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-rw-r--r--src/core/hw/gpu.cpp19
1 files changed, 11 insertions, 8 deletions
diff --git a/src/core/hw/gpu.cpp b/src/core/hw/gpu.cpp
index 8a46d71a5..28cb97d8e 100644
--- a/src/core/hw/gpu.cpp
+++ b/src/core/hw/gpu.cpp
@@ -217,11 +217,14 @@ static void DisplayTransfer(const Regs::DisplayTransferConfig& config) {
217 u32 input_x = x << horizontal_scale; 217 u32 input_x = x << horizontal_scale;
218 u32 input_y = y << vertical_scale; 218 u32 input_y = y << vertical_scale;
219 219
220 u32 output_y;
220 if (config.flip_vertically) { 221 if (config.flip_vertically) {
221 // Flip the y value of the output data, 222 // Flip the y value of the output data,
222 // we do this after calculating the [x,y] position of the input image 223 // we do this after calculating the [x,y] position of the input image
223 // to account for the scaling options. 224 // to account for the scaling options.
224 y = output_height - y - 1; 225 output_y = output_height - y - 1;
226 } else {
227 output_y = y;
225 } 228 }
226 229
227 u32 dst_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.output_format); 230 u32 dst_bytes_per_pixel = GPU::Regs::BytesPerPixel(config.output_format);
@@ -232,16 +235,16 @@ static void DisplayTransfer(const Regs::DisplayTransferConfig& config) {
232 if (config.input_linear) { 235 if (config.input_linear) {
233 if (!config.dont_swizzle) { 236 if (!config.dont_swizzle) {
234 // Interpret the input as linear and the output as tiled 237 // Interpret the input as linear and the output as tiled
235 u32 coarse_y = y & ~7; 238 u32 coarse_y = output_y & ~7;
236 u32 stride = output_width * dst_bytes_per_pixel; 239 u32 stride = output_width * dst_bytes_per_pixel;
237 240
238 src_offset = (input_x + input_y * config.input_width) * src_bytes_per_pixel; 241 src_offset = (input_x + input_y * config.input_width) * src_bytes_per_pixel;
239 dst_offset = 242 dst_offset = VideoCore::GetMortonOffset(x, output_y, dst_bytes_per_pixel) +
240 VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) + coarse_y * stride; 243 coarse_y * stride;
241 } else { 244 } else {
242 // Both input and output are linear 245 // Both input and output are linear
243 src_offset = (input_x + input_y * config.input_width) * src_bytes_per_pixel; 246 src_offset = (input_x + input_y * config.input_width) * src_bytes_per_pixel;
244 dst_offset = (x + y * output_width) * dst_bytes_per_pixel; 247 dst_offset = (x + output_y * output_width) * dst_bytes_per_pixel;
245 } 248 }
246 } else { 249 } else {
247 if (!config.dont_swizzle) { 250 if (!config.dont_swizzle) {
@@ -251,10 +254,10 @@ static void DisplayTransfer(const Regs::DisplayTransferConfig& config) {
251 254
252 src_offset = VideoCore::GetMortonOffset(input_x, input_y, src_bytes_per_pixel) + 255 src_offset = VideoCore::GetMortonOffset(input_x, input_y, src_bytes_per_pixel) +
253 coarse_y * stride; 256 coarse_y * stride;
254 dst_offset = (x + y * output_width) * dst_bytes_per_pixel; 257 dst_offset = (x + output_y * output_width) * dst_bytes_per_pixel;
255 } else { 258 } else {
256 // Both input and output are tiled 259 // Both input and output are tiled
257 u32 out_coarse_y = y & ~7; 260 u32 out_coarse_y = output_y & ~7;
258 u32 out_stride = output_width * dst_bytes_per_pixel; 261 u32 out_stride = output_width * dst_bytes_per_pixel;
259 262
260 u32 in_coarse_y = input_y & ~7; 263 u32 in_coarse_y = input_y & ~7;
@@ -262,7 +265,7 @@ static void DisplayTransfer(const Regs::DisplayTransferConfig& config) {
262 265
263 src_offset = VideoCore::GetMortonOffset(input_x, input_y, src_bytes_per_pixel) + 266 src_offset = VideoCore::GetMortonOffset(input_x, input_y, src_bytes_per_pixel) +
264 in_coarse_y * in_stride; 267 in_coarse_y * in_stride;
265 dst_offset = VideoCore::GetMortonOffset(x, y, dst_bytes_per_pixel) + 268 dst_offset = VideoCore::GetMortonOffset(x, output_y, dst_bytes_per_pixel) +
266 out_coarse_y * out_stride; 269 out_coarse_y * out_stride;
267 } 270 }
268 } 271 }