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-rw-r--r--src/core/hle/service/nvflinger/buffer_queue.cpp25
-rw-r--r--src/core/hle/service/nvflinger/buffer_queue.h11
-rw-r--r--src/core/hle/service/nvflinger/nvflinger.cpp2
-rw-r--r--src/shader_recompiler/backend/spirv/emit_context.cpp56
-rw-r--r--src/shader_recompiler/backend/spirv/emit_context.h4
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp47
-rw-r--r--src/video_core/engines/maxwell_3d.h8
-rw-r--r--src/yuzu/configuration/configure_graphics.ui2
-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.ui4
-rw-r--r--src/yuzu/game_list.cpp8
10 files changed, 142 insertions, 25 deletions
diff --git a/src/core/hle/service/nvflinger/buffer_queue.cpp b/src/core/hle/service/nvflinger/buffer_queue.cpp
index 59ddf6298..b4c3a6099 100644
--- a/src/core/hle/service/nvflinger/buffer_queue.cpp
+++ b/src/core/hle/service/nvflinger/buffer_queue.cpp
@@ -9,17 +9,20 @@
9#include "core/core.h" 9#include "core/core.h"
10#include "core/hle/kernel/k_writable_event.h" 10#include "core/hle/kernel/k_writable_event.h"
11#include "core/hle/kernel/kernel.h" 11#include "core/hle/kernel/kernel.h"
12#include "core/hle/service/kernel_helpers.h"
12#include "core/hle/service/nvflinger/buffer_queue.h" 13#include "core/hle/service/nvflinger/buffer_queue.h"
13 14
14namespace Service::NVFlinger { 15namespace Service::NVFlinger {
15 16
16BufferQueue::BufferQueue(Kernel::KernelCore& kernel, u32 id_, u64 layer_id_) 17BufferQueue::BufferQueue(Kernel::KernelCore& kernel, u32 id_, u64 layer_id_,
17 : id(id_), layer_id(layer_id_), buffer_wait_event{kernel} { 18 KernelHelpers::ServiceContext& service_context_)
18 Kernel::KAutoObject::Create(std::addressof(buffer_wait_event)); 19 : id(id_), layer_id(layer_id_), service_context{service_context_} {
19 buffer_wait_event.Initialize("BufferQueue:WaitEvent"); 20 buffer_wait_event = service_context.CreateEvent("BufferQueue:WaitEvent");
20} 21}
21 22
22BufferQueue::~BufferQueue() = default; 23BufferQueue::~BufferQueue() {
24 service_context.CloseEvent(buffer_wait_event);
25}
23 26
24void BufferQueue::SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer) { 27void BufferQueue::SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer) {
25 ASSERT(slot < buffer_slots); 28 ASSERT(slot < buffer_slots);
@@ -41,7 +44,7 @@ void BufferQueue::SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer)
41 .multi_fence = {}, 44 .multi_fence = {},
42 }; 45 };
43 46
44 buffer_wait_event.GetWritableEvent().Signal(); 47 buffer_wait_event->GetWritableEvent().Signal();
45} 48}
46 49
47std::optional<std::pair<u32, Service::Nvidia::MultiFence*>> BufferQueue::DequeueBuffer(u32 width, 50std::optional<std::pair<u32, Service::Nvidia::MultiFence*>> BufferQueue::DequeueBuffer(u32 width,
@@ -119,7 +122,7 @@ void BufferQueue::CancelBuffer(u32 slot, const Service::Nvidia::MultiFence& mult
119 } 122 }
120 free_buffers_condition.notify_one(); 123 free_buffers_condition.notify_one();
121 124
122 buffer_wait_event.GetWritableEvent().Signal(); 125 buffer_wait_event->GetWritableEvent().Signal();
123} 126}
124 127
125std::optional<std::reference_wrapper<const BufferQueue::Buffer>> BufferQueue::AcquireBuffer() { 128std::optional<std::reference_wrapper<const BufferQueue::Buffer>> BufferQueue::AcquireBuffer() {
@@ -154,7 +157,7 @@ void BufferQueue::ReleaseBuffer(u32 slot) {
154 } 157 }
155 free_buffers_condition.notify_one(); 158 free_buffers_condition.notify_one();
156 159
157 buffer_wait_event.GetWritableEvent().Signal(); 160 buffer_wait_event->GetWritableEvent().Signal();
158} 161}
159 162
160void BufferQueue::Connect() { 163void BufferQueue::Connect() {
@@ -169,7 +172,7 @@ void BufferQueue::Disconnect() {
169 std::unique_lock lock{queue_sequence_mutex}; 172 std::unique_lock lock{queue_sequence_mutex};
170 queue_sequence.clear(); 173 queue_sequence.clear();
171 } 174 }
172 buffer_wait_event.GetWritableEvent().Signal(); 175 buffer_wait_event->GetWritableEvent().Signal();
173 is_connect = false; 176 is_connect = false;
174 free_buffers_condition.notify_one(); 177 free_buffers_condition.notify_one();
175} 178}
@@ -189,11 +192,11 @@ u32 BufferQueue::Query(QueryType type) {
189} 192}
190 193
191Kernel::KWritableEvent& BufferQueue::GetWritableBufferWaitEvent() { 194Kernel::KWritableEvent& BufferQueue::GetWritableBufferWaitEvent() {
192 return buffer_wait_event.GetWritableEvent(); 195 return buffer_wait_event->GetWritableEvent();
193} 196}
194 197
195Kernel::KReadableEvent& BufferQueue::GetBufferWaitEvent() { 198Kernel::KReadableEvent& BufferQueue::GetBufferWaitEvent() {
196 return buffer_wait_event.GetReadableEvent(); 199 return buffer_wait_event->GetReadableEvent();
197} 200}
198 201
199} // namespace Service::NVFlinger 202} // namespace Service::NVFlinger
diff --git a/src/core/hle/service/nvflinger/buffer_queue.h b/src/core/hle/service/nvflinger/buffer_queue.h
index 5dd7c5b3d..78de3f354 100644
--- a/src/core/hle/service/nvflinger/buffer_queue.h
+++ b/src/core/hle/service/nvflinger/buffer_queue.h
@@ -24,6 +24,10 @@ class KReadableEvent;
24class KWritableEvent; 24class KWritableEvent;
25} // namespace Kernel 25} // namespace Kernel
26 26
27namespace Service::KernelHelpers {
28class ServiceContext;
29} // namespace Service::KernelHelpers
30
27namespace Service::NVFlinger { 31namespace Service::NVFlinger {
28 32
29constexpr u32 buffer_slots = 0x40; 33constexpr u32 buffer_slots = 0x40;
@@ -56,7 +60,8 @@ public:
56 NativeWindowFormat = 2, 60 NativeWindowFormat = 2,
57 }; 61 };
58 62
59 explicit BufferQueue(Kernel::KernelCore& kernel, u32 id_, u64 layer_id_); 63 explicit BufferQueue(Kernel::KernelCore& kernel, u32 id_, u64 layer_id_,
64 KernelHelpers::ServiceContext& service_context_);
60 ~BufferQueue(); 65 ~BufferQueue();
61 66
62 enum class BufferTransformFlags : u32 { 67 enum class BufferTransformFlags : u32 {
@@ -132,12 +137,14 @@ private:
132 std::list<u32> free_buffers; 137 std::list<u32> free_buffers;
133 std::array<Buffer, buffer_slots> buffers; 138 std::array<Buffer, buffer_slots> buffers;
134 std::list<u32> queue_sequence; 139 std::list<u32> queue_sequence;
135 Kernel::KEvent buffer_wait_event; 140 Kernel::KEvent* buffer_wait_event{};
136 141
137 std::mutex free_buffers_mutex; 142 std::mutex free_buffers_mutex;
138 std::condition_variable free_buffers_condition; 143 std::condition_variable free_buffers_condition;
139 144
140 std::mutex queue_sequence_mutex; 145 std::mutex queue_sequence_mutex;
146
147 KernelHelpers::ServiceContext& service_context;
141}; 148};
142 149
143} // namespace Service::NVFlinger 150} // namespace Service::NVFlinger
diff --git a/src/core/hle/service/nvflinger/nvflinger.cpp b/src/core/hle/service/nvflinger/nvflinger.cpp
index cf9dcf333..3ead813b0 100644
--- a/src/core/hle/service/nvflinger/nvflinger.cpp
+++ b/src/core/hle/service/nvflinger/nvflinger.cpp
@@ -147,7 +147,7 @@ std::optional<u64> NVFlinger::CreateLayer(u64 display_id) {
147void NVFlinger::CreateLayerAtId(VI::Display& display, u64 layer_id) { 147void NVFlinger::CreateLayerAtId(VI::Display& display, u64 layer_id) {
148 const u32 buffer_queue_id = next_buffer_queue_id++; 148 const u32 buffer_queue_id = next_buffer_queue_id++;
149 buffer_queues.emplace_back( 149 buffer_queues.emplace_back(
150 std::make_unique<BufferQueue>(system.Kernel(), buffer_queue_id, layer_id)); 150 std::make_unique<BufferQueue>(system.Kernel(), buffer_queue_id, layer_id, service_context));
151 display.CreateLayer(layer_id, *buffer_queues.back()); 151 display.CreateLayer(layer_id, *buffer_queues.back());
152} 152}
153 153
diff --git a/src/shader_recompiler/backend/spirv/emit_context.cpp b/src/shader_recompiler/backend/spirv/emit_context.cpp
index 2d29d8c14..2885e6799 100644
--- a/src/shader_recompiler/backend/spirv/emit_context.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_context.cpp
@@ -15,6 +15,8 @@
15 15
16namespace Shader::Backend::SPIRV { 16namespace Shader::Backend::SPIRV {
17namespace { 17namespace {
18constexpr size_t NUM_FIXEDFNCTEXTURE = 10;
19
18enum class Operation { 20enum class Operation {
19 Increment, 21 Increment,
20 Decrement, 22 Decrement,
@@ -427,6 +429,16 @@ Id DescType(EmitContext& ctx, Id sampled_type, Id pointer_type, u32 count) {
427 return pointer_type; 429 return pointer_type;
428 } 430 }
429} 431}
432
433size_t FindNextUnusedLocation(const std::bitset<IR::NUM_GENERICS>& used_locations,
434 size_t start_offset) {
435 for (size_t location = start_offset; location < used_locations.size(); ++location) {
436 if (!used_locations.test(location)) {
437 return location;
438 }
439 }
440 throw RuntimeError("Unable to get an unused location for legacy attribute");
441}
430} // Anonymous namespace 442} // Anonymous namespace
431 443
432void VectorTypes::Define(Sirit::Module& sirit_ctx, Id base_type, std::string_view name) { 444void VectorTypes::Define(Sirit::Module& sirit_ctx, Id base_type, std::string_view name) {
@@ -1227,6 +1239,7 @@ void EmitContext::DefineInputs(const IR::Program& program) {
1227 loads[IR::Attribute::TessellationEvaluationPointV]) { 1239 loads[IR::Attribute::TessellationEvaluationPointV]) {
1228 tess_coord = DefineInput(*this, F32[3], false, spv::BuiltIn::TessCoord); 1240 tess_coord = DefineInput(*this, F32[3], false, spv::BuiltIn::TessCoord);
1229 } 1241 }
1242 std::bitset<IR::NUM_GENERICS> used_locations{};
1230 for (size_t index = 0; index < IR::NUM_GENERICS; ++index) { 1243 for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
1231 const AttributeType input_type{runtime_info.generic_input_types[index]}; 1244 const AttributeType input_type{runtime_info.generic_input_types[index]};
1232 if (!runtime_info.previous_stage_stores.Generic(index)) { 1245 if (!runtime_info.previous_stage_stores.Generic(index)) {
@@ -1238,6 +1251,7 @@ void EmitContext::DefineInputs(const IR::Program& program) {
1238 if (input_type == AttributeType::Disabled) { 1251 if (input_type == AttributeType::Disabled) {
1239 continue; 1252 continue;
1240 } 1253 }
1254 used_locations.set(index);
1241 const Id type{GetAttributeType(*this, input_type)}; 1255 const Id type{GetAttributeType(*this, input_type)};
1242 const Id id{DefineInput(*this, type, true)}; 1256 const Id id{DefineInput(*this, type, true)};
1243 Decorate(id, spv::Decoration::Location, static_cast<u32>(index)); 1257 Decorate(id, spv::Decoration::Location, static_cast<u32>(index));
@@ -1263,6 +1277,26 @@ void EmitContext::DefineInputs(const IR::Program& program) {
1263 break; 1277 break;
1264 } 1278 }
1265 } 1279 }
1280 size_t previous_unused_location = 0;
1281 if (loads.AnyComponent(IR::Attribute::ColorFrontDiffuseR)) {
1282 const size_t location = FindNextUnusedLocation(used_locations, previous_unused_location);
1283 previous_unused_location = location;
1284 used_locations.set(location);
1285 const Id id{DefineInput(*this, F32[4], true)};
1286 Decorate(id, spv::Decoration::Location, location);
1287 input_front_color = id;
1288 }
1289 for (size_t index = 0; index < NUM_FIXEDFNCTEXTURE; ++index) {
1290 if (loads.AnyComponent(IR::Attribute::FixedFncTexture0S + index * 4)) {
1291 const size_t location =
1292 FindNextUnusedLocation(used_locations, previous_unused_location);
1293 previous_unused_location = location;
1294 used_locations.set(location);
1295 const Id id{DefineInput(*this, F32[4], true)};
1296 Decorate(id, spv::Decoration::Location, location);
1297 input_fixed_fnc_textures[index] = id;
1298 }
1299 }
1266 if (stage == Stage::TessellationEval) { 1300 if (stage == Stage::TessellationEval) {
1267 for (size_t index = 0; index < info.uses_patches.size(); ++index) { 1301 for (size_t index = 0; index < info.uses_patches.size(); ++index) {
1268 if (!info.uses_patches[index]) { 1302 if (!info.uses_patches[index]) {
@@ -1313,9 +1347,31 @@ void EmitContext::DefineOutputs(const IR::Program& program) {
1313 viewport_mask = DefineOutput(*this, TypeArray(U32[1], Const(1u)), std::nullopt, 1347 viewport_mask = DefineOutput(*this, TypeArray(U32[1], Const(1u)), std::nullopt,
1314 spv::BuiltIn::ViewportMaskNV); 1348 spv::BuiltIn::ViewportMaskNV);
1315 } 1349 }
1350 std::bitset<IR::NUM_GENERICS> used_locations{};
1316 for (size_t index = 0; index < IR::NUM_GENERICS; ++index) { 1351 for (size_t index = 0; index < IR::NUM_GENERICS; ++index) {
1317 if (info.stores.Generic(index)) { 1352 if (info.stores.Generic(index)) {
1318 DefineGenericOutput(*this, index, invocations); 1353 DefineGenericOutput(*this, index, invocations);
1354 used_locations.set(index);
1355 }
1356 }
1357 size_t previous_unused_location = 0;
1358 if (info.stores.AnyComponent(IR::Attribute::ColorFrontDiffuseR)) {
1359 const size_t location = FindNextUnusedLocation(used_locations, previous_unused_location);
1360 previous_unused_location = location;
1361 used_locations.set(location);
1362 const Id id{DefineOutput(*this, F32[4], invocations)};
1363 Decorate(id, spv::Decoration::Location, static_cast<u32>(location));
1364 output_front_color = id;
1365 }
1366 for (size_t index = 0; index < NUM_FIXEDFNCTEXTURE; ++index) {
1367 if (info.stores.AnyComponent(IR::Attribute::FixedFncTexture0S + index * 4)) {
1368 const size_t location =
1369 FindNextUnusedLocation(used_locations, previous_unused_location);
1370 previous_unused_location = location;
1371 used_locations.set(location);
1372 const Id id{DefineOutput(*this, F32[4], invocations)};
1373 Decorate(id, spv::Decoration::Location, location);
1374 output_fixed_fnc_textures[index] = id;
1319 } 1375 }
1320 } 1376 }
1321 switch (stage) { 1377 switch (stage) {
diff --git a/src/shader_recompiler/backend/spirv/emit_context.h b/src/shader_recompiler/backend/spirv/emit_context.h
index e277bc358..847d0c0e6 100644
--- a/src/shader_recompiler/backend/spirv/emit_context.h
+++ b/src/shader_recompiler/backend/spirv/emit_context.h
@@ -268,10 +268,14 @@ public:
268 Id write_global_func_u32x4{}; 268 Id write_global_func_u32x4{};
269 269
270 Id input_position{}; 270 Id input_position{};
271 Id input_front_color{};
272 std::array<Id, 10> input_fixed_fnc_textures{};
271 std::array<Id, 32> input_generics{}; 273 std::array<Id, 32> input_generics{};
272 274
273 Id output_point_size{}; 275 Id output_point_size{};
274 Id output_position{}; 276 Id output_position{};
277 Id output_front_color{};
278 std::array<Id, 10> output_fixed_fnc_textures{};
275 std::array<std::array<GenericElementInfo, 4>, 32> output_generics{}; 279 std::array<std::array<GenericElementInfo, 4>, 32> output_generics{};
276 280
277 Id output_tess_level_outer{}; 281 Id output_tess_level_outer{};
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
index 9e54a17ee..68f360b3c 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
@@ -43,6 +43,25 @@ Id AttrPointer(EmitContext& ctx, Id pointer_type, Id vertex, Id base, Args&&...
43 } 43 }
44} 44}
45 45
46bool IsFixedFncTexture(IR::Attribute attribute) {
47 return attribute >= IR::Attribute::FixedFncTexture0S &&
48 attribute <= IR::Attribute::FixedFncTexture9Q;
49}
50
51u32 FixedFncTextureAttributeIndex(IR::Attribute attribute) {
52 if (!IsFixedFncTexture(attribute)) {
53 throw InvalidArgument("Attribute {} is not a FixedFncTexture", attribute);
54 }
55 return (static_cast<u32>(attribute) - static_cast<u32>(IR::Attribute::FixedFncTexture0S)) / 4u;
56}
57
58u32 FixedFncTextureAttributeElement(IR::Attribute attribute) {
59 if (!IsFixedFncTexture(attribute)) {
60 throw InvalidArgument("Attribute {} is not a FixedFncTexture", attribute);
61 }
62 return static_cast<u32>(attribute) % 4u;
63}
64
46template <typename... Args> 65template <typename... Args>
47Id OutputAccessChain(EmitContext& ctx, Id result_type, Id base, Args&&... args) { 66Id OutputAccessChain(EmitContext& ctx, Id result_type, Id base, Args&&... args) {
48 if (ctx.stage == Stage::TessellationControl) { 67 if (ctx.stage == Stage::TessellationControl) {
@@ -74,6 +93,13 @@ std::optional<OutAttr> OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) {
74 return OutputAccessChain(ctx, ctx.output_f32, info.id, index_id); 93 return OutputAccessChain(ctx, ctx.output_f32, info.id, index_id);
75 } 94 }
76 } 95 }
96 if (IsFixedFncTexture(attr)) {
97 const u32 index{FixedFncTextureAttributeIndex(attr)};
98 const u32 element{FixedFncTextureAttributeElement(attr)};
99 const Id element_id{ctx.Const(element)};
100 return OutputAccessChain(ctx, ctx.output_f32, ctx.output_fixed_fnc_textures[index],
101 element_id);
102 }
77 switch (attr) { 103 switch (attr) {
78 case IR::Attribute::PointSize: 104 case IR::Attribute::PointSize:
79 return ctx.output_point_size; 105 return ctx.output_point_size;
@@ -85,6 +111,14 @@ std::optional<OutAttr> OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) {
85 const Id element_id{ctx.Const(element)}; 111 const Id element_id{ctx.Const(element)};
86 return OutputAccessChain(ctx, ctx.output_f32, ctx.output_position, element_id); 112 return OutputAccessChain(ctx, ctx.output_f32, ctx.output_position, element_id);
87 } 113 }
114 case IR::Attribute::ColorFrontDiffuseR:
115 case IR::Attribute::ColorFrontDiffuseG:
116 case IR::Attribute::ColorFrontDiffuseB:
117 case IR::Attribute::ColorFrontDiffuseA: {
118 const u32 element{static_cast<u32>(attr) % 4};
119 const Id element_id{ctx.Const(element)};
120 return OutputAccessChain(ctx, ctx.output_f32, ctx.output_front_color, element_id);
121 }
88 case IR::Attribute::ClipDistance0: 122 case IR::Attribute::ClipDistance0:
89 case IR::Attribute::ClipDistance1: 123 case IR::Attribute::ClipDistance1:
90 case IR::Attribute::ClipDistance2: 124 case IR::Attribute::ClipDistance2:
@@ -307,6 +341,12 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
307 const Id value{ctx.OpLoad(type->id, pointer)}; 341 const Id value{ctx.OpLoad(type->id, pointer)};
308 return type->needs_cast ? ctx.OpBitcast(ctx.F32[1], value) : value; 342 return type->needs_cast ? ctx.OpBitcast(ctx.F32[1], value) : value;
309 } 343 }
344 if (IsFixedFncTexture(attr)) {
345 const u32 index{FixedFncTextureAttributeIndex(attr)};
346 const Id attr_id{ctx.input_fixed_fnc_textures[index]};
347 const Id attr_ptr{AttrPointer(ctx, ctx.input_f32, vertex, attr_id, ctx.Const(element))};
348 return ctx.OpLoad(ctx.F32[1], attr_ptr);
349 }
310 switch (attr) { 350 switch (attr) {
311 case IR::Attribute::PrimitiveId: 351 case IR::Attribute::PrimitiveId:
312 return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.primitive_id)); 352 return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.primitive_id));
@@ -316,6 +356,13 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) {
316 case IR::Attribute::PositionW: 356 case IR::Attribute::PositionW:
317 return ctx.OpLoad(ctx.F32[1], AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_position, 357 return ctx.OpLoad(ctx.F32[1], AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_position,
318 ctx.Const(element))); 358 ctx.Const(element)));
359 case IR::Attribute::ColorFrontDiffuseR:
360 case IR::Attribute::ColorFrontDiffuseG:
361 case IR::Attribute::ColorFrontDiffuseB:
362 case IR::Attribute::ColorFrontDiffuseA: {
363 return ctx.OpLoad(ctx.F32[1], AttrPointer(ctx, ctx.input_f32, vertex, ctx.input_front_color,
364 ctx.Const(element)));
365 }
319 case IR::Attribute::InstanceId: 366 case IR::Attribute::InstanceId:
320 if (ctx.profile.support_vertex_instance_id) { 367 if (ctx.profile.support_vertex_instance_id) {
321 return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.instance_id)); 368 return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.instance_id));
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h
index 1aa43523a..7f4ca6282 100644
--- a/src/video_core/engines/maxwell_3d.h
+++ b/src/video_core/engines/maxwell_3d.h
@@ -475,10 +475,10 @@ public:
475 475
476 // These values are used by Nouveau and some games. 476 // These values are used by Nouveau and some games.
477 AddGL = 0x8006, 477 AddGL = 0x8006,
478 SubtractGL = 0x8007, 478 MinGL = 0x8007,
479 ReverseSubtractGL = 0x8008, 479 MaxGL = 0x8008,
480 MinGL = 0x800a, 480 SubtractGL = 0x800a,
481 MaxGL = 0x800b 481 ReverseSubtractGL = 0x800b
482 }; 482 };
483 483
484 enum class Factor : u32 { 484 enum class Factor : u32 {
diff --git a/src/yuzu/configuration/configure_graphics.ui b/src/yuzu/configuration/configure_graphics.ui
index 099ddbb7c..43f1887d1 100644
--- a/src/yuzu/configuration/configure_graphics.ui
+++ b/src/yuzu/configuration/configure_graphics.ui
@@ -156,7 +156,7 @@
156 <item> 156 <item>
157 <widget class="QCheckBox" name="use_disk_shader_cache"> 157 <widget class="QCheckBox" name="use_disk_shader_cache">
158 <property name="text"> 158 <property name="text">
159 <string>Use disk shader cache</string> 159 <string>Use disk pipeline cache</string>
160 </property> 160 </property>
161 </widget> 161 </widget>
162 </item> 162 </item>
diff --git a/src/yuzu/configuration/configure_graphics_advanced.ui b/src/yuzu/configuration/configure_graphics_advanced.ui
index 5891f8299..b91abc2f0 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.ui
+++ b/src/yuzu/configuration/configure_graphics_advanced.ui
@@ -82,7 +82,7 @@
82 <string>Enables asynchronous shader compilation, which may reduce shader stutter. This feature is experimental.</string> 82 <string>Enables asynchronous shader compilation, which may reduce shader stutter. This feature is experimental.</string>
83 </property> 83 </property>
84 <property name="text"> 84 <property name="text">
85 <string>Use asynchronous shader building (hack)</string> 85 <string>Use asynchronous shader building (Hack)</string>
86 </property> 86 </property>
87 </widget> 87 </widget>
88 </item> 88 </item>
@@ -92,7 +92,7 @@
92 <string>Enables Fast GPU Time. This option will force most games to run at their highest native resolution.</string> 92 <string>Enables Fast GPU Time. This option will force most games to run at their highest native resolution.</string>
93 </property> 93 </property>
94 <property name="text"> 94 <property name="text">
95 <string>Use Fast GPU Time (hack)</string> 95 <string>Use Fast GPU Time (Hack)</string>
96 </property> 96 </property>
97 </widget> 97 </widget>
98 </item> 98 </item>
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp
index e97804220..f9d949e75 100644
--- a/src/yuzu/game_list.cpp
+++ b/src/yuzu/game_list.cpp
@@ -515,16 +515,16 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
515 QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location")); 515 QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location"));
516 QAction* open_mod_location = context_menu.addAction(tr("Open Mod Data Location")); 516 QAction* open_mod_location = context_menu.addAction(tr("Open Mod Data Location"));
517 QAction* open_transferable_shader_cache = 517 QAction* open_transferable_shader_cache =
518 context_menu.addAction(tr("Open Transferable Shader Cache")); 518 context_menu.addAction(tr("Open Transferable Pipeline Cache"));
519 context_menu.addSeparator(); 519 context_menu.addSeparator();
520 QMenu* remove_menu = context_menu.addMenu(tr("Remove")); 520 QMenu* remove_menu = context_menu.addMenu(tr("Remove"));
521 QAction* remove_update = remove_menu->addAction(tr("Remove Installed Update")); 521 QAction* remove_update = remove_menu->addAction(tr("Remove Installed Update"));
522 QAction* remove_dlc = remove_menu->addAction(tr("Remove All Installed DLC")); 522 QAction* remove_dlc = remove_menu->addAction(tr("Remove All Installed DLC"));
523 QAction* remove_custom_config = remove_menu->addAction(tr("Remove Custom Configuration")); 523 QAction* remove_custom_config = remove_menu->addAction(tr("Remove Custom Configuration"));
524 QAction* remove_gl_shader_cache = remove_menu->addAction(tr("Remove OpenGL Shader Cache")); 524 QAction* remove_gl_shader_cache = remove_menu->addAction(tr("Remove OpenGL Pipeline Cache"));
525 QAction* remove_vk_shader_cache = remove_menu->addAction(tr("Remove Vulkan Shader Cache")); 525 QAction* remove_vk_shader_cache = remove_menu->addAction(tr("Remove Vulkan Pipeline Cache"));
526 remove_menu->addSeparator(); 526 remove_menu->addSeparator();
527 QAction* remove_shader_cache = remove_menu->addAction(tr("Remove All Shader Caches")); 527 QAction* remove_shader_cache = remove_menu->addAction(tr("Remove All Pipeline Caches"));
528 QAction* remove_all_content = remove_menu->addAction(tr("Remove All Installed Contents")); 528 QAction* remove_all_content = remove_menu->addAction(tr("Remove All Installed Contents"));
529 QMenu* dump_romfs_menu = context_menu.addMenu(tr("Dump RomFS")); 529 QMenu* dump_romfs_menu = context_menu.addMenu(tr("Dump RomFS"));
530 QAction* dump_romfs = dump_romfs_menu->addAction(tr("Dump RomFS")); 530 QAction* dump_romfs = dump_romfs_menu->addAction(tr("Dump RomFS"));