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-rw-r--r--src/video_core/renderer_opengl/gl_shader_manager.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_manager.h b/src/video_core/renderer_opengl/gl_shader_manager.h
index e29d551e1..2214c348a 100644
--- a/src/video_core/renderer_opengl/gl_shader_manager.h
+++ b/src/video_core/renderer_opengl/gl_shader_manager.h
@@ -105,14 +105,14 @@ public:
105 } 105 }
106 106
107 ShaderEntries UseProgrammableVertexShader(const MaxwellVSConfig& config, 107 ShaderEntries UseProgrammableVertexShader(const MaxwellVSConfig& config,
108 const ShaderSetup setup) { 108 const ShaderSetup& setup) {
109 ShaderEntries result; 109 ShaderEntries result;
110 std::tie(current.vs, result) = vertex_shaders.Get(config, setup); 110 std::tie(current.vs, result) = vertex_shaders.Get(config, setup);
111 return result; 111 return result;
112 } 112 }
113 113
114 ShaderEntries UseProgrammableFragmentShader(const MaxwellFSConfig& config, 114 ShaderEntries UseProgrammableFragmentShader(const MaxwellFSConfig& config,
115 const ShaderSetup setup) { 115 const ShaderSetup& setup) {
116 ShaderEntries result; 116 ShaderEntries result;
117 std::tie(current.fs, result) = fragment_shaders.Get(config, setup); 117 std::tie(current.fs, result) = fragment_shaders.Get(config, setup);
118 return result; 118 return result;