diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/video_core/shader/decode/texture.cpp | 125 | ||||
| -rw-r--r-- | src/video_core/shader/shader_ir.h | 24 |
2 files changed, 87 insertions, 62 deletions
diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp index 193368c29..8f0bb996e 100644 --- a/src/video_core/shader/decode/texture.cpp +++ b/src/video_core/shader/decode/texture.cpp | |||
| @@ -139,7 +139,8 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { | |||
| 139 | } | 139 | } |
| 140 | const Node component = Immediate(static_cast<u32>(instr.tld4s.component)); | 140 | const Node component = Immediate(static_cast<u32>(instr.tld4s.component)); |
| 141 | 141 | ||
| 142 | const SamplerInfo info{TextureType::Texture2D, false, is_depth_compare, false}; | 142 | SamplerInfo info; |
| 143 | info.is_shadow = is_depth_compare; | ||
| 143 | const std::optional<Sampler> sampler = GetSampler(instr.sampler, info); | 144 | const std::optional<Sampler> sampler = GetSampler(instr.sampler, info); |
| 144 | 145 | ||
| 145 | Node4 values; | 146 | Node4 values; |
| @@ -164,20 +165,20 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { | |||
| 164 | "AOFFI is not implemented"); | 165 | "AOFFI is not implemented"); |
| 165 | 166 | ||
| 166 | const bool is_array = instr.txd.is_array != 0; | 167 | const bool is_array = instr.txd.is_array != 0; |
| 167 | u64 base_reg = instr.gpr8.Value(); | ||
| 168 | const auto derivate_reg = instr.gpr20.Value(); | 168 | const auto derivate_reg = instr.gpr20.Value(); |
| 169 | const auto texture_type = instr.txd.texture_type.Value(); | 169 | const auto texture_type = instr.txd.texture_type.Value(); |
| 170 | const auto coord_count = GetCoordCount(texture_type); | 170 | const auto coord_count = GetCoordCount(texture_type); |
| 171 | Node index_var{}; | 171 | u64 base_reg = instr.gpr8.Value(); |
| 172 | const std::optional<Sampler> sampler = | 172 | Node index_var; |
| 173 | is_bindless | 173 | SamplerInfo info; |
| 174 | ? GetBindlessSampler(base_reg, index_var, {{texture_type, is_array, false, false}}) | 174 | info.type = texture_type; |
| 175 | : GetSampler(instr.sampler, {{texture_type, is_array, false, false}}); | 175 | info.is_array = is_array; |
| 176 | const std::optional<Sampler> sampler = is_bindless | ||
| 177 | ? GetBindlessSampler(base_reg, info, index_var) | ||
| 178 | : GetSampler(instr.sampler, info); | ||
| 176 | Node4 values; | 179 | Node4 values; |
| 177 | if (!sampler) { | 180 | if (!sampler) { |
| 178 | for (u32 element = 0; element < values.size(); ++element) { | 181 | std::generate(values.begin(), values.end(), [this] { return Immediate(0); }); |
| 179 | values[element] = Immediate(0); | ||
| 180 | } | ||
| 181 | WriteTexInstructionFloat(bb, instr, values); | 182 | WriteTexInstructionFloat(bb, instr, values); |
| 182 | break; | 183 | break; |
| 183 | } | 184 | } |
| @@ -215,12 +216,10 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { | |||
| 215 | is_bindless = true; | 216 | is_bindless = true; |
| 216 | [[fallthrough]]; | 217 | [[fallthrough]]; |
| 217 | case OpCode::Id::TXQ: { | 218 | case OpCode::Id::TXQ: { |
| 218 | // TODO: The new commits on the texture refactor, change the way samplers work. | 219 | Node index_var; |
| 219 | // Sadly, not all texture instructions specify the type of texture their sampler | 220 | const std::optional<Sampler> sampler = is_bindless |
| 220 | // uses. This must be fixed at a later instance. | 221 | ? GetBindlessSampler(instr.gpr8, {}, index_var) |
| 221 | Node index_var{}; | 222 | : GetSampler(instr.sampler, {}); |
| 222 | const std::optional<Sampler> sampler = | ||
| 223 | is_bindless ? GetBindlessSampler(instr.gpr8, index_var) : GetSampler(instr.sampler); | ||
| 224 | 223 | ||
| 225 | if (!sampler) { | 224 | if (!sampler) { |
| 226 | u32 indexer = 0; | 225 | u32 indexer = 0; |
| @@ -268,10 +267,15 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { | |||
| 268 | UNIMPLEMENTED_IF_MSG(instr.tmml.UsesMiscMode(Tegra::Shader::TextureMiscMode::NDV), | 267 | UNIMPLEMENTED_IF_MSG(instr.tmml.UsesMiscMode(Tegra::Shader::TextureMiscMode::NDV), |
| 269 | "NDV is not implemented"); | 268 | "NDV is not implemented"); |
| 270 | 269 | ||
| 271 | auto texture_type = instr.tmml.texture_type.Value(); | 270 | const auto texture_type = instr.tmml.texture_type.Value(); |
| 272 | Node index_var{}; | 271 | const bool is_array = instr.tmml.array != 0; |
| 272 | SamplerInfo info; | ||
| 273 | info.type = texture_type; | ||
| 274 | info.is_array = is_array; | ||
| 275 | Node index_var; | ||
| 273 | const std::optional<Sampler> sampler = | 276 | const std::optional<Sampler> sampler = |
| 274 | is_bindless ? GetBindlessSampler(instr.gpr20, index_var) : GetSampler(instr.sampler); | 277 | is_bindless ? GetBindlessSampler(instr.gpr20, info, index_var) |
| 278 | : GetSampler(instr.sampler, info); | ||
| 275 | 279 | ||
| 276 | if (!sampler) { | 280 | if (!sampler) { |
| 277 | u32 indexer = 0; | 281 | u32 indexer = 0; |
| @@ -300,12 +304,11 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { | |||
| 300 | coords.push_back(GetRegister(instr.gpr8.Value() + 1)); | 304 | coords.push_back(GetRegister(instr.gpr8.Value() + 1)); |
| 301 | break; | 305 | break; |
| 302 | default: | 306 | default: |
| 303 | UNIMPLEMENTED_MSG("Unhandled texture type {}", static_cast<u32>(texture_type)); | 307 | UNIMPLEMENTED_MSG("Unhandled texture type {}", static_cast<int>(texture_type)); |
| 304 | 308 | ||
| 305 | // Fallback to interpreting as a 2D texture for now | 309 | // Fallback to interpreting as a 2D texture for now |
| 306 | coords.push_back(GetRegister(instr.gpr8.Value() + 0)); | 310 | coords.push_back(GetRegister(instr.gpr8.Value() + 0)); |
| 307 | coords.push_back(GetRegister(instr.gpr8.Value() + 1)); | 311 | coords.push_back(GetRegister(instr.gpr8.Value() + 1)); |
| 308 | texture_type = TextureType::Texture2D; | ||
| 309 | } | 312 | } |
| 310 | u32 indexer = 0; | 313 | u32 indexer = 0; |
| 311 | for (u32 element = 0; element < 2; ++element) { | 314 | for (u32 element = 0; element < 2; ++element) { |
| @@ -354,23 +357,30 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { | |||
| 354 | return pc; | 357 | return pc; |
| 355 | } | 358 | } |
| 356 | 359 | ||
| 357 | ShaderIR::SamplerInfo ShaderIR::GetSamplerInfo(std::optional<SamplerInfo> sampler_info, u32 offset, | 360 | ShaderIR::SamplerInfo ShaderIR::GetSamplerInfo(SamplerInfo info, u32 offset, |
| 358 | std::optional<u32> buffer) { | 361 | std::optional<u32> buffer) { |
| 359 | if (sampler_info) { | 362 | if (info.IsComplete()) { |
| 360 | return *sampler_info; | 363 | return info; |
| 361 | } | 364 | } |
| 362 | const auto sampler = buffer ? registry.ObtainBindlessSampler(*buffer, offset) | 365 | const auto sampler = buffer ? registry.ObtainBindlessSampler(*buffer, offset) |
| 363 | : registry.ObtainBoundSampler(offset); | 366 | : registry.ObtainBoundSampler(offset); |
| 364 | if (!sampler) { | 367 | if (!sampler) { |
| 365 | LOG_WARNING(HW_GPU, "Unknown sampler info"); | 368 | LOG_WARNING(HW_GPU, "Unknown sampler info"); |
| 366 | return SamplerInfo{TextureType::Texture2D, false, false, false}; | 369 | info.type = info.type.value_or(Tegra::Shader::TextureType::Texture2D); |
| 367 | } | 370 | info.is_array = info.is_array.value_or(false); |
| 368 | return SamplerInfo{sampler->texture_type, sampler->is_array != 0, sampler->is_shadow != 0, | 371 | info.is_shadow = info.is_shadow.value_or(false); |
| 369 | sampler->is_buffer != 0}; | 372 | info.is_buffer = info.is_buffer.value_or(false); |
| 373 | return info; | ||
| 374 | } | ||
| 375 | info.type = info.type.value_or(sampler->texture_type); | ||
| 376 | info.is_array = info.is_array.value_or(sampler->is_array != 0); | ||
| 377 | info.is_shadow = info.is_shadow.value_or(sampler->is_shadow != 0); | ||
| 378 | info.is_buffer = info.is_buffer.value_or(sampler->is_buffer != 0); | ||
| 379 | return info; | ||
| 370 | } | 380 | } |
| 371 | 381 | ||
| 372 | std::optional<Sampler> ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler, | 382 | std::optional<Sampler> ShaderIR::GetSampler(Tegra::Shader::Sampler sampler, |
| 373 | std::optional<SamplerInfo> sampler_info) { | 383 | SamplerInfo sampler_info) { |
| 374 | const auto offset = static_cast<u32>(sampler.index.Value()); | 384 | const auto offset = static_cast<u32>(sampler.index.Value()); |
| 375 | const auto info = GetSamplerInfo(sampler_info, offset); | 385 | const auto info = GetSamplerInfo(sampler_info, offset); |
| 376 | 386 | ||
| @@ -385,12 +395,12 @@ std::optional<Sampler> ShaderIR::GetSampler(const Tegra::Shader::Sampler& sample | |||
| 385 | 395 | ||
| 386 | // Otherwise create a new mapping for this sampler | 396 | // Otherwise create a new mapping for this sampler |
| 387 | const auto next_index = static_cast<u32>(used_samplers.size()); | 397 | const auto next_index = static_cast<u32>(used_samplers.size()); |
| 388 | return used_samplers.emplace_back(next_index, offset, info.type, info.is_array, info.is_shadow, | 398 | return used_samplers.emplace_back(next_index, offset, *info.type, *info.is_array, |
| 389 | info.is_buffer, false); | 399 | *info.is_shadow, *info.is_buffer, false); |
| 390 | } | 400 | } |
| 391 | 401 | ||
| 392 | std::optional<Sampler> ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg, Node& index_var, | 402 | std::optional<Sampler> ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg, SamplerInfo info, |
| 393 | std::optional<SamplerInfo> sampler_info) { | 403 | Node& index_var) { |
| 394 | const Node sampler_register = GetRegister(reg); | 404 | const Node sampler_register = GetRegister(reg); |
| 395 | const auto [base_node, tracked_sampler_info] = | 405 | const auto [base_node, tracked_sampler_info] = |
| 396 | TrackBindlessSampler(sampler_register, global_code, static_cast<s64>(global_code.size())); | 406 | TrackBindlessSampler(sampler_register, global_code, static_cast<s64>(global_code.size())); |
| @@ -403,7 +413,7 @@ std::optional<Sampler> ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg, | |||
| 403 | std::get_if<BindlessSamplerNode>(&*tracked_sampler_info)) { | 413 | std::get_if<BindlessSamplerNode>(&*tracked_sampler_info)) { |
| 404 | const u32 buffer = bindless_sampler_info->GetIndex(); | 414 | const u32 buffer = bindless_sampler_info->GetIndex(); |
| 405 | const u32 offset = bindless_sampler_info->GetOffset(); | 415 | const u32 offset = bindless_sampler_info->GetOffset(); |
| 406 | const auto info = GetSamplerInfo(sampler_info, offset, buffer); | 416 | info = GetSamplerInfo(info, offset, buffer); |
| 407 | 417 | ||
| 408 | // If this sampler has already been used, return the existing mapping. | 418 | // If this sampler has already been used, return the existing mapping. |
| 409 | const auto it = std::find_if(used_samplers.begin(), used_samplers.end(), | 419 | const auto it = std::find_if(used_samplers.begin(), used_samplers.end(), |
| @@ -418,13 +428,13 @@ std::optional<Sampler> ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg, | |||
| 418 | 428 | ||
| 419 | // Otherwise create a new mapping for this sampler | 429 | // Otherwise create a new mapping for this sampler |
| 420 | const auto next_index = static_cast<u32>(used_samplers.size()); | 430 | const auto next_index = static_cast<u32>(used_samplers.size()); |
| 421 | return used_samplers.emplace_back(next_index, offset, buffer, info.type, info.is_array, | 431 | return used_samplers.emplace_back(next_index, offset, buffer, *info.type, *info.is_array, |
| 422 | info.is_shadow, info.is_buffer, false); | 432 | *info.is_shadow, *info.is_buffer, false); |
| 423 | } | 433 | } |
| 424 | if (const auto array_sampler_info = std::get_if<ArraySamplerNode>(&*tracked_sampler_info)) { | 434 | if (const auto array_sampler_info = std::get_if<ArraySamplerNode>(&*tracked_sampler_info)) { |
| 425 | const u32 base_offset = array_sampler_info->GetBaseOffset() / 4; | 435 | const u32 base_offset = array_sampler_info->GetBaseOffset() / 4; |
| 426 | index_var = GetCustomVariable(array_sampler_info->GetIndexVar()); | 436 | index_var = GetCustomVariable(array_sampler_info->GetIndexVar()); |
| 427 | const auto info = GetSamplerInfo(sampler_info, base_offset); | 437 | info = GetSamplerInfo(info, base_offset); |
| 428 | 438 | ||
| 429 | // If this sampler has already been used, return the existing mapping. | 439 | // If this sampler has already been used, return the existing mapping. |
| 430 | const auto it = std::find_if( | 440 | const auto it = std::find_if( |
| @@ -440,8 +450,8 @@ std::optional<Sampler> ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg, | |||
| 440 | uses_indexed_samplers = true; | 450 | uses_indexed_samplers = true; |
| 441 | // Otherwise create a new mapping for this sampler | 451 | // Otherwise create a new mapping for this sampler |
| 442 | const auto next_index = static_cast<u32>(used_samplers.size()); | 452 | const auto next_index = static_cast<u32>(used_samplers.size()); |
| 443 | return used_samplers.emplace_back(next_index, base_offset, info.type, info.is_array, | 453 | return used_samplers.emplace_back(next_index, base_offset, *info.type, *info.is_array, |
| 444 | info.is_shadow, info.is_buffer, true); | 454 | *info.is_shadow, *info.is_buffer, true); |
| 445 | } | 455 | } |
| 446 | return std::nullopt; | 456 | return std::nullopt; |
| 447 | } | 457 | } |
| @@ -528,11 +538,16 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type, | |||
| 528 | ASSERT_MSG(texture_type != TextureType::Texture3D || !is_array || !is_shadow, | 538 | ASSERT_MSG(texture_type != TextureType::Texture3D || !is_array || !is_shadow, |
| 529 | "Illegal texture type"); | 539 | "Illegal texture type"); |
| 530 | 540 | ||
| 531 | const SamplerInfo info{texture_type, is_array, is_shadow, false}; | 541 | SamplerInfo info; |
| 542 | info.type = texture_type; | ||
| 543 | info.is_array = is_array; | ||
| 544 | info.is_shadow = is_shadow; | ||
| 545 | info.is_buffer = false; | ||
| 546 | |||
| 532 | Node index_var; | 547 | Node index_var; |
| 533 | std::optional<Sampler> sampler = is_bindless | 548 | const std::optional<Sampler> sampler = is_bindless |
| 534 | ? GetBindlessSampler(*bindless_reg, index_var, info) | 549 | ? GetBindlessSampler(*bindless_reg, info, index_var) |
| 535 | : GetSampler(instr.sampler, info); | 550 | : GetSampler(instr.sampler, info); |
| 536 | if (!sampler) { | 551 | if (!sampler) { |
| 537 | return {Immediate(0), Immediate(0), Immediate(0), Immediate(0)}; | 552 | return {Immediate(0), Immediate(0), Immediate(0), Immediate(0)}; |
| 538 | } | 553 | } |
| @@ -683,10 +698,14 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de | |||
| 683 | 698 | ||
| 684 | u64 parameter_register = instr.gpr20.Value(); | 699 | u64 parameter_register = instr.gpr20.Value(); |
| 685 | 700 | ||
| 686 | const SamplerInfo info{texture_type, is_array, depth_compare, false}; | 701 | SamplerInfo info; |
| 687 | Node index_var{}; | 702 | info.type = texture_type; |
| 703 | info.is_array = is_array; | ||
| 704 | info.is_shadow = depth_compare; | ||
| 705 | |||
| 706 | Node index_var; | ||
| 688 | const std::optional<Sampler> sampler = | 707 | const std::optional<Sampler> sampler = |
| 689 | is_bindless ? GetBindlessSampler(parameter_register++, index_var, info) | 708 | is_bindless ? GetBindlessSampler(parameter_register++, info, index_var) |
| 690 | : GetSampler(instr.sampler, info); | 709 | : GetSampler(instr.sampler, info); |
| 691 | Node4 values; | 710 | Node4 values; |
| 692 | if (!sampler) { | 711 | if (!sampler) { |
| @@ -744,12 +763,12 @@ Node4 ShaderIR::GetTldCode(Tegra::Shader::Instruction instr) { | |||
| 744 | // const Node aoffi_register{is_aoffi ? GetRegister(gpr20_cursor++) : nullptr}; | 763 | // const Node aoffi_register{is_aoffi ? GetRegister(gpr20_cursor++) : nullptr}; |
| 745 | // const Node multisample{is_multisample ? GetRegister(gpr20_cursor++) : nullptr}; | 764 | // const Node multisample{is_multisample ? GetRegister(gpr20_cursor++) : nullptr}; |
| 746 | 765 | ||
| 747 | const auto& sampler = *GetSampler(instr.sampler); | 766 | const std::optional<Sampler> sampler = GetSampler(instr.sampler, {}); |
| 748 | 767 | ||
| 749 | Node4 values; | 768 | Node4 values; |
| 750 | for (u32 element = 0; element < values.size(); ++element) { | 769 | for (u32 element = 0; element < values.size(); ++element) { |
| 751 | auto coords_copy = coords; | 770 | auto coords_copy = coords; |
| 752 | MetaTexture meta{sampler, array_register, {}, {}, {}, {}, {}, lod, {}, element, {}}; | 771 | MetaTexture meta{*sampler, array_register, {}, {}, {}, {}, {}, lod, {}, element, {}}; |
| 753 | values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy)); | 772 | values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy)); |
| 754 | } | 773 | } |
| 755 | 774 | ||
| @@ -757,7 +776,11 @@ Node4 ShaderIR::GetTldCode(Tegra::Shader::Instruction instr) { | |||
| 757 | } | 776 | } |
| 758 | 777 | ||
| 759 | Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is_array) { | 778 | Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is_array) { |
| 760 | const Sampler& sampler = *GetSampler(instr.sampler); | 779 | SamplerInfo info; |
| 780 | info.type = texture_type; | ||
| 781 | info.is_array = is_array; | ||
| 782 | info.is_shadow = false; | ||
| 783 | const std::optional<Sampler> sampler = GetSampler(instr.sampler, info); | ||
| 761 | 784 | ||
| 762 | const std::size_t type_coord_count = GetCoordCount(texture_type); | 785 | const std::size_t type_coord_count = GetCoordCount(texture_type); |
| 763 | const bool lod_enabled = instr.tlds.GetTextureProcessMode() == TextureProcessMode::LL; | 786 | const bool lod_enabled = instr.tlds.GetTextureProcessMode() == TextureProcessMode::LL; |
| @@ -785,7 +808,7 @@ Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is | |||
| 785 | Node4 values; | 808 | Node4 values; |
| 786 | for (u32 element = 0; element < values.size(); ++element) { | 809 | for (u32 element = 0; element < values.size(); ++element) { |
| 787 | auto coords_copy = coords; | 810 | auto coords_copy = coords; |
| 788 | MetaTexture meta{sampler, array, {}, {}, {}, {}, {}, lod, {}, element, {}}; | 811 | MetaTexture meta{*sampler, array, {}, {}, {}, {}, {}, lod, {}, element, {}}; |
| 789 | values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy)); | 812 | values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy)); |
| 790 | } | 813 | } |
| 791 | return values; | 814 | return values; |
diff --git a/src/video_core/shader/shader_ir.h b/src/video_core/shader/shader_ir.h index ae5e414cb..748d73087 100644 --- a/src/video_core/shader/shader_ir.h +++ b/src/video_core/shader/shader_ir.h | |||
| @@ -191,10 +191,14 @@ private: | |||
| 191 | friend class ASTDecoder; | 191 | friend class ASTDecoder; |
| 192 | 192 | ||
| 193 | struct SamplerInfo { | 193 | struct SamplerInfo { |
| 194 | Tegra::Shader::TextureType type; | 194 | std::optional<Tegra::Shader::TextureType> type; |
| 195 | bool is_array; | 195 | std::optional<bool> is_array; |
| 196 | bool is_shadow; | 196 | std::optional<bool> is_shadow; |
| 197 | bool is_buffer; | 197 | std::optional<bool> is_buffer; |
| 198 | |||
| 199 | constexpr bool IsComplete() const noexcept { | ||
| 200 | return type && is_array && is_shadow && is_buffer; | ||
| 201 | } | ||
| 198 | }; | 202 | }; |
| 199 | 203 | ||
| 200 | void Decode(); | 204 | void Decode(); |
| @@ -327,17 +331,15 @@ private: | |||
| 327 | OperationCode GetPredicateCombiner(Tegra::Shader::PredOperation operation); | 331 | OperationCode GetPredicateCombiner(Tegra::Shader::PredOperation operation); |
| 328 | 332 | ||
| 329 | /// Queries the missing sampler info from the execution context. | 333 | /// Queries the missing sampler info from the execution context. |
| 330 | SamplerInfo GetSamplerInfo(std::optional<SamplerInfo> sampler_info, u32 offset, | 334 | SamplerInfo GetSamplerInfo(SamplerInfo info, u32 offset, |
| 331 | std::optional<u32> buffer = std::nullopt); | 335 | std::optional<u32> buffer = std::nullopt); |
| 332 | 336 | ||
| 333 | /// Accesses a texture sampler | 337 | /// Accesses a texture sampler. |
| 334 | std::optional<Sampler> GetSampler(const Tegra::Shader::Sampler& sampler, | 338 | std::optional<Sampler> GetSampler(Tegra::Shader::Sampler sampler, SamplerInfo info); |
| 335 | std::optional<SamplerInfo> sampler_info = std::nullopt); | ||
| 336 | 339 | ||
| 337 | /// Accesses a texture sampler for a bindless texture. | 340 | /// Accesses a texture sampler for a bindless texture. |
| 338 | std::optional<Sampler> GetBindlessSampler( | 341 | std::optional<Sampler> GetBindlessSampler(Tegra::Shader::Register reg, SamplerInfo info, |
| 339 | Tegra::Shader::Register reg, Node& index_var, | 342 | Node& index_var); |
| 340 | std::optional<SamplerInfo> sampler_info = std::nullopt); | ||
| 341 | 343 | ||
| 342 | /// Accesses an image. | 344 | /// Accesses an image. |
| 343 | Image& GetImage(Tegra::Shader::Image image, Tegra::Shader::ImageType type); | 345 | Image& GetImage(Tegra::Shader::Image image, Tegra::Shader::ImageType type); |