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-rw-r--r--src/citra/config.cpp3
-rw-r--r--src/citra/default_ini.h3
-rw-r--r--src/citra_qt/config.cpp4
-rw-r--r--src/core/hw/gpu.cpp63
-rw-r--r--src/core/hw/gpu.h1
-rw-r--r--src/core/settings.h1
-rw-r--r--src/video_core/command_processor.cpp5
7 files changed, 50 insertions, 30 deletions
diff --git a/src/citra/config.cpp b/src/citra/config.cpp
index b9d6441be..2bf0dff35 100644
--- a/src/citra/config.cpp
+++ b/src/citra/config.cpp
@@ -58,7 +58,8 @@ void Config::ReadValues() {
58 58
59 // Core 59 // Core
60 Settings::values.cpu_core = glfw_config->GetInteger("Core", "cpu_core", Core::CPU_Interpreter); 60 Settings::values.cpu_core = glfw_config->GetInteger("Core", "cpu_core", Core::CPU_Interpreter);
61 Settings::values.gpu_refresh_rate = glfw_config->GetInteger("Core", "gpu_refresh_rate", 60); 61 Settings::values.gpu_refresh_rate = glfw_config->GetInteger("Core", "gpu_refresh_rate", 30);
62 Settings::values.frame_skip = glfw_config->GetInteger("Core", "frame_skip", 0);
62 63
63 // Data Storage 64 // Data Storage
64 Settings::values.use_virtual_sd = glfw_config->GetBoolean("Data Storage", "use_virtual_sd", true); 65 Settings::values.use_virtual_sd = glfw_config->GetBoolean("Data Storage", "use_virtual_sd", true);
diff --git a/src/citra/default_ini.h b/src/citra/default_ini.h
index a281c536f..f41020f7b 100644
--- a/src/citra/default_ini.h
+++ b/src/citra/default_ini.h
@@ -28,7 +28,8 @@ pad_sright =
28 28
29[Core] 29[Core]
30cpu_core = ## 0: Interpreter (default), 1: FastInterpreter (experimental) 30cpu_core = ## 0: Interpreter (default), 1: FastInterpreter (experimental)
31gpu_refresh_rate = ## 60 (default) 31gpu_refresh_rate = ## 30 (default)
32frame_skip = ## 0: No frameskip (default), 1 : 2x frameskip, 2 : 4x frameskip, etc.
32 33
33[Data Storage] 34[Data Storage]
34use_virtual_sd = 35use_virtual_sd =
diff --git a/src/citra_qt/config.cpp b/src/citra_qt/config.cpp
index 0fea8e4f9..1596c08d7 100644
--- a/src/citra_qt/config.cpp
+++ b/src/citra_qt/config.cpp
@@ -44,7 +44,8 @@ void Config::ReadValues() {
44 44
45 qt_config->beginGroup("Core"); 45 qt_config->beginGroup("Core");
46 Settings::values.cpu_core = qt_config->value("cpu_core", Core::CPU_Interpreter).toInt(); 46 Settings::values.cpu_core = qt_config->value("cpu_core", Core::CPU_Interpreter).toInt();
47 Settings::values.gpu_refresh_rate = qt_config->value("gpu_refresh_rate", 60).toInt(); 47 Settings::values.gpu_refresh_rate = qt_config->value("gpu_refresh_rate", 30).toInt();
48 Settings::values.frame_skip = qt_config->value("frame_skip", 0).toInt();
48 qt_config->endGroup(); 49 qt_config->endGroup();
49 50
50 qt_config->beginGroup("Data Storage"); 51 qt_config->beginGroup("Data Storage");
@@ -80,6 +81,7 @@ void Config::SaveValues() {
80 qt_config->beginGroup("Core"); 81 qt_config->beginGroup("Core");
81 qt_config->setValue("cpu_core", Settings::values.cpu_core); 82 qt_config->setValue("cpu_core", Settings::values.cpu_core);
82 qt_config->setValue("gpu_refresh_rate", Settings::values.gpu_refresh_rate); 83 qt_config->setValue("gpu_refresh_rate", Settings::values.gpu_refresh_rate);
84 qt_config->setValue("frame_skip", Settings::values.frame_skip);
83 qt_config->endGroup(); 85 qt_config->endGroup();
84 86
85 qt_config->beginGroup("Data Storage"); 87 qt_config->beginGroup("Data Storage");
diff --git a/src/core/hw/gpu.cpp b/src/core/hw/gpu.cpp
index 7e70b34c1..dd619cb16 100644
--- a/src/core/hw/gpu.cpp
+++ b/src/core/hw/gpu.cpp
@@ -21,10 +21,14 @@ namespace GPU {
21 21
22Regs g_regs; 22Regs g_regs;
23 23
24static u64 frame_ticks = 0; ///< 268MHz / 60 frames per second 24bool g_skip_frame = false; ///< True if the current frame was skipped
25static u32 cur_line = 0; ///< Current vertical screen line 25
26static u64 last_frame_ticks = 0; ///< CPU tick count from last frame 26static u64 frame_ticks = 0; ///< 268MHz / gpu_refresh_rate frames per second
27static u64 last_update_tick = 0; ///< CPU ticl count from last GPU update 27static u64 line_ticks = 0; ///< Number of ticks for a screen line
28static u32 cur_line = 0; ///< Current screen line
29static u64 last_update_tick = 0; ///< CPU ticl count from last GPU update
30static u64 frame_count = 0; ///< Number of frames drawn
31static bool last_skip_frame = false; ///< True if the last frame was skipped
28 32
29template <typename T> 33template <typename T>
30inline void Read(T &var, const u32 raw_addr) { 34inline void Read(T &var, const u32 raw_addr) {
@@ -178,38 +182,40 @@ template void Write<u8>(u32 addr, const u8 data);
178void Update() { 182void Update() {
179 auto& framebuffer_top = g_regs.framebuffer_config[0]; 183 auto& framebuffer_top = g_regs.framebuffer_config[0];
180 184
181 // Update the frame after a certain number of CPU ticks have elapsed. This assumes that the
182 // active frame in memory is always complete to render. There also may be issues with this
183 // becoming out-of-synch with GSP synchrinization code (as follows). At this time, this seems to
184 // be the most effective solution for both homebrew and retail applications. With retail, this
185 // could be moved below (and probably would guarantee more accurate synchronization). However,
186 // primitive homebrew relies on a vertical blank interrupt to happen inevitably (regardless of a
187 // threading reschedule).
188
189 if ((Core::g_app_core->GetTicks() - last_frame_ticks) > (GPU::frame_ticks)) {
190 VideoCore::g_renderer->SwapBuffers();
191 last_frame_ticks = Core::g_app_core->GetTicks();
192 }
193
194 // Synchronize GPU on a thread reschedule: Because we cannot accurately predict a vertical 185 // Synchronize GPU on a thread reschedule: Because we cannot accurately predict a vertical
195 // blank, we need to simulate it. Based on testing, it seems that retail applications work more 186 // blank, we need to simulate it. Based on testing, it seems that retail applications work more
196 // accurately when this is signalled between thread switches. 187 // accurately when this is signalled between thread switches.
197 188
198 if (HLE::g_reschedule) { 189 if (HLE::g_reschedule) {
199 u64 current_ticks = Core::g_app_core->GetTicks(); 190 u64 current_ticks = Core::g_app_core->GetTicks();
200 u64 line_ticks = (GPU::frame_ticks / framebuffer_top.height) * 16; 191 u32 num_lines = static_cast<u32>((current_ticks - last_update_tick) / line_ticks);
201 192
202 //// Synchronize line... 193 // Synchronize line...
203 if ((current_ticks - last_update_tick) >= line_ticks) { 194 if (num_lines > 0) {
204 GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC0); 195 GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC0);
205 cur_line++; 196 cur_line += num_lines;
206 last_update_tick += line_ticks; 197 last_update_tick += (num_lines * line_ticks);
207 } 198 }
208 199
209 // Synchronize frame... 200 // Synchronize frame...
210 if (cur_line >= framebuffer_top.height) { 201 if (cur_line >= framebuffer_top.height) {
211 cur_line = 0; 202 cur_line = 0;
212 VideoCore::g_renderer->SwapBuffers(); 203 frame_count++;
204 last_skip_frame = g_skip_frame;
205 g_skip_frame = (frame_count & Settings::values.frame_skip) != 0;
206
207 // Swap buffers based on the frameskip mode, which is a little bit tricky. When
208 // a frame is being skipped, nothing is being rendered to the internal framebuffer(s).
209 // So, we should only swap frames if the last frame was rendered. The rules are:
210 // - If frameskip == 0 (disabled), always swap buffers
211 // - If frameskip == 1, swap buffers every other frame (starting from the first frame)
212 // - If frameskip > 1, swap buffers every frameskip^n frames (starting from the second frame)
213
214 if ((((Settings::values.frame_skip != 1) ^ last_skip_frame) && last_skip_frame != g_skip_frame) ||
215 Settings::values.frame_skip == 0) {
216 VideoCore::g_renderer->SwapBuffers();
217 }
218
213 GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC1); 219 GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC1);
214 } 220 }
215 } 221 }
@@ -217,10 +223,6 @@ void Update() {
217 223
218/// Initialize hardware 224/// Initialize hardware
219void Init() { 225void Init() {
220 frame_ticks = 268123480 / Settings::values.gpu_refresh_rate;
221 cur_line = 0;
222 last_update_tick = last_frame_ticks = Core::g_app_core->GetTicks();
223
224 auto& framebuffer_top = g_regs.framebuffer_config[0]; 226 auto& framebuffer_top = g_regs.framebuffer_config[0];
225 auto& framebuffer_sub = g_regs.framebuffer_config[1]; 227 auto& framebuffer_sub = g_regs.framebuffer_config[1];
226 228
@@ -249,6 +251,13 @@ void Init() {
249 framebuffer_sub.color_format = Regs::PixelFormat::RGB8; 251 framebuffer_sub.color_format = Regs::PixelFormat::RGB8;
250 framebuffer_sub.active_fb = 0; 252 framebuffer_sub.active_fb = 0;
251 253
254 frame_ticks = 268123480 / Settings::values.gpu_refresh_rate;
255 line_ticks = (GPU::frame_ticks / framebuffer_top.height);
256 cur_line = 0;
257 last_update_tick = Core::g_app_core->GetTicks();
258 last_skip_frame = false;
259 g_skip_frame = false;
260
252 LOG_DEBUG(HW_GPU, "initialized OK"); 261 LOG_DEBUG(HW_GPU, "initialized OK");
253} 262}
254 263
diff --git a/src/core/hw/gpu.h b/src/core/hw/gpu.h
index 68f11bfcb..292f496c1 100644
--- a/src/core/hw/gpu.h
+++ b/src/core/hw/gpu.h
@@ -241,6 +241,7 @@ ASSERT_REG_POSITION(command_processor_config, 0x00638);
241static_assert(sizeof(Regs) == 0x1000 * sizeof(u32), "Invalid total size of register set"); 241static_assert(sizeof(Regs) == 0x1000 * sizeof(u32), "Invalid total size of register set");
242 242
243extern Regs g_regs; 243extern Regs g_regs;
244extern bool g_skip_frame;
244 245
245template <typename T> 246template <typename T>
246void Read(T &var, const u32 addr); 247void Read(T &var, const u32 addr);
diff --git a/src/core/settings.h b/src/core/settings.h
index 4808872ae..4b8928847 100644
--- a/src/core/settings.h
+++ b/src/core/settings.h
@@ -31,6 +31,7 @@ struct Values {
31 // Core 31 // Core
32 int cpu_core; 32 int cpu_core;
33 int gpu_refresh_rate; 33 int gpu_refresh_rate;
34 int frame_skip;
34 35
35 // Data Storage 36 // Data Storage
36 bool use_virtual_sd; 37 bool use_virtual_sd;
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp
index 2083357fe..9602779f4 100644
--- a/src/video_core/command_processor.cpp
+++ b/src/video_core/command_processor.cpp
@@ -9,6 +9,7 @@
9#include "primitive_assembly.h" 9#include "primitive_assembly.h"
10#include "vertex_shader.h" 10#include "vertex_shader.h"
11#include "core/hle/service/gsp_gpu.h" 11#include "core/hle/service/gsp_gpu.h"
12#include "core/hw/gpu.h"
12 13
13#include "debug_utils/debug_utils.h" 14#include "debug_utils/debug_utils.h"
14 15
@@ -31,6 +32,10 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
31 if (id >= registers.NumIds()) 32 if (id >= registers.NumIds())
32 return; 33 return;
33 34
35 // If we're skipping this frame, only allow trigger IRQ
36 if (GPU::g_skip_frame && id != PICA_REG_INDEX(trigger_irq))
37 return;
38
34 // TODO: Figure out how register masking acts on e.g. vs_uniform_setup.set_value 39 // TODO: Figure out how register masking acts on e.g. vs_uniform_setup.set_value
35 u32 old_value = registers[id]; 40 u32 old_value = registers[id];
36 registers[id] = (old_value & ~mask) | (value & mask); 41 registers[id] = (old_value & ~mask) | (value & mask);