diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/citra/emu_window/emu_window_sdl2.cpp | 5 | ||||
| -rw-r--r-- | src/citra_qt/bootmanager.cpp | 4 | ||||
| -rw-r--r-- | src/core/3ds.h | 21 | ||||
| -rw-r--r-- | src/core/CMakeLists.txt | 2 | ||||
| -rw-r--r-- | src/core/frontend/emu_window.cpp | 48 | ||||
| -rw-r--r-- | src/core/frontend/emu_window.h | 6 | ||||
| -rw-r--r-- | src/core/frontend/framebuffer_layout.cpp | 170 | ||||
| -rw-r--r-- | src/core/frontend/framebuffer_layout.h | 66 |
8 files changed, 43 insertions, 279 deletions
diff --git a/src/citra/emu_window/emu_window_sdl2.cpp b/src/citra/emu_window/emu_window_sdl2.cpp index 25643715a..e65b04e4b 100644 --- a/src/citra/emu_window/emu_window_sdl2.cpp +++ b/src/citra/emu_window/emu_window_sdl2.cpp | |||
| @@ -12,7 +12,6 @@ | |||
| 12 | #include "common/logging/log.h" | 12 | #include "common/logging/log.h" |
| 13 | #include "common/scm_rev.h" | 13 | #include "common/scm_rev.h" |
| 14 | #include "common/string_util.h" | 14 | #include "common/string_util.h" |
| 15 | #include "core/3ds.h" | ||
| 16 | #include "core/settings.h" | 15 | #include "core/settings.h" |
| 17 | #include "input_common/keyboard.h" | 16 | #include "input_common/keyboard.h" |
| 18 | #include "input_common/main.h" | 17 | #include "input_common/main.h" |
| @@ -79,13 +78,13 @@ EmuWindow_SDL2::EmuWindow_SDL2() { | |||
| 79 | SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); | 78 | SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); |
| 80 | SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0); | 79 | SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0); |
| 81 | 80 | ||
| 82 | std::string window_title = Common::StringFromFormat("Citra %s| %s-%s ", Common::g_build_name, | 81 | std::string window_title = Common::StringFromFormat("yuzu %s| %s-%s ", Common::g_build_name, |
| 83 | Common::g_scm_branch, Common::g_scm_desc); | 82 | Common::g_scm_branch, Common::g_scm_desc); |
| 84 | render_window = | 83 | render_window = |
| 85 | SDL_CreateWindow(window_title.c_str(), | 84 | SDL_CreateWindow(window_title.c_str(), |
| 86 | SDL_WINDOWPOS_UNDEFINED, // x position | 85 | SDL_WINDOWPOS_UNDEFINED, // x position |
| 87 | SDL_WINDOWPOS_UNDEFINED, // y position | 86 | SDL_WINDOWPOS_UNDEFINED, // y position |
| 88 | Core::kScreenTopWidth, Core::kScreenTopHeight + Core::kScreenBottomHeight, | 87 | Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height, |
| 89 | SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI); | 88 | SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI); |
| 90 | 89 | ||
| 91 | if (render_window == nullptr) { | 90 | if (render_window == nullptr) { |
diff --git a/src/citra_qt/bootmanager.cpp b/src/citra_qt/bootmanager.cpp index 7107bfc60..eb542ad4e 100644 --- a/src/citra_qt/bootmanager.cpp +++ b/src/citra_qt/bootmanager.cpp | |||
| @@ -12,8 +12,8 @@ | |||
| 12 | #include "common/microprofile.h" | 12 | #include "common/microprofile.h" |
| 13 | #include "common/scm_rev.h" | 13 | #include "common/scm_rev.h" |
| 14 | #include "common/string_util.h" | 14 | #include "common/string_util.h" |
| 15 | #include "core/3ds.h" | ||
| 16 | #include "core/core.h" | 15 | #include "core/core.h" |
| 16 | #include "core/frontend/framebuffer_layout.h" | ||
| 17 | #include "core/settings.h" | 17 | #include "core/settings.h" |
| 18 | #include "input_common/keyboard.h" | 18 | #include "input_common/keyboard.h" |
| 19 | #include "input_common/main.h" | 19 | #include "input_common/main.h" |
| @@ -271,7 +271,7 @@ void GRenderWindow::InitRenderTarget() { | |||
| 271 | child = new GGLWidgetInternal(fmt, this); | 271 | child = new GGLWidgetInternal(fmt, this); |
| 272 | QBoxLayout* layout = new QHBoxLayout(this); | 272 | QBoxLayout* layout = new QHBoxLayout(this); |
| 273 | 273 | ||
| 274 | resize(Core::kScreenTopWidth, Core::kScreenTopHeight + Core::kScreenBottomHeight); | 274 | resize(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height); |
| 275 | layout->addWidget(child); | 275 | layout->addWidget(child); |
| 276 | layout->setMargin(0); | 276 | layout->setMargin(0); |
| 277 | setLayout(layout); | 277 | setLayout(layout); |
diff --git a/src/core/3ds.h b/src/core/3ds.h deleted file mode 100644 index 8715e27db..000000000 --- a/src/core/3ds.h +++ /dev/null | |||
| @@ -1,21 +0,0 @@ | |||
| 1 | // Copyright 2017 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #pragma once | ||
| 6 | |||
| 7 | namespace Core { | ||
| 8 | |||
| 9 | // 3DS Video Constants | ||
| 10 | // ------------------- | ||
| 11 | |||
| 12 | // NOTE: The LCDs actually rotate the image 90 degrees when displaying. Because of that the | ||
| 13 | // framebuffers in video memory are stored in column-major order and rendered sideways, causing | ||
| 14 | // the widths and heights of the framebuffers read by the LCD to be switched compared to the | ||
| 15 | // heights and widths of the screens listed here. | ||
| 16 | constexpr int kScreenTopWidth = 400; ///< 3DS top screen width | ||
| 17 | constexpr int kScreenTopHeight = 240; ///< 3DS top screen height | ||
| 18 | constexpr int kScreenBottomWidth = 320; ///< 3DS bottom screen width | ||
| 19 | constexpr int kScreenBottomHeight = 240; ///< 3DS bottom screen height | ||
| 20 | |||
| 21 | } // namespace Core | ||
diff --git a/src/core/CMakeLists.txt b/src/core/CMakeLists.txt index c836c0196..9a9aa3539 100644 --- a/src/core/CMakeLists.txt +++ b/src/core/CMakeLists.txt | |||
| @@ -10,7 +10,6 @@ set(SRCS | |||
| 10 | file_sys/savedata_archive.cpp | 10 | file_sys/savedata_archive.cpp |
| 11 | file_sys/title_metadata.cpp | 11 | file_sys/title_metadata.cpp |
| 12 | frontend/emu_window.cpp | 12 | frontend/emu_window.cpp |
| 13 | frontend/framebuffer_layout.cpp | ||
| 14 | gdbstub/gdbstub.cpp | 13 | gdbstub/gdbstub.cpp |
| 15 | hle/config_mem.cpp | 14 | hle/config_mem.cpp |
| 16 | hle/kernel/address_arbiter.cpp | 15 | hle/kernel/address_arbiter.cpp |
| @@ -77,7 +76,6 @@ set(SRCS | |||
| 77 | ) | 76 | ) |
| 78 | 77 | ||
| 79 | set(HEADERS | 78 | set(HEADERS |
| 80 | 3ds.h | ||
| 81 | arm/arm_interface.h | 79 | arm/arm_interface.h |
| 82 | arm/dynarmic/arm_dynarmic.h | 80 | arm/dynarmic/arm_dynarmic.h |
| 83 | arm/unicorn/arm_unicorn.h | 81 | arm/unicorn/arm_unicorn.h |
diff --git a/src/core/frontend/emu_window.cpp b/src/core/frontend/emu_window.cpp index e67394177..2d776c693 100644 --- a/src/core/frontend/emu_window.cpp +++ b/src/core/frontend/emu_window.cpp | |||
| @@ -41,7 +41,8 @@ private: | |||
| 41 | 41 | ||
| 42 | EmuWindow::EmuWindow() { | 42 | EmuWindow::EmuWindow() { |
| 43 | // TODO: Find a better place to set this. | 43 | // TODO: Find a better place to set this. |
| 44 | config.min_client_area_size = std::make_pair(400u, 480u); | 44 | config.min_client_area_size = |
| 45 | std::make_pair(Layout::ScreenUndocked::Width, Layout::ScreenUndocked::Height); | ||
| 45 | active_config = config; | 46 | active_config = config; |
| 46 | touch_state = std::make_shared<TouchState>(); | 47 | touch_state = std::make_shared<TouchState>(); |
| 47 | Input::RegisterFactory<Input::TouchDevice>("emu_window", touch_state); | 48 | Input::RegisterFactory<Input::TouchDevice>("emu_window", touch_state); |
| @@ -60,17 +61,16 @@ EmuWindow::~EmuWindow() { | |||
| 60 | */ | 61 | */ |
| 61 | static bool IsWithinTouchscreen(const Layout::FramebufferLayout& layout, unsigned framebuffer_x, | 62 | static bool IsWithinTouchscreen(const Layout::FramebufferLayout& layout, unsigned framebuffer_x, |
| 62 | unsigned framebuffer_y) { | 63 | unsigned framebuffer_y) { |
| 63 | return ( | 64 | return (framebuffer_y >= layout.screen.top && framebuffer_y < layout.screen.bottom && |
| 64 | framebuffer_y >= layout.bottom_screen.top && framebuffer_y < layout.bottom_screen.bottom && | 65 | framebuffer_x >= layout.screen.left && framebuffer_x < layout.screen.right); |
| 65 | framebuffer_x >= layout.bottom_screen.left && framebuffer_x < layout.bottom_screen.right); | ||
| 66 | } | 66 | } |
| 67 | 67 | ||
| 68 | std::tuple<unsigned, unsigned> EmuWindow::ClipToTouchScreen(unsigned new_x, unsigned new_y) { | 68 | std::tuple<unsigned, unsigned> EmuWindow::ClipToTouchScreen(unsigned new_x, unsigned new_y) { |
| 69 | new_x = std::max(new_x, framebuffer_layout.bottom_screen.left); | 69 | new_x = std::max(new_x, framebuffer_layout.screen.left); |
| 70 | new_x = std::min(new_x, framebuffer_layout.bottom_screen.right - 1); | 70 | new_x = std::min(new_x, framebuffer_layout.screen.right - 1); |
| 71 | 71 | ||
| 72 | new_y = std::max(new_y, framebuffer_layout.bottom_screen.top); | 72 | new_y = std::max(new_y, framebuffer_layout.screen.top); |
| 73 | new_y = std::min(new_y, framebuffer_layout.bottom_screen.bottom - 1); | 73 | new_y = std::min(new_y, framebuffer_layout.screen.bottom - 1); |
| 74 | 74 | ||
| 75 | return std::make_tuple(new_x, new_y); | 75 | return std::make_tuple(new_x, new_y); |
| 76 | } | 76 | } |
| @@ -80,12 +80,10 @@ void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) { | |||
| 80 | return; | 80 | return; |
| 81 | 81 | ||
| 82 | std::lock_guard<std::mutex> guard(touch_state->mutex); | 82 | std::lock_guard<std::mutex> guard(touch_state->mutex); |
| 83 | touch_state->touch_x = | 83 | touch_state->touch_x = static_cast<float>(framebuffer_x - framebuffer_layout.screen.left) / |
| 84 | static_cast<float>(framebuffer_x - framebuffer_layout.bottom_screen.left) / | 84 | (framebuffer_layout.screen.right - framebuffer_layout.screen.left); |
| 85 | (framebuffer_layout.bottom_screen.right - framebuffer_layout.bottom_screen.left); | 85 | touch_state->touch_y = static_cast<float>(framebuffer_y - framebuffer_layout.screen.top) / |
| 86 | touch_state->touch_y = | 86 | (framebuffer_layout.screen.bottom - framebuffer_layout.screen.top); |
| 87 | static_cast<float>(framebuffer_y - framebuffer_layout.bottom_screen.top) / | ||
| 88 | (framebuffer_layout.bottom_screen.bottom - framebuffer_layout.bottom_screen.top); | ||
| 89 | 87 | ||
| 90 | touch_state->touch_pressed = true; | 88 | touch_state->touch_pressed = true; |
| 91 | } | 89 | } |
| @@ -108,25 +106,5 @@ void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) { | |||
| 108 | } | 106 | } |
| 109 | 107 | ||
| 110 | void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height) { | 108 | void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height) { |
| 111 | Layout::FramebufferLayout layout; | 109 | NotifyFramebufferLayoutChanged(Layout::DefaultFrameLayout(width, height)); |
| 112 | if (Settings::values.custom_layout == true) { | ||
| 113 | layout = Layout::CustomFrameLayout(width, height); | ||
| 114 | } else { | ||
| 115 | switch (Settings::values.layout_option) { | ||
| 116 | case Settings::LayoutOption::SingleScreen: | ||
| 117 | layout = Layout::SingleFrameLayout(width, height, Settings::values.swap_screen); | ||
| 118 | break; | ||
| 119 | case Settings::LayoutOption::LargeScreen: | ||
| 120 | layout = Layout::LargeFrameLayout(width, height, Settings::values.swap_screen); | ||
| 121 | break; | ||
| 122 | case Settings::LayoutOption::SideScreen: | ||
| 123 | layout = Layout::SideFrameLayout(width, height, Settings::values.swap_screen); | ||
| 124 | break; | ||
| 125 | case Settings::LayoutOption::Default: | ||
| 126 | default: | ||
| 127 | layout = Layout::DefaultFrameLayout(width, height, Settings::values.swap_screen); | ||
| 128 | break; | ||
| 129 | } | ||
| 130 | } | ||
| 131 | NotifyFramebufferLayoutChanged(layout); | ||
| 132 | } | 110 | } |
diff --git a/src/core/frontend/emu_window.h b/src/core/frontend/emu_window.h index c10dee51b..e8c29adfb 100644 --- a/src/core/frontend/emu_window.h +++ b/src/core/frontend/emu_window.h | |||
| @@ -87,9 +87,9 @@ public: | |||
| 87 | } | 87 | } |
| 88 | 88 | ||
| 89 | /** | 89 | /** |
| 90 | * Gets the framebuffer layout (width, height, and screen regions) | 90 | * Gets the framebuffer layout (width, height, and screen regions) |
| 91 | * @note This method is thread-safe | 91 | * @note This method is thread-safe |
| 92 | */ | 92 | */ |
| 93 | const Layout::FramebufferLayout& GetFramebufferLayout() const { | 93 | const Layout::FramebufferLayout& GetFramebufferLayout() const { |
| 94 | return framebuffer_layout; | 94 | return framebuffer_layout; |
| 95 | } | 95 | } |
diff --git a/src/core/frontend/framebuffer_layout.cpp b/src/core/frontend/framebuffer_layout.cpp index e9f778fcb..8551858d1 100644 --- a/src/core/frontend/framebuffer_layout.cpp +++ b/src/core/frontend/framebuffer_layout.cpp | |||
| @@ -1,25 +1,12 @@ | |||
| 1 | // Copyright 2016 Citra Emulator Project | 1 | // Copyright 2018 Yuzu Emulator Team |
| 2 | // Licensed under GPLv2 or any later version | 2 | // Licensed under GPLv2 or any later version |
| 3 | // Refer to the license.txt file included. | 3 | // Refer to the license.txt file included. |
| 4 | 4 | ||
| 5 | #include <cmath> | ||
| 6 | |||
| 7 | #include "common/assert.h" | 5 | #include "common/assert.h" |
| 8 | #include "core/3ds.h" | ||
| 9 | #include "core/frontend/framebuffer_layout.h" | 6 | #include "core/frontend/framebuffer_layout.h" |
| 10 | #include "core/settings.h" | ||
| 11 | 7 | ||
| 12 | namespace Layout { | 8 | namespace Layout { |
| 13 | 9 | ||
| 14 | static const float TOP_SCREEN_ASPECT_RATIO = | ||
| 15 | static_cast<float>(Core::kScreenTopHeight) / Core::kScreenTopWidth; | ||
| 16 | static const float BOT_SCREEN_ASPECT_RATIO = | ||
| 17 | static_cast<float>(Core::kScreenBottomHeight) / Core::kScreenBottomWidth; | ||
| 18 | |||
| 19 | float FramebufferLayout::GetScalingRatio() const { | ||
| 20 | return static_cast<float>(top_screen.GetWidth()) / Core::kScreenTopWidth; | ||
| 21 | } | ||
| 22 | |||
| 23 | // Finds the largest size subrectangle contained in window area that is confined to the aspect ratio | 10 | // Finds the largest size subrectangle contained in window area that is confined to the aspect ratio |
| 24 | template <class T> | 11 | template <class T> |
| 25 | static MathUtil::Rectangle<T> maxRectangle(MathUtil::Rectangle<T> window_area, | 12 | static MathUtil::Rectangle<T> maxRectangle(MathUtil::Rectangle<T> window_area, |
| @@ -30,166 +17,27 @@ static MathUtil::Rectangle<T> maxRectangle(MathUtil::Rectangle<T> window_area, | |||
| 30 | static_cast<T>(std::round(scale * screen_aspect_ratio))}; | 17 | static_cast<T>(std::round(scale * screen_aspect_ratio))}; |
| 31 | } | 18 | } |
| 32 | 19 | ||
| 33 | FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height, bool swapped) { | 20 | FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height) { |
| 34 | ASSERT(width > 0); | ||
| 35 | ASSERT(height > 0); | ||
| 36 | |||
| 37 | FramebufferLayout res{width, height, true, true, {}, {}}; | ||
| 38 | // Default layout gives equal screen sizes to the top and bottom screen | ||
| 39 | MathUtil::Rectangle<unsigned> screen_window_area{0, 0, width, height / 2}; | ||
| 40 | MathUtil::Rectangle<unsigned> top_screen = | ||
| 41 | maxRectangle(screen_window_area, TOP_SCREEN_ASPECT_RATIO); | ||
| 42 | MathUtil::Rectangle<unsigned> bot_screen = | ||
| 43 | maxRectangle(screen_window_area, BOT_SCREEN_ASPECT_RATIO); | ||
| 44 | |||
| 45 | float window_aspect_ratio = static_cast<float>(height) / width; | ||
| 46 | // both screens height are taken into account by multiplying by 2 | ||
| 47 | float emulation_aspect_ratio = TOP_SCREEN_ASPECT_RATIO * 2; | ||
| 48 | |||
| 49 | if (window_aspect_ratio < emulation_aspect_ratio) { | ||
| 50 | // Apply borders to the left and right sides of the window. | ||
| 51 | top_screen = | ||
| 52 | top_screen.TranslateX((screen_window_area.GetWidth() - top_screen.GetWidth()) / 2); | ||
| 53 | bot_screen = | ||
| 54 | bot_screen.TranslateX((screen_window_area.GetWidth() - bot_screen.GetWidth()) / 2); | ||
| 55 | } else { | ||
| 56 | // Window is narrower than the emulation content => apply borders to the top and bottom | ||
| 57 | // Recalculate the bottom screen to account for the width difference between top and bottom | ||
| 58 | screen_window_area = {0, 0, width, top_screen.GetHeight()}; | ||
| 59 | bot_screen = maxRectangle(screen_window_area, BOT_SCREEN_ASPECT_RATIO); | ||
| 60 | bot_screen = bot_screen.TranslateX((top_screen.GetWidth() - bot_screen.GetWidth()) / 2); | ||
| 61 | if (swapped) { | ||
| 62 | bot_screen = bot_screen.TranslateY(height / 2 - bot_screen.GetHeight()); | ||
| 63 | } else { | ||
| 64 | top_screen = top_screen.TranslateY(height / 2 - top_screen.GetHeight()); | ||
| 65 | } | ||
| 66 | } | ||
| 67 | // Move the top screen to the bottom if we are swapped. | ||
| 68 | res.top_screen = swapped ? top_screen.TranslateY(height / 2) : top_screen; | ||
| 69 | res.bottom_screen = swapped ? bot_screen : bot_screen.TranslateY(height / 2); | ||
| 70 | return res; | ||
| 71 | } | ||
| 72 | |||
| 73 | FramebufferLayout SingleFrameLayout(unsigned width, unsigned height, bool swapped) { | ||
| 74 | ASSERT(width > 0); | 21 | ASSERT(width > 0); |
| 75 | ASSERT(height > 0); | 22 | ASSERT(height > 0); |
| 76 | // The drawing code needs at least somewhat valid values for both screens | 23 | // The drawing code needs at least somewhat valid values for both screens |
| 77 | // so just calculate them both even if the other isn't showing. | 24 | // so just calculate them both even if the other isn't showing. |
| 78 | FramebufferLayout res{width, height, !swapped, swapped, {}, {}}; | 25 | FramebufferLayout res{width, height}; |
| 79 | |||
| 80 | MathUtil::Rectangle<unsigned> screen_window_area{0, 0, width, height}; | ||
| 81 | MathUtil::Rectangle<unsigned> top_screen = | ||
| 82 | maxRectangle(screen_window_area, TOP_SCREEN_ASPECT_RATIO); | ||
| 83 | MathUtil::Rectangle<unsigned> bot_screen = | ||
| 84 | maxRectangle(screen_window_area, BOT_SCREEN_ASPECT_RATIO); | ||
| 85 | |||
| 86 | float window_aspect_ratio = static_cast<float>(height) / width; | ||
| 87 | float emulation_aspect_ratio = (swapped) ? BOT_SCREEN_ASPECT_RATIO : TOP_SCREEN_ASPECT_RATIO; | ||
| 88 | |||
| 89 | if (window_aspect_ratio < emulation_aspect_ratio) { | ||
| 90 | top_screen = | ||
| 91 | top_screen.TranslateX((screen_window_area.GetWidth() - top_screen.GetWidth()) / 2); | ||
| 92 | bot_screen = | ||
| 93 | bot_screen.TranslateX((screen_window_area.GetWidth() - bot_screen.GetWidth()) / 2); | ||
| 94 | } else { | ||
| 95 | top_screen = top_screen.TranslateY((height - top_screen.GetHeight()) / 2); | ||
| 96 | bot_screen = bot_screen.TranslateY((height - bot_screen.GetHeight()) / 2); | ||
| 97 | } | ||
| 98 | res.top_screen = top_screen; | ||
| 99 | res.bottom_screen = bot_screen; | ||
| 100 | return res; | ||
| 101 | } | ||
| 102 | |||
| 103 | FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool swapped) { | ||
| 104 | ASSERT(width > 0); | ||
| 105 | ASSERT(height > 0); | ||
| 106 | |||
| 107 | FramebufferLayout res{width, height, true, true, {}, {}}; | ||
| 108 | // Split the window into two parts. Give 4x width to the main screen and 1x width to the small | ||
| 109 | // To do that, find the total emulation box and maximize that based on window size | ||
| 110 | float window_aspect_ratio = static_cast<float>(height) / width; | ||
| 111 | float emulation_aspect_ratio = | ||
| 112 | swapped | ||
| 113 | ? Core::kScreenBottomHeight * 4 / | ||
| 114 | (Core::kScreenBottomWidth * 4.0f + Core::kScreenTopWidth) | ||
| 115 | : Core::kScreenTopHeight * 4 / | ||
| 116 | (Core::kScreenTopWidth * 4.0f + Core::kScreenBottomWidth); | ||
| 117 | float large_screen_aspect_ratio = swapped ? BOT_SCREEN_ASPECT_RATIO : TOP_SCREEN_ASPECT_RATIO; | ||
| 118 | float small_screen_aspect_ratio = swapped ? TOP_SCREEN_ASPECT_RATIO : BOT_SCREEN_ASPECT_RATIO; | ||
| 119 | 26 | ||
| 27 | const float emulation_aspect_ratio{static_cast<float>(ScreenUndocked::Height) / | ||
| 28 | ScreenUndocked::Width}; | ||
| 120 | MathUtil::Rectangle<unsigned> screen_window_area{0, 0, width, height}; | 29 | MathUtil::Rectangle<unsigned> screen_window_area{0, 0, width, height}; |
| 121 | MathUtil::Rectangle<unsigned> total_rect = | 30 | MathUtil::Rectangle<unsigned> screen = maxRectangle(screen_window_area, emulation_aspect_ratio); |
| 122 | maxRectangle(screen_window_area, emulation_aspect_ratio); | ||
| 123 | MathUtil::Rectangle<unsigned> large_screen = | ||
| 124 | maxRectangle(total_rect, large_screen_aspect_ratio); | ||
| 125 | MathUtil::Rectangle<unsigned> fourth_size_rect = total_rect.Scale(.25f); | ||
| 126 | MathUtil::Rectangle<unsigned> small_screen = | ||
| 127 | maxRectangle(fourth_size_rect, small_screen_aspect_ratio); | ||
| 128 | |||
| 129 | if (window_aspect_ratio < emulation_aspect_ratio) { | ||
| 130 | large_screen = | ||
| 131 | large_screen.TranslateX((screen_window_area.GetWidth() - total_rect.GetWidth()) / 2); | ||
| 132 | } else { | ||
| 133 | large_screen = large_screen.TranslateY((height - total_rect.GetHeight()) / 2); | ||
| 134 | } | ||
| 135 | // Shift the small screen to the bottom right corner | ||
| 136 | small_screen = | ||
| 137 | small_screen.TranslateX(large_screen.right) | ||
| 138 | .TranslateY(large_screen.GetHeight() + large_screen.top - small_screen.GetHeight()); | ||
| 139 | res.top_screen = swapped ? small_screen : large_screen; | ||
| 140 | res.bottom_screen = swapped ? large_screen : small_screen; | ||
| 141 | return res; | ||
| 142 | } | ||
| 143 | |||
| 144 | FramebufferLayout SideFrameLayout(unsigned width, unsigned height, bool swapped) { | ||
| 145 | ASSERT(width > 0); | ||
| 146 | ASSERT(height > 0); | ||
| 147 | 31 | ||
| 148 | FramebufferLayout res{width, height, true, true, {}, {}}; | ||
| 149 | // Aspect ratio of both screens side by side | ||
| 150 | const float emulation_aspect_ratio = static_cast<float>(Core::kScreenTopHeight) / | ||
| 151 | (Core::kScreenTopWidth + Core::kScreenBottomWidth); | ||
| 152 | float window_aspect_ratio = static_cast<float>(height) / width; | 32 | float window_aspect_ratio = static_cast<float>(height) / width; |
| 153 | MathUtil::Rectangle<unsigned> screen_window_area{0, 0, width, height}; | ||
| 154 | // Find largest Rectangle that can fit in the window size with the given aspect ratio | ||
| 155 | MathUtil::Rectangle<unsigned> screen_rect = | ||
| 156 | maxRectangle(screen_window_area, emulation_aspect_ratio); | ||
| 157 | // Find sizes of top and bottom screen | ||
| 158 | MathUtil::Rectangle<unsigned> top_screen = maxRectangle(screen_rect, TOP_SCREEN_ASPECT_RATIO); | ||
| 159 | MathUtil::Rectangle<unsigned> bot_screen = maxRectangle(screen_rect, BOT_SCREEN_ASPECT_RATIO); | ||
| 160 | 33 | ||
| 161 | if (window_aspect_ratio < emulation_aspect_ratio) { | 34 | if (window_aspect_ratio < emulation_aspect_ratio) { |
| 162 | // Apply borders to the left and right sides of the window. | 35 | screen = screen.TranslateX((screen_window_area.GetWidth() - screen.GetWidth()) / 2); |
| 163 | u32 shift_horizontal = (screen_window_area.GetWidth() - screen_rect.GetWidth()) / 2; | ||
| 164 | top_screen = top_screen.TranslateX(shift_horizontal); | ||
| 165 | bot_screen = bot_screen.TranslateX(shift_horizontal); | ||
| 166 | } else { | 36 | } else { |
| 167 | // Window is narrower than the emulation content => apply borders to the top and bottom | 37 | screen = screen.TranslateY((height - screen.GetHeight()) / 2); |
| 168 | u32 shift_vertical = (screen_window_area.GetHeight() - screen_rect.GetHeight()) / 2; | ||
| 169 | top_screen = top_screen.TranslateY(shift_vertical); | ||
| 170 | bot_screen = bot_screen.TranslateY(shift_vertical); | ||
| 171 | } | 38 | } |
| 172 | // Move the top screen to the right if we are swapped. | 39 | res.screen = screen; |
| 173 | res.top_screen = swapped ? top_screen.TranslateX(bot_screen.GetWidth()) : top_screen; | ||
| 174 | res.bottom_screen = swapped ? bot_screen : bot_screen.TranslateX(top_screen.GetWidth()); | ||
| 175 | return res; | 40 | return res; |
| 176 | } | 41 | } |
| 177 | 42 | ||
| 178 | FramebufferLayout CustomFrameLayout(unsigned width, unsigned height) { | ||
| 179 | ASSERT(width > 0); | ||
| 180 | ASSERT(height > 0); | ||
| 181 | |||
| 182 | FramebufferLayout res{width, height, true, true, {}, {}}; | ||
| 183 | |||
| 184 | MathUtil::Rectangle<unsigned> top_screen{ | ||
| 185 | Settings::values.custom_top_left, Settings::values.custom_top_top, | ||
| 186 | Settings::values.custom_top_right, Settings::values.custom_top_bottom}; | ||
| 187 | MathUtil::Rectangle<unsigned> bot_screen{ | ||
| 188 | Settings::values.custom_bottom_left, Settings::values.custom_bottom_top, | ||
| 189 | Settings::values.custom_bottom_right, Settings::values.custom_bottom_bottom}; | ||
| 190 | |||
| 191 | res.top_screen = top_screen; | ||
| 192 | res.bottom_screen = bot_screen; | ||
| 193 | return res; | ||
| 194 | } | ||
| 195 | } // namespace Layout | 43 | } // namespace Layout |
diff --git a/src/core/frontend/framebuffer_layout.h b/src/core/frontend/framebuffer_layout.h index 4983cf103..b06999e1b 100644 --- a/src/core/frontend/framebuffer_layout.h +++ b/src/core/frontend/framebuffer_layout.h | |||
| @@ -1,4 +1,4 @@ | |||
| 1 | // Copyright 2016 Citra Emulator Project | 1 | // Copyright 2018 Yuzu Emulator Team |
| 2 | // Licensed under GPLv2 or any later version | 2 | // Licensed under GPLv2 or any later version |
| 3 | // Refer to the license.txt file included. | 3 | // Refer to the license.txt file included. |
| 4 | 4 | ||
| @@ -8,68 +8,30 @@ | |||
| 8 | 8 | ||
| 9 | namespace Layout { | 9 | namespace Layout { |
| 10 | 10 | ||
| 11 | /// Describes the layout of the window framebuffer (size and top/bottom screen positions) | 11 | enum ScreenUndocked : unsigned { Width = 1280, Height = 720 }; |
| 12 | |||
| 13 | /// Describes the layout of the window framebuffer | ||
| 12 | struct FramebufferLayout { | 14 | struct FramebufferLayout { |
| 13 | unsigned width; | 15 | unsigned width{ScreenUndocked::Width}; |
| 14 | unsigned height; | 16 | unsigned height{ScreenUndocked::Height}; |
| 15 | bool top_screen_enabled; | 17 | |
| 16 | bool bottom_screen_enabled; | 18 | MathUtil::Rectangle<unsigned> screen; |
| 17 | MathUtil::Rectangle<unsigned> top_screen; | ||
| 18 | MathUtil::Rectangle<unsigned> bottom_screen; | ||
| 19 | 19 | ||
| 20 | /** | 20 | /** |
| 21 | * Returns the ration of pixel size of the top screen, compared to the native size of the 3DS | 21 | * Returns the ration of pixel size of the screen, compared to the native size of the undocked |
| 22 | * screen. | 22 | * Switch screen. |
| 23 | */ | 23 | */ |
| 24 | float GetScalingRatio() const; | 24 | float GetScalingRatio() const { |
| 25 | return static_cast<float>(screen.GetWidth()) / ScreenUndocked::Width; | ||
| 26 | } | ||
| 25 | }; | 27 | }; |
| 26 | 28 | ||
| 27 | /** | 29 | /** |
| 28 | * Factory method for constructing a default FramebufferLayout | 30 | * Factory method for constructing a default FramebufferLayout |
| 29 | * @param width Window framebuffer width in pixels | 31 | * @param width Window framebuffer width in pixels |
| 30 | * @param height Window framebuffer height in pixels | 32 | * @param height Window framebuffer height in pixels |
| 31 | * @param is_swapped if true, the bottom screen will be displayed above the top screen | ||
| 32 | * @return Newly created FramebufferLayout object with default screen regions initialized | ||
| 33 | */ | ||
| 34 | FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height, bool is_swapped); | ||
| 35 | |||
| 36 | /** | ||
| 37 | * Factory method for constructing a FramebufferLayout with only the top or bottom screen | ||
| 38 | * @param width Window framebuffer width in pixels | ||
| 39 | * @param height Window framebuffer height in pixels | ||
| 40 | * @param is_swapped if true, the bottom screen will be displayed (and the top won't be displayed) | ||
| 41 | * @return Newly created FramebufferLayout object with default screen regions initialized | ||
| 42 | */ | ||
| 43 | FramebufferLayout SingleFrameLayout(unsigned width, unsigned height, bool is_swapped); | ||
| 44 | |||
| 45 | /** | ||
| 46 | * Factory method for constructing a Frame with the a 4x size Top screen with a 1x size bottom | ||
| 47 | * screen on the right | ||
| 48 | * This is useful in particular because it matches well with a 1920x1080 resolution monitor | ||
| 49 | * @param width Window framebuffer width in pixels | ||
| 50 | * @param height Window framebuffer height in pixels | ||
| 51 | * @param is_swapped if true, the bottom screen will be the large display | ||
| 52 | * @return Newly created FramebufferLayout object with default screen regions initialized | ||
| 53 | */ | ||
| 54 | FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool is_swapped); | ||
| 55 | |||
| 56 | /** | ||
| 57 | * Factory method for constructing a Frame with the Top screen and bottom | ||
| 58 | * screen side by side | ||
| 59 | * This is useful for devices with small screens, like the GPDWin | ||
| 60 | * @param width Window framebuffer width in pixels | ||
| 61 | * @param height Window framebuffer height in pixels | ||
| 62 | * @param is_swapped if true, the bottom screen will be the left display | ||
| 63 | * @return Newly created FramebufferLayout object with default screen regions initialized | ||
| 64 | */ | ||
| 65 | FramebufferLayout SideFrameLayout(unsigned width, unsigned height, bool is_swapped); | ||
| 66 | |||
| 67 | /** | ||
| 68 | * Factory method for constructing a custom FramebufferLayout | ||
| 69 | * @param width Window framebuffer width in pixels | ||
| 70 | * @param height Window framebuffer height in pixels | ||
| 71 | * @return Newly created FramebufferLayout object with default screen regions initialized | 33 | * @return Newly created FramebufferLayout object with default screen regions initialized |
| 72 | */ | 34 | */ |
| 73 | FramebufferLayout CustomFrameLayout(unsigned width, unsigned height); | 35 | FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height); |
| 74 | 36 | ||
| 75 | } // namespace Layout | 37 | } // namespace Layout |