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-rw-r--r--src/citra/CMakeLists.txt4
-rw-r--r--src/citra/emu_window/emu_window_glfw.h1
-rw-r--r--src/citra_qt/CMakeLists.txt2
-rw-r--r--src/video_core/CMakeLists.txt2
-rw-r--r--src/video_core/renderer_opengl/generated/Readme.md5
-rw-r--r--src/video_core/renderer_opengl/generated/gl_3_2_core.c1186
-rw-r--r--src/video_core/renderer_opengl/generated/gl_3_2_core.h1609
-rw-r--r--src/video_core/renderer_opengl/gl_shader_util.h2
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp8
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.h2
-rw-r--r--src/video_core/video_core.cpp5
-rw-r--r--src/video_core/video_core.vcxproj2
-rw-r--r--src/video_core/video_core.vcxproj.filters11
13 files changed, 2822 insertions, 17 deletions
diff --git a/src/citra/CMakeLists.txt b/src/citra/CMakeLists.txt
index 1cbe22cc0..bd6c4a1a8 100644
--- a/src/citra/CMakeLists.txt
+++ b/src/citra/CMakeLists.txt
@@ -10,9 +10,9 @@ endif()
10add_executable(citra ${SRCS} ${HEADERS}) 10add_executable(citra ${SRCS} ${HEADERS})
11 11
12if (APPLE) 12if (APPLE)
13 target_link_libraries(citra core common video_core iconv pthread ${COREFOUNDATION_LIBRARY} ${OPENGL_LIBRARIES} ${GLEW_LIBRARY} ${GLFW_LIBRARIES}) 13 target_link_libraries(citra core common video_core iconv pthread ${COREFOUNDATION_LIBRARY} ${OPENGL_LIBRARIES} ${GLFW_LIBRARIES})
14else() 14else()
15 target_link_libraries(citra core common video_core GLEW pthread X11 Xxf86vm Xi Xcursor ${OPENGL_LIBRARIES} ${GLFW_LIBRARIES} rt ${X11_Xrandr_LIB} ${X11_xv86vmode_LIB} ${PNG_LIBRARIES}) 15 target_link_libraries(citra core common video_core pthread X11 Xxf86vm Xi Xcursor ${OPENGL_LIBRARIES} ${GLFW_LIBRARIES} rt ${X11_Xrandr_LIB} ${X11_xv86vmode_LIB} ${PNG_LIBRARIES})
16endif() 16endif()
17 17
18#install(TARGETS citra RUNTIME DESTINATION ${bindir}) 18#install(TARGETS citra RUNTIME DESTINATION ${bindir})
diff --git a/src/citra/emu_window/emu_window_glfw.h b/src/citra/emu_window/emu_window_glfw.h
index 5898ec177..c1b41203b 100644
--- a/src/citra/emu_window/emu_window_glfw.h
+++ b/src/citra/emu_window/emu_window_glfw.h
@@ -4,7 +4,6 @@
4 4
5#pragma once 5#pragma once
6 6
7#include <GL/glew.h>
8#include <GLFW/glfw3.h> 7#include <GLFW/glfw3.h>
9 8
10#include "common/emu_window.h" 9#include "common/emu_window.h"
diff --git a/src/citra_qt/CMakeLists.txt b/src/citra_qt/CMakeLists.txt
index 8ad6759b7..055a585a0 100644
--- a/src/citra_qt/CMakeLists.txt
+++ b/src/citra_qt/CMakeLists.txt
@@ -47,7 +47,7 @@ else()
47 set(RT_LIBRARY rt) 47 set(RT_LIBRARY rt)
48endif() 48endif()
49 49
50target_link_libraries(citra-qt core common video_core qhexedit ${ICONV_LIBRARY} ${COREFOUNDATION_LIBRARY} ${QT_LIBRARIES} ${OPENGL_LIBRARIES} ${RT_LIBRARY} ${GLEW_LIBRARY} ${PNG_LIBRARIES}) 50target_link_libraries(citra-qt core common video_core qhexedit ${ICONV_LIBRARY} ${COREFOUNDATION_LIBRARY} ${QT_LIBRARIES} ${OPENGL_LIBRARIES} ${RT_LIBRARY} ${PNG_LIBRARIES})
51if(USE_QT5) 51if(USE_QT5)
52 target_link_libraries(citra-qt Qt5::Gui Qt5::Widgets Qt5::OpenGL) 52 target_link_libraries(citra-qt Qt5::Gui Qt5::Widgets Qt5::OpenGL)
53endif() 53endif()
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index 0d737573b..48c5d1424 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -5,6 +5,7 @@ set(SRCS clipper.cpp
5 utils.cpp 5 utils.cpp
6 vertex_shader.cpp 6 vertex_shader.cpp
7 video_core.cpp 7 video_core.cpp
8 renderer_opengl/generated/gl_3_2_core.c
8 renderer_opengl/renderer_opengl.cpp 9 renderer_opengl/renderer_opengl.cpp
9 renderer_opengl/gl_shader_util.cpp 10 renderer_opengl/gl_shader_util.cpp
10 debug_utils/debug_utils.cpp) 11 debug_utils/debug_utils.cpp)
@@ -19,6 +20,7 @@ set(HEADERS clipper.h
19 renderer_base.h 20 renderer_base.h
20 vertex_shader.h 21 vertex_shader.h
21 video_core.h 22 video_core.h
23 renderer_opengl/generated/gl_3_2_core.h
22 renderer_opengl/renderer_opengl.h 24 renderer_opengl/renderer_opengl.h
23 renderer_opengl/gl_shader_util.h 25 renderer_opengl/gl_shader_util.h
24 renderer_opengl/gl_shaders.h 26 renderer_opengl/gl_shaders.h
diff --git a/src/video_core/renderer_opengl/generated/Readme.md b/src/video_core/renderer_opengl/generated/Readme.md
new file mode 100644
index 000000000..ff41524f5
--- /dev/null
+++ b/src/video_core/renderer_opengl/generated/Readme.md
@@ -0,0 +1,5 @@
1These file were generated by the [glLoadGen](https://bitbucket.org/alfonse/glloadgen/wiki/Home) OpenGL loader generator and have been checked in as-is. You can re-generate them using version 2.0.2 of glLoadGen and executing the following command:
2
3```
4lua LoadGen.lua -version 3.2 -profile core -indent space 3_2_core
5```
diff --git a/src/video_core/renderer_opengl/generated/gl_3_2_core.c b/src/video_core/renderer_opengl/generated/gl_3_2_core.c
new file mode 100644
index 000000000..ef29972d7
--- /dev/null
+++ b/src/video_core/renderer_opengl/generated/gl_3_2_core.c
@@ -0,0 +1,1186 @@
1#include <stdlib.h>
2#include <string.h>
3#include <stddef.h>
4#include "gl_3_2_core.h"
5
6#if defined(__APPLE__)
7#include <mach-o/dyld.h>
8
9static void* AppleGLGetProcAddress (const GLubyte *name)
10{
11 static const struct mach_header* image = NULL;
12 NSSymbol symbol;
13 char* symbolName;
14 if (NULL == image)
15 {
16 image = NSAddImage("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", NSADDIMAGE_OPTION_RETURN_ON_ERROR);
17 }
18 /* prepend a '_' for the Unix C symbol mangling convention */
19 symbolName = malloc(strlen((const char*)name) + 2);
20 strcpy(symbolName+1, (const char*)name);
21 symbolName[0] = '_';
22 symbol = NULL;
23 /* if (NSIsSymbolNameDefined(symbolName))
24 symbol = NSLookupAndBindSymbol(symbolName); */
25 symbol = image ? NSLookupSymbolInImage(image, symbolName, NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR) : NULL;
26 free(symbolName);
27 return symbol ? NSAddressOfSymbol(symbol) : NULL;
28}
29#endif /* __APPLE__ */
30
31#if defined(__sgi) || defined (__sun)
32#include <dlfcn.h>
33#include <stdio.h>
34
35static void* SunGetProcAddress (const GLubyte* name)
36{
37 static void* h = NULL;
38 static void* gpa;
39
40 if (h == NULL)
41 {
42 if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL;
43 gpa = dlsym(h, "glXGetProcAddress");
44 }
45
46 if (gpa != NULL)
47 return ((void*(*)(const GLubyte*))gpa)(name);
48 else
49 return dlsym(h, (const char*)name);
50}
51#endif /* __sgi || __sun */
52
53#if defined(_WIN32)
54
55#ifdef _MSC_VER
56#pragma warning(disable: 4055)
57#pragma warning(disable: 4054)
58#endif
59
60static int TestPointer(const PROC pTest)
61{
62 ptrdiff_t iTest;
63 if(!pTest) return 0;
64 iTest = (ptrdiff_t)pTest;
65
66 if(iTest == 1 || iTest == 2 || iTest == 3 || iTest == -1) return 0;
67
68 return 1;
69}
70
71static PROC WinGetProcAddress(const char *name)
72{
73 HMODULE glMod = NULL;
74 PROC pFunc = wglGetProcAddress((LPCSTR)name);
75 if(TestPointer(pFunc))
76 {
77 return pFunc;
78 }
79 glMod = GetModuleHandleA("OpenGL32.dll");
80 return (PROC)GetProcAddress(glMod, (LPCSTR)name);
81}
82
83#define IntGetProcAddress(name) WinGetProcAddress(name)
84#else
85 #if defined(__APPLE__)
86 #define IntGetProcAddress(name) AppleGLGetProcAddress(name)
87 #else
88 #if defined(__sgi) || defined(__sun)
89 #define IntGetProcAddress(name) SunGetProcAddress(name)
90 #else /* GLX */
91 #include <GL/glx.h>
92
93 #define IntGetProcAddress(name) (*glXGetProcAddressARB)((const GLubyte*)name)
94 #endif
95 #endif
96#endif
97
98void (CODEGEN_FUNCPTR *_ptrc_glBlendFunc)(GLenum, GLenum) = NULL;
99void (CODEGEN_FUNCPTR *_ptrc_glClear)(GLbitfield) = NULL;
100void (CODEGEN_FUNCPTR *_ptrc_glClearColor)(GLfloat, GLfloat, GLfloat, GLfloat) = NULL;
101void (CODEGEN_FUNCPTR *_ptrc_glClearDepth)(GLdouble) = NULL;
102void (CODEGEN_FUNCPTR *_ptrc_glClearStencil)(GLint) = NULL;
103void (CODEGEN_FUNCPTR *_ptrc_glColorMask)(GLboolean, GLboolean, GLboolean, GLboolean) = NULL;
104void (CODEGEN_FUNCPTR *_ptrc_glCullFace)(GLenum) = NULL;
105void (CODEGEN_FUNCPTR *_ptrc_glDepthFunc)(GLenum) = NULL;
106void (CODEGEN_FUNCPTR *_ptrc_glDepthMask)(GLboolean) = NULL;
107void (CODEGEN_FUNCPTR *_ptrc_glDepthRange)(GLdouble, GLdouble) = NULL;
108void (CODEGEN_FUNCPTR *_ptrc_glDisable)(GLenum) = NULL;
109void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffer)(GLenum) = NULL;
110void (CODEGEN_FUNCPTR *_ptrc_glEnable)(GLenum) = NULL;
111void (CODEGEN_FUNCPTR *_ptrc_glFinish)() = NULL;
112void (CODEGEN_FUNCPTR *_ptrc_glFlush)() = NULL;
113void (CODEGEN_FUNCPTR *_ptrc_glFrontFace)(GLenum) = NULL;
114void (CODEGEN_FUNCPTR *_ptrc_glGetBooleanv)(GLenum, GLboolean *) = NULL;
115void (CODEGEN_FUNCPTR *_ptrc_glGetDoublev)(GLenum, GLdouble *) = NULL;
116GLenum (CODEGEN_FUNCPTR *_ptrc_glGetError)() = NULL;
117void (CODEGEN_FUNCPTR *_ptrc_glGetFloatv)(GLenum, GLfloat *) = NULL;
118void (CODEGEN_FUNCPTR *_ptrc_glGetIntegerv)(GLenum, GLint *) = NULL;
119const GLubyte * (CODEGEN_FUNCPTR *_ptrc_glGetString)(GLenum) = NULL;
120void (CODEGEN_FUNCPTR *_ptrc_glGetTexImage)(GLenum, GLint, GLenum, GLenum, GLvoid *) = NULL;
121void (CODEGEN_FUNCPTR *_ptrc_glGetTexLevelParameterfv)(GLenum, GLint, GLenum, GLfloat *) = NULL;
122void (CODEGEN_FUNCPTR *_ptrc_glGetTexLevelParameteriv)(GLenum, GLint, GLenum, GLint *) = NULL;
123void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterfv)(GLenum, GLenum, GLfloat *) = NULL;
124void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameteriv)(GLenum, GLenum, GLint *) = NULL;
125void (CODEGEN_FUNCPTR *_ptrc_glHint)(GLenum, GLenum) = NULL;
126GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabled)(GLenum) = NULL;
127void (CODEGEN_FUNCPTR *_ptrc_glLineWidth)(GLfloat) = NULL;
128void (CODEGEN_FUNCPTR *_ptrc_glLogicOp)(GLenum) = NULL;
129void (CODEGEN_FUNCPTR *_ptrc_glPixelStoref)(GLenum, GLfloat) = NULL;
130void (CODEGEN_FUNCPTR *_ptrc_glPixelStorei)(GLenum, GLint) = NULL;
131void (CODEGEN_FUNCPTR *_ptrc_glPointSize)(GLfloat) = NULL;
132void (CODEGEN_FUNCPTR *_ptrc_glPolygonMode)(GLenum, GLenum) = NULL;
133void (CODEGEN_FUNCPTR *_ptrc_glReadBuffer)(GLenum) = NULL;
134void (CODEGEN_FUNCPTR *_ptrc_glReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *) = NULL;
135void (CODEGEN_FUNCPTR *_ptrc_glScissor)(GLint, GLint, GLsizei, GLsizei) = NULL;
136void (CODEGEN_FUNCPTR *_ptrc_glStencilFunc)(GLenum, GLint, GLuint) = NULL;
137void (CODEGEN_FUNCPTR *_ptrc_glStencilMask)(GLuint) = NULL;
138void (CODEGEN_FUNCPTR *_ptrc_glStencilOp)(GLenum, GLenum, GLenum) = NULL;
139void (CODEGEN_FUNCPTR *_ptrc_glTexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = NULL;
140void (CODEGEN_FUNCPTR *_ptrc_glTexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = NULL;
141void (CODEGEN_FUNCPTR *_ptrc_glTexParameterf)(GLenum, GLenum, GLfloat) = NULL;
142void (CODEGEN_FUNCPTR *_ptrc_glTexParameterfv)(GLenum, GLenum, const GLfloat *) = NULL;
143void (CODEGEN_FUNCPTR *_ptrc_glTexParameteri)(GLenum, GLenum, GLint) = NULL;
144void (CODEGEN_FUNCPTR *_ptrc_glTexParameteriv)(GLenum, GLenum, const GLint *) = NULL;
145void (CODEGEN_FUNCPTR *_ptrc_glViewport)(GLint, GLint, GLsizei, GLsizei) = NULL;
146
147void (CODEGEN_FUNCPTR *_ptrc_glBindTexture)(GLenum, GLuint) = NULL;
148void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage1D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint) = NULL;
149void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage2D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) = NULL;
150void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage1D)(GLenum, GLint, GLint, GLint, GLint, GLsizei) = NULL;
151void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage2D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = NULL;
152void (CODEGEN_FUNCPTR *_ptrc_glDeleteTextures)(GLsizei, const GLuint *) = NULL;
153void (CODEGEN_FUNCPTR *_ptrc_glDrawArrays)(GLenum, GLint, GLsizei) = NULL;
154void (CODEGEN_FUNCPTR *_ptrc_glDrawElements)(GLenum, GLsizei, GLenum, const GLvoid *) = NULL;
155void (CODEGEN_FUNCPTR *_ptrc_glGenTextures)(GLsizei, GLuint *) = NULL;
156GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTexture)(GLuint) = NULL;
157void (CODEGEN_FUNCPTR *_ptrc_glPolygonOffset)(GLfloat, GLfloat) = NULL;
158void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *) = NULL;
159void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = NULL;
160
161void (CODEGEN_FUNCPTR *_ptrc_glBlendColor)(GLfloat, GLfloat, GLfloat, GLfloat) = NULL;
162void (CODEGEN_FUNCPTR *_ptrc_glBlendEquation)(GLenum) = NULL;
163void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) = NULL;
164void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElements)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *) = NULL;
165void (CODEGEN_FUNCPTR *_ptrc_glTexImage3D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *) = NULL;
166void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *) = NULL;
167
168void (CODEGEN_FUNCPTR *_ptrc_glActiveTexture)(GLenum) = NULL;
169void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage1D)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *) = NULL;
170void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage2D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *) = NULL;
171void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *) = NULL;
172void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *) = NULL;
173void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *) = NULL;
174void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *) = NULL;
175void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTexImage)(GLenum, GLint, GLvoid *) = NULL;
176void (CODEGEN_FUNCPTR *_ptrc_glSampleCoverage)(GLfloat, GLboolean) = NULL;
177
178void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparate)(GLenum, GLenum, GLenum, GLenum) = NULL;
179void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArrays)(GLenum, const GLint *, const GLsizei *, GLsizei) = NULL;
180void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElements)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei) = NULL;
181void (CODEGEN_FUNCPTR *_ptrc_glPointParameterf)(GLenum, GLfloat) = NULL;
182void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfv)(GLenum, const GLfloat *) = NULL;
183void (CODEGEN_FUNCPTR *_ptrc_glPointParameteri)(GLenum, GLint) = NULL;
184void (CODEGEN_FUNCPTR *_ptrc_glPointParameteriv)(GLenum, const GLint *) = NULL;
185
186void (CODEGEN_FUNCPTR *_ptrc_glBeginQuery)(GLenum, GLuint) = NULL;
187void (CODEGEN_FUNCPTR *_ptrc_glBindBuffer)(GLenum, GLuint) = NULL;
188void (CODEGEN_FUNCPTR *_ptrc_glBufferData)(GLenum, GLsizeiptr, const GLvoid *, GLenum) = NULL;
189void (CODEGEN_FUNCPTR *_ptrc_glBufferSubData)(GLenum, GLintptr, GLsizeiptr, const GLvoid *) = NULL;
190void (CODEGEN_FUNCPTR *_ptrc_glDeleteBuffers)(GLsizei, const GLuint *) = NULL;
191void (CODEGEN_FUNCPTR *_ptrc_glDeleteQueries)(GLsizei, const GLuint *) = NULL;
192void (CODEGEN_FUNCPTR *_ptrc_glEndQuery)(GLenum) = NULL;
193void (CODEGEN_FUNCPTR *_ptrc_glGenBuffers)(GLsizei, GLuint *) = NULL;
194void (CODEGEN_FUNCPTR *_ptrc_glGenQueries)(GLsizei, GLuint *) = NULL;
195void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameteriv)(GLenum, GLenum, GLint *) = NULL;
196void (CODEGEN_FUNCPTR *_ptrc_glGetBufferPointerv)(GLenum, GLenum, GLvoid **) = NULL;
197void (CODEGEN_FUNCPTR *_ptrc_glGetBufferSubData)(GLenum, GLintptr, GLsizeiptr, GLvoid *) = NULL;
198void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectiv)(GLuint, GLenum, GLint *) = NULL;
199void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectuiv)(GLuint, GLenum, GLuint *) = NULL;
200void (CODEGEN_FUNCPTR *_ptrc_glGetQueryiv)(GLenum, GLenum, GLint *) = NULL;
201GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsBuffer)(GLuint) = NULL;
202GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsQuery)(GLuint) = NULL;
203void * (CODEGEN_FUNCPTR *_ptrc_glMapBuffer)(GLenum, GLenum) = NULL;
204GLboolean (CODEGEN_FUNCPTR *_ptrc_glUnmapBuffer)(GLenum) = NULL;
205
206void (CODEGEN_FUNCPTR *_ptrc_glAttachShader)(GLuint, GLuint) = NULL;
207void (CODEGEN_FUNCPTR *_ptrc_glBindAttribLocation)(GLuint, GLuint, const GLchar *) = NULL;
208void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparate)(GLenum, GLenum) = NULL;
209void (CODEGEN_FUNCPTR *_ptrc_glCompileShader)(GLuint) = NULL;
210GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateProgram)() = NULL;
211GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateShader)(GLenum) = NULL;
212void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgram)(GLuint) = NULL;
213void (CODEGEN_FUNCPTR *_ptrc_glDeleteShader)(GLuint) = NULL;
214void (CODEGEN_FUNCPTR *_ptrc_glDetachShader)(GLuint, GLuint) = NULL;
215void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexAttribArray)(GLuint) = NULL;
216void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffers)(GLsizei, const GLenum *) = NULL;
217void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexAttribArray)(GLuint) = NULL;
218void (CODEGEN_FUNCPTR *_ptrc_glGetActiveAttrib)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *) = NULL;
219void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniform)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *) = NULL;
220void (CODEGEN_FUNCPTR *_ptrc_glGetAttachedShaders)(GLuint, GLsizei, GLsizei *, GLuint *) = NULL;
221GLint (CODEGEN_FUNCPTR *_ptrc_glGetAttribLocation)(GLuint, const GLchar *) = NULL;
222void (CODEGEN_FUNCPTR *_ptrc_glGetProgramInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *) = NULL;
223void (CODEGEN_FUNCPTR *_ptrc_glGetProgramiv)(GLuint, GLenum, GLint *) = NULL;
224void (CODEGEN_FUNCPTR *_ptrc_glGetShaderInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *) = NULL;
225void (CODEGEN_FUNCPTR *_ptrc_glGetShaderSource)(GLuint, GLsizei, GLsizei *, GLchar *) = NULL;
226void (CODEGEN_FUNCPTR *_ptrc_glGetShaderiv)(GLuint, GLenum, GLint *) = NULL;
227GLint (CODEGEN_FUNCPTR *_ptrc_glGetUniformLocation)(GLuint, const GLchar *) = NULL;
228void (CODEGEN_FUNCPTR *_ptrc_glGetUniformfv)(GLuint, GLint, GLfloat *) = NULL;
229void (CODEGEN_FUNCPTR *_ptrc_glGetUniformiv)(GLuint, GLint, GLint *) = NULL;
230void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribPointerv)(GLuint, GLenum, GLvoid **) = NULL;
231void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribdv)(GLuint, GLenum, GLdouble *) = NULL;
232void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribfv)(GLuint, GLenum, GLfloat *) = NULL;
233void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribiv)(GLuint, GLenum, GLint *) = NULL;
234GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgram)(GLuint) = NULL;
235GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsShader)(GLuint) = NULL;
236void (CODEGEN_FUNCPTR *_ptrc_glLinkProgram)(GLuint) = NULL;
237void (CODEGEN_FUNCPTR *_ptrc_glShaderSource)(GLuint, GLsizei, const GLchar *const*, const GLint *) = NULL;
238void (CODEGEN_FUNCPTR *_ptrc_glStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint) = NULL;
239void (CODEGEN_FUNCPTR *_ptrc_glStencilMaskSeparate)(GLenum, GLuint) = NULL;
240void (CODEGEN_FUNCPTR *_ptrc_glStencilOpSeparate)(GLenum, GLenum, GLenum, GLenum) = NULL;
241void (CODEGEN_FUNCPTR *_ptrc_glUniform1f)(GLint, GLfloat) = NULL;
242void (CODEGEN_FUNCPTR *_ptrc_glUniform1fv)(GLint, GLsizei, const GLfloat *) = NULL;
243void (CODEGEN_FUNCPTR *_ptrc_glUniform1i)(GLint, GLint) = NULL;
244void (CODEGEN_FUNCPTR *_ptrc_glUniform1iv)(GLint, GLsizei, const GLint *) = NULL;
245void (CODEGEN_FUNCPTR *_ptrc_glUniform2f)(GLint, GLfloat, GLfloat) = NULL;
246void (CODEGEN_FUNCPTR *_ptrc_glUniform2fv)(GLint, GLsizei, const GLfloat *) = NULL;
247void (CODEGEN_FUNCPTR *_ptrc_glUniform2i)(GLint, GLint, GLint) = NULL;
248void (CODEGEN_FUNCPTR *_ptrc_glUniform2iv)(GLint, GLsizei, const GLint *) = NULL;
249void (CODEGEN_FUNCPTR *_ptrc_glUniform3f)(GLint, GLfloat, GLfloat, GLfloat) = NULL;
250void (CODEGEN_FUNCPTR *_ptrc_glUniform3fv)(GLint, GLsizei, const GLfloat *) = NULL;
251void (CODEGEN_FUNCPTR *_ptrc_glUniform3i)(GLint, GLint, GLint, GLint) = NULL;
252void (CODEGEN_FUNCPTR *_ptrc_glUniform3iv)(GLint, GLsizei, const GLint *) = NULL;
253void (CODEGEN_FUNCPTR *_ptrc_glUniform4f)(GLint, GLfloat, GLfloat, GLfloat, GLfloat) = NULL;
254void (CODEGEN_FUNCPTR *_ptrc_glUniform4fv)(GLint, GLsizei, const GLfloat *) = NULL;
255void (CODEGEN_FUNCPTR *_ptrc_glUniform4i)(GLint, GLint, GLint, GLint, GLint) = NULL;
256void (CODEGEN_FUNCPTR *_ptrc_glUniform4iv)(GLint, GLsizei, const GLint *) = NULL;
257void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL;
258void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL;
259void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL;
260void (CODEGEN_FUNCPTR *_ptrc_glUseProgram)(GLuint) = NULL;
261void (CODEGEN_FUNCPTR *_ptrc_glValidateProgram)(GLuint) = NULL;
262void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1d)(GLuint, GLdouble) = NULL;
263void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1dv)(GLuint, const GLdouble *) = NULL;
264void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1f)(GLuint, GLfloat) = NULL;
265void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1fv)(GLuint, const GLfloat *) = NULL;
266void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1s)(GLuint, GLshort) = NULL;
267void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1sv)(GLuint, const GLshort *) = NULL;
268void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2d)(GLuint, GLdouble, GLdouble) = NULL;
269void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2dv)(GLuint, const GLdouble *) = NULL;
270void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2f)(GLuint, GLfloat, GLfloat) = NULL;
271void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2fv)(GLuint, const GLfloat *) = NULL;
272void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2s)(GLuint, GLshort, GLshort) = NULL;
273void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2sv)(GLuint, const GLshort *) = NULL;
274void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3d)(GLuint, GLdouble, GLdouble, GLdouble) = NULL;
275void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3dv)(GLuint, const GLdouble *) = NULL;
276void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3f)(GLuint, GLfloat, GLfloat, GLfloat) = NULL;
277void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3fv)(GLuint, const GLfloat *) = NULL;
278void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3s)(GLuint, GLshort, GLshort, GLshort) = NULL;
279void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3sv)(GLuint, const GLshort *) = NULL;
280void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nbv)(GLuint, const GLbyte *) = NULL;
281void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Niv)(GLuint, const GLint *) = NULL;
282void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nsv)(GLuint, const GLshort *) = NULL;
283void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nub)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte) = NULL;
284void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nubv)(GLuint, const GLubyte *) = NULL;
285void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nuiv)(GLuint, const GLuint *) = NULL;
286void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nusv)(GLuint, const GLushort *) = NULL;
287void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4bv)(GLuint, const GLbyte *) = NULL;
288void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4d)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble) = NULL;
289void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4dv)(GLuint, const GLdouble *) = NULL;
290void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4f)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat) = NULL;
291void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4fv)(GLuint, const GLfloat *) = NULL;
292void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4iv)(GLuint, const GLint *) = NULL;
293void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4s)(GLuint, GLshort, GLshort, GLshort, GLshort) = NULL;
294void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4sv)(GLuint, const GLshort *) = NULL;
295void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4ubv)(GLuint, const GLubyte *) = NULL;
296void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4uiv)(GLuint, const GLuint *) = NULL;
297void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4usv)(GLuint, const GLushort *) = NULL;
298void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribPointer)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *) = NULL;
299
300void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x3fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL;
301void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x4fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL;
302void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x2fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL;
303void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x4fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL;
304void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x2fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL;
305void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x3fv)(GLint, GLsizei, GLboolean, const GLfloat *) = NULL;
306
307void (CODEGEN_FUNCPTR *_ptrc_glBeginConditionalRender)(GLuint, GLenum) = NULL;
308void (CODEGEN_FUNCPTR *_ptrc_glBeginTransformFeedback)(GLenum) = NULL;
309void (CODEGEN_FUNCPTR *_ptrc_glBindBufferBase)(GLenum, GLuint, GLuint) = NULL;
310void (CODEGEN_FUNCPTR *_ptrc_glBindBufferRange)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr) = NULL;
311void (CODEGEN_FUNCPTR *_ptrc_glBindFragDataLocation)(GLuint, GLuint, const GLchar *) = NULL;
312void (CODEGEN_FUNCPTR *_ptrc_glBindFramebuffer)(GLenum, GLuint) = NULL;
313void (CODEGEN_FUNCPTR *_ptrc_glBindRenderbuffer)(GLenum, GLuint) = NULL;
314void (CODEGEN_FUNCPTR *_ptrc_glBindVertexArray)(GLuint) = NULL;
315void (CODEGEN_FUNCPTR *_ptrc_glBlitFramebuffer)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum) = NULL;
316GLenum (CODEGEN_FUNCPTR *_ptrc_glCheckFramebufferStatus)(GLenum) = NULL;
317void (CODEGEN_FUNCPTR *_ptrc_glClampColor)(GLenum, GLenum) = NULL;
318void (CODEGEN_FUNCPTR *_ptrc_glClearBufferfi)(GLenum, GLint, GLfloat, GLint) = NULL;
319void (CODEGEN_FUNCPTR *_ptrc_glClearBufferfv)(GLenum, GLint, const GLfloat *) = NULL;
320void (CODEGEN_FUNCPTR *_ptrc_glClearBufferiv)(GLenum, GLint, const GLint *) = NULL;
321void (CODEGEN_FUNCPTR *_ptrc_glClearBufferuiv)(GLenum, GLint, const GLuint *) = NULL;
322void (CODEGEN_FUNCPTR *_ptrc_glColorMaski)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean) = NULL;
323void (CODEGEN_FUNCPTR *_ptrc_glDeleteFramebuffers)(GLsizei, const GLuint *) = NULL;
324void (CODEGEN_FUNCPTR *_ptrc_glDeleteRenderbuffers)(GLsizei, const GLuint *) = NULL;
325void (CODEGEN_FUNCPTR *_ptrc_glDeleteVertexArrays)(GLsizei, const GLuint *) = NULL;
326void (CODEGEN_FUNCPTR *_ptrc_glDisablei)(GLenum, GLuint) = NULL;
327void (CODEGEN_FUNCPTR *_ptrc_glEnablei)(GLenum, GLuint) = NULL;
328void (CODEGEN_FUNCPTR *_ptrc_glEndConditionalRender)() = NULL;
329void (CODEGEN_FUNCPTR *_ptrc_glEndTransformFeedback)() = NULL;
330void (CODEGEN_FUNCPTR *_ptrc_glFlushMappedBufferRange)(GLenum, GLintptr, GLsizeiptr) = NULL;
331void (CODEGEN_FUNCPTR *_ptrc_glFramebufferRenderbuffer)(GLenum, GLenum, GLenum, GLuint) = NULL;
332void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture1D)(GLenum, GLenum, GLenum, GLuint, GLint) = NULL;
333void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture2D)(GLenum, GLenum, GLenum, GLuint, GLint) = NULL;
334void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture3D)(GLenum, GLenum, GLenum, GLuint, GLint, GLint) = NULL;
335void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureLayer)(GLenum, GLenum, GLuint, GLint, GLint) = NULL;
336void (CODEGEN_FUNCPTR *_ptrc_glGenFramebuffers)(GLsizei, GLuint *) = NULL;
337void (CODEGEN_FUNCPTR *_ptrc_glGenRenderbuffers)(GLsizei, GLuint *) = NULL;
338void (CODEGEN_FUNCPTR *_ptrc_glGenVertexArrays)(GLsizei, GLuint *) = NULL;
339void (CODEGEN_FUNCPTR *_ptrc_glGenerateMipmap)(GLenum) = NULL;
340void (CODEGEN_FUNCPTR *_ptrc_glGetBooleani_v)(GLenum, GLuint, GLboolean *) = NULL;
341GLint (CODEGEN_FUNCPTR *_ptrc_glGetFragDataLocation)(GLuint, const GLchar *) = NULL;
342void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferAttachmentParameteriv)(GLenum, GLenum, GLenum, GLint *) = NULL;
343void (CODEGEN_FUNCPTR *_ptrc_glGetIntegeri_v)(GLenum, GLuint, GLint *) = NULL;
344void (CODEGEN_FUNCPTR *_ptrc_glGetRenderbufferParameteriv)(GLenum, GLenum, GLint *) = NULL;
345const GLubyte * (CODEGEN_FUNCPTR *_ptrc_glGetStringi)(GLenum, GLuint) = NULL;
346void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIiv)(GLenum, GLenum, GLint *) = NULL;
347void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIuiv)(GLenum, GLenum, GLuint *) = NULL;
348void (CODEGEN_FUNCPTR *_ptrc_glGetTransformFeedbackVarying)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *) = NULL;
349void (CODEGEN_FUNCPTR *_ptrc_glGetUniformuiv)(GLuint, GLint, GLuint *) = NULL;
350void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIiv)(GLuint, GLenum, GLint *) = NULL;
351void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIuiv)(GLuint, GLenum, GLuint *) = NULL;
352GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabledi)(GLenum, GLuint) = NULL;
353GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsFramebuffer)(GLuint) = NULL;
354GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsRenderbuffer)(GLuint) = NULL;
355GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsVertexArray)(GLuint) = NULL;
356void * (CODEGEN_FUNCPTR *_ptrc_glMapBufferRange)(GLenum, GLintptr, GLsizeiptr, GLbitfield) = NULL;
357void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorage)(GLenum, GLenum, GLsizei, GLsizei) = NULL;
358void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorageMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei) = NULL;
359void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIiv)(GLenum, GLenum, const GLint *) = NULL;
360void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIuiv)(GLenum, GLenum, const GLuint *) = NULL;
361void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackVaryings)(GLuint, GLsizei, const GLchar *const*, GLenum) = NULL;
362void (CODEGEN_FUNCPTR *_ptrc_glUniform1ui)(GLint, GLuint) = NULL;
363void (CODEGEN_FUNCPTR *_ptrc_glUniform1uiv)(GLint, GLsizei, const GLuint *) = NULL;
364void (CODEGEN_FUNCPTR *_ptrc_glUniform2ui)(GLint, GLuint, GLuint) = NULL;
365void (CODEGEN_FUNCPTR *_ptrc_glUniform2uiv)(GLint, GLsizei, const GLuint *) = NULL;
366void (CODEGEN_FUNCPTR *_ptrc_glUniform3ui)(GLint, GLuint, GLuint, GLuint) = NULL;
367void (CODEGEN_FUNCPTR *_ptrc_glUniform3uiv)(GLint, GLsizei, const GLuint *) = NULL;
368void (CODEGEN_FUNCPTR *_ptrc_glUniform4ui)(GLint, GLuint, GLuint, GLuint, GLuint) = NULL;
369void (CODEGEN_FUNCPTR *_ptrc_glUniform4uiv)(GLint, GLsizei, const GLuint *) = NULL;
370void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1i)(GLuint, GLint) = NULL;
371void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1iv)(GLuint, const GLint *) = NULL;
372void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1ui)(GLuint, GLuint) = NULL;
373void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1uiv)(GLuint, const GLuint *) = NULL;
374void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2i)(GLuint, GLint, GLint) = NULL;
375void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2iv)(GLuint, const GLint *) = NULL;
376void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2ui)(GLuint, GLuint, GLuint) = NULL;
377void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2uiv)(GLuint, const GLuint *) = NULL;
378void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3i)(GLuint, GLint, GLint, GLint) = NULL;
379void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3iv)(GLuint, const GLint *) = NULL;
380void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3ui)(GLuint, GLuint, GLuint, GLuint) = NULL;
381void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3uiv)(GLuint, const GLuint *) = NULL;
382void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4bv)(GLuint, const GLbyte *) = NULL;
383void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4i)(GLuint, GLint, GLint, GLint, GLint) = NULL;
384void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4iv)(GLuint, const GLint *) = NULL;
385void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4sv)(GLuint, const GLshort *) = NULL;
386void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ubv)(GLuint, const GLubyte *) = NULL;
387void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ui)(GLuint, GLuint, GLuint, GLuint, GLuint) = NULL;
388void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4uiv)(GLuint, const GLuint *) = NULL;
389void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4usv)(GLuint, const GLushort *) = NULL;
390void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIPointer)(GLuint, GLint, GLenum, GLsizei, const GLvoid *) = NULL;
391
392void (CODEGEN_FUNCPTR *_ptrc_glCopyBufferSubData)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr) = NULL;
393void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstanced)(GLenum, GLint, GLsizei, GLsizei) = NULL;
394void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstanced)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei) = NULL;
395void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformBlockName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *) = NULL;
396void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformBlockiv)(GLuint, GLuint, GLenum, GLint *) = NULL;
397void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *) = NULL;
398void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformsiv)(GLuint, GLsizei, const GLuint *, GLenum, GLint *) = NULL;
399GLuint (CODEGEN_FUNCPTR *_ptrc_glGetUniformBlockIndex)(GLuint, const GLchar *) = NULL;
400void (CODEGEN_FUNCPTR *_ptrc_glGetUniformIndices)(GLuint, GLsizei, const GLchar *const*, GLuint *) = NULL;
401void (CODEGEN_FUNCPTR *_ptrc_glPrimitiveRestartIndex)(GLuint) = NULL;
402void (CODEGEN_FUNCPTR *_ptrc_glTexBuffer)(GLenum, GLenum, GLuint) = NULL;
403void (CODEGEN_FUNCPTR *_ptrc_glUniformBlockBinding)(GLuint, GLuint, GLuint) = NULL;
404
405GLenum (CODEGEN_FUNCPTR *_ptrc_glClientWaitSync)(GLsync, GLbitfield, GLuint64) = NULL;
406void (CODEGEN_FUNCPTR *_ptrc_glDeleteSync)(GLsync) = NULL;
407void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsBaseVertex)(GLenum, GLsizei, GLenum, const GLvoid *, GLint) = NULL;
408void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseVertex)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei, GLint) = NULL;
409void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElementsBaseVertex)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *, GLint) = NULL;
410GLsync (CODEGEN_FUNCPTR *_ptrc_glFenceSync)(GLenum, GLbitfield) = NULL;
411void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture)(GLenum, GLenum, GLuint, GLint) = NULL;
412void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameteri64v)(GLenum, GLenum, GLint64 *) = NULL;
413void (CODEGEN_FUNCPTR *_ptrc_glGetInteger64i_v)(GLenum, GLuint, GLint64 *) = NULL;
414void (CODEGEN_FUNCPTR *_ptrc_glGetInteger64v)(GLenum, GLint64 *) = NULL;
415void (CODEGEN_FUNCPTR *_ptrc_glGetMultisamplefv)(GLenum, GLuint, GLfloat *) = NULL;
416void (CODEGEN_FUNCPTR *_ptrc_glGetSynciv)(GLsync, GLenum, GLsizei, GLsizei *, GLint *) = NULL;
417GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsSync)(GLsync) = NULL;
418void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsBaseVertex)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei, const GLint *) = NULL;
419void (CODEGEN_FUNCPTR *_ptrc_glProvokingVertex)(GLenum) = NULL;
420void (CODEGEN_FUNCPTR *_ptrc_glSampleMaski)(GLuint, GLbitfield) = NULL;
421void (CODEGEN_FUNCPTR *_ptrc_glTexImage2DMultisample)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean) = NULL;
422void (CODEGEN_FUNCPTR *_ptrc_glTexImage3DMultisample)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean) = NULL;
423void (CODEGEN_FUNCPTR *_ptrc_glWaitSync)(GLsync, GLbitfield, GLuint64) = NULL;
424
425static int Load_Version_3_2()
426{
427 int numFailed = 0;
428 _ptrc_glBlendFunc = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glBlendFunc");
429 if(!_ptrc_glBlendFunc) numFailed++;
430 _ptrc_glClear = (void (CODEGEN_FUNCPTR *)(GLbitfield))IntGetProcAddress("glClear");
431 if(!_ptrc_glClear) numFailed++;
432 _ptrc_glClearColor = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glClearColor");
433 if(!_ptrc_glClearColor) numFailed++;
434 _ptrc_glClearDepth = (void (CODEGEN_FUNCPTR *)(GLdouble))IntGetProcAddress("glClearDepth");
435 if(!_ptrc_glClearDepth) numFailed++;
436 _ptrc_glClearStencil = (void (CODEGEN_FUNCPTR *)(GLint))IntGetProcAddress("glClearStencil");
437 if(!_ptrc_glClearStencil) numFailed++;
438 _ptrc_glColorMask = (void (CODEGEN_FUNCPTR *)(GLboolean, GLboolean, GLboolean, GLboolean))IntGetProcAddress("glColorMask");
439 if(!_ptrc_glColorMask) numFailed++;
440 _ptrc_glCullFace = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glCullFace");
441 if(!_ptrc_glCullFace) numFailed++;
442 _ptrc_glDepthFunc = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glDepthFunc");
443 if(!_ptrc_glDepthFunc) numFailed++;
444 _ptrc_glDepthMask = (void (CODEGEN_FUNCPTR *)(GLboolean))IntGetProcAddress("glDepthMask");
445 if(!_ptrc_glDepthMask) numFailed++;
446 _ptrc_glDepthRange = (void (CODEGEN_FUNCPTR *)(GLdouble, GLdouble))IntGetProcAddress("glDepthRange");
447 if(!_ptrc_glDepthRange) numFailed++;
448 _ptrc_glDisable = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glDisable");
449 if(!_ptrc_glDisable) numFailed++;
450 _ptrc_glDrawBuffer = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glDrawBuffer");
451 if(!_ptrc_glDrawBuffer) numFailed++;
452 _ptrc_glEnable = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glEnable");
453 if(!_ptrc_glEnable) numFailed++;
454 _ptrc_glFinish = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glFinish");
455 if(!_ptrc_glFinish) numFailed++;
456 _ptrc_glFlush = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glFlush");
457 if(!_ptrc_glFlush) numFailed++;
458 _ptrc_glFrontFace = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glFrontFace");
459 if(!_ptrc_glFrontFace) numFailed++;
460 _ptrc_glGetBooleanv = (void (CODEGEN_FUNCPTR *)(GLenum, GLboolean *))IntGetProcAddress("glGetBooleanv");
461 if(!_ptrc_glGetBooleanv) numFailed++;
462 _ptrc_glGetDoublev = (void (CODEGEN_FUNCPTR *)(GLenum, GLdouble *))IntGetProcAddress("glGetDoublev");
463 if(!_ptrc_glGetDoublev) numFailed++;
464 _ptrc_glGetError = (GLenum (CODEGEN_FUNCPTR *)())IntGetProcAddress("glGetError");
465 if(!_ptrc_glGetError) numFailed++;
466 _ptrc_glGetFloatv = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat *))IntGetProcAddress("glGetFloatv");
467 if(!_ptrc_glGetFloatv) numFailed++;
468 _ptrc_glGetIntegerv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint *))IntGetProcAddress("glGetIntegerv");
469 if(!_ptrc_glGetIntegerv) numFailed++;
470 _ptrc_glGetString = (const GLubyte * (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glGetString");
471 if(!_ptrc_glGetString) numFailed++;
472 _ptrc_glGetTexImage = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLenum, GLvoid *))IntGetProcAddress("glGetTexImage");
473 if(!_ptrc_glGetTexImage) numFailed++;
474 _ptrc_glGetTexLevelParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLfloat *))IntGetProcAddress("glGetTexLevelParameterfv");
475 if(!_ptrc_glGetTexLevelParameterfv) numFailed++;
476 _ptrc_glGetTexLevelParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLint *))IntGetProcAddress("glGetTexLevelParameteriv");
477 if(!_ptrc_glGetTexLevelParameteriv) numFailed++;
478 _ptrc_glGetTexParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat *))IntGetProcAddress("glGetTexParameterfv");
479 if(!_ptrc_glGetTexParameterfv) numFailed++;
480 _ptrc_glGetTexParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetTexParameteriv");
481 if(!_ptrc_glGetTexParameteriv) numFailed++;
482 _ptrc_glHint = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glHint");
483 if(!_ptrc_glHint) numFailed++;
484 _ptrc_glIsEnabled = (GLboolean (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glIsEnabled");
485 if(!_ptrc_glIsEnabled) numFailed++;
486 _ptrc_glLineWidth = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glLineWidth");
487 if(!_ptrc_glLineWidth) numFailed++;
488 _ptrc_glLogicOp = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glLogicOp");
489 if(!_ptrc_glLogicOp) numFailed++;
490 _ptrc_glPixelStoref = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glPixelStoref");
491 if(!_ptrc_glPixelStoref) numFailed++;
492 _ptrc_glPixelStorei = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glPixelStorei");
493 if(!_ptrc_glPixelStorei) numFailed++;
494 _ptrc_glPointSize = (void (CODEGEN_FUNCPTR *)(GLfloat))IntGetProcAddress("glPointSize");
495 if(!_ptrc_glPointSize) numFailed++;
496 _ptrc_glPolygonMode = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glPolygonMode");
497 if(!_ptrc_glPolygonMode) numFailed++;
498 _ptrc_glReadBuffer = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glReadBuffer");
499 if(!_ptrc_glReadBuffer) numFailed++;
500 _ptrc_glReadPixels = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *))IntGetProcAddress("glReadPixels");
501 if(!_ptrc_glReadPixels) numFailed++;
502 _ptrc_glScissor = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glScissor");
503 if(!_ptrc_glScissor) numFailed++;
504 _ptrc_glStencilFunc = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLuint))IntGetProcAddress("glStencilFunc");
505 if(!_ptrc_glStencilFunc) numFailed++;
506 _ptrc_glStencilMask = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glStencilMask");
507 if(!_ptrc_glStencilMask) numFailed++;
508 _ptrc_glStencilOp = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum))IntGetProcAddress("glStencilOp");
509 if(!_ptrc_glStencilOp) numFailed++;
510 _ptrc_glTexImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexImage1D");
511 if(!_ptrc_glTexImage1D) numFailed++;
512 _ptrc_glTexImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexImage2D");
513 if(!_ptrc_glTexImage2D) numFailed++;
514 _ptrc_glTexParameterf = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLfloat))IntGetProcAddress("glTexParameterf");
515 if(!_ptrc_glTexParameterf) numFailed++;
516 _ptrc_glTexParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLfloat *))IntGetProcAddress("glTexParameterfv");
517 if(!_ptrc_glTexParameterfv) numFailed++;
518 _ptrc_glTexParameteri = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint))IntGetProcAddress("glTexParameteri");
519 if(!_ptrc_glTexParameteri) numFailed++;
520 _ptrc_glTexParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glTexParameteriv");
521 if(!_ptrc_glTexParameteriv) numFailed++;
522 _ptrc_glViewport = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glViewport");
523 if(!_ptrc_glViewport) numFailed++;
524 _ptrc_glBindTexture = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindTexture");
525 if(!_ptrc_glBindTexture) numFailed++;
526 _ptrc_glCopyTexImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint))IntGetProcAddress("glCopyTexImage1D");
527 if(!_ptrc_glCopyTexImage1D) numFailed++;
528 _ptrc_glCopyTexImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint))IntGetProcAddress("glCopyTexImage2D");
529 if(!_ptrc_glCopyTexImage2D) numFailed++;
530 _ptrc_glCopyTexSubImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLsizei))IntGetProcAddress("glCopyTexSubImage1D");
531 if(!_ptrc_glCopyTexSubImage1D) numFailed++;
532 _ptrc_glCopyTexSubImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyTexSubImage2D");
533 if(!_ptrc_glCopyTexSubImage2D) numFailed++;
534 _ptrc_glDeleteTextures = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteTextures");
535 if(!_ptrc_glDeleteTextures) numFailed++;
536 _ptrc_glDrawArrays = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei))IntGetProcAddress("glDrawArrays");
537 if(!_ptrc_glDrawArrays) numFailed++;
538 _ptrc_glDrawElements = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const GLvoid *))IntGetProcAddress("glDrawElements");
539 if(!_ptrc_glDrawElements) numFailed++;
540 _ptrc_glGenTextures = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenTextures");
541 if(!_ptrc_glGenTextures) numFailed++;
542 _ptrc_glIsTexture = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsTexture");
543 if(!_ptrc_glIsTexture) numFailed++;
544 _ptrc_glPolygonOffset = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat))IntGetProcAddress("glPolygonOffset");
545 if(!_ptrc_glPolygonOffset) numFailed++;
546 _ptrc_glTexSubImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexSubImage1D");
547 if(!_ptrc_glTexSubImage1D) numFailed++;
548 _ptrc_glTexSubImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexSubImage2D");
549 if(!_ptrc_glTexSubImage2D) numFailed++;
550 _ptrc_glBlendColor = (void (CODEGEN_FUNCPTR *)(GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glBlendColor");
551 if(!_ptrc_glBlendColor) numFailed++;
552 _ptrc_glBlendEquation = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glBlendEquation");
553 if(!_ptrc_glBlendEquation) numFailed++;
554 _ptrc_glCopyTexSubImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei))IntGetProcAddress("glCopyTexSubImage3D");
555 if(!_ptrc_glCopyTexSubImage3D) numFailed++;
556 _ptrc_glDrawRangeElements = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *))IntGetProcAddress("glDrawRangeElements");
557 if(!_ptrc_glDrawRangeElements) numFailed++;
558 _ptrc_glTexImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexImage3D");
559 if(!_ptrc_glTexImage3D) numFailed++;
560 _ptrc_glTexSubImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *))IntGetProcAddress("glTexSubImage3D");
561 if(!_ptrc_glTexSubImage3D) numFailed++;
562 _ptrc_glActiveTexture = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glActiveTexture");
563 if(!_ptrc_glActiveTexture) numFailed++;
564 _ptrc_glCompressedTexImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexImage1D");
565 if(!_ptrc_glCompressedTexImage1D) numFailed++;
566 _ptrc_glCompressedTexImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexImage2D");
567 if(!_ptrc_glCompressedTexImage2D) numFailed++;
568 _ptrc_glCompressedTexImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexImage3D");
569 if(!_ptrc_glCompressedTexImage3D) numFailed++;
570 _ptrc_glCompressedTexSubImage1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexSubImage1D");
571 if(!_ptrc_glCompressedTexSubImage1D) numFailed++;
572 _ptrc_glCompressedTexSubImage2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexSubImage2D");
573 if(!_ptrc_glCompressedTexSubImage2D) numFailed++;
574 _ptrc_glCompressedTexSubImage3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glCompressedTexSubImage3D");
575 if(!_ptrc_glCompressedTexSubImage3D) numFailed++;
576 _ptrc_glGetCompressedTexImage = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLvoid *))IntGetProcAddress("glGetCompressedTexImage");
577 if(!_ptrc_glGetCompressedTexImage) numFailed++;
578 _ptrc_glSampleCoverage = (void (CODEGEN_FUNCPTR *)(GLfloat, GLboolean))IntGetProcAddress("glSampleCoverage");
579 if(!_ptrc_glSampleCoverage) numFailed++;
580 _ptrc_glBlendFuncSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glBlendFuncSeparate");
581 if(!_ptrc_glBlendFuncSeparate) numFailed++;
582 _ptrc_glMultiDrawArrays = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *, const GLsizei *, GLsizei))IntGetProcAddress("glMultiDrawArrays");
583 if(!_ptrc_glMultiDrawArrays) numFailed++;
584 _ptrc_glMultiDrawElements = (void (CODEGEN_FUNCPTR *)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei))IntGetProcAddress("glMultiDrawElements");
585 if(!_ptrc_glMultiDrawElements) numFailed++;
586 _ptrc_glPointParameterf = (void (CODEGEN_FUNCPTR *)(GLenum, GLfloat))IntGetProcAddress("glPointParameterf");
587 if(!_ptrc_glPointParameterf) numFailed++;
588 _ptrc_glPointParameterfv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLfloat *))IntGetProcAddress("glPointParameterfv");
589 if(!_ptrc_glPointParameterfv) numFailed++;
590 _ptrc_glPointParameteri = (void (CODEGEN_FUNCPTR *)(GLenum, GLint))IntGetProcAddress("glPointParameteri");
591 if(!_ptrc_glPointParameteri) numFailed++;
592 _ptrc_glPointParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, const GLint *))IntGetProcAddress("glPointParameteriv");
593 if(!_ptrc_glPointParameteriv) numFailed++;
594 _ptrc_glBeginQuery = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBeginQuery");
595 if(!_ptrc_glBeginQuery) numFailed++;
596 _ptrc_glBindBuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindBuffer");
597 if(!_ptrc_glBindBuffer) numFailed++;
598 _ptrc_glBufferData = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizeiptr, const GLvoid *, GLenum))IntGetProcAddress("glBufferData");
599 if(!_ptrc_glBufferData) numFailed++;
600 _ptrc_glBufferSubData = (void (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr, const GLvoid *))IntGetProcAddress("glBufferSubData");
601 if(!_ptrc_glBufferSubData) numFailed++;
602 _ptrc_glDeleteBuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteBuffers");
603 if(!_ptrc_glDeleteBuffers) numFailed++;
604 _ptrc_glDeleteQueries = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteQueries");
605 if(!_ptrc_glDeleteQueries) numFailed++;
606 _ptrc_glEndQuery = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glEndQuery");
607 if(!_ptrc_glEndQuery) numFailed++;
608 _ptrc_glGenBuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenBuffers");
609 if(!_ptrc_glGenBuffers) numFailed++;
610 _ptrc_glGenQueries = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenQueries");
611 if(!_ptrc_glGenQueries) numFailed++;
612 _ptrc_glGetBufferParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetBufferParameteriv");
613 if(!_ptrc_glGetBufferParameteriv) numFailed++;
614 _ptrc_glGetBufferPointerv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLvoid **))IntGetProcAddress("glGetBufferPointerv");
615 if(!_ptrc_glGetBufferPointerv) numFailed++;
616 _ptrc_glGetBufferSubData = (void (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr, GLvoid *))IntGetProcAddress("glGetBufferSubData");
617 if(!_ptrc_glGetBufferSubData) numFailed++;
618 _ptrc_glGetQueryObjectiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetQueryObjectiv");
619 if(!_ptrc_glGetQueryObjectiv) numFailed++;
620 _ptrc_glGetQueryObjectuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint *))IntGetProcAddress("glGetQueryObjectuiv");
621 if(!_ptrc_glGetQueryObjectuiv) numFailed++;
622 _ptrc_glGetQueryiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetQueryiv");
623 if(!_ptrc_glGetQueryiv) numFailed++;
624 _ptrc_glIsBuffer = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsBuffer");
625 if(!_ptrc_glIsBuffer) numFailed++;
626 _ptrc_glIsQuery = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsQuery");
627 if(!_ptrc_glIsQuery) numFailed++;
628 _ptrc_glMapBuffer = (void * (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glMapBuffer");
629 if(!_ptrc_glMapBuffer) numFailed++;
630 _ptrc_glUnmapBuffer = (GLboolean (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glUnmapBuffer");
631 if(!_ptrc_glUnmapBuffer) numFailed++;
632 _ptrc_glAttachShader = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glAttachShader");
633 if(!_ptrc_glAttachShader) numFailed++;
634 _ptrc_glBindAttribLocation = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, const GLchar *))IntGetProcAddress("glBindAttribLocation");
635 if(!_ptrc_glBindAttribLocation) numFailed++;
636 _ptrc_glBlendEquationSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glBlendEquationSeparate");
637 if(!_ptrc_glBlendEquationSeparate) numFailed++;
638 _ptrc_glCompileShader = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glCompileShader");
639 if(!_ptrc_glCompileShader) numFailed++;
640 _ptrc_glCreateProgram = (GLuint (CODEGEN_FUNCPTR *)())IntGetProcAddress("glCreateProgram");
641 if(!_ptrc_glCreateProgram) numFailed++;
642 _ptrc_glCreateShader = (GLuint (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glCreateShader");
643 if(!_ptrc_glCreateShader) numFailed++;
644 _ptrc_glDeleteProgram = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glDeleteProgram");
645 if(!_ptrc_glDeleteProgram) numFailed++;
646 _ptrc_glDeleteShader = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glDeleteShader");
647 if(!_ptrc_glDeleteShader) numFailed++;
648 _ptrc_glDetachShader = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glDetachShader");
649 if(!_ptrc_glDetachShader) numFailed++;
650 _ptrc_glDisableVertexAttribArray = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glDisableVertexAttribArray");
651 if(!_ptrc_glDisableVertexAttribArray) numFailed++;
652 _ptrc_glDrawBuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLenum *))IntGetProcAddress("glDrawBuffers");
653 if(!_ptrc_glDrawBuffers) numFailed++;
654 _ptrc_glEnableVertexAttribArray = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glEnableVertexAttribArray");
655 if(!_ptrc_glEnableVertexAttribArray) numFailed++;
656 _ptrc_glGetActiveAttrib = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *))IntGetProcAddress("glGetActiveAttrib");
657 if(!_ptrc_glGetActiveAttrib) numFailed++;
658 _ptrc_glGetActiveUniform = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *))IntGetProcAddress("glGetActiveUniform");
659 if(!_ptrc_glGetActiveUniform) numFailed++;
660 _ptrc_glGetAttachedShaders = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLuint *))IntGetProcAddress("glGetAttachedShaders");
661 if(!_ptrc_glGetAttachedShaders) numFailed++;
662 _ptrc_glGetAttribLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetAttribLocation");
663 if(!_ptrc_glGetAttribLocation) numFailed++;
664 _ptrc_glGetProgramInfoLog = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetProgramInfoLog");
665 if(!_ptrc_glGetProgramInfoLog) numFailed++;
666 _ptrc_glGetProgramiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetProgramiv");
667 if(!_ptrc_glGetProgramiv) numFailed++;
668 _ptrc_glGetShaderInfoLog = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetShaderInfoLog");
669 if(!_ptrc_glGetShaderInfoLog) numFailed++;
670 _ptrc_glGetShaderSource = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetShaderSource");
671 if(!_ptrc_glGetShaderSource) numFailed++;
672 _ptrc_glGetShaderiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetShaderiv");
673 if(!_ptrc_glGetShaderiv) numFailed++;
674 _ptrc_glGetUniformLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetUniformLocation");
675 if(!_ptrc_glGetUniformLocation) numFailed++;
676 _ptrc_glGetUniformfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLfloat *))IntGetProcAddress("glGetUniformfv");
677 if(!_ptrc_glGetUniformfv) numFailed++;
678 _ptrc_glGetUniformiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint *))IntGetProcAddress("glGetUniformiv");
679 if(!_ptrc_glGetUniformiv) numFailed++;
680 _ptrc_glGetVertexAttribPointerv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLvoid **))IntGetProcAddress("glGetVertexAttribPointerv");
681 if(!_ptrc_glGetVertexAttribPointerv) numFailed++;
682 _ptrc_glGetVertexAttribdv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLdouble *))IntGetProcAddress("glGetVertexAttribdv");
683 if(!_ptrc_glGetVertexAttribdv) numFailed++;
684 _ptrc_glGetVertexAttribfv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLfloat *))IntGetProcAddress("glGetVertexAttribfv");
685 if(!_ptrc_glGetVertexAttribfv) numFailed++;
686 _ptrc_glGetVertexAttribiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetVertexAttribiv");
687 if(!_ptrc_glGetVertexAttribiv) numFailed++;
688 _ptrc_glIsProgram = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsProgram");
689 if(!_ptrc_glIsProgram) numFailed++;
690 _ptrc_glIsShader = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsShader");
691 if(!_ptrc_glIsShader) numFailed++;
692 _ptrc_glLinkProgram = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glLinkProgram");
693 if(!_ptrc_glLinkProgram) numFailed++;
694 _ptrc_glShaderSource = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLchar *const*, const GLint *))IntGetProcAddress("glShaderSource");
695 if(!_ptrc_glShaderSource) numFailed++;
696 _ptrc_glStencilFuncSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint, GLuint))IntGetProcAddress("glStencilFuncSeparate");
697 if(!_ptrc_glStencilFuncSeparate) numFailed++;
698 _ptrc_glStencilMaskSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glStencilMaskSeparate");
699 if(!_ptrc_glStencilMaskSeparate) numFailed++;
700 _ptrc_glStencilOpSeparate = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLenum))IntGetProcAddress("glStencilOpSeparate");
701 if(!_ptrc_glStencilOpSeparate) numFailed++;
702 _ptrc_glUniform1f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat))IntGetProcAddress("glUniform1f");
703 if(!_ptrc_glUniform1f) numFailed++;
704 _ptrc_glUniform1fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform1fv");
705 if(!_ptrc_glUniform1fv) numFailed++;
706 _ptrc_glUniform1i = (void (CODEGEN_FUNCPTR *)(GLint, GLint))IntGetProcAddress("glUniform1i");
707 if(!_ptrc_glUniform1i) numFailed++;
708 _ptrc_glUniform1iv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform1iv");
709 if(!_ptrc_glUniform1iv) numFailed++;
710 _ptrc_glUniform2f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat, GLfloat))IntGetProcAddress("glUniform2f");
711 if(!_ptrc_glUniform2f) numFailed++;
712 _ptrc_glUniform2fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform2fv");
713 if(!_ptrc_glUniform2fv) numFailed++;
714 _ptrc_glUniform2i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint))IntGetProcAddress("glUniform2i");
715 if(!_ptrc_glUniform2i) numFailed++;
716 _ptrc_glUniform2iv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform2iv");
717 if(!_ptrc_glUniform2iv) numFailed++;
718 _ptrc_glUniform3f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glUniform3f");
719 if(!_ptrc_glUniform3f) numFailed++;
720 _ptrc_glUniform3fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform3fv");
721 if(!_ptrc_glUniform3fv) numFailed++;
722 _ptrc_glUniform3i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint))IntGetProcAddress("glUniform3i");
723 if(!_ptrc_glUniform3i) numFailed++;
724 _ptrc_glUniform3iv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform3iv");
725 if(!_ptrc_glUniform3iv) numFailed++;
726 _ptrc_glUniform4f = (void (CODEGEN_FUNCPTR *)(GLint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glUniform4f");
727 if(!_ptrc_glUniform4f) numFailed++;
728 _ptrc_glUniform4fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLfloat *))IntGetProcAddress("glUniform4fv");
729 if(!_ptrc_glUniform4fv) numFailed++;
730 _ptrc_glUniform4i = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint, GLint))IntGetProcAddress("glUniform4i");
731 if(!_ptrc_glUniform4i) numFailed++;
732 _ptrc_glUniform4iv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLint *))IntGetProcAddress("glUniform4iv");
733 if(!_ptrc_glUniform4iv) numFailed++;
734 _ptrc_glUniformMatrix2fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix2fv");
735 if(!_ptrc_glUniformMatrix2fv) numFailed++;
736 _ptrc_glUniformMatrix3fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix3fv");
737 if(!_ptrc_glUniformMatrix3fv) numFailed++;
738 _ptrc_glUniformMatrix4fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix4fv");
739 if(!_ptrc_glUniformMatrix4fv) numFailed++;
740 _ptrc_glUseProgram = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glUseProgram");
741 if(!_ptrc_glUseProgram) numFailed++;
742 _ptrc_glValidateProgram = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glValidateProgram");
743 if(!_ptrc_glValidateProgram) numFailed++;
744 _ptrc_glVertexAttrib1d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble))IntGetProcAddress("glVertexAttrib1d");
745 if(!_ptrc_glVertexAttrib1d) numFailed++;
746 _ptrc_glVertexAttrib1dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib1dv");
747 if(!_ptrc_glVertexAttrib1dv) numFailed++;
748 _ptrc_glVertexAttrib1f = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat))IntGetProcAddress("glVertexAttrib1f");
749 if(!_ptrc_glVertexAttrib1f) numFailed++;
750 _ptrc_glVertexAttrib1fv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib1fv");
751 if(!_ptrc_glVertexAttrib1fv) numFailed++;
752 _ptrc_glVertexAttrib1s = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort))IntGetProcAddress("glVertexAttrib1s");
753 if(!_ptrc_glVertexAttrib1s) numFailed++;
754 _ptrc_glVertexAttrib1sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib1sv");
755 if(!_ptrc_glVertexAttrib1sv) numFailed++;
756 _ptrc_glVertexAttrib2d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble))IntGetProcAddress("glVertexAttrib2d");
757 if(!_ptrc_glVertexAttrib2d) numFailed++;
758 _ptrc_glVertexAttrib2dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib2dv");
759 if(!_ptrc_glVertexAttrib2dv) numFailed++;
760 _ptrc_glVertexAttrib2f = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat))IntGetProcAddress("glVertexAttrib2f");
761 if(!_ptrc_glVertexAttrib2f) numFailed++;
762 _ptrc_glVertexAttrib2fv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib2fv");
763 if(!_ptrc_glVertexAttrib2fv) numFailed++;
764 _ptrc_glVertexAttrib2s = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort, GLshort))IntGetProcAddress("glVertexAttrib2s");
765 if(!_ptrc_glVertexAttrib2s) numFailed++;
766 _ptrc_glVertexAttrib2sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib2sv");
767 if(!_ptrc_glVertexAttrib2sv) numFailed++;
768 _ptrc_glVertexAttrib3d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttrib3d");
769 if(!_ptrc_glVertexAttrib3d) numFailed++;
770 _ptrc_glVertexAttrib3dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib3dv");
771 if(!_ptrc_glVertexAttrib3dv) numFailed++;
772 _ptrc_glVertexAttrib3f = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glVertexAttrib3f");
773 if(!_ptrc_glVertexAttrib3f) numFailed++;
774 _ptrc_glVertexAttrib3fv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib3fv");
775 if(!_ptrc_glVertexAttrib3fv) numFailed++;
776 _ptrc_glVertexAttrib3s = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort, GLshort, GLshort))IntGetProcAddress("glVertexAttrib3s");
777 if(!_ptrc_glVertexAttrib3s) numFailed++;
778 _ptrc_glVertexAttrib3sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib3sv");
779 if(!_ptrc_glVertexAttrib3sv) numFailed++;
780 _ptrc_glVertexAttrib4Nbv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLbyte *))IntGetProcAddress("glVertexAttrib4Nbv");
781 if(!_ptrc_glVertexAttrib4Nbv) numFailed++;
782 _ptrc_glVertexAttrib4Niv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttrib4Niv");
783 if(!_ptrc_glVertexAttrib4Niv) numFailed++;
784 _ptrc_glVertexAttrib4Nsv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib4Nsv");
785 if(!_ptrc_glVertexAttrib4Nsv) numFailed++;
786 _ptrc_glVertexAttrib4Nub = (void (CODEGEN_FUNCPTR *)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte))IntGetProcAddress("glVertexAttrib4Nub");
787 if(!_ptrc_glVertexAttrib4Nub) numFailed++;
788 _ptrc_glVertexAttrib4Nubv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLubyte *))IntGetProcAddress("glVertexAttrib4Nubv");
789 if(!_ptrc_glVertexAttrib4Nubv) numFailed++;
790 _ptrc_glVertexAttrib4Nuiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttrib4Nuiv");
791 if(!_ptrc_glVertexAttrib4Nuiv) numFailed++;
792 _ptrc_glVertexAttrib4Nusv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLushort *))IntGetProcAddress("glVertexAttrib4Nusv");
793 if(!_ptrc_glVertexAttrib4Nusv) numFailed++;
794 _ptrc_glVertexAttrib4bv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLbyte *))IntGetProcAddress("glVertexAttrib4bv");
795 if(!_ptrc_glVertexAttrib4bv) numFailed++;
796 _ptrc_glVertexAttrib4d = (void (CODEGEN_FUNCPTR *)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble))IntGetProcAddress("glVertexAttrib4d");
797 if(!_ptrc_glVertexAttrib4d) numFailed++;
798 _ptrc_glVertexAttrib4dv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLdouble *))IntGetProcAddress("glVertexAttrib4dv");
799 if(!_ptrc_glVertexAttrib4dv) numFailed++;
800 _ptrc_glVertexAttrib4f = (void (CODEGEN_FUNCPTR *)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat))IntGetProcAddress("glVertexAttrib4f");
801 if(!_ptrc_glVertexAttrib4f) numFailed++;
802 _ptrc_glVertexAttrib4fv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLfloat *))IntGetProcAddress("glVertexAttrib4fv");
803 if(!_ptrc_glVertexAttrib4fv) numFailed++;
804 _ptrc_glVertexAttrib4iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttrib4iv");
805 if(!_ptrc_glVertexAttrib4iv) numFailed++;
806 _ptrc_glVertexAttrib4s = (void (CODEGEN_FUNCPTR *)(GLuint, GLshort, GLshort, GLshort, GLshort))IntGetProcAddress("glVertexAttrib4s");
807 if(!_ptrc_glVertexAttrib4s) numFailed++;
808 _ptrc_glVertexAttrib4sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttrib4sv");
809 if(!_ptrc_glVertexAttrib4sv) numFailed++;
810 _ptrc_glVertexAttrib4ubv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLubyte *))IntGetProcAddress("glVertexAttrib4ubv");
811 if(!_ptrc_glVertexAttrib4ubv) numFailed++;
812 _ptrc_glVertexAttrib4uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttrib4uiv");
813 if(!_ptrc_glVertexAttrib4uiv) numFailed++;
814 _ptrc_glVertexAttrib4usv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLushort *))IntGetProcAddress("glVertexAttrib4usv");
815 if(!_ptrc_glVertexAttrib4usv) numFailed++;
816 _ptrc_glVertexAttribPointer = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *))IntGetProcAddress("glVertexAttribPointer");
817 if(!_ptrc_glVertexAttribPointer) numFailed++;
818 _ptrc_glUniformMatrix2x3fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix2x3fv");
819 if(!_ptrc_glUniformMatrix2x3fv) numFailed++;
820 _ptrc_glUniformMatrix2x4fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix2x4fv");
821 if(!_ptrc_glUniformMatrix2x4fv) numFailed++;
822 _ptrc_glUniformMatrix3x2fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix3x2fv");
823 if(!_ptrc_glUniformMatrix3x2fv) numFailed++;
824 _ptrc_glUniformMatrix3x4fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix3x4fv");
825 if(!_ptrc_glUniformMatrix3x4fv) numFailed++;
826 _ptrc_glUniformMatrix4x2fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix4x2fv");
827 if(!_ptrc_glUniformMatrix4x2fv) numFailed++;
828 _ptrc_glUniformMatrix4x3fv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, GLboolean, const GLfloat *))IntGetProcAddress("glUniformMatrix4x3fv");
829 if(!_ptrc_glUniformMatrix4x3fv) numFailed++;
830 _ptrc_glBeginConditionalRender = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum))IntGetProcAddress("glBeginConditionalRender");
831 if(!_ptrc_glBeginConditionalRender) numFailed++;
832 _ptrc_glBeginTransformFeedback = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glBeginTransformFeedback");
833 if(!_ptrc_glBeginTransformFeedback) numFailed++;
834 _ptrc_glBindBufferBase = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint))IntGetProcAddress("glBindBufferBase");
835 if(!_ptrc_glBindBufferBase) numFailed++;
836 _ptrc_glBindBufferRange = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr))IntGetProcAddress("glBindBufferRange");
837 if(!_ptrc_glBindBufferRange) numFailed++;
838 _ptrc_glBindFragDataLocation = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, const GLchar *))IntGetProcAddress("glBindFragDataLocation");
839 if(!_ptrc_glBindFragDataLocation) numFailed++;
840 _ptrc_glBindFramebuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindFramebuffer");
841 if(!_ptrc_glBindFramebuffer) numFailed++;
842 _ptrc_glBindRenderbuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glBindRenderbuffer");
843 if(!_ptrc_glBindRenderbuffer) numFailed++;
844 _ptrc_glBindVertexArray = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glBindVertexArray");
845 if(!_ptrc_glBindVertexArray) numFailed++;
846 _ptrc_glBlitFramebuffer = (void (CODEGEN_FUNCPTR *)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum))IntGetProcAddress("glBlitFramebuffer");
847 if(!_ptrc_glBlitFramebuffer) numFailed++;
848 _ptrc_glCheckFramebufferStatus = (GLenum (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glCheckFramebufferStatus");
849 if(!_ptrc_glCheckFramebufferStatus) numFailed++;
850 _ptrc_glClampColor = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum))IntGetProcAddress("glClampColor");
851 if(!_ptrc_glClampColor) numFailed++;
852 _ptrc_glClearBufferfi = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLfloat, GLint))IntGetProcAddress("glClearBufferfi");
853 if(!_ptrc_glClearBufferfi) numFailed++;
854 _ptrc_glClearBufferfv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, const GLfloat *))IntGetProcAddress("glClearBufferfv");
855 if(!_ptrc_glClearBufferfv) numFailed++;
856 _ptrc_glClearBufferiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, const GLint *))IntGetProcAddress("glClearBufferiv");
857 if(!_ptrc_glClearBufferiv) numFailed++;
858 _ptrc_glClearBufferuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, const GLuint *))IntGetProcAddress("glClearBufferuiv");
859 if(!_ptrc_glClearBufferuiv) numFailed++;
860 _ptrc_glColorMaski = (void (CODEGEN_FUNCPTR *)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean))IntGetProcAddress("glColorMaski");
861 if(!_ptrc_glColorMaski) numFailed++;
862 _ptrc_glDeleteFramebuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteFramebuffers");
863 if(!_ptrc_glDeleteFramebuffers) numFailed++;
864 _ptrc_glDeleteRenderbuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteRenderbuffers");
865 if(!_ptrc_glDeleteRenderbuffers) numFailed++;
866 _ptrc_glDeleteVertexArrays = (void (CODEGEN_FUNCPTR *)(GLsizei, const GLuint *))IntGetProcAddress("glDeleteVertexArrays");
867 if(!_ptrc_glDeleteVertexArrays) numFailed++;
868 _ptrc_glDisablei = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glDisablei");
869 if(!_ptrc_glDisablei) numFailed++;
870 _ptrc_glEnablei = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glEnablei");
871 if(!_ptrc_glEnablei) numFailed++;
872 _ptrc_glEndConditionalRender = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glEndConditionalRender");
873 if(!_ptrc_glEndConditionalRender) numFailed++;
874 _ptrc_glEndTransformFeedback = (void (CODEGEN_FUNCPTR *)())IntGetProcAddress("glEndTransformFeedback");
875 if(!_ptrc_glEndTransformFeedback) numFailed++;
876 _ptrc_glFlushMappedBufferRange = (void (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr))IntGetProcAddress("glFlushMappedBufferRange");
877 if(!_ptrc_glFlushMappedBufferRange) numFailed++;
878 _ptrc_glFramebufferRenderbuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint))IntGetProcAddress("glFramebufferRenderbuffer");
879 if(!_ptrc_glFramebufferRenderbuffer) numFailed++;
880 _ptrc_glFramebufferTexture1D = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTexture1D");
881 if(!_ptrc_glFramebufferTexture1D) numFailed++;
882 _ptrc_glFramebufferTexture2D = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTexture2D");
883 if(!_ptrc_glFramebufferTexture2D) numFailed++;
884 _ptrc_glFramebufferTexture3D = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLuint, GLint, GLint))IntGetProcAddress("glFramebufferTexture3D");
885 if(!_ptrc_glFramebufferTexture3D) numFailed++;
886 _ptrc_glFramebufferTextureLayer = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLint, GLint))IntGetProcAddress("glFramebufferTextureLayer");
887 if(!_ptrc_glFramebufferTextureLayer) numFailed++;
888 _ptrc_glGenFramebuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenFramebuffers");
889 if(!_ptrc_glGenFramebuffers) numFailed++;
890 _ptrc_glGenRenderbuffers = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenRenderbuffers");
891 if(!_ptrc_glGenRenderbuffers) numFailed++;
892 _ptrc_glGenVertexArrays = (void (CODEGEN_FUNCPTR *)(GLsizei, GLuint *))IntGetProcAddress("glGenVertexArrays");
893 if(!_ptrc_glGenVertexArrays) numFailed++;
894 _ptrc_glGenerateMipmap = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glGenerateMipmap");
895 if(!_ptrc_glGenerateMipmap) numFailed++;
896 _ptrc_glGetBooleani_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLboolean *))IntGetProcAddress("glGetBooleani_v");
897 if(!_ptrc_glGetBooleani_v) numFailed++;
898 _ptrc_glGetFragDataLocation = (GLint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetFragDataLocation");
899 if(!_ptrc_glGetFragDataLocation) numFailed++;
900 _ptrc_glGetFramebufferAttachmentParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLenum, GLint *))IntGetProcAddress("glGetFramebufferAttachmentParameteriv");
901 if(!_ptrc_glGetFramebufferAttachmentParameteriv) numFailed++;
902 _ptrc_glGetIntegeri_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLint *))IntGetProcAddress("glGetIntegeri_v");
903 if(!_ptrc_glGetIntegeri_v) numFailed++;
904 _ptrc_glGetRenderbufferParameteriv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetRenderbufferParameteriv");
905 if(!_ptrc_glGetRenderbufferParameteriv) numFailed++;
906 _ptrc_glGetStringi = (const GLubyte * (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glGetStringi");
907 if(!_ptrc_glGetStringi) numFailed++;
908 _ptrc_glGetTexParameterIiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint *))IntGetProcAddress("glGetTexParameterIiv");
909 if(!_ptrc_glGetTexParameterIiv) numFailed++;
910 _ptrc_glGetTexParameterIuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint *))IntGetProcAddress("glGetTexParameterIuiv");
911 if(!_ptrc_glGetTexParameterIuiv) numFailed++;
912 _ptrc_glGetTransformFeedbackVarying = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *))IntGetProcAddress("glGetTransformFeedbackVarying");
913 if(!_ptrc_glGetTransformFeedbackVarying) numFailed++;
914 _ptrc_glGetUniformuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLuint *))IntGetProcAddress("glGetUniformuiv");
915 if(!_ptrc_glGetUniformuiv) numFailed++;
916 _ptrc_glGetVertexAttribIiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLint *))IntGetProcAddress("glGetVertexAttribIiv");
917 if(!_ptrc_glGetVertexAttribIiv) numFailed++;
918 _ptrc_glGetVertexAttribIuiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLenum, GLuint *))IntGetProcAddress("glGetVertexAttribIuiv");
919 if(!_ptrc_glGetVertexAttribIuiv) numFailed++;
920 _ptrc_glIsEnabledi = (GLboolean (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glIsEnabledi");
921 if(!_ptrc_glIsEnabledi) numFailed++;
922 _ptrc_glIsFramebuffer = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsFramebuffer");
923 if(!_ptrc_glIsFramebuffer) numFailed++;
924 _ptrc_glIsRenderbuffer = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsRenderbuffer");
925 if(!_ptrc_glIsRenderbuffer) numFailed++;
926 _ptrc_glIsVertexArray = (GLboolean (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glIsVertexArray");
927 if(!_ptrc_glIsVertexArray) numFailed++;
928 _ptrc_glMapBufferRange = (void * (CODEGEN_FUNCPTR *)(GLenum, GLintptr, GLsizeiptr, GLbitfield))IntGetProcAddress("glMapBufferRange");
929 if(!_ptrc_glMapBufferRange) numFailed++;
930 _ptrc_glRenderbufferStorage = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLsizei, GLsizei))IntGetProcAddress("glRenderbufferStorage");
931 if(!_ptrc_glRenderbufferStorage) numFailed++;
932 _ptrc_glRenderbufferStorageMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, GLsizei, GLsizei))IntGetProcAddress("glRenderbufferStorageMultisample");
933 if(!_ptrc_glRenderbufferStorageMultisample) numFailed++;
934 _ptrc_glTexParameterIiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLint *))IntGetProcAddress("glTexParameterIiv");
935 if(!_ptrc_glTexParameterIiv) numFailed++;
936 _ptrc_glTexParameterIuiv = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, const GLuint *))IntGetProcAddress("glTexParameterIuiv");
937 if(!_ptrc_glTexParameterIuiv) numFailed++;
938 _ptrc_glTransformFeedbackVaryings = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLchar *const*, GLenum))IntGetProcAddress("glTransformFeedbackVaryings");
939 if(!_ptrc_glTransformFeedbackVaryings) numFailed++;
940 _ptrc_glUniform1ui = (void (CODEGEN_FUNCPTR *)(GLint, GLuint))IntGetProcAddress("glUniform1ui");
941 if(!_ptrc_glUniform1ui) numFailed++;
942 _ptrc_glUniform1uiv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform1uiv");
943 if(!_ptrc_glUniform1uiv) numFailed++;
944 _ptrc_glUniform2ui = (void (CODEGEN_FUNCPTR *)(GLint, GLuint, GLuint))IntGetProcAddress("glUniform2ui");
945 if(!_ptrc_glUniform2ui) numFailed++;
946 _ptrc_glUniform2uiv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform2uiv");
947 if(!_ptrc_glUniform2uiv) numFailed++;
948 _ptrc_glUniform3ui = (void (CODEGEN_FUNCPTR *)(GLint, GLuint, GLuint, GLuint))IntGetProcAddress("glUniform3ui");
949 if(!_ptrc_glUniform3ui) numFailed++;
950 _ptrc_glUniform3uiv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform3uiv");
951 if(!_ptrc_glUniform3uiv) numFailed++;
952 _ptrc_glUniform4ui = (void (CODEGEN_FUNCPTR *)(GLint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glUniform4ui");
953 if(!_ptrc_glUniform4ui) numFailed++;
954 _ptrc_glUniform4uiv = (void (CODEGEN_FUNCPTR *)(GLint, GLsizei, const GLuint *))IntGetProcAddress("glUniform4uiv");
955 if(!_ptrc_glUniform4uiv) numFailed++;
956 _ptrc_glVertexAttribI1i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint))IntGetProcAddress("glVertexAttribI1i");
957 if(!_ptrc_glVertexAttribI1i) numFailed++;
958 _ptrc_glVertexAttribI1iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI1iv");
959 if(!_ptrc_glVertexAttribI1iv) numFailed++;
960 _ptrc_glVertexAttribI1ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint))IntGetProcAddress("glVertexAttribI1ui");
961 if(!_ptrc_glVertexAttribI1ui) numFailed++;
962 _ptrc_glVertexAttribI1uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI1uiv");
963 if(!_ptrc_glVertexAttribI1uiv) numFailed++;
964 _ptrc_glVertexAttribI2i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint))IntGetProcAddress("glVertexAttribI2i");
965 if(!_ptrc_glVertexAttribI2i) numFailed++;
966 _ptrc_glVertexAttribI2iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI2iv");
967 if(!_ptrc_glVertexAttribI2iv) numFailed++;
968 _ptrc_glVertexAttribI2ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glVertexAttribI2ui");
969 if(!_ptrc_glVertexAttribI2ui) numFailed++;
970 _ptrc_glVertexAttribI2uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI2uiv");
971 if(!_ptrc_glVertexAttribI2uiv) numFailed++;
972 _ptrc_glVertexAttribI3i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint))IntGetProcAddress("glVertexAttribI3i");
973 if(!_ptrc_glVertexAttribI3i) numFailed++;
974 _ptrc_glVertexAttribI3iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI3iv");
975 if(!_ptrc_glVertexAttribI3iv) numFailed++;
976 _ptrc_glVertexAttribI3ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glVertexAttribI3ui");
977 if(!_ptrc_glVertexAttribI3ui) numFailed++;
978 _ptrc_glVertexAttribI3uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI3uiv");
979 if(!_ptrc_glVertexAttribI3uiv) numFailed++;
980 _ptrc_glVertexAttribI4bv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLbyte *))IntGetProcAddress("glVertexAttribI4bv");
981 if(!_ptrc_glVertexAttribI4bv) numFailed++;
982 _ptrc_glVertexAttribI4i = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLint, GLint, GLint))IntGetProcAddress("glVertexAttribI4i");
983 if(!_ptrc_glVertexAttribI4i) numFailed++;
984 _ptrc_glVertexAttribI4iv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLint *))IntGetProcAddress("glVertexAttribI4iv");
985 if(!_ptrc_glVertexAttribI4iv) numFailed++;
986 _ptrc_glVertexAttribI4sv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLshort *))IntGetProcAddress("glVertexAttribI4sv");
987 if(!_ptrc_glVertexAttribI4sv) numFailed++;
988 _ptrc_glVertexAttribI4ubv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLubyte *))IntGetProcAddress("glVertexAttribI4ubv");
989 if(!_ptrc_glVertexAttribI4ubv) numFailed++;
990 _ptrc_glVertexAttribI4ui = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint, GLuint, GLuint))IntGetProcAddress("glVertexAttribI4ui");
991 if(!_ptrc_glVertexAttribI4ui) numFailed++;
992 _ptrc_glVertexAttribI4uiv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLuint *))IntGetProcAddress("glVertexAttribI4uiv");
993 if(!_ptrc_glVertexAttribI4uiv) numFailed++;
994 _ptrc_glVertexAttribI4usv = (void (CODEGEN_FUNCPTR *)(GLuint, const GLushort *))IntGetProcAddress("glVertexAttribI4usv");
995 if(!_ptrc_glVertexAttribI4usv) numFailed++;
996 _ptrc_glVertexAttribIPointer = (void (CODEGEN_FUNCPTR *)(GLuint, GLint, GLenum, GLsizei, const GLvoid *))IntGetProcAddress("glVertexAttribIPointer");
997 if(!_ptrc_glVertexAttribIPointer) numFailed++;
998 _ptrc_glCopyBufferSubData = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr))IntGetProcAddress("glCopyBufferSubData");
999 if(!_ptrc_glCopyBufferSubData) numFailed++;
1000 _ptrc_glDrawArraysInstanced = (void (CODEGEN_FUNCPTR *)(GLenum, GLint, GLsizei, GLsizei))IntGetProcAddress("glDrawArraysInstanced");
1001 if(!_ptrc_glDrawArraysInstanced) numFailed++;
1002 _ptrc_glDrawElementsInstanced = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei))IntGetProcAddress("glDrawElementsInstanced");
1003 if(!_ptrc_glDrawElementsInstanced) numFailed++;
1004 _ptrc_glGetActiveUniformBlockName = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetActiveUniformBlockName");
1005 if(!_ptrc_glGetActiveUniformBlockName) numFailed++;
1006 _ptrc_glGetActiveUniformBlockiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLenum, GLint *))IntGetProcAddress("glGetActiveUniformBlockiv");
1007 if(!_ptrc_glGetActiveUniformBlockiv) numFailed++;
1008 _ptrc_glGetActiveUniformName = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *))IntGetProcAddress("glGetActiveUniformName");
1009 if(!_ptrc_glGetActiveUniformName) numFailed++;
1010 _ptrc_glGetActiveUniformsiv = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLuint *, GLenum, GLint *))IntGetProcAddress("glGetActiveUniformsiv");
1011 if(!_ptrc_glGetActiveUniformsiv) numFailed++;
1012 _ptrc_glGetUniformBlockIndex = (GLuint (CODEGEN_FUNCPTR *)(GLuint, const GLchar *))IntGetProcAddress("glGetUniformBlockIndex");
1013 if(!_ptrc_glGetUniformBlockIndex) numFailed++;
1014 _ptrc_glGetUniformIndices = (void (CODEGEN_FUNCPTR *)(GLuint, GLsizei, const GLchar *const*, GLuint *))IntGetProcAddress("glGetUniformIndices");
1015 if(!_ptrc_glGetUniformIndices) numFailed++;
1016 _ptrc_glPrimitiveRestartIndex = (void (CODEGEN_FUNCPTR *)(GLuint))IntGetProcAddress("glPrimitiveRestartIndex");
1017 if(!_ptrc_glPrimitiveRestartIndex) numFailed++;
1018 _ptrc_glTexBuffer = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint))IntGetProcAddress("glTexBuffer");
1019 if(!_ptrc_glTexBuffer) numFailed++;
1020 _ptrc_glUniformBlockBinding = (void (CODEGEN_FUNCPTR *)(GLuint, GLuint, GLuint))IntGetProcAddress("glUniformBlockBinding");
1021 if(!_ptrc_glUniformBlockBinding) numFailed++;
1022 _ptrc_glClientWaitSync = (GLenum (CODEGEN_FUNCPTR *)(GLsync, GLbitfield, GLuint64))IntGetProcAddress("glClientWaitSync");
1023 if(!_ptrc_glClientWaitSync) numFailed++;
1024 _ptrc_glDeleteSync = (void (CODEGEN_FUNCPTR *)(GLsync))IntGetProcAddress("glDeleteSync");
1025 if(!_ptrc_glDeleteSync) numFailed++;
1026 _ptrc_glDrawElementsBaseVertex = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const GLvoid *, GLint))IntGetProcAddress("glDrawElementsBaseVertex");
1027 if(!_ptrc_glDrawElementsBaseVertex) numFailed++;
1028 _ptrc_glDrawElementsInstancedBaseVertex = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei, GLint))IntGetProcAddress("glDrawElementsInstancedBaseVertex");
1029 if(!_ptrc_glDrawElementsInstancedBaseVertex) numFailed++;
1030 _ptrc_glDrawRangeElementsBaseVertex = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *, GLint))IntGetProcAddress("glDrawRangeElementsBaseVertex");
1031 if(!_ptrc_glDrawRangeElementsBaseVertex) numFailed++;
1032 _ptrc_glFenceSync = (GLsync (CODEGEN_FUNCPTR *)(GLenum, GLbitfield))IntGetProcAddress("glFenceSync");
1033 if(!_ptrc_glFenceSync) numFailed++;
1034 _ptrc_glFramebufferTexture = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLuint, GLint))IntGetProcAddress("glFramebufferTexture");
1035 if(!_ptrc_glFramebufferTexture) numFailed++;
1036 _ptrc_glGetBufferParameteri64v = (void (CODEGEN_FUNCPTR *)(GLenum, GLenum, GLint64 *))IntGetProcAddress("glGetBufferParameteri64v");
1037 if(!_ptrc_glGetBufferParameteri64v) numFailed++;
1038 _ptrc_glGetInteger64i_v = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLint64 *))IntGetProcAddress("glGetInteger64i_v");
1039 if(!_ptrc_glGetInteger64i_v) numFailed++;
1040 _ptrc_glGetInteger64v = (void (CODEGEN_FUNCPTR *)(GLenum, GLint64 *))IntGetProcAddress("glGetInteger64v");
1041 if(!_ptrc_glGetInteger64v) numFailed++;
1042 _ptrc_glGetMultisamplefv = (void (CODEGEN_FUNCPTR *)(GLenum, GLuint, GLfloat *))IntGetProcAddress("glGetMultisamplefv");
1043 if(!_ptrc_glGetMultisamplefv) numFailed++;
1044 _ptrc_glGetSynciv = (void (CODEGEN_FUNCPTR *)(GLsync, GLenum, GLsizei, GLsizei *, GLint *))IntGetProcAddress("glGetSynciv");
1045 if(!_ptrc_glGetSynciv) numFailed++;
1046 _ptrc_glIsSync = (GLboolean (CODEGEN_FUNCPTR *)(GLsync))IntGetProcAddress("glIsSync");
1047 if(!_ptrc_glIsSync) numFailed++;
1048 _ptrc_glMultiDrawElementsBaseVertex = (void (CODEGEN_FUNCPTR *)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei, const GLint *))IntGetProcAddress("glMultiDrawElementsBaseVertex");
1049 if(!_ptrc_glMultiDrawElementsBaseVertex) numFailed++;
1050 _ptrc_glProvokingVertex = (void (CODEGEN_FUNCPTR *)(GLenum))IntGetProcAddress("glProvokingVertex");
1051 if(!_ptrc_glProvokingVertex) numFailed++;
1052 _ptrc_glSampleMaski = (void (CODEGEN_FUNCPTR *)(GLuint, GLbitfield))IntGetProcAddress("glSampleMaski");
1053 if(!_ptrc_glSampleMaski) numFailed++;
1054 _ptrc_glTexImage2DMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexImage2DMultisample");
1055 if(!_ptrc_glTexImage2DMultisample) numFailed++;
1056 _ptrc_glTexImage3DMultisample = (void (CODEGEN_FUNCPTR *)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean))IntGetProcAddress("glTexImage3DMultisample");
1057 if(!_ptrc_glTexImage3DMultisample) numFailed++;
1058 _ptrc_glWaitSync = (void (CODEGEN_FUNCPTR *)(GLsync, GLbitfield, GLuint64))IntGetProcAddress("glWaitSync");
1059 if(!_ptrc_glWaitSync) numFailed++;
1060 return numFailed;
1061}
1062
1063typedef int (*PFN_LOADFUNCPOINTERS)();
1064typedef struct ogl_StrToExtMap_s
1065{
1066 char *extensionName;
1067 int *extensionVariable;
1068 PFN_LOADFUNCPOINTERS LoadExtension;
1069} ogl_StrToExtMap;
1070
1071static ogl_StrToExtMap ExtensionMap[1] = {
1072 {"", NULL, NULL},
1073};
1074
1075static int g_extensionMapSize = 0;
1076
1077static ogl_StrToExtMap *FindExtEntry(const char *extensionName)
1078{
1079 int loop;
1080 ogl_StrToExtMap *currLoc = ExtensionMap;
1081 for(loop = 0; loop < g_extensionMapSize; ++loop, ++currLoc)
1082 {
1083 if(strcmp(extensionName, currLoc->extensionName) == 0)
1084 return currLoc;
1085 }
1086
1087 return NULL;
1088}
1089
1090static void ClearExtensionVars()
1091{
1092}
1093
1094
1095static void LoadExtByName(const char *extensionName)
1096{
1097 ogl_StrToExtMap *entry = NULL;
1098 entry = FindExtEntry(extensionName);
1099 if(entry)
1100 {
1101 if(entry->LoadExtension)
1102 {
1103 int numFailed = entry->LoadExtension();
1104 if(numFailed == 0)
1105 {
1106 *(entry->extensionVariable) = ogl_LOAD_SUCCEEDED;
1107 }
1108 else
1109 {
1110 *(entry->extensionVariable) = ogl_LOAD_SUCCEEDED + numFailed;
1111 }
1112 }
1113 else
1114 {
1115 *(entry->extensionVariable) = ogl_LOAD_SUCCEEDED;
1116 }
1117 }
1118}
1119
1120
1121static void ProcExtsFromExtList()
1122{
1123 GLint iLoop;
1124 GLint iNumExtensions = 0;
1125 _ptrc_glGetIntegerv(GL_NUM_EXTENSIONS, &iNumExtensions);
1126
1127 for(iLoop = 0; iLoop < iNumExtensions; iLoop++)
1128 {
1129 const char *strExtensionName = (const char *)_ptrc_glGetStringi(GL_EXTENSIONS, iLoop);
1130 LoadExtByName(strExtensionName);
1131 }
1132}
1133
1134int ogl_LoadFunctions()
1135{
1136 int numFailed = 0;
1137 ClearExtensionVars();
1138
1139 _ptrc_glGetIntegerv = (void (CODEGEN_FUNCPTR *)(GLenum, GLint *))IntGetProcAddress("glGetIntegerv");
1140 if(!_ptrc_glGetIntegerv) return ogl_LOAD_FAILED;
1141 _ptrc_glGetStringi = (const GLubyte * (CODEGEN_FUNCPTR *)(GLenum, GLuint))IntGetProcAddress("glGetStringi");
1142 if(!_ptrc_glGetStringi) return ogl_LOAD_FAILED;
1143
1144 ProcExtsFromExtList();
1145 numFailed = Load_Version_3_2();
1146
1147 if(numFailed == 0)
1148 return ogl_LOAD_SUCCEEDED;
1149 else
1150 return ogl_LOAD_SUCCEEDED + numFailed;
1151}
1152
1153static int g_major_version = 0;
1154static int g_minor_version = 0;
1155
1156static void GetGLVersion()
1157{
1158 glGetIntegerv(GL_MAJOR_VERSION, &g_major_version);
1159 glGetIntegerv(GL_MINOR_VERSION, &g_minor_version);
1160}
1161
1162int ogl_GetMajorVersion()
1163{
1164 if(g_major_version == 0)
1165 GetGLVersion();
1166 return g_major_version;
1167}
1168
1169int ogl_GetMinorVersion()
1170{
1171 if(g_major_version == 0) //Yes, check the major version to get the minor one.
1172 GetGLVersion();
1173 return g_minor_version;
1174}
1175
1176int ogl_IsVersionGEQ(int majorVersion, int minorVersion)
1177{
1178 if(g_major_version == 0)
1179 GetGLVersion();
1180
1181 if(majorVersion > g_major_version) return 1;
1182 if(majorVersion < g_major_version) return 0;
1183 if(minorVersion >= g_minor_version) return 1;
1184 return 0;
1185}
1186
diff --git a/src/video_core/renderer_opengl/generated/gl_3_2_core.h b/src/video_core/renderer_opengl/generated/gl_3_2_core.h
new file mode 100644
index 000000000..b78cb4341
--- /dev/null
+++ b/src/video_core/renderer_opengl/generated/gl_3_2_core.h
@@ -0,0 +1,1609 @@
1#ifndef POINTER_C_GENERATED_HEADER_OPENGL_H
2#define POINTER_C_GENERATED_HEADER_OPENGL_H
3
4#if defined(__glew_h__) || defined(__GLEW_H__)
5#error Attempt to include auto-generated header after including glew.h
6#endif
7#if defined(__gl_h_) || defined(__GL_H__)
8#error Attempt to include auto-generated header after including gl.h
9#endif
10#if defined(__glext_h_) || defined(__GLEXT_H_)
11#error Attempt to include auto-generated header after including glext.h
12#endif
13#if defined(__gltypes_h_)
14#error Attempt to include auto-generated header after gltypes.h
15#endif
16#if defined(__gl_ATI_h_)
17#error Attempt to include auto-generated header after including glATI.h
18#endif
19
20#define __glew_h__
21#define __GLEW_H__
22#define __gl_h_
23#define __GL_H__
24#define __glext_h_
25#define __GLEXT_H_
26#define __gltypes_h_
27#define __gl_ATI_h_
28
29#ifndef APIENTRY
30 #if defined(__MINGW32__)
31 #ifndef WIN32_LEAN_AND_MEAN
32 #define WIN32_LEAN_AND_MEAN 1
33 #endif
34 #ifndef NOMINMAX
35 #define NOMINMAX
36 #endif
37 #include <windows.h>
38 #elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__)
39 #ifndef WIN32_LEAN_AND_MEAN
40 #define WIN32_LEAN_AND_MEAN 1
41 #endif
42 #ifndef NOMINMAX
43 #define NOMINMAX
44 #endif
45 #include <windows.h>
46 #else
47 #define APIENTRY
48 #endif
49#endif /*APIENTRY*/
50
51#ifndef CODEGEN_FUNCPTR
52 #define CODEGEN_REMOVE_FUNCPTR
53 #if defined(_WIN32)
54 #define CODEGEN_FUNCPTR APIENTRY
55 #else
56 #define CODEGEN_FUNCPTR
57 #endif
58#endif /*CODEGEN_FUNCPTR*/
59
60#ifndef GLAPI
61 #define GLAPI extern
62#endif
63
64
65#ifndef GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS
66#define GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS
67
68
69#endif /*GL_LOAD_GEN_BASIC_OPENGL_TYPEDEFS*/
70
71
72#include <stddef.h>
73#ifndef GLEXT_64_TYPES_DEFINED
74/* This code block is duplicated in glxext.h, so must be protected */
75#define GLEXT_64_TYPES_DEFINED
76/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
77/* (as used in the GL_EXT_timer_query extension). */
78#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
79#include <inttypes.h>
80#elif defined(__sun__) || defined(__digital__)
81#include <inttypes.h>
82#if defined(__STDC__)
83#if defined(__arch64__) || defined(_LP64)
84typedef long int int64_t;
85typedef unsigned long int uint64_t;
86#else
87typedef long long int int64_t;
88typedef unsigned long long int uint64_t;
89#endif /* __arch64__ */
90#endif /* __STDC__ */
91#elif defined( __VMS ) || defined(__sgi)
92#include <inttypes.h>
93#elif defined(__SCO__) || defined(__USLC__)
94#include <stdint.h>
95#elif defined(__UNIXOS2__) || defined(__SOL64__)
96typedef long int int32_t;
97typedef long long int int64_t;
98typedef unsigned long long int uint64_t;
99#elif defined(_WIN32) && defined(__GNUC__)
100#include <stdint.h>
101#elif defined(_WIN32)
102typedef __int32 int32_t;
103typedef __int64 int64_t;
104typedef unsigned __int64 uint64_t;
105#else
106/* Fallback if nothing above works */
107#include <inttypes.h>
108#endif
109#endif
110 typedef unsigned int GLenum;
111 typedef unsigned char GLboolean;
112 typedef unsigned int GLbitfield;
113 typedef void GLvoid;
114 typedef signed char GLbyte;
115 typedef short GLshort;
116 typedef int GLint;
117 typedef unsigned char GLubyte;
118 typedef unsigned short GLushort;
119 typedef unsigned int GLuint;
120 typedef int GLsizei;
121 typedef float GLfloat;
122 typedef float GLclampf;
123 typedef double GLdouble;
124 typedef double GLclampd;
125 typedef char GLchar;
126 typedef char GLcharARB;
127 #ifdef __APPLE__
128typedef void *GLhandleARB;
129#else
130typedef unsigned int GLhandleARB;
131#endif
132 typedef unsigned short GLhalfARB;
133 typedef unsigned short GLhalf;
134 typedef GLint GLfixed;
135 typedef ptrdiff_t GLintptr;
136 typedef ptrdiff_t GLsizeiptr;
137 typedef int64_t GLint64;
138 typedef uint64_t GLuint64;
139 typedef ptrdiff_t GLintptrARB;
140 typedef ptrdiff_t GLsizeiptrARB;
141 typedef int64_t GLint64EXT;
142 typedef uint64_t GLuint64EXT;
143 typedef struct __GLsync *GLsync;
144 struct _cl_context;
145 struct _cl_event;
146 typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
147 typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
148 typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
149 typedef unsigned short GLhalfNV;
150 typedef GLintptr GLvdpauSurfaceNV;
151
152#ifdef __cplusplus
153extern "C" {
154#endif /*__cplusplus*/
155
156#define GL_ALPHA 0x1906
157#define GL_ALWAYS 0x0207
158#define GL_AND 0x1501
159#define GL_AND_INVERTED 0x1504
160#define GL_AND_REVERSE 0x1502
161#define GL_BACK 0x0405
162#define GL_BACK_LEFT 0x0402
163#define GL_BACK_RIGHT 0x0403
164#define GL_BLEND 0x0BE2
165#define GL_BLEND_DST 0x0BE0
166#define GL_BLEND_SRC 0x0BE1
167#define GL_BLUE 0x1905
168#define GL_BYTE 0x1400
169#define GL_CCW 0x0901
170#define GL_CLEAR 0x1500
171#define GL_COLOR 0x1800
172#define GL_COLOR_BUFFER_BIT 0x00004000
173#define GL_COLOR_CLEAR_VALUE 0x0C22
174#define GL_COLOR_LOGIC_OP 0x0BF2
175#define GL_COLOR_WRITEMASK 0x0C23
176#define GL_COPY 0x1503
177#define GL_COPY_INVERTED 0x150C
178#define GL_CULL_FACE 0x0B44
179#define GL_CULL_FACE_MODE 0x0B45
180#define GL_CW 0x0900
181#define GL_DECR 0x1E03
182#define GL_DEPTH 0x1801
183#define GL_DEPTH_BUFFER_BIT 0x00000100
184#define GL_DEPTH_CLEAR_VALUE 0x0B73
185#define GL_DEPTH_COMPONENT 0x1902
186#define GL_DEPTH_FUNC 0x0B74
187#define GL_DEPTH_RANGE 0x0B70
188#define GL_DEPTH_TEST 0x0B71
189#define GL_DEPTH_WRITEMASK 0x0B72
190#define GL_DITHER 0x0BD0
191#define GL_DONT_CARE 0x1100
192#define GL_DOUBLE 0x140A
193#define GL_DOUBLEBUFFER 0x0C32
194#define GL_DRAW_BUFFER 0x0C01
195#define GL_DST_ALPHA 0x0304
196#define GL_DST_COLOR 0x0306
197#define GL_EQUAL 0x0202
198#define GL_EQUIV 0x1509
199#define GL_EXTENSIONS 0x1F03
200#define GL_FALSE 0
201#define GL_FASTEST 0x1101
202#define GL_FILL 0x1B02
203#define GL_FLOAT 0x1406
204#define GL_FRONT 0x0404
205#define GL_FRONT_AND_BACK 0x0408
206#define GL_FRONT_FACE 0x0B46
207#define GL_FRONT_LEFT 0x0400
208#define GL_FRONT_RIGHT 0x0401
209#define GL_GEQUAL 0x0206
210#define GL_GREATER 0x0204
211#define GL_GREEN 0x1904
212#define GL_INCR 0x1E02
213#define GL_INT 0x1404
214#define GL_INVALID_ENUM 0x0500
215#define GL_INVALID_OPERATION 0x0502
216#define GL_INVALID_VALUE 0x0501
217#define GL_INVERT 0x150A
218#define GL_KEEP 0x1E00
219#define GL_LEFT 0x0406
220#define GL_LEQUAL 0x0203
221#define GL_LESS 0x0201
222#define GL_LINE 0x1B01
223#define GL_LINEAR 0x2601
224#define GL_LINEAR_MIPMAP_LINEAR 0x2703
225#define GL_LINEAR_MIPMAP_NEAREST 0x2701
226#define GL_LINES 0x0001
227#define GL_LINE_LOOP 0x0002
228#define GL_LINE_SMOOTH 0x0B20
229#define GL_LINE_SMOOTH_HINT 0x0C52
230#define GL_LINE_STRIP 0x0003
231#define GL_LINE_WIDTH 0x0B21
232#define GL_LINE_WIDTH_GRANULARITY 0x0B23
233#define GL_LINE_WIDTH_RANGE 0x0B22
234#define GL_LOGIC_OP_MODE 0x0BF0
235#define GL_MAX_TEXTURE_SIZE 0x0D33
236#define GL_MAX_VIEWPORT_DIMS 0x0D3A
237#define GL_NAND 0x150E
238#define GL_NEAREST 0x2600
239#define GL_NEAREST_MIPMAP_LINEAR 0x2702
240#define GL_NEAREST_MIPMAP_NEAREST 0x2700
241#define GL_NEVER 0x0200
242#define GL_NICEST 0x1102
243#define GL_NONE 0
244#define GL_NOOP 0x1505
245#define GL_NOR 0x1508
246#define GL_NOTEQUAL 0x0205
247#define GL_NO_ERROR 0
248#define GL_ONE 1
249#define GL_ONE_MINUS_DST_ALPHA 0x0305
250#define GL_ONE_MINUS_DST_COLOR 0x0307
251#define GL_ONE_MINUS_SRC_ALPHA 0x0303
252#define GL_ONE_MINUS_SRC_COLOR 0x0301
253#define GL_OR 0x1507
254#define GL_OR_INVERTED 0x150D
255#define GL_OR_REVERSE 0x150B
256#define GL_OUT_OF_MEMORY 0x0505
257#define GL_PACK_ALIGNMENT 0x0D05
258#define GL_PACK_LSB_FIRST 0x0D01
259#define GL_PACK_ROW_LENGTH 0x0D02
260#define GL_PACK_SKIP_PIXELS 0x0D04
261#define GL_PACK_SKIP_ROWS 0x0D03
262#define GL_PACK_SWAP_BYTES 0x0D00
263#define GL_POINT 0x1B00
264#define GL_POINTS 0x0000
265#define GL_POINT_SIZE 0x0B11
266#define GL_POINT_SIZE_GRANULARITY 0x0B13
267#define GL_POINT_SIZE_RANGE 0x0B12
268#define GL_POLYGON_MODE 0x0B40
269#define GL_POLYGON_OFFSET_FACTOR 0x8038
270#define GL_POLYGON_OFFSET_FILL 0x8037
271#define GL_POLYGON_OFFSET_LINE 0x2A02
272#define GL_POLYGON_OFFSET_POINT 0x2A01
273#define GL_POLYGON_OFFSET_UNITS 0x2A00
274#define GL_POLYGON_SMOOTH 0x0B41
275#define GL_POLYGON_SMOOTH_HINT 0x0C53
276#define GL_PROXY_TEXTURE_1D 0x8063
277#define GL_PROXY_TEXTURE_2D 0x8064
278#define GL_QUADS 0x0007
279#define GL_R3_G3_B2 0x2A10
280#define GL_READ_BUFFER 0x0C02
281#define GL_RED 0x1903
282#define GL_RENDERER 0x1F01
283#define GL_REPEAT 0x2901
284#define GL_REPLACE 0x1E01
285#define GL_RGB 0x1907
286#define GL_RGB10 0x8052
287#define GL_RGB10_A2 0x8059
288#define GL_RGB12 0x8053
289#define GL_RGB16 0x8054
290#define GL_RGB4 0x804F
291#define GL_RGB5 0x8050
292#define GL_RGB5_A1 0x8057
293#define GL_RGB8 0x8051
294#define GL_RGBA 0x1908
295#define GL_RGBA12 0x805A
296#define GL_RGBA16 0x805B
297#define GL_RGBA2 0x8055
298#define GL_RGBA4 0x8056
299#define GL_RGBA8 0x8058
300#define GL_RIGHT 0x0407
301#define GL_SCISSOR_BOX 0x0C10
302#define GL_SCISSOR_TEST 0x0C11
303#define GL_SET 0x150F
304#define GL_SHORT 0x1402
305#define GL_SRC_ALPHA 0x0302
306#define GL_SRC_ALPHA_SATURATE 0x0308
307#define GL_SRC_COLOR 0x0300
308#define GL_STENCIL 0x1802
309#define GL_STENCIL_BUFFER_BIT 0x00000400
310#define GL_STENCIL_CLEAR_VALUE 0x0B91
311#define GL_STENCIL_FAIL 0x0B94
312#define GL_STENCIL_FUNC 0x0B92
313#define GL_STENCIL_INDEX 0x1901
314#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
315#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
316#define GL_STENCIL_REF 0x0B97
317#define GL_STENCIL_TEST 0x0B90
318#define GL_STENCIL_VALUE_MASK 0x0B93
319#define GL_STENCIL_WRITEMASK 0x0B98
320#define GL_STEREO 0x0C33
321#define GL_SUBPIXEL_BITS 0x0D50
322#define GL_TEXTURE 0x1702
323#define GL_TEXTURE_1D 0x0DE0
324#define GL_TEXTURE_2D 0x0DE1
325#define GL_TEXTURE_ALPHA_SIZE 0x805F
326#define GL_TEXTURE_BINDING_1D 0x8068
327#define GL_TEXTURE_BINDING_2D 0x8069
328#define GL_TEXTURE_BLUE_SIZE 0x805E
329#define GL_TEXTURE_BORDER_COLOR 0x1004
330#define GL_TEXTURE_GREEN_SIZE 0x805D
331#define GL_TEXTURE_HEIGHT 0x1001
332#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
333#define GL_TEXTURE_MAG_FILTER 0x2800
334#define GL_TEXTURE_MIN_FILTER 0x2801
335#define GL_TEXTURE_RED_SIZE 0x805C
336#define GL_TEXTURE_WIDTH 0x1000
337#define GL_TEXTURE_WRAP_S 0x2802
338#define GL_TEXTURE_WRAP_T 0x2803
339#define GL_TRIANGLES 0x0004
340#define GL_TRIANGLE_FAN 0x0006
341#define GL_TRIANGLE_STRIP 0x0005
342#define GL_TRUE 1
343#define GL_UNPACK_ALIGNMENT 0x0CF5
344#define GL_UNPACK_LSB_FIRST 0x0CF1
345#define GL_UNPACK_ROW_LENGTH 0x0CF2
346#define GL_UNPACK_SKIP_PIXELS 0x0CF4
347#define GL_UNPACK_SKIP_ROWS 0x0CF3
348#define GL_UNPACK_SWAP_BYTES 0x0CF0
349#define GL_UNSIGNED_BYTE 0x1401
350#define GL_UNSIGNED_INT 0x1405
351#define GL_UNSIGNED_SHORT 0x1403
352#define GL_VENDOR 0x1F00
353#define GL_VERSION 0x1F02
354#define GL_VIEWPORT 0x0BA2
355#define GL_XOR 0x1506
356#define GL_ZERO 0
357
358#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
359#define GL_BGR 0x80E0
360#define GL_BGRA 0x80E1
361#define GL_CLAMP_TO_EDGE 0x812F
362#define GL_MAX_3D_TEXTURE_SIZE 0x8073
363#define GL_MAX_ELEMENTS_INDICES 0x80E9
364#define GL_MAX_ELEMENTS_VERTICES 0x80E8
365#define GL_PACK_IMAGE_HEIGHT 0x806C
366#define GL_PACK_SKIP_IMAGES 0x806B
367#define GL_PROXY_TEXTURE_3D 0x8070
368#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
369#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
370#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
371#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
372#define GL_TEXTURE_3D 0x806F
373#define GL_TEXTURE_BASE_LEVEL 0x813C
374#define GL_TEXTURE_BINDING_3D 0x806A
375#define GL_TEXTURE_DEPTH 0x8071
376#define GL_TEXTURE_MAX_LEVEL 0x813D
377#define GL_TEXTURE_MAX_LOD 0x813B
378#define GL_TEXTURE_MIN_LOD 0x813A
379#define GL_TEXTURE_WRAP_R 0x8072
380#define GL_UNPACK_IMAGE_HEIGHT 0x806E
381#define GL_UNPACK_SKIP_IMAGES 0x806D
382#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
383#define GL_UNSIGNED_BYTE_3_3_2 0x8032
384#define GL_UNSIGNED_INT_10_10_10_2 0x8036
385#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
386#define GL_UNSIGNED_INT_8_8_8_8 0x8035
387#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
388#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
389#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
390#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
391#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
392#define GL_UNSIGNED_SHORT_5_6_5 0x8363
393#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
394
395#define GL_ACTIVE_TEXTURE 0x84E0
396#define GL_CLAMP_TO_BORDER 0x812D
397#define GL_COMPRESSED_RGB 0x84ED
398#define GL_COMPRESSED_RGBA 0x84EE
399#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
400#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
401#define GL_MULTISAMPLE 0x809D
402#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
403#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
404#define GL_SAMPLES 0x80A9
405#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
406#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
407#define GL_SAMPLE_BUFFERS 0x80A8
408#define GL_SAMPLE_COVERAGE 0x80A0
409#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
410#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
411#define GL_TEXTURE0 0x84C0
412#define GL_TEXTURE1 0x84C1
413#define GL_TEXTURE10 0x84CA
414#define GL_TEXTURE11 0x84CB
415#define GL_TEXTURE12 0x84CC
416#define GL_TEXTURE13 0x84CD
417#define GL_TEXTURE14 0x84CE
418#define GL_TEXTURE15 0x84CF
419#define GL_TEXTURE16 0x84D0
420#define GL_TEXTURE17 0x84D1
421#define GL_TEXTURE18 0x84D2
422#define GL_TEXTURE19 0x84D3
423#define GL_TEXTURE2 0x84C2
424#define GL_TEXTURE20 0x84D4
425#define GL_TEXTURE21 0x84D5
426#define GL_TEXTURE22 0x84D6
427#define GL_TEXTURE23 0x84D7
428#define GL_TEXTURE24 0x84D8
429#define GL_TEXTURE25 0x84D9
430#define GL_TEXTURE26 0x84DA
431#define GL_TEXTURE27 0x84DB
432#define GL_TEXTURE28 0x84DC
433#define GL_TEXTURE29 0x84DD
434#define GL_TEXTURE3 0x84C3
435#define GL_TEXTURE30 0x84DE
436#define GL_TEXTURE31 0x84DF
437#define GL_TEXTURE4 0x84C4
438#define GL_TEXTURE5 0x84C5
439#define GL_TEXTURE6 0x84C6
440#define GL_TEXTURE7 0x84C7
441#define GL_TEXTURE8 0x84C8
442#define GL_TEXTURE9 0x84C9
443#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
444#define GL_TEXTURE_COMPRESSED 0x86A1
445#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
446#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
447#define GL_TEXTURE_CUBE_MAP 0x8513
448#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
449#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
450#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
451#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
452#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
453#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
454
455#define GL_BLEND_COLOR 0x8005
456#define GL_BLEND_DST_ALPHA 0x80CA
457#define GL_BLEND_DST_RGB 0x80C8
458#define GL_BLEND_EQUATION 0x8009
459#define GL_BLEND_SRC_ALPHA 0x80CB
460#define GL_BLEND_SRC_RGB 0x80C9
461#define GL_CONSTANT_ALPHA 0x8003
462#define GL_CONSTANT_COLOR 0x8001
463#define GL_DECR_WRAP 0x8508
464#define GL_DEPTH_COMPONENT16 0x81A5
465#define GL_DEPTH_COMPONENT24 0x81A6
466#define GL_DEPTH_COMPONENT32 0x81A7
467#define GL_FUNC_ADD 0x8006
468#define GL_FUNC_REVERSE_SUBTRACT 0x800B
469#define GL_FUNC_SUBTRACT 0x800A
470#define GL_INCR_WRAP 0x8507
471#define GL_MAX 0x8008
472#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
473#define GL_MIN 0x8007
474#define GL_MIRRORED_REPEAT 0x8370
475#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
476#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
477#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
478#define GL_TEXTURE_COMPARE_FUNC 0x884D
479#define GL_TEXTURE_COMPARE_MODE 0x884C
480#define GL_TEXTURE_DEPTH_SIZE 0x884A
481#define GL_TEXTURE_LOD_BIAS 0x8501
482
483#define GL_ARRAY_BUFFER 0x8892
484#define GL_ARRAY_BUFFER_BINDING 0x8894
485#define GL_BUFFER_ACCESS 0x88BB
486#define GL_BUFFER_MAPPED 0x88BC
487#define GL_BUFFER_MAP_POINTER 0x88BD
488#define GL_BUFFER_SIZE 0x8764
489#define GL_BUFFER_USAGE 0x8765
490#define GL_CURRENT_QUERY 0x8865
491#define GL_DYNAMIC_COPY 0x88EA
492#define GL_DYNAMIC_DRAW 0x88E8
493#define GL_DYNAMIC_READ 0x88E9
494#define GL_ELEMENT_ARRAY_BUFFER 0x8893
495#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
496#define GL_QUERY_COUNTER_BITS 0x8864
497#define GL_QUERY_RESULT 0x8866
498#define GL_QUERY_RESULT_AVAILABLE 0x8867
499#define GL_READ_ONLY 0x88B8
500#define GL_READ_WRITE 0x88BA
501#define GL_SAMPLES_PASSED 0x8914
502#define GL_SRC1_ALPHA 0x8589
503#define GL_STATIC_COPY 0x88E6
504#define GL_STATIC_DRAW 0x88E4
505#define GL_STATIC_READ 0x88E5
506#define GL_STREAM_COPY 0x88E2
507#define GL_STREAM_DRAW 0x88E0
508#define GL_STREAM_READ 0x88E1
509#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
510#define GL_WRITE_ONLY 0x88B9
511
512#define GL_ACTIVE_ATTRIBUTES 0x8B89
513#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
514#define GL_ACTIVE_UNIFORMS 0x8B86
515#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
516#define GL_ATTACHED_SHADERS 0x8B85
517#define GL_BLEND_EQUATION_ALPHA 0x883D
518#define GL_BLEND_EQUATION_RGB 0x8009
519#define GL_BOOL 0x8B56
520#define GL_BOOL_VEC2 0x8B57
521#define GL_BOOL_VEC3 0x8B58
522#define GL_BOOL_VEC4 0x8B59
523#define GL_COMPILE_STATUS 0x8B81
524#define GL_CURRENT_PROGRAM 0x8B8D
525#define GL_CURRENT_VERTEX_ATTRIB 0x8626
526#define GL_DELETE_STATUS 0x8B80
527#define GL_DRAW_BUFFER0 0x8825
528#define GL_DRAW_BUFFER1 0x8826
529#define GL_DRAW_BUFFER10 0x882F
530#define GL_DRAW_BUFFER11 0x8830
531#define GL_DRAW_BUFFER12 0x8831
532#define GL_DRAW_BUFFER13 0x8832
533#define GL_DRAW_BUFFER14 0x8833
534#define GL_DRAW_BUFFER15 0x8834
535#define GL_DRAW_BUFFER2 0x8827
536#define GL_DRAW_BUFFER3 0x8828
537#define GL_DRAW_BUFFER4 0x8829
538#define GL_DRAW_BUFFER5 0x882A
539#define GL_DRAW_BUFFER6 0x882B
540#define GL_DRAW_BUFFER7 0x882C
541#define GL_DRAW_BUFFER8 0x882D
542#define GL_DRAW_BUFFER9 0x882E
543#define GL_FLOAT_MAT2 0x8B5A
544#define GL_FLOAT_MAT3 0x8B5B
545#define GL_FLOAT_MAT4 0x8B5C
546#define GL_FLOAT_VEC2 0x8B50
547#define GL_FLOAT_VEC3 0x8B51
548#define GL_FLOAT_VEC4 0x8B52
549#define GL_FRAGMENT_SHADER 0x8B30
550#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
551#define GL_INFO_LOG_LENGTH 0x8B84
552#define GL_INT_VEC2 0x8B53
553#define GL_INT_VEC3 0x8B54
554#define GL_INT_VEC4 0x8B55
555#define GL_LINK_STATUS 0x8B82
556#define GL_LOWER_LEFT 0x8CA1
557#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
558#define GL_MAX_DRAW_BUFFERS 0x8824
559#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
560#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
561#define GL_MAX_VARYING_FLOATS 0x8B4B
562#define GL_MAX_VERTEX_ATTRIBS 0x8869
563#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
564#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
565#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
566#define GL_SAMPLER_1D 0x8B5D
567#define GL_SAMPLER_1D_SHADOW 0x8B61
568#define GL_SAMPLER_2D 0x8B5E
569#define GL_SAMPLER_2D_SHADOW 0x8B62
570#define GL_SAMPLER_3D 0x8B5F
571#define GL_SAMPLER_CUBE 0x8B60
572#define GL_SHADER_SOURCE_LENGTH 0x8B88
573#define GL_SHADER_TYPE 0x8B4F
574#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
575#define GL_STENCIL_BACK_FAIL 0x8801
576#define GL_STENCIL_BACK_FUNC 0x8800
577#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
578#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
579#define GL_STENCIL_BACK_REF 0x8CA3
580#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
581#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
582#define GL_UPPER_LEFT 0x8CA2
583#define GL_VALIDATE_STATUS 0x8B83
584#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
585#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
586#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
587#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
588#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
589#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
590#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
591#define GL_VERTEX_SHADER 0x8B31
592
593#define GL_COMPRESSED_SRGB 0x8C48
594#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
595#define GL_FLOAT_MAT2x3 0x8B65
596#define GL_FLOAT_MAT2x4 0x8B66
597#define GL_FLOAT_MAT3x2 0x8B67
598#define GL_FLOAT_MAT3x4 0x8B68
599#define GL_FLOAT_MAT4x2 0x8B69
600#define GL_FLOAT_MAT4x3 0x8B6A
601#define GL_PIXEL_PACK_BUFFER 0x88EB
602#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
603#define GL_PIXEL_UNPACK_BUFFER 0x88EC
604#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
605#define GL_SRGB 0x8C40
606#define GL_SRGB8 0x8C41
607#define GL_SRGB8_ALPHA8 0x8C43
608#define GL_SRGB_ALPHA 0x8C42
609
610#define GL_BGRA_INTEGER 0x8D9B
611#define GL_BGR_INTEGER 0x8D9A
612#define GL_BLUE_INTEGER 0x8D96
613#define GL_BUFFER_ACCESS_FLAGS 0x911F
614#define GL_BUFFER_MAP_LENGTH 0x9120
615#define GL_BUFFER_MAP_OFFSET 0x9121
616#define GL_CLAMP_READ_COLOR 0x891C
617#define GL_CLIP_DISTANCE0 0x3000
618#define GL_CLIP_DISTANCE1 0x3001
619#define GL_CLIP_DISTANCE2 0x3002
620#define GL_CLIP_DISTANCE3 0x3003
621#define GL_CLIP_DISTANCE4 0x3004
622#define GL_CLIP_DISTANCE5 0x3005
623#define GL_CLIP_DISTANCE6 0x3006
624#define GL_CLIP_DISTANCE7 0x3007
625#define GL_COLOR_ATTACHMENT0 0x8CE0
626#define GL_COLOR_ATTACHMENT1 0x8CE1
627#define GL_COLOR_ATTACHMENT10 0x8CEA
628#define GL_COLOR_ATTACHMENT11 0x8CEB
629#define GL_COLOR_ATTACHMENT12 0x8CEC
630#define GL_COLOR_ATTACHMENT13 0x8CED
631#define GL_COLOR_ATTACHMENT14 0x8CEE
632#define GL_COLOR_ATTACHMENT15 0x8CEF
633#define GL_COLOR_ATTACHMENT2 0x8CE2
634#define GL_COLOR_ATTACHMENT3 0x8CE3
635#define GL_COLOR_ATTACHMENT4 0x8CE4
636#define GL_COLOR_ATTACHMENT5 0x8CE5
637#define GL_COLOR_ATTACHMENT6 0x8CE6
638#define GL_COLOR_ATTACHMENT7 0x8CE7
639#define GL_COLOR_ATTACHMENT8 0x8CE8
640#define GL_COLOR_ATTACHMENT9 0x8CE9
641#define GL_COMPARE_REF_TO_TEXTURE 0x884E
642#define GL_COMPRESSED_RED 0x8225
643#define GL_COMPRESSED_RED_RGTC1 0x8DBB
644#define GL_COMPRESSED_RG 0x8226
645#define GL_COMPRESSED_RG_RGTC2 0x8DBD
646#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
647#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
648#define GL_CONTEXT_FLAGS 0x821E
649#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
650#define GL_DEPTH24_STENCIL8 0x88F0
651#define GL_DEPTH32F_STENCIL8 0x8CAD
652#define GL_DEPTH_ATTACHMENT 0x8D00
653#define GL_DEPTH_COMPONENT32F 0x8CAC
654#define GL_DEPTH_STENCIL 0x84F9
655#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
656#define GL_DRAW_FRAMEBUFFER 0x8CA9
657#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
658#define GL_FIXED_ONLY 0x891D
659#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
660#define GL_FRAMEBUFFER 0x8D40
661#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
662#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
663#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
664#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
665#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
666#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
667#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
668#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
669#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
670#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
671#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
672#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
673#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
674#define GL_FRAMEBUFFER_BINDING 0x8CA6
675#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
676#define GL_FRAMEBUFFER_DEFAULT 0x8218
677#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
678#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
679#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
680#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
681#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
682#define GL_FRAMEBUFFER_SRGB 0x8DB9
683#define GL_FRAMEBUFFER_UNDEFINED 0x8219
684#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
685#define GL_GREEN_INTEGER 0x8D95
686#define GL_HALF_FLOAT 0x140B
687#define GL_INTERLEAVED_ATTRIBS 0x8C8C
688#define GL_INT_SAMPLER_1D 0x8DC9
689#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
690#define GL_INT_SAMPLER_2D 0x8DCA
691#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
692#define GL_INT_SAMPLER_3D 0x8DCB
693#define GL_INT_SAMPLER_CUBE 0x8DCC
694#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
695#define GL_MAJOR_VERSION 0x821B
696#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
697#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
698#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
699#define GL_MAP_READ_BIT 0x0001
700#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
701#define GL_MAP_WRITE_BIT 0x0002
702#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
703#define GL_MAX_CLIP_DISTANCES 0x0D32
704#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
705#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
706#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
707#define GL_MAX_SAMPLES 0x8D57
708#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
709#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
710#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
711#define GL_MAX_VARYING_COMPONENTS 0x8B4B
712#define GL_MINOR_VERSION 0x821C
713#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
714#define GL_NUM_EXTENSIONS 0x821D
715#define GL_PRIMITIVES_GENERATED 0x8C87
716#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
717#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
718#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
719#define GL_QUERY_BY_REGION_WAIT 0x8E15
720#define GL_QUERY_NO_WAIT 0x8E14
721#define GL_QUERY_WAIT 0x8E13
722#define GL_R11F_G11F_B10F 0x8C3A
723#define GL_R16 0x822A
724#define GL_R16F 0x822D
725#define GL_R16I 0x8233
726#define GL_R16UI 0x8234
727#define GL_R32F 0x822E
728#define GL_R32I 0x8235
729#define GL_R32UI 0x8236
730#define GL_R8 0x8229
731#define GL_R8I 0x8231
732#define GL_R8UI 0x8232
733#define GL_RASTERIZER_DISCARD 0x8C89
734#define GL_READ_FRAMEBUFFER 0x8CA8
735#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
736#define GL_RED_INTEGER 0x8D94
737#define GL_RENDERBUFFER 0x8D41
738#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
739#define GL_RENDERBUFFER_BINDING 0x8CA7
740#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
741#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
742#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
743#define GL_RENDERBUFFER_HEIGHT 0x8D43
744#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
745#define GL_RENDERBUFFER_RED_SIZE 0x8D50
746#define GL_RENDERBUFFER_SAMPLES 0x8CAB
747#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
748#define GL_RENDERBUFFER_WIDTH 0x8D42
749#define GL_RG 0x8227
750#define GL_RG16 0x822C
751#define GL_RG16F 0x822F
752#define GL_RG16I 0x8239
753#define GL_RG16UI 0x823A
754#define GL_RG32F 0x8230
755#define GL_RG32I 0x823B
756#define GL_RG32UI 0x823C
757#define GL_RG8 0x822B
758#define GL_RG8I 0x8237
759#define GL_RG8UI 0x8238
760#define GL_RGB16F 0x881B
761#define GL_RGB16I 0x8D89
762#define GL_RGB16UI 0x8D77
763#define GL_RGB32F 0x8815
764#define GL_RGB32I 0x8D83
765#define GL_RGB32UI 0x8D71
766#define GL_RGB8I 0x8D8F
767#define GL_RGB8UI 0x8D7D
768#define GL_RGB9_E5 0x8C3D
769#define GL_RGBA16F 0x881A
770#define GL_RGBA16I 0x8D88
771#define GL_RGBA16UI 0x8D76
772#define GL_RGBA32F 0x8814
773#define GL_RGBA32I 0x8D82
774#define GL_RGBA32UI 0x8D70
775#define GL_RGBA8I 0x8D8E
776#define GL_RGBA8UI 0x8D7C
777#define GL_RGBA_INTEGER 0x8D99
778#define GL_RGB_INTEGER 0x8D98
779#define GL_RG_INTEGER 0x8228
780#define GL_SAMPLER_1D_ARRAY 0x8DC0
781#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
782#define GL_SAMPLER_2D_ARRAY 0x8DC1
783#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
784#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
785#define GL_SEPARATE_ATTRIBS 0x8C8D
786#define GL_STENCIL_ATTACHMENT 0x8D20
787#define GL_STENCIL_INDEX1 0x8D46
788#define GL_STENCIL_INDEX16 0x8D49
789#define GL_STENCIL_INDEX4 0x8D47
790#define GL_STENCIL_INDEX8 0x8D48
791#define GL_TEXTURE_1D_ARRAY 0x8C18
792#define GL_TEXTURE_2D_ARRAY 0x8C1A
793#define GL_TEXTURE_ALPHA_TYPE 0x8C13
794#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
795#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
796#define GL_TEXTURE_BLUE_TYPE 0x8C12
797#define GL_TEXTURE_DEPTH_TYPE 0x8C16
798#define GL_TEXTURE_GREEN_TYPE 0x8C11
799#define GL_TEXTURE_RED_TYPE 0x8C10
800#define GL_TEXTURE_SHARED_SIZE 0x8C3F
801#define GL_TEXTURE_STENCIL_SIZE 0x88F1
802#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
803#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
804#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
805#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
806#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
807#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
808#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
809#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
810#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
811#define GL_UNSIGNED_INT_24_8 0x84FA
812#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
813#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
814#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
815#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
816#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
817#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
818#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
819#define GL_UNSIGNED_INT_VEC2 0x8DC6
820#define GL_UNSIGNED_INT_VEC3 0x8DC7
821#define GL_UNSIGNED_INT_VEC4 0x8DC8
822#define GL_UNSIGNED_NORMALIZED 0x8C17
823#define GL_VERTEX_ARRAY_BINDING 0x85B5
824#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
825
826#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
827#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
828#define GL_COPY_READ_BUFFER 0x8F36
829#define GL_COPY_WRITE_BUFFER 0x8F37
830#define GL_INT_SAMPLER_2D_RECT 0x8DCD
831#define GL_INT_SAMPLER_BUFFER 0x8DD0
832#define GL_INVALID_INDEX 0xFFFFFFFF
833#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
834#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
835#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
836#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
837#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
838#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
839#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
840#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
841#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
842#define GL_PRIMITIVE_RESTART 0x8F9D
843#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
844#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
845#define GL_R16_SNORM 0x8F98
846#define GL_R8_SNORM 0x8F94
847#define GL_RG16_SNORM 0x8F99
848#define GL_RG8_SNORM 0x8F95
849#define GL_RGB16_SNORM 0x8F9A
850#define GL_RGB8_SNORM 0x8F96
851#define GL_RGBA16_SNORM 0x8F9B
852#define GL_RGBA8_SNORM 0x8F97
853#define GL_SAMPLER_2D_RECT 0x8B63
854#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
855#define GL_SAMPLER_BUFFER 0x8DC2
856#define GL_SIGNED_NORMALIZED 0x8F9C
857#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
858#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
859#define GL_TEXTURE_BUFFER 0x8C2A
860#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
861#define GL_TEXTURE_RECTANGLE 0x84F5
862#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
863#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
864#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
865#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
866#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
867#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
868#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
869#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
870#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
871#define GL_UNIFORM_BUFFER 0x8A11
872#define GL_UNIFORM_BUFFER_BINDING 0x8A28
873#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
874#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
875#define GL_UNIFORM_BUFFER_START 0x8A29
876#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
877#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
878#define GL_UNIFORM_NAME_LENGTH 0x8A39
879#define GL_UNIFORM_OFFSET 0x8A3B
880#define GL_UNIFORM_SIZE 0x8A38
881#define GL_UNIFORM_TYPE 0x8A37
882#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
883#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
884
885#define GL_ALREADY_SIGNALED 0x911A
886#define GL_CONDITION_SATISFIED 0x911C
887#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
888#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
889#define GL_CONTEXT_PROFILE_MASK 0x9126
890#define GL_DEPTH_CLAMP 0x864F
891#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
892#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
893#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
894#define GL_GEOMETRY_INPUT_TYPE 0x8917
895#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
896#define GL_GEOMETRY_SHADER 0x8DD9
897#define GL_GEOMETRY_VERTICES_OUT 0x8916
898#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
899#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
900#define GL_LAST_VERTEX_CONVENTION 0x8E4E
901#define GL_LINES_ADJACENCY 0x000A
902#define GL_LINE_STRIP_ADJACENCY 0x000B
903#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
904#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
905#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
906#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
907#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
908#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
909#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
910#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
911#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
912#define GL_MAX_INTEGER_SAMPLES 0x9110
913#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
914#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
915#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
916#define GL_OBJECT_TYPE 0x9112
917#define GL_PROGRAM_POINT_SIZE 0x8642
918#define GL_PROVOKING_VERTEX 0x8E4F
919#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
920#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
921#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
922#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
923#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
924#define GL_SAMPLE_MASK 0x8E51
925#define GL_SAMPLE_MASK_VALUE 0x8E52
926#define GL_SAMPLE_POSITION 0x8E50
927#define GL_SIGNALED 0x9119
928#define GL_SYNC_CONDITION 0x9113
929#define GL_SYNC_FENCE 0x9116
930#define GL_SYNC_FLAGS 0x9115
931#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
932#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
933#define GL_SYNC_STATUS 0x9114
934#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
935#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
936#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
937#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
938#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
939#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
940#define GL_TEXTURE_SAMPLES 0x9106
941#define GL_TIMEOUT_EXPIRED 0x911B
942#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
943#define GL_TRIANGLES_ADJACENCY 0x000C
944#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
945#define GL_UNSIGNALED 0x9118
946#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
947#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
948#define GL_WAIT_FAILED 0x911D
949
950extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFunc)(GLenum, GLenum);
951#define glBlendFunc _ptrc_glBlendFunc
952extern void (CODEGEN_FUNCPTR *_ptrc_glClear)(GLbitfield);
953#define glClear _ptrc_glClear
954extern void (CODEGEN_FUNCPTR *_ptrc_glClearColor)(GLfloat, GLfloat, GLfloat, GLfloat);
955#define glClearColor _ptrc_glClearColor
956extern void (CODEGEN_FUNCPTR *_ptrc_glClearDepth)(GLdouble);
957#define glClearDepth _ptrc_glClearDepth
958extern void (CODEGEN_FUNCPTR *_ptrc_glClearStencil)(GLint);
959#define glClearStencil _ptrc_glClearStencil
960extern void (CODEGEN_FUNCPTR *_ptrc_glColorMask)(GLboolean, GLboolean, GLboolean, GLboolean);
961#define glColorMask _ptrc_glColorMask
962extern void (CODEGEN_FUNCPTR *_ptrc_glCullFace)(GLenum);
963#define glCullFace _ptrc_glCullFace
964extern void (CODEGEN_FUNCPTR *_ptrc_glDepthFunc)(GLenum);
965#define glDepthFunc _ptrc_glDepthFunc
966extern void (CODEGEN_FUNCPTR *_ptrc_glDepthMask)(GLboolean);
967#define glDepthMask _ptrc_glDepthMask
968extern void (CODEGEN_FUNCPTR *_ptrc_glDepthRange)(GLdouble, GLdouble);
969#define glDepthRange _ptrc_glDepthRange
970extern void (CODEGEN_FUNCPTR *_ptrc_glDisable)(GLenum);
971#define glDisable _ptrc_glDisable
972extern void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffer)(GLenum);
973#define glDrawBuffer _ptrc_glDrawBuffer
974extern void (CODEGEN_FUNCPTR *_ptrc_glEnable)(GLenum);
975#define glEnable _ptrc_glEnable
976extern void (CODEGEN_FUNCPTR *_ptrc_glFinish)();
977#define glFinish _ptrc_glFinish
978extern void (CODEGEN_FUNCPTR *_ptrc_glFlush)();
979#define glFlush _ptrc_glFlush
980extern void (CODEGEN_FUNCPTR *_ptrc_glFrontFace)(GLenum);
981#define glFrontFace _ptrc_glFrontFace
982extern void (CODEGEN_FUNCPTR *_ptrc_glGetBooleanv)(GLenum, GLboolean *);
983#define glGetBooleanv _ptrc_glGetBooleanv
984extern void (CODEGEN_FUNCPTR *_ptrc_glGetDoublev)(GLenum, GLdouble *);
985#define glGetDoublev _ptrc_glGetDoublev
986extern GLenum (CODEGEN_FUNCPTR *_ptrc_glGetError)();
987#define glGetError _ptrc_glGetError
988extern void (CODEGEN_FUNCPTR *_ptrc_glGetFloatv)(GLenum, GLfloat *);
989#define glGetFloatv _ptrc_glGetFloatv
990extern void (CODEGEN_FUNCPTR *_ptrc_glGetIntegerv)(GLenum, GLint *);
991#define glGetIntegerv _ptrc_glGetIntegerv
992extern const GLubyte * (CODEGEN_FUNCPTR *_ptrc_glGetString)(GLenum);
993#define glGetString _ptrc_glGetString
994extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexImage)(GLenum, GLint, GLenum, GLenum, GLvoid *);
995#define glGetTexImage _ptrc_glGetTexImage
996extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexLevelParameterfv)(GLenum, GLint, GLenum, GLfloat *);
997#define glGetTexLevelParameterfv _ptrc_glGetTexLevelParameterfv
998extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexLevelParameteriv)(GLenum, GLint, GLenum, GLint *);
999#define glGetTexLevelParameteriv _ptrc_glGetTexLevelParameteriv
1000extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterfv)(GLenum, GLenum, GLfloat *);
1001#define glGetTexParameterfv _ptrc_glGetTexParameterfv
1002extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameteriv)(GLenum, GLenum, GLint *);
1003#define glGetTexParameteriv _ptrc_glGetTexParameteriv
1004extern void (CODEGEN_FUNCPTR *_ptrc_glHint)(GLenum, GLenum);
1005#define glHint _ptrc_glHint
1006extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabled)(GLenum);
1007#define glIsEnabled _ptrc_glIsEnabled
1008extern void (CODEGEN_FUNCPTR *_ptrc_glLineWidth)(GLfloat);
1009#define glLineWidth _ptrc_glLineWidth
1010extern void (CODEGEN_FUNCPTR *_ptrc_glLogicOp)(GLenum);
1011#define glLogicOp _ptrc_glLogicOp
1012extern void (CODEGEN_FUNCPTR *_ptrc_glPixelStoref)(GLenum, GLfloat);
1013#define glPixelStoref _ptrc_glPixelStoref
1014extern void (CODEGEN_FUNCPTR *_ptrc_glPixelStorei)(GLenum, GLint);
1015#define glPixelStorei _ptrc_glPixelStorei
1016extern void (CODEGEN_FUNCPTR *_ptrc_glPointSize)(GLfloat);
1017#define glPointSize _ptrc_glPointSize
1018extern void (CODEGEN_FUNCPTR *_ptrc_glPolygonMode)(GLenum, GLenum);
1019#define glPolygonMode _ptrc_glPolygonMode
1020extern void (CODEGEN_FUNCPTR *_ptrc_glReadBuffer)(GLenum);
1021#define glReadBuffer _ptrc_glReadBuffer
1022extern void (CODEGEN_FUNCPTR *_ptrc_glReadPixels)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *);
1023#define glReadPixels _ptrc_glReadPixels
1024extern void (CODEGEN_FUNCPTR *_ptrc_glScissor)(GLint, GLint, GLsizei, GLsizei);
1025#define glScissor _ptrc_glScissor
1026extern void (CODEGEN_FUNCPTR *_ptrc_glStencilFunc)(GLenum, GLint, GLuint);
1027#define glStencilFunc _ptrc_glStencilFunc
1028extern void (CODEGEN_FUNCPTR *_ptrc_glStencilMask)(GLuint);
1029#define glStencilMask _ptrc_glStencilMask
1030extern void (CODEGEN_FUNCPTR *_ptrc_glStencilOp)(GLenum, GLenum, GLenum);
1031#define glStencilOp _ptrc_glStencilOp
1032extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
1033#define glTexImage1D _ptrc_glTexImage1D
1034extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
1035#define glTexImage2D _ptrc_glTexImage2D
1036extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterf)(GLenum, GLenum, GLfloat);
1037#define glTexParameterf _ptrc_glTexParameterf
1038extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterfv)(GLenum, GLenum, const GLfloat *);
1039#define glTexParameterfv _ptrc_glTexParameterfv
1040extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameteri)(GLenum, GLenum, GLint);
1041#define glTexParameteri _ptrc_glTexParameteri
1042extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameteriv)(GLenum, GLenum, const GLint *);
1043#define glTexParameteriv _ptrc_glTexParameteriv
1044extern void (CODEGEN_FUNCPTR *_ptrc_glViewport)(GLint, GLint, GLsizei, GLsizei);
1045#define glViewport _ptrc_glViewport
1046
1047extern void (CODEGEN_FUNCPTR *_ptrc_glBindTexture)(GLenum, GLuint);
1048#define glBindTexture _ptrc_glBindTexture
1049extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage1D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint);
1050#define glCopyTexImage1D _ptrc_glCopyTexImage1D
1051extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexImage2D)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
1052#define glCopyTexImage2D _ptrc_glCopyTexImage2D
1053extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage1D)(GLenum, GLint, GLint, GLint, GLint, GLsizei);
1054#define glCopyTexSubImage1D _ptrc_glCopyTexSubImage1D
1055extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage2D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
1056#define glCopyTexSubImage2D _ptrc_glCopyTexSubImage2D
1057extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteTextures)(GLsizei, const GLuint *);
1058#define glDeleteTextures _ptrc_glDeleteTextures
1059extern void (CODEGEN_FUNCPTR *_ptrc_glDrawArrays)(GLenum, GLint, GLsizei);
1060#define glDrawArrays _ptrc_glDrawArrays
1061extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElements)(GLenum, GLsizei, GLenum, const GLvoid *);
1062#define glDrawElements _ptrc_glDrawElements
1063extern void (CODEGEN_FUNCPTR *_ptrc_glGenTextures)(GLsizei, GLuint *);
1064#define glGenTextures _ptrc_glGenTextures
1065extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsTexture)(GLuint);
1066#define glIsTexture _ptrc_glIsTexture
1067extern void (CODEGEN_FUNCPTR *_ptrc_glPolygonOffset)(GLfloat, GLfloat);
1068#define glPolygonOffset _ptrc_glPolygonOffset
1069extern void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *);
1070#define glTexSubImage1D _ptrc_glTexSubImage1D
1071extern void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
1072#define glTexSubImage2D _ptrc_glTexSubImage2D
1073
1074extern void (CODEGEN_FUNCPTR *_ptrc_glBlendColor)(GLfloat, GLfloat, GLfloat, GLfloat);
1075#define glBlendColor _ptrc_glBlendColor
1076extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquation)(GLenum);
1077#define glBlendEquation _ptrc_glBlendEquation
1078extern void (CODEGEN_FUNCPTR *_ptrc_glCopyTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
1079#define glCopyTexSubImage3D _ptrc_glCopyTexSubImage3D
1080extern void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElements)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
1081#define glDrawRangeElements _ptrc_glDrawRangeElements
1082extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage3D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
1083#define glTexImage3D _ptrc_glTexImage3D
1084extern void (CODEGEN_FUNCPTR *_ptrc_glTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
1085#define glTexSubImage3D _ptrc_glTexSubImage3D
1086
1087extern void (CODEGEN_FUNCPTR *_ptrc_glActiveTexture)(GLenum);
1088#define glActiveTexture _ptrc_glActiveTexture
1089extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage1D)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *);
1090#define glCompressedTexImage1D _ptrc_glCompressedTexImage1D
1091extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage2D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
1092#define glCompressedTexImage2D _ptrc_glCompressedTexImage2D
1093extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
1094#define glCompressedTexImage3D _ptrc_glCompressedTexImage3D
1095extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *);
1096#define glCompressedTexSubImage1D _ptrc_glCompressedTexSubImage1D
1097extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
1098#define glCompressedTexSubImage2D _ptrc_glCompressedTexSubImage2D
1099extern void (CODEGEN_FUNCPTR *_ptrc_glCompressedTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
1100#define glCompressedTexSubImage3D _ptrc_glCompressedTexSubImage3D
1101extern void (CODEGEN_FUNCPTR *_ptrc_glGetCompressedTexImage)(GLenum, GLint, GLvoid *);
1102#define glGetCompressedTexImage _ptrc_glGetCompressedTexImage
1103extern void (CODEGEN_FUNCPTR *_ptrc_glSampleCoverage)(GLfloat, GLboolean);
1104#define glSampleCoverage _ptrc_glSampleCoverage
1105
1106extern void (CODEGEN_FUNCPTR *_ptrc_glBlendFuncSeparate)(GLenum, GLenum, GLenum, GLenum);
1107#define glBlendFuncSeparate _ptrc_glBlendFuncSeparate
1108extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawArrays)(GLenum, const GLint *, const GLsizei *, GLsizei);
1109#define glMultiDrawArrays _ptrc_glMultiDrawArrays
1110extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElements)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei);
1111#define glMultiDrawElements _ptrc_glMultiDrawElements
1112extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameterf)(GLenum, GLfloat);
1113#define glPointParameterf _ptrc_glPointParameterf
1114extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameterfv)(GLenum, const GLfloat *);
1115#define glPointParameterfv _ptrc_glPointParameterfv
1116extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameteri)(GLenum, GLint);
1117#define glPointParameteri _ptrc_glPointParameteri
1118extern void (CODEGEN_FUNCPTR *_ptrc_glPointParameteriv)(GLenum, const GLint *);
1119#define glPointParameteriv _ptrc_glPointParameteriv
1120
1121extern void (CODEGEN_FUNCPTR *_ptrc_glBeginQuery)(GLenum, GLuint);
1122#define glBeginQuery _ptrc_glBeginQuery
1123extern void (CODEGEN_FUNCPTR *_ptrc_glBindBuffer)(GLenum, GLuint);
1124#define glBindBuffer _ptrc_glBindBuffer
1125extern void (CODEGEN_FUNCPTR *_ptrc_glBufferData)(GLenum, GLsizeiptr, const GLvoid *, GLenum);
1126#define glBufferData _ptrc_glBufferData
1127extern void (CODEGEN_FUNCPTR *_ptrc_glBufferSubData)(GLenum, GLintptr, GLsizeiptr, const GLvoid *);
1128#define glBufferSubData _ptrc_glBufferSubData
1129extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteBuffers)(GLsizei, const GLuint *);
1130#define glDeleteBuffers _ptrc_glDeleteBuffers
1131extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteQueries)(GLsizei, const GLuint *);
1132#define glDeleteQueries _ptrc_glDeleteQueries
1133extern void (CODEGEN_FUNCPTR *_ptrc_glEndQuery)(GLenum);
1134#define glEndQuery _ptrc_glEndQuery
1135extern void (CODEGEN_FUNCPTR *_ptrc_glGenBuffers)(GLsizei, GLuint *);
1136#define glGenBuffers _ptrc_glGenBuffers
1137extern void (CODEGEN_FUNCPTR *_ptrc_glGenQueries)(GLsizei, GLuint *);
1138#define glGenQueries _ptrc_glGenQueries
1139extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameteriv)(GLenum, GLenum, GLint *);
1140#define glGetBufferParameteriv _ptrc_glGetBufferParameteriv
1141extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferPointerv)(GLenum, GLenum, GLvoid **);
1142#define glGetBufferPointerv _ptrc_glGetBufferPointerv
1143extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferSubData)(GLenum, GLintptr, GLsizeiptr, GLvoid *);
1144#define glGetBufferSubData _ptrc_glGetBufferSubData
1145extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectiv)(GLuint, GLenum, GLint *);
1146#define glGetQueryObjectiv _ptrc_glGetQueryObjectiv
1147extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryObjectuiv)(GLuint, GLenum, GLuint *);
1148#define glGetQueryObjectuiv _ptrc_glGetQueryObjectuiv
1149extern void (CODEGEN_FUNCPTR *_ptrc_glGetQueryiv)(GLenum, GLenum, GLint *);
1150#define glGetQueryiv _ptrc_glGetQueryiv
1151extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsBuffer)(GLuint);
1152#define glIsBuffer _ptrc_glIsBuffer
1153extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsQuery)(GLuint);
1154#define glIsQuery _ptrc_glIsQuery
1155extern void * (CODEGEN_FUNCPTR *_ptrc_glMapBuffer)(GLenum, GLenum);
1156#define glMapBuffer _ptrc_glMapBuffer
1157extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glUnmapBuffer)(GLenum);
1158#define glUnmapBuffer _ptrc_glUnmapBuffer
1159
1160extern void (CODEGEN_FUNCPTR *_ptrc_glAttachShader)(GLuint, GLuint);
1161#define glAttachShader _ptrc_glAttachShader
1162extern void (CODEGEN_FUNCPTR *_ptrc_glBindAttribLocation)(GLuint, GLuint, const GLchar *);
1163#define glBindAttribLocation _ptrc_glBindAttribLocation
1164extern void (CODEGEN_FUNCPTR *_ptrc_glBlendEquationSeparate)(GLenum, GLenum);
1165#define glBlendEquationSeparate _ptrc_glBlendEquationSeparate
1166extern void (CODEGEN_FUNCPTR *_ptrc_glCompileShader)(GLuint);
1167#define glCompileShader _ptrc_glCompileShader
1168extern GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateProgram)();
1169#define glCreateProgram _ptrc_glCreateProgram
1170extern GLuint (CODEGEN_FUNCPTR *_ptrc_glCreateShader)(GLenum);
1171#define glCreateShader _ptrc_glCreateShader
1172extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteProgram)(GLuint);
1173#define glDeleteProgram _ptrc_glDeleteProgram
1174extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteShader)(GLuint);
1175#define glDeleteShader _ptrc_glDeleteShader
1176extern void (CODEGEN_FUNCPTR *_ptrc_glDetachShader)(GLuint, GLuint);
1177#define glDetachShader _ptrc_glDetachShader
1178extern void (CODEGEN_FUNCPTR *_ptrc_glDisableVertexAttribArray)(GLuint);
1179#define glDisableVertexAttribArray _ptrc_glDisableVertexAttribArray
1180extern void (CODEGEN_FUNCPTR *_ptrc_glDrawBuffers)(GLsizei, const GLenum *);
1181#define glDrawBuffers _ptrc_glDrawBuffers
1182extern void (CODEGEN_FUNCPTR *_ptrc_glEnableVertexAttribArray)(GLuint);
1183#define glEnableVertexAttribArray _ptrc_glEnableVertexAttribArray
1184extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveAttrib)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *);
1185#define glGetActiveAttrib _ptrc_glGetActiveAttrib
1186extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniform)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *);
1187#define glGetActiveUniform _ptrc_glGetActiveUniform
1188extern void (CODEGEN_FUNCPTR *_ptrc_glGetAttachedShaders)(GLuint, GLsizei, GLsizei *, GLuint *);
1189#define glGetAttachedShaders _ptrc_glGetAttachedShaders
1190extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetAttribLocation)(GLuint, const GLchar *);
1191#define glGetAttribLocation _ptrc_glGetAttribLocation
1192extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *);
1193#define glGetProgramInfoLog _ptrc_glGetProgramInfoLog
1194extern void (CODEGEN_FUNCPTR *_ptrc_glGetProgramiv)(GLuint, GLenum, GLint *);
1195#define glGetProgramiv _ptrc_glGetProgramiv
1196extern void (CODEGEN_FUNCPTR *_ptrc_glGetShaderInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *);
1197#define glGetShaderInfoLog _ptrc_glGetShaderInfoLog
1198extern void (CODEGEN_FUNCPTR *_ptrc_glGetShaderSource)(GLuint, GLsizei, GLsizei *, GLchar *);
1199#define glGetShaderSource _ptrc_glGetShaderSource
1200extern void (CODEGEN_FUNCPTR *_ptrc_glGetShaderiv)(GLuint, GLenum, GLint *);
1201#define glGetShaderiv _ptrc_glGetShaderiv
1202extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetUniformLocation)(GLuint, const GLchar *);
1203#define glGetUniformLocation _ptrc_glGetUniformLocation
1204extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformfv)(GLuint, GLint, GLfloat *);
1205#define glGetUniformfv _ptrc_glGetUniformfv
1206extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformiv)(GLuint, GLint, GLint *);
1207#define glGetUniformiv _ptrc_glGetUniformiv
1208extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribPointerv)(GLuint, GLenum, GLvoid **);
1209#define glGetVertexAttribPointerv _ptrc_glGetVertexAttribPointerv
1210extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribdv)(GLuint, GLenum, GLdouble *);
1211#define glGetVertexAttribdv _ptrc_glGetVertexAttribdv
1212extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribfv)(GLuint, GLenum, GLfloat *);
1213#define glGetVertexAttribfv _ptrc_glGetVertexAttribfv
1214extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribiv)(GLuint, GLenum, GLint *);
1215#define glGetVertexAttribiv _ptrc_glGetVertexAttribiv
1216extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsProgram)(GLuint);
1217#define glIsProgram _ptrc_glIsProgram
1218extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsShader)(GLuint);
1219#define glIsShader _ptrc_glIsShader
1220extern void (CODEGEN_FUNCPTR *_ptrc_glLinkProgram)(GLuint);
1221#define glLinkProgram _ptrc_glLinkProgram
1222extern void (CODEGEN_FUNCPTR *_ptrc_glShaderSource)(GLuint, GLsizei, const GLchar *const*, const GLint *);
1223#define glShaderSource _ptrc_glShaderSource
1224extern void (CODEGEN_FUNCPTR *_ptrc_glStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint);
1225#define glStencilFuncSeparate _ptrc_glStencilFuncSeparate
1226extern void (CODEGEN_FUNCPTR *_ptrc_glStencilMaskSeparate)(GLenum, GLuint);
1227#define glStencilMaskSeparate _ptrc_glStencilMaskSeparate
1228extern void (CODEGEN_FUNCPTR *_ptrc_glStencilOpSeparate)(GLenum, GLenum, GLenum, GLenum);
1229#define glStencilOpSeparate _ptrc_glStencilOpSeparate
1230extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1f)(GLint, GLfloat);
1231#define glUniform1f _ptrc_glUniform1f
1232extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1fv)(GLint, GLsizei, const GLfloat *);
1233#define glUniform1fv _ptrc_glUniform1fv
1234extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1i)(GLint, GLint);
1235#define glUniform1i _ptrc_glUniform1i
1236extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1iv)(GLint, GLsizei, const GLint *);
1237#define glUniform1iv _ptrc_glUniform1iv
1238extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2f)(GLint, GLfloat, GLfloat);
1239#define glUniform2f _ptrc_glUniform2f
1240extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2fv)(GLint, GLsizei, const GLfloat *);
1241#define glUniform2fv _ptrc_glUniform2fv
1242extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2i)(GLint, GLint, GLint);
1243#define glUniform2i _ptrc_glUniform2i
1244extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2iv)(GLint, GLsizei, const GLint *);
1245#define glUniform2iv _ptrc_glUniform2iv
1246extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3f)(GLint, GLfloat, GLfloat, GLfloat);
1247#define glUniform3f _ptrc_glUniform3f
1248extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3fv)(GLint, GLsizei, const GLfloat *);
1249#define glUniform3fv _ptrc_glUniform3fv
1250extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3i)(GLint, GLint, GLint, GLint);
1251#define glUniform3i _ptrc_glUniform3i
1252extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3iv)(GLint, GLsizei, const GLint *);
1253#define glUniform3iv _ptrc_glUniform3iv
1254extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4f)(GLint, GLfloat, GLfloat, GLfloat, GLfloat);
1255#define glUniform4f _ptrc_glUniform4f
1256extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4fv)(GLint, GLsizei, const GLfloat *);
1257#define glUniform4fv _ptrc_glUniform4fv
1258extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4i)(GLint, GLint, GLint, GLint, GLint);
1259#define glUniform4i _ptrc_glUniform4i
1260extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4iv)(GLint, GLsizei, const GLint *);
1261#define glUniform4iv _ptrc_glUniform4iv
1262extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2fv)(GLint, GLsizei, GLboolean, const GLfloat *);
1263#define glUniformMatrix2fv _ptrc_glUniformMatrix2fv
1264extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3fv)(GLint, GLsizei, GLboolean, const GLfloat *);
1265#define glUniformMatrix3fv _ptrc_glUniformMatrix3fv
1266extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4fv)(GLint, GLsizei, GLboolean, const GLfloat *);
1267#define glUniformMatrix4fv _ptrc_glUniformMatrix4fv
1268extern void (CODEGEN_FUNCPTR *_ptrc_glUseProgram)(GLuint);
1269#define glUseProgram _ptrc_glUseProgram
1270extern void (CODEGEN_FUNCPTR *_ptrc_glValidateProgram)(GLuint);
1271#define glValidateProgram _ptrc_glValidateProgram
1272extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1d)(GLuint, GLdouble);
1273#define glVertexAttrib1d _ptrc_glVertexAttrib1d
1274extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1dv)(GLuint, const GLdouble *);
1275#define glVertexAttrib1dv _ptrc_glVertexAttrib1dv
1276extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1f)(GLuint, GLfloat);
1277#define glVertexAttrib1f _ptrc_glVertexAttrib1f
1278extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1fv)(GLuint, const GLfloat *);
1279#define glVertexAttrib1fv _ptrc_glVertexAttrib1fv
1280extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1s)(GLuint, GLshort);
1281#define glVertexAttrib1s _ptrc_glVertexAttrib1s
1282extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib1sv)(GLuint, const GLshort *);
1283#define glVertexAttrib1sv _ptrc_glVertexAttrib1sv
1284extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2d)(GLuint, GLdouble, GLdouble);
1285#define glVertexAttrib2d _ptrc_glVertexAttrib2d
1286extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2dv)(GLuint, const GLdouble *);
1287#define glVertexAttrib2dv _ptrc_glVertexAttrib2dv
1288extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2f)(GLuint, GLfloat, GLfloat);
1289#define glVertexAttrib2f _ptrc_glVertexAttrib2f
1290extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2fv)(GLuint, const GLfloat *);
1291#define glVertexAttrib2fv _ptrc_glVertexAttrib2fv
1292extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2s)(GLuint, GLshort, GLshort);
1293#define glVertexAttrib2s _ptrc_glVertexAttrib2s
1294extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib2sv)(GLuint, const GLshort *);
1295#define glVertexAttrib2sv _ptrc_glVertexAttrib2sv
1296extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3d)(GLuint, GLdouble, GLdouble, GLdouble);
1297#define glVertexAttrib3d _ptrc_glVertexAttrib3d
1298extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3dv)(GLuint, const GLdouble *);
1299#define glVertexAttrib3dv _ptrc_glVertexAttrib3dv
1300extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3f)(GLuint, GLfloat, GLfloat, GLfloat);
1301#define glVertexAttrib3f _ptrc_glVertexAttrib3f
1302extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3fv)(GLuint, const GLfloat *);
1303#define glVertexAttrib3fv _ptrc_glVertexAttrib3fv
1304extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3s)(GLuint, GLshort, GLshort, GLshort);
1305#define glVertexAttrib3s _ptrc_glVertexAttrib3s
1306extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib3sv)(GLuint, const GLshort *);
1307#define glVertexAttrib3sv _ptrc_glVertexAttrib3sv
1308extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nbv)(GLuint, const GLbyte *);
1309#define glVertexAttrib4Nbv _ptrc_glVertexAttrib4Nbv
1310extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Niv)(GLuint, const GLint *);
1311#define glVertexAttrib4Niv _ptrc_glVertexAttrib4Niv
1312extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nsv)(GLuint, const GLshort *);
1313#define glVertexAttrib4Nsv _ptrc_glVertexAttrib4Nsv
1314extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nub)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
1315#define glVertexAttrib4Nub _ptrc_glVertexAttrib4Nub
1316extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nubv)(GLuint, const GLubyte *);
1317#define glVertexAttrib4Nubv _ptrc_glVertexAttrib4Nubv
1318extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nuiv)(GLuint, const GLuint *);
1319#define glVertexAttrib4Nuiv _ptrc_glVertexAttrib4Nuiv
1320extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4Nusv)(GLuint, const GLushort *);
1321#define glVertexAttrib4Nusv _ptrc_glVertexAttrib4Nusv
1322extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4bv)(GLuint, const GLbyte *);
1323#define glVertexAttrib4bv _ptrc_glVertexAttrib4bv
1324extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4d)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
1325#define glVertexAttrib4d _ptrc_glVertexAttrib4d
1326extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4dv)(GLuint, const GLdouble *);
1327#define glVertexAttrib4dv _ptrc_glVertexAttrib4dv
1328extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4f)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
1329#define glVertexAttrib4f _ptrc_glVertexAttrib4f
1330extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4fv)(GLuint, const GLfloat *);
1331#define glVertexAttrib4fv _ptrc_glVertexAttrib4fv
1332extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4iv)(GLuint, const GLint *);
1333#define glVertexAttrib4iv _ptrc_glVertexAttrib4iv
1334extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4s)(GLuint, GLshort, GLshort, GLshort, GLshort);
1335#define glVertexAttrib4s _ptrc_glVertexAttrib4s
1336extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4sv)(GLuint, const GLshort *);
1337#define glVertexAttrib4sv _ptrc_glVertexAttrib4sv
1338extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4ubv)(GLuint, const GLubyte *);
1339#define glVertexAttrib4ubv _ptrc_glVertexAttrib4ubv
1340extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4uiv)(GLuint, const GLuint *);
1341#define glVertexAttrib4uiv _ptrc_glVertexAttrib4uiv
1342extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttrib4usv)(GLuint, const GLushort *);
1343#define glVertexAttrib4usv _ptrc_glVertexAttrib4usv
1344extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribPointer)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *);
1345#define glVertexAttribPointer _ptrc_glVertexAttribPointer
1346
1347extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x3fv)(GLint, GLsizei, GLboolean, const GLfloat *);
1348#define glUniformMatrix2x3fv _ptrc_glUniformMatrix2x3fv
1349extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix2x4fv)(GLint, GLsizei, GLboolean, const GLfloat *);
1350#define glUniformMatrix2x4fv _ptrc_glUniformMatrix2x4fv
1351extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x2fv)(GLint, GLsizei, GLboolean, const GLfloat *);
1352#define glUniformMatrix3x2fv _ptrc_glUniformMatrix3x2fv
1353extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix3x4fv)(GLint, GLsizei, GLboolean, const GLfloat *);
1354#define glUniformMatrix3x4fv _ptrc_glUniformMatrix3x4fv
1355extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x2fv)(GLint, GLsizei, GLboolean, const GLfloat *);
1356#define glUniformMatrix4x2fv _ptrc_glUniformMatrix4x2fv
1357extern void (CODEGEN_FUNCPTR *_ptrc_glUniformMatrix4x3fv)(GLint, GLsizei, GLboolean, const GLfloat *);
1358#define glUniformMatrix4x3fv _ptrc_glUniformMatrix4x3fv
1359
1360extern void (CODEGEN_FUNCPTR *_ptrc_glBeginConditionalRender)(GLuint, GLenum);
1361#define glBeginConditionalRender _ptrc_glBeginConditionalRender
1362extern void (CODEGEN_FUNCPTR *_ptrc_glBeginTransformFeedback)(GLenum);
1363#define glBeginTransformFeedback _ptrc_glBeginTransformFeedback
1364extern void (CODEGEN_FUNCPTR *_ptrc_glBindBufferBase)(GLenum, GLuint, GLuint);
1365#define glBindBufferBase _ptrc_glBindBufferBase
1366extern void (CODEGEN_FUNCPTR *_ptrc_glBindBufferRange)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr);
1367#define glBindBufferRange _ptrc_glBindBufferRange
1368extern void (CODEGEN_FUNCPTR *_ptrc_glBindFragDataLocation)(GLuint, GLuint, const GLchar *);
1369#define glBindFragDataLocation _ptrc_glBindFragDataLocation
1370extern void (CODEGEN_FUNCPTR *_ptrc_glBindFramebuffer)(GLenum, GLuint);
1371#define glBindFramebuffer _ptrc_glBindFramebuffer
1372extern void (CODEGEN_FUNCPTR *_ptrc_glBindRenderbuffer)(GLenum, GLuint);
1373#define glBindRenderbuffer _ptrc_glBindRenderbuffer
1374extern void (CODEGEN_FUNCPTR *_ptrc_glBindVertexArray)(GLuint);
1375#define glBindVertexArray _ptrc_glBindVertexArray
1376extern void (CODEGEN_FUNCPTR *_ptrc_glBlitFramebuffer)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum);
1377#define glBlitFramebuffer _ptrc_glBlitFramebuffer
1378extern GLenum (CODEGEN_FUNCPTR *_ptrc_glCheckFramebufferStatus)(GLenum);
1379#define glCheckFramebufferStatus _ptrc_glCheckFramebufferStatus
1380extern void (CODEGEN_FUNCPTR *_ptrc_glClampColor)(GLenum, GLenum);
1381#define glClampColor _ptrc_glClampColor
1382extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferfi)(GLenum, GLint, GLfloat, GLint);
1383#define glClearBufferfi _ptrc_glClearBufferfi
1384extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferfv)(GLenum, GLint, const GLfloat *);
1385#define glClearBufferfv _ptrc_glClearBufferfv
1386extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferiv)(GLenum, GLint, const GLint *);
1387#define glClearBufferiv _ptrc_glClearBufferiv
1388extern void (CODEGEN_FUNCPTR *_ptrc_glClearBufferuiv)(GLenum, GLint, const GLuint *);
1389#define glClearBufferuiv _ptrc_glClearBufferuiv
1390extern void (CODEGEN_FUNCPTR *_ptrc_glColorMaski)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean);
1391#define glColorMaski _ptrc_glColorMaski
1392extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteFramebuffers)(GLsizei, const GLuint *);
1393#define glDeleteFramebuffers _ptrc_glDeleteFramebuffers
1394extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteRenderbuffers)(GLsizei, const GLuint *);
1395#define glDeleteRenderbuffers _ptrc_glDeleteRenderbuffers
1396extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteVertexArrays)(GLsizei, const GLuint *);
1397#define glDeleteVertexArrays _ptrc_glDeleteVertexArrays
1398extern void (CODEGEN_FUNCPTR *_ptrc_glDisablei)(GLenum, GLuint);
1399#define glDisablei _ptrc_glDisablei
1400extern void (CODEGEN_FUNCPTR *_ptrc_glEnablei)(GLenum, GLuint);
1401#define glEnablei _ptrc_glEnablei
1402extern void (CODEGEN_FUNCPTR *_ptrc_glEndConditionalRender)();
1403#define glEndConditionalRender _ptrc_glEndConditionalRender
1404extern void (CODEGEN_FUNCPTR *_ptrc_glEndTransformFeedback)();
1405#define glEndTransformFeedback _ptrc_glEndTransformFeedback
1406extern void (CODEGEN_FUNCPTR *_ptrc_glFlushMappedBufferRange)(GLenum, GLintptr, GLsizeiptr);
1407#define glFlushMappedBufferRange _ptrc_glFlushMappedBufferRange
1408extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferRenderbuffer)(GLenum, GLenum, GLenum, GLuint);
1409#define glFramebufferRenderbuffer _ptrc_glFramebufferRenderbuffer
1410extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture1D)(GLenum, GLenum, GLenum, GLuint, GLint);
1411#define glFramebufferTexture1D _ptrc_glFramebufferTexture1D
1412extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture2D)(GLenum, GLenum, GLenum, GLuint, GLint);
1413#define glFramebufferTexture2D _ptrc_glFramebufferTexture2D
1414extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture3D)(GLenum, GLenum, GLenum, GLuint, GLint, GLint);
1415#define glFramebufferTexture3D _ptrc_glFramebufferTexture3D
1416extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTextureLayer)(GLenum, GLenum, GLuint, GLint, GLint);
1417#define glFramebufferTextureLayer _ptrc_glFramebufferTextureLayer
1418extern void (CODEGEN_FUNCPTR *_ptrc_glGenFramebuffers)(GLsizei, GLuint *);
1419#define glGenFramebuffers _ptrc_glGenFramebuffers
1420extern void (CODEGEN_FUNCPTR *_ptrc_glGenRenderbuffers)(GLsizei, GLuint *);
1421#define glGenRenderbuffers _ptrc_glGenRenderbuffers
1422extern void (CODEGEN_FUNCPTR *_ptrc_glGenVertexArrays)(GLsizei, GLuint *);
1423#define glGenVertexArrays _ptrc_glGenVertexArrays
1424extern void (CODEGEN_FUNCPTR *_ptrc_glGenerateMipmap)(GLenum);
1425#define glGenerateMipmap _ptrc_glGenerateMipmap
1426extern void (CODEGEN_FUNCPTR *_ptrc_glGetBooleani_v)(GLenum, GLuint, GLboolean *);
1427#define glGetBooleani_v _ptrc_glGetBooleani_v
1428extern GLint (CODEGEN_FUNCPTR *_ptrc_glGetFragDataLocation)(GLuint, const GLchar *);
1429#define glGetFragDataLocation _ptrc_glGetFragDataLocation
1430extern void (CODEGEN_FUNCPTR *_ptrc_glGetFramebufferAttachmentParameteriv)(GLenum, GLenum, GLenum, GLint *);
1431#define glGetFramebufferAttachmentParameteriv _ptrc_glGetFramebufferAttachmentParameteriv
1432extern void (CODEGEN_FUNCPTR *_ptrc_glGetIntegeri_v)(GLenum, GLuint, GLint *);
1433#define glGetIntegeri_v _ptrc_glGetIntegeri_v
1434extern void (CODEGEN_FUNCPTR *_ptrc_glGetRenderbufferParameteriv)(GLenum, GLenum, GLint *);
1435#define glGetRenderbufferParameteriv _ptrc_glGetRenderbufferParameteriv
1436extern const GLubyte * (CODEGEN_FUNCPTR *_ptrc_glGetStringi)(GLenum, GLuint);
1437#define glGetStringi _ptrc_glGetStringi
1438extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIiv)(GLenum, GLenum, GLint *);
1439#define glGetTexParameterIiv _ptrc_glGetTexParameterIiv
1440extern void (CODEGEN_FUNCPTR *_ptrc_glGetTexParameterIuiv)(GLenum, GLenum, GLuint *);
1441#define glGetTexParameterIuiv _ptrc_glGetTexParameterIuiv
1442extern void (CODEGEN_FUNCPTR *_ptrc_glGetTransformFeedbackVarying)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *);
1443#define glGetTransformFeedbackVarying _ptrc_glGetTransformFeedbackVarying
1444extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformuiv)(GLuint, GLint, GLuint *);
1445#define glGetUniformuiv _ptrc_glGetUniformuiv
1446extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIiv)(GLuint, GLenum, GLint *);
1447#define glGetVertexAttribIiv _ptrc_glGetVertexAttribIiv
1448extern void (CODEGEN_FUNCPTR *_ptrc_glGetVertexAttribIuiv)(GLuint, GLenum, GLuint *);
1449#define glGetVertexAttribIuiv _ptrc_glGetVertexAttribIuiv
1450extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsEnabledi)(GLenum, GLuint);
1451#define glIsEnabledi _ptrc_glIsEnabledi
1452extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsFramebuffer)(GLuint);
1453#define glIsFramebuffer _ptrc_glIsFramebuffer
1454extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsRenderbuffer)(GLuint);
1455#define glIsRenderbuffer _ptrc_glIsRenderbuffer
1456extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsVertexArray)(GLuint);
1457#define glIsVertexArray _ptrc_glIsVertexArray
1458extern void * (CODEGEN_FUNCPTR *_ptrc_glMapBufferRange)(GLenum, GLintptr, GLsizeiptr, GLbitfield);
1459#define glMapBufferRange _ptrc_glMapBufferRange
1460extern void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorage)(GLenum, GLenum, GLsizei, GLsizei);
1461#define glRenderbufferStorage _ptrc_glRenderbufferStorage
1462extern void (CODEGEN_FUNCPTR *_ptrc_glRenderbufferStorageMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
1463#define glRenderbufferStorageMultisample _ptrc_glRenderbufferStorageMultisample
1464extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIiv)(GLenum, GLenum, const GLint *);
1465#define glTexParameterIiv _ptrc_glTexParameterIiv
1466extern void (CODEGEN_FUNCPTR *_ptrc_glTexParameterIuiv)(GLenum, GLenum, const GLuint *);
1467#define glTexParameterIuiv _ptrc_glTexParameterIuiv
1468extern void (CODEGEN_FUNCPTR *_ptrc_glTransformFeedbackVaryings)(GLuint, GLsizei, const GLchar *const*, GLenum);
1469#define glTransformFeedbackVaryings _ptrc_glTransformFeedbackVaryings
1470extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1ui)(GLint, GLuint);
1471#define glUniform1ui _ptrc_glUniform1ui
1472extern void (CODEGEN_FUNCPTR *_ptrc_glUniform1uiv)(GLint, GLsizei, const GLuint *);
1473#define glUniform1uiv _ptrc_glUniform1uiv
1474extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2ui)(GLint, GLuint, GLuint);
1475#define glUniform2ui _ptrc_glUniform2ui
1476extern void (CODEGEN_FUNCPTR *_ptrc_glUniform2uiv)(GLint, GLsizei, const GLuint *);
1477#define glUniform2uiv _ptrc_glUniform2uiv
1478extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3ui)(GLint, GLuint, GLuint, GLuint);
1479#define glUniform3ui _ptrc_glUniform3ui
1480extern void (CODEGEN_FUNCPTR *_ptrc_glUniform3uiv)(GLint, GLsizei, const GLuint *);
1481#define glUniform3uiv _ptrc_glUniform3uiv
1482extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4ui)(GLint, GLuint, GLuint, GLuint, GLuint);
1483#define glUniform4ui _ptrc_glUniform4ui
1484extern void (CODEGEN_FUNCPTR *_ptrc_glUniform4uiv)(GLint, GLsizei, const GLuint *);
1485#define glUniform4uiv _ptrc_glUniform4uiv
1486extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1i)(GLuint, GLint);
1487#define glVertexAttribI1i _ptrc_glVertexAttribI1i
1488extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1iv)(GLuint, const GLint *);
1489#define glVertexAttribI1iv _ptrc_glVertexAttribI1iv
1490extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1ui)(GLuint, GLuint);
1491#define glVertexAttribI1ui _ptrc_glVertexAttribI1ui
1492extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI1uiv)(GLuint, const GLuint *);
1493#define glVertexAttribI1uiv _ptrc_glVertexAttribI1uiv
1494extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2i)(GLuint, GLint, GLint);
1495#define glVertexAttribI2i _ptrc_glVertexAttribI2i
1496extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2iv)(GLuint, const GLint *);
1497#define glVertexAttribI2iv _ptrc_glVertexAttribI2iv
1498extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2ui)(GLuint, GLuint, GLuint);
1499#define glVertexAttribI2ui _ptrc_glVertexAttribI2ui
1500extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI2uiv)(GLuint, const GLuint *);
1501#define glVertexAttribI2uiv _ptrc_glVertexAttribI2uiv
1502extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3i)(GLuint, GLint, GLint, GLint);
1503#define glVertexAttribI3i _ptrc_glVertexAttribI3i
1504extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3iv)(GLuint, const GLint *);
1505#define glVertexAttribI3iv _ptrc_glVertexAttribI3iv
1506extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3ui)(GLuint, GLuint, GLuint, GLuint);
1507#define glVertexAttribI3ui _ptrc_glVertexAttribI3ui
1508extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI3uiv)(GLuint, const GLuint *);
1509#define glVertexAttribI3uiv _ptrc_glVertexAttribI3uiv
1510extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4bv)(GLuint, const GLbyte *);
1511#define glVertexAttribI4bv _ptrc_glVertexAttribI4bv
1512extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4i)(GLuint, GLint, GLint, GLint, GLint);
1513#define glVertexAttribI4i _ptrc_glVertexAttribI4i
1514extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4iv)(GLuint, const GLint *);
1515#define glVertexAttribI4iv _ptrc_glVertexAttribI4iv
1516extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4sv)(GLuint, const GLshort *);
1517#define glVertexAttribI4sv _ptrc_glVertexAttribI4sv
1518extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ubv)(GLuint, const GLubyte *);
1519#define glVertexAttribI4ubv _ptrc_glVertexAttribI4ubv
1520extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4ui)(GLuint, GLuint, GLuint, GLuint, GLuint);
1521#define glVertexAttribI4ui _ptrc_glVertexAttribI4ui
1522extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4uiv)(GLuint, const GLuint *);
1523#define glVertexAttribI4uiv _ptrc_glVertexAttribI4uiv
1524extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribI4usv)(GLuint, const GLushort *);
1525#define glVertexAttribI4usv _ptrc_glVertexAttribI4usv
1526extern void (CODEGEN_FUNCPTR *_ptrc_glVertexAttribIPointer)(GLuint, GLint, GLenum, GLsizei, const GLvoid *);
1527#define glVertexAttribIPointer _ptrc_glVertexAttribIPointer
1528
1529extern void (CODEGEN_FUNCPTR *_ptrc_glCopyBufferSubData)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr);
1530#define glCopyBufferSubData _ptrc_glCopyBufferSubData
1531extern void (CODEGEN_FUNCPTR *_ptrc_glDrawArraysInstanced)(GLenum, GLint, GLsizei, GLsizei);
1532#define glDrawArraysInstanced _ptrc_glDrawArraysInstanced
1533extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstanced)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei);
1534#define glDrawElementsInstanced _ptrc_glDrawElementsInstanced
1535extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformBlockName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *);
1536#define glGetActiveUniformBlockName _ptrc_glGetActiveUniformBlockName
1537extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformBlockiv)(GLuint, GLuint, GLenum, GLint *);
1538#define glGetActiveUniformBlockiv _ptrc_glGetActiveUniformBlockiv
1539extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *);
1540#define glGetActiveUniformName _ptrc_glGetActiveUniformName
1541extern void (CODEGEN_FUNCPTR *_ptrc_glGetActiveUniformsiv)(GLuint, GLsizei, const GLuint *, GLenum, GLint *);
1542#define glGetActiveUniformsiv _ptrc_glGetActiveUniformsiv
1543extern GLuint (CODEGEN_FUNCPTR *_ptrc_glGetUniformBlockIndex)(GLuint, const GLchar *);
1544#define glGetUniformBlockIndex _ptrc_glGetUniformBlockIndex
1545extern void (CODEGEN_FUNCPTR *_ptrc_glGetUniformIndices)(GLuint, GLsizei, const GLchar *const*, GLuint *);
1546#define glGetUniformIndices _ptrc_glGetUniformIndices
1547extern void (CODEGEN_FUNCPTR *_ptrc_glPrimitiveRestartIndex)(GLuint);
1548#define glPrimitiveRestartIndex _ptrc_glPrimitiveRestartIndex
1549extern void (CODEGEN_FUNCPTR *_ptrc_glTexBuffer)(GLenum, GLenum, GLuint);
1550#define glTexBuffer _ptrc_glTexBuffer
1551extern void (CODEGEN_FUNCPTR *_ptrc_glUniformBlockBinding)(GLuint, GLuint, GLuint);
1552#define glUniformBlockBinding _ptrc_glUniformBlockBinding
1553
1554extern GLenum (CODEGEN_FUNCPTR *_ptrc_glClientWaitSync)(GLsync, GLbitfield, GLuint64);
1555#define glClientWaitSync _ptrc_glClientWaitSync
1556extern void (CODEGEN_FUNCPTR *_ptrc_glDeleteSync)(GLsync);
1557#define glDeleteSync _ptrc_glDeleteSync
1558extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsBaseVertex)(GLenum, GLsizei, GLenum, const GLvoid *, GLint);
1559#define glDrawElementsBaseVertex _ptrc_glDrawElementsBaseVertex
1560extern void (CODEGEN_FUNCPTR *_ptrc_glDrawElementsInstancedBaseVertex)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei, GLint);
1561#define glDrawElementsInstancedBaseVertex _ptrc_glDrawElementsInstancedBaseVertex
1562extern void (CODEGEN_FUNCPTR *_ptrc_glDrawRangeElementsBaseVertex)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *, GLint);
1563#define glDrawRangeElementsBaseVertex _ptrc_glDrawRangeElementsBaseVertex
1564extern GLsync (CODEGEN_FUNCPTR *_ptrc_glFenceSync)(GLenum, GLbitfield);
1565#define glFenceSync _ptrc_glFenceSync
1566extern void (CODEGEN_FUNCPTR *_ptrc_glFramebufferTexture)(GLenum, GLenum, GLuint, GLint);
1567#define glFramebufferTexture _ptrc_glFramebufferTexture
1568extern void (CODEGEN_FUNCPTR *_ptrc_glGetBufferParameteri64v)(GLenum, GLenum, GLint64 *);
1569#define glGetBufferParameteri64v _ptrc_glGetBufferParameteri64v
1570extern void (CODEGEN_FUNCPTR *_ptrc_glGetInteger64i_v)(GLenum, GLuint, GLint64 *);
1571#define glGetInteger64i_v _ptrc_glGetInteger64i_v
1572extern void (CODEGEN_FUNCPTR *_ptrc_glGetInteger64v)(GLenum, GLint64 *);
1573#define glGetInteger64v _ptrc_glGetInteger64v
1574extern void (CODEGEN_FUNCPTR *_ptrc_glGetMultisamplefv)(GLenum, GLuint, GLfloat *);
1575#define glGetMultisamplefv _ptrc_glGetMultisamplefv
1576extern void (CODEGEN_FUNCPTR *_ptrc_glGetSynciv)(GLsync, GLenum, GLsizei, GLsizei *, GLint *);
1577#define glGetSynciv _ptrc_glGetSynciv
1578extern GLboolean (CODEGEN_FUNCPTR *_ptrc_glIsSync)(GLsync);
1579#define glIsSync _ptrc_glIsSync
1580extern void (CODEGEN_FUNCPTR *_ptrc_glMultiDrawElementsBaseVertex)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei, const GLint *);
1581#define glMultiDrawElementsBaseVertex _ptrc_glMultiDrawElementsBaseVertex
1582extern void (CODEGEN_FUNCPTR *_ptrc_glProvokingVertex)(GLenum);
1583#define glProvokingVertex _ptrc_glProvokingVertex
1584extern void (CODEGEN_FUNCPTR *_ptrc_glSampleMaski)(GLuint, GLbitfield);
1585#define glSampleMaski _ptrc_glSampleMaski
1586extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage2DMultisample)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean);
1587#define glTexImage2DMultisample _ptrc_glTexImage2DMultisample
1588extern void (CODEGEN_FUNCPTR *_ptrc_glTexImage3DMultisample)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean);
1589#define glTexImage3DMultisample _ptrc_glTexImage3DMultisample
1590extern void (CODEGEN_FUNCPTR *_ptrc_glWaitSync)(GLsync, GLbitfield, GLuint64);
1591#define glWaitSync _ptrc_glWaitSync
1592
1593enum ogl_LoadStatus
1594{
1595 ogl_LOAD_FAILED = 0,
1596 ogl_LOAD_SUCCEEDED = 1,
1597};
1598
1599int ogl_LoadFunctions();
1600
1601int ogl_GetMinorVersion();
1602int ogl_GetMajorVersion();
1603int ogl_IsVersionGEQ(int majorVersion, int minorVersion);
1604
1605#ifdef __cplusplus
1606}
1607#endif /*__cplusplus*/
1608
1609#endif //POINTER_C_GENERATED_HEADER_OPENGL_H
diff --git a/src/video_core/renderer_opengl/gl_shader_util.h b/src/video_core/renderer_opengl/gl_shader_util.h
index 563f1015c..986cbabc0 100644
--- a/src/video_core/renderer_opengl/gl_shader_util.h
+++ b/src/video_core/renderer_opengl/gl_shader_util.h
@@ -4,7 +4,7 @@
4 4
5#pragma once 5#pragma once
6 6
7#include <GL/glew.h> 7#include "generated/gl_3_2_core.h"
8 8
9namespace ShaderUtil { 9namespace ShaderUtil {
10 10
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index ce90a9754..0e4e06517 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -247,10 +247,9 @@ void RendererOpenGL::SetWindow(EmuWindow* window) {
247void RendererOpenGL::Init() { 247void RendererOpenGL::Init() {
248 render_window->MakeCurrent(); 248 render_window->MakeCurrent();
249 249
250 GLenum err = glewInit(); 250 int err = ogl_LoadFunctions();
251 if (GLEW_OK != err) { 251 if (ogl_LOAD_SUCCEEDED != err) {
252 ERROR_LOG(RENDER, "Failed to initialize GLEW! Error message: \"%s\". Exiting...", 252 ERROR_LOG(RENDER, "Failed to initialize GL functions! Exiting...");
253 glewGetErrorString(err));
254 exit(-1); 253 exit(-1);
255 } 254 }
256 255
@@ -265,7 +264,6 @@ void RendererOpenGL::Init() {
265 264
266 // Initialize everything else 265 // Initialize everything else
267 // -------------------------- 266 // --------------------------
268
269 InitFramebuffer(); 267 InitFramebuffer();
270 268
271 NOTICE_LOG(RENDER, "GL_VERSION: %s\n", glGetString(GL_VERSION)); 269 NOTICE_LOG(RENDER, "GL_VERSION: %s\n", glGetString(GL_VERSION));
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h
index e90fa0c77..eac91df51 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.h
+++ b/src/video_core/renderer_opengl/renderer_opengl.h
@@ -4,7 +4,7 @@
4 4
5#pragma once 5#pragma once
6 6
7#include <GL/glew.h> 7#include "generated/gl_3_2_core.h"
8 8
9#include "common/common.h" 9#include "common/common.h"
10#include "common/emu_window.h" 10#include "common/emu_window.h"
diff --git a/src/video_core/video_core.cpp b/src/video_core/video_core.cpp
index a1c7b6339..9aaff4917 100644
--- a/src/video_core/video_core.cpp
+++ b/src/video_core/video_core.cpp
@@ -30,11 +30,6 @@ void Start() {
30 30
31/// Initialize the video core 31/// Initialize the video core
32void Init(EmuWindow* emu_window) { 32void Init(EmuWindow* emu_window) {
33
34 // Required in order for GLFW to work on Linux,
35 // or for GL contexts above 2.x on OS X
36 glewExperimental = GL_TRUE;
37
38 g_emu_window = emu_window; 33 g_emu_window = emu_window;
39 g_renderer = new RendererOpenGL(); 34 g_renderer = new RendererOpenGL();
40 g_renderer->SetWindow(g_emu_window); 35 g_renderer->SetWindow(g_emu_window);
diff --git a/src/video_core/video_core.vcxproj b/src/video_core/video_core.vcxproj
index 885567b6d..a115f44b1 100644
--- a/src/video_core/video_core.vcxproj
+++ b/src/video_core/video_core.vcxproj
@@ -20,6 +20,7 @@
20 </ItemGroup> 20 </ItemGroup>
21 <ItemGroup> 21 <ItemGroup>
22 <ClCompile Include="debug_utils\debug_utils.cpp" /> 22 <ClCompile Include="debug_utils\debug_utils.cpp" />
23 <ClCompile Include="renderer_opengl\generated\gl_3_2_core.c" />
23 <ClCompile Include="renderer_opengl\renderer_opengl.cpp" /> 24 <ClCompile Include="renderer_opengl\renderer_opengl.cpp" />
24 <ClCompile Include="renderer_opengl\gl_shader_util.cpp" /> 25 <ClCompile Include="renderer_opengl\gl_shader_util.cpp" />
25 <ClCompile Include="clipper.cpp" /> 26 <ClCompile Include="clipper.cpp" />
@@ -39,6 +40,7 @@
39 <ClInclude Include="primitive_assembly.h" /> 40 <ClInclude Include="primitive_assembly.h" />
40 <ClInclude Include="rasterizer.h" /> 41 <ClInclude Include="rasterizer.h" />
41 <ClInclude Include="renderer_base.h" /> 42 <ClInclude Include="renderer_base.h" />
43 <ClInclude Include="renderer_opengl\generated\gl_3_2_core.h" />
42 <ClInclude Include="utils.h" /> 44 <ClInclude Include="utils.h" />
43 <ClInclude Include="vertex_shader.h" /> 45 <ClInclude Include="vertex_shader.h" />
44 <ClInclude Include="video_core.h" /> 46 <ClInclude Include="video_core.h" />
diff --git a/src/video_core/video_core.vcxproj.filters b/src/video_core/video_core.vcxproj.filters
index ee6d8e8b4..b40271abc 100644
--- a/src/video_core/video_core.vcxproj.filters
+++ b/src/video_core/video_core.vcxproj.filters
@@ -7,6 +7,9 @@
7 <Filter Include="debug_utils"> 7 <Filter Include="debug_utils">
8 <UniqueIdentifier>{0ac498e6-bbd8-46e3-9d5f-e816546ab90e}</UniqueIdentifier> 8 <UniqueIdentifier>{0ac498e6-bbd8-46e3-9d5f-e816546ab90e}</UniqueIdentifier>
9 </Filter> 9 </Filter>
10 <Filter Include="renderer_opengl\generated">
11 <UniqueIdentifier>{00301d57-24b3-4717-86a4-0073d131eb78}</UniqueIdentifier>
12 </Filter>
10 </ItemGroup> 13 </ItemGroup>
11 <ItemGroup> 14 <ItemGroup>
12 <ClCompile Include="renderer_opengl\renderer_opengl.cpp"> 15 <ClCompile Include="renderer_opengl\renderer_opengl.cpp">
@@ -25,6 +28,9 @@
25 <ClCompile Include="debug_utils\debug_utils.cpp"> 28 <ClCompile Include="debug_utils\debug_utils.cpp">
26 <Filter>debug_utils</Filter> 29 <Filter>debug_utils</Filter>
27 </ClCompile> 30 </ClCompile>
31 <ClCompile Include="renderer_opengl\generated\gl_3_2_core.c">
32 <Filter>renderer_opengl\generated</Filter>
33 </ClCompile>
28 </ItemGroup> 34 </ItemGroup>
29 <ItemGroup> 35 <ItemGroup>
30 <ClInclude Include="clipper.h" /> 36 <ClInclude Include="clipper.h" />
@@ -50,8 +56,11 @@
50 <ClInclude Include="debug_utils\debug_utils.h"> 56 <ClInclude Include="debug_utils\debug_utils.h">
51 <Filter>debug_utils</Filter> 57 <Filter>debug_utils</Filter>
52 </ClInclude> 58 </ClInclude>
59 <ClInclude Include="renderer_opengl\generated\gl_3_2_core.h">
60 <Filter>renderer_opengl\generated</Filter>
61 </ClInclude>
53 </ItemGroup> 62 </ItemGroup>
54 <ItemGroup> 63 <ItemGroup>
55 <Text Include="CMakeLists.txt" /> 64 <Text Include="CMakeLists.txt" />
56 </ItemGroup> 65 </ItemGroup>
57</Project> 66</Project> \ No newline at end of file