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-rw-r--r--src/video_core/renderer_opengl/gl_device.cpp6
-rw-r--r--src/video_core/renderer_vulkan/vk_pipeline_cache.cpp2
2 files changed, 3 insertions, 5 deletions
diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp
index 6afe6c1e1..9692b8e94 100644
--- a/src/video_core/renderer_opengl/gl_device.cpp
+++ b/src/video_core/renderer_opengl/gl_device.cpp
@@ -180,11 +180,9 @@ Device::Device() {
180 LOG_ERROR(Render_OpenGL, "Assembly shaders enabled but not supported"); 180 LOG_ERROR(Render_OpenGL, "Assembly shaders enabled but not supported");
181 shader_backend = Settings::ShaderBackend::GLSL; 181 shader_backend = Settings::ShaderBackend::GLSL;
182 } 182 }
183 // Completely disable async shaders for now, as it causes graphical glitches
184 use_asynchronous_shaders = false;
185 // Blocks AMD and Intel OpenGL drivers on Windows from using asynchronous shader compilation. 183 // Blocks AMD and Intel OpenGL drivers on Windows from using asynchronous shader compilation.
186 // use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue() && 184 use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue() &&
187 // !(is_amd || (is_intel && !is_linux)); 185 !(is_amd || (is_intel && !is_linux));
188 use_driver_cache = is_nvidia; 186 use_driver_cache = is_nvidia;
189 187
190 LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi); 188 LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi);
diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
index 2ce8b4156..57b163247 100644
--- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
@@ -271,7 +271,7 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, Tegra::Engines::Maxw
271 device{device_}, scheduler{scheduler_}, descriptor_pool{descriptor_pool_}, 271 device{device_}, scheduler{scheduler_}, descriptor_pool{descriptor_pool_},
272 update_descriptor_queue{update_descriptor_queue_}, render_pass_cache{render_pass_cache_}, 272 update_descriptor_queue{update_descriptor_queue_}, render_pass_cache{render_pass_cache_},
273 buffer_cache{buffer_cache_}, texture_cache{texture_cache_}, shader_notify{shader_notify_}, 273 buffer_cache{buffer_cache_}, texture_cache{texture_cache_}, shader_notify{shader_notify_},
274 use_asynchronous_shaders{false}, 274 use_asynchronous_shaders{Settings::values.use_asynchronous_shaders.GetValue()},
275 workers(std::max(std::thread::hardware_concurrency(), 2U) - 1, "yuzu:PipelineBuilder"), 275 workers(std::max(std::thread::hardware_concurrency(), 2U) - 1, "yuzu:PipelineBuilder"),
276 serialization_thread(1, "yuzu:PipelineSerialization") { 276 serialization_thread(1, "yuzu:PipelineSerialization") {
277 const auto& float_control{device.FloatControlProperties()}; 277 const auto& float_control{device.FloatControlProperties()};