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-rw-r--r--src/video_core/regs_lighting.h63
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp45
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h6
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.cpp39
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.h3
5 files changed, 128 insertions, 28 deletions
diff --git a/src/video_core/regs_lighting.h b/src/video_core/regs_lighting.h
index 6793405d9..fbfebc0a7 100644
--- a/src/video_core/regs_lighting.h
+++ b/src/video_core/regs_lighting.h
@@ -26,6 +26,16 @@ struct LightingRegs {
26 DistanceAttenuation = 16, 26 DistanceAttenuation = 16,
27 }; 27 };
28 28
29 static LightingSampler SpotlightAttenuationSampler(unsigned index) {
30 return static_cast<LightingSampler>(
31 static_cast<unsigned>(LightingSampler::SpotlightAttenuation) + index);
32 }
33
34 static LightingSampler DistanceAttenuationSampler(unsigned index) {
35 return static_cast<LightingSampler>(
36 static_cast<unsigned>(LightingSampler::DistanceAttenuation) + index);
37 }
38
29 /** 39 /**
30 * Pica fragment lighting supports using different LUTs for each lighting component: Reflectance 40 * Pica fragment lighting supports using different LUTs for each lighting component: Reflectance
31 * R, G, and B channels, distribution function for specular components 0 and 1, fresnel factor, 41 * R, G, and B channels, distribution function for specular components 0 and 1, fresnel factor,
@@ -73,6 +83,8 @@ struct LightingRegs {
73 VH = 1, // Cosine of the angle between the view and half-angle vectors 83 VH = 1, // Cosine of the angle between the view and half-angle vectors
74 NV = 2, // Cosine of the angle between the normal and the view vector 84 NV = 2, // Cosine of the angle between the normal and the view vector
75 LN = 3, // Cosine of the angle between the light and the normal vectors 85 LN = 3, // Cosine of the angle between the light and the normal vectors
86 SP = 4, // Cosine of the angle between the light and the inverse spotlight vectors
87 CP = 5, // TODO: document and implement
76 }; 88 };
77 89
78 enum class LightingBumpMode : u32 { 90 enum class LightingBumpMode : u32 {
@@ -104,6 +116,9 @@ struct LightingRegs {
104 return (config != LightingConfig::Config0) && (config != LightingConfig::Config1) && 116 return (config != LightingConfig::Config0) && (config != LightingConfig::Config1) &&
105 (config != LightingConfig::Config5); 117 (config != LightingConfig::Config5);
106 118
119 case LightingSampler::SpotlightAttenuation:
120 return (config != LightingConfig::Config2) && (config != LightingConfig::Config3);
121
107 case LightingSampler::Fresnel: 122 case LightingSampler::Fresnel:
108 return (config != LightingConfig::Config0) && (config != LightingConfig::Config2) && 123 return (config != LightingConfig::Config0) && (config != LightingConfig::Config2) &&
109 (config != LightingConfig::Config4); 124 (config != LightingConfig::Config4);
@@ -116,11 +131,10 @@ struct LightingRegs {
116 return (config == LightingConfig::Config4) || (config == LightingConfig::Config5) || 131 return (config == LightingConfig::Config4) || (config == LightingConfig::Config5) ||
117 (config == LightingConfig::Config7); 132 (config == LightingConfig::Config7);
118 default: 133 default:
119 UNREACHABLE_MSG("Regs::IsLightingSamplerSupported: Reached " 134 UNREACHABLE_MSG("Regs::IsLightingSamplerSupported: Reached unreachable section, "
120 "unreachable section, sampler should be one " 135 "sampler should be one of Distribution0, Distribution1, "
121 "of Distribution0, Distribution1, Fresnel, " 136 "SpotlightAttenuation, Fresnel, ReflectRed, ReflectGreen or "
122 "ReflectRed, ReflectGreen or ReflectBlue, instead " 137 "ReflectBlue, instead got %i",
123 "got %i",
124 static_cast<int>(config)); 138 static_cast<int>(config));
125 } 139 }
126 } 140 }
@@ -140,7 +154,16 @@ struct LightingRegs {
140 BitField<0, 16, u32> z; 154 BitField<0, 16, u32> z;
141 }; 155 };
142 156
143 INSERT_PADDING_WORDS(0x3); 157 // inverse spotlight direction vector, encoded as fixed1.1.11
158 union {
159 BitField<0, 13, s32> spot_x;
160 BitField<16, 13, s32> spot_y;
161 };
162 union {
163 BitField<0, 13, s32> spot_z;
164 };
165
166 INSERT_PADDING_WORDS(0x1);
144 167
145 union { 168 union {
146 BitField<0, 1, u32> directional; 169 BitField<0, 1, u32> directional;
@@ -169,8 +192,16 @@ struct LightingRegs {
169 } config0; 192 } config0;
170 193
171 union { 194 union {
195 u32 raw;
196
197 // Each bit specifies whether spot light attenuation should be applied for the corresponding
198 // light.
199 BitField<8, 8, u32> disable_spot_atten;
200
172 BitField<16, 1, u32> disable_lut_d0; 201 BitField<16, 1, u32> disable_lut_d0;
173 BitField<17, 1, u32> disable_lut_d1; 202 BitField<17, 1, u32> disable_lut_d1;
203 // Note: by intuition, BitField<18, 1, u32> should be disable_lut_sp, but it is actually a
204 // dummy bit which is always set as 1.
174 BitField<19, 1, u32> disable_lut_fr; 205 BitField<19, 1, u32> disable_lut_fr;
175 BitField<20, 1, u32> disable_lut_rr; 206 BitField<20, 1, u32> disable_lut_rr;
176 BitField<21, 1, u32> disable_lut_rg; 207 BitField<21, 1, u32> disable_lut_rg;
@@ -178,23 +209,15 @@ struct LightingRegs {
178 209
179 // Each bit specifies whether distance attenuation should be applied for the corresponding 210 // Each bit specifies whether distance attenuation should be applied for the corresponding
180 // light. 211 // light.
181 BitField<24, 1, u32> disable_dist_atten_light_0; 212 BitField<24, 8, u32> disable_dist_atten;
182 BitField<25, 1, u32> disable_dist_atten_light_1;
183 BitField<26, 1, u32> disable_dist_atten_light_2;
184 BitField<27, 1, u32> disable_dist_atten_light_3;
185 BitField<28, 1, u32> disable_dist_atten_light_4;
186 BitField<29, 1, u32> disable_dist_atten_light_5;
187 BitField<30, 1, u32> disable_dist_atten_light_6;
188 BitField<31, 1, u32> disable_dist_atten_light_7;
189 } config1; 213 } config1;
190 214
191 bool IsDistAttenDisabled(unsigned index) const { 215 bool IsDistAttenDisabled(unsigned index) const {
192 const unsigned disable[] = { 216 return (config1.disable_dist_atten & (1 << index)) != 0;
193 config1.disable_dist_atten_light_0, config1.disable_dist_atten_light_1, 217 }
194 config1.disable_dist_atten_light_2, config1.disable_dist_atten_light_3, 218
195 config1.disable_dist_atten_light_4, config1.disable_dist_atten_light_5, 219 bool IsSpotAttenDisabled(unsigned index) const {
196 config1.disable_dist_atten_light_6, config1.disable_dist_atten_light_7}; 220 return (config1.disable_spot_atten & (1 << index)) != 0;
197 return disable[index] != 0;
198 } 221 }
199 222
200 union { 223 union {
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index aa9b831dd..57d5e8253 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -735,6 +735,40 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
735 SyncLightPosition(7); 735 SyncLightPosition(7);
736 break; 736 break;
737 737
738 // Fragment spot lighting direction
739 case PICA_REG_INDEX_WORKAROUND(lighting.light[0].spot_x, 0x146 + 0 * 0x10):
740 case PICA_REG_INDEX_WORKAROUND(lighting.light[0].spot_z, 0x147 + 0 * 0x10):
741 SyncLightSpotDirection(0);
742 break;
743 case PICA_REG_INDEX_WORKAROUND(lighting.light[1].spot_x, 0x146 + 1 * 0x10):
744 case PICA_REG_INDEX_WORKAROUND(lighting.light[1].spot_z, 0x147 + 1 * 0x10):
745 SyncLightSpotDirection(1);
746 break;
747 case PICA_REG_INDEX_WORKAROUND(lighting.light[2].spot_x, 0x146 + 2 * 0x10):
748 case PICA_REG_INDEX_WORKAROUND(lighting.light[2].spot_z, 0x147 + 2 * 0x10):
749 SyncLightSpotDirection(2);
750 break;
751 case PICA_REG_INDEX_WORKAROUND(lighting.light[3].spot_x, 0x146 + 3 * 0x10):
752 case PICA_REG_INDEX_WORKAROUND(lighting.light[3].spot_z, 0x147 + 3 * 0x10):
753 SyncLightSpotDirection(3);
754 break;
755 case PICA_REG_INDEX_WORKAROUND(lighting.light[4].spot_x, 0x146 + 4 * 0x10):
756 case PICA_REG_INDEX_WORKAROUND(lighting.light[4].spot_z, 0x147 + 4 * 0x10):
757 SyncLightSpotDirection(4);
758 break;
759 case PICA_REG_INDEX_WORKAROUND(lighting.light[5].spot_x, 0x146 + 5 * 0x10):
760 case PICA_REG_INDEX_WORKAROUND(lighting.light[5].spot_z, 0x147 + 5 * 0x10):
761 SyncLightSpotDirection(5);
762 break;
763 case PICA_REG_INDEX_WORKAROUND(lighting.light[6].spot_x, 0x146 + 6 * 0x10):
764 case PICA_REG_INDEX_WORKAROUND(lighting.light[6].spot_z, 0x147 + 6 * 0x10):
765 SyncLightSpotDirection(6);
766 break;
767 case PICA_REG_INDEX_WORKAROUND(lighting.light[7].spot_x, 0x146 + 7 * 0x10):
768 case PICA_REG_INDEX_WORKAROUND(lighting.light[7].spot_z, 0x147 + 7 * 0x10):
769 SyncLightSpotDirection(7);
770 break;
771
738 // Fragment lighting light source config 772 // Fragment lighting light source config
739 case PICA_REG_INDEX_WORKAROUND(lighting.light[0].config, 0x149 + 0 * 0x10): 773 case PICA_REG_INDEX_WORKAROUND(lighting.light[0].config, 0x149 + 0 * 0x10):
740 case PICA_REG_INDEX_WORKAROUND(lighting.light[1].config, 0x149 + 1 * 0x10): 774 case PICA_REG_INDEX_WORKAROUND(lighting.light[1].config, 0x149 + 1 * 0x10):
@@ -1595,6 +1629,17 @@ void RasterizerOpenGL::SyncLightPosition(int light_index) {
1595 } 1629 }
1596} 1630}
1597 1631
1632void RasterizerOpenGL::SyncLightSpotDirection(int light_index) {
1633 const auto& light = Pica::g_state.regs.lighting.light[light_index];
1634 GLvec3 spot_direction = {light.spot_x / 2047.0f, light.spot_y / 2047.0f,
1635 light.spot_z / 2047.0f};
1636
1637 if (spot_direction != uniform_block_data.data.light_src[light_index].spot_direction) {
1638 uniform_block_data.data.light_src[light_index].spot_direction = spot_direction;
1639 uniform_block_data.dirty = true;
1640 }
1641}
1642
1598void RasterizerOpenGL::SyncLightDistanceAttenuationBias(int light_index) { 1643void RasterizerOpenGL::SyncLightDistanceAttenuationBias(int light_index) {
1599 GLfloat dist_atten_bias = 1644 GLfloat dist_atten_bias =
1600 Pica::float20::FromRaw(Pica::g_state.regs.lighting.light[light_index].dist_atten_bias) 1645 Pica::float20::FromRaw(Pica::g_state.regs.lighting.light[light_index].dist_atten_bias)
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index a9ad7d660..d9a3e9d1c 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -125,6 +125,7 @@ private:
125 alignas(16) GLvec3 diffuse; 125 alignas(16) GLvec3 diffuse;
126 alignas(16) GLvec3 ambient; 126 alignas(16) GLvec3 ambient;
127 alignas(16) GLvec3 position; 127 alignas(16) GLvec3 position;
128 alignas(16) GLvec3 spot_direction; // negated
128 GLfloat dist_atten_bias; 129 GLfloat dist_atten_bias;
129 GLfloat dist_atten_scale; 130 GLfloat dist_atten_scale;
130 }; 131 };
@@ -153,7 +154,7 @@ private:
153 }; 154 };
154 155
155 static_assert( 156 static_assert(
156 sizeof(UniformData) == 0x3E0, 157 sizeof(UniformData) == 0x460,
157 "The size of the UniformData structure has changed, update the structure in the shader"); 158 "The size of the UniformData structure has changed, update the structure in the shader");
158 static_assert(sizeof(UniformData) < 16384, 159 static_assert(sizeof(UniformData) < 16384,
159 "UniformData structure must be less than 16kb as per the OpenGL spec"); 160 "UniformData structure must be less than 16kb as per the OpenGL spec");
@@ -241,6 +242,9 @@ private:
241 /// Syncs the specified light's position to match the PICA register 242 /// Syncs the specified light's position to match the PICA register
242 void SyncLightPosition(int light_index); 243 void SyncLightPosition(int light_index);
243 244
245 /// Syncs the specified spot light direcition to match the PICA register
246 void SyncLightSpotDirection(int light_index);
247
244 /// Syncs the specified light's distance attenuation bias to match the PICA register 248 /// Syncs the specified light's distance attenuation bias to match the PICA register
245 void SyncLightDistanceAttenuationBias(int light_index); 249 void SyncLightDistanceAttenuationBias(int light_index);
246 250
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index ffe419863..db53710aa 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -75,6 +75,8 @@ PicaShaderConfig PicaShaderConfig::BuildFromRegs(const Pica::Regs& regs) {
75 state.lighting.light[light_index].two_sided_diffuse = light.config.two_sided_diffuse != 0; 75 state.lighting.light[light_index].two_sided_diffuse = light.config.two_sided_diffuse != 0;
76 state.lighting.light[light_index].dist_atten_enable = 76 state.lighting.light[light_index].dist_atten_enable =
77 !regs.lighting.IsDistAttenDisabled(num); 77 !regs.lighting.IsDistAttenDisabled(num);
78 state.lighting.light[light_index].spot_atten_enable =
79 !regs.lighting.IsSpotAttenDisabled(num);
78 } 80 }
79 81
80 state.lighting.lut_d0.enable = regs.lighting.config1.disable_lut_d0 == 0; 82 state.lighting.lut_d0.enable = regs.lighting.config1.disable_lut_d0 == 0;
@@ -87,6 +89,12 @@ PicaShaderConfig PicaShaderConfig::BuildFromRegs(const Pica::Regs& regs) {
87 state.lighting.lut_d1.type = regs.lighting.lut_input.d1.Value(); 89 state.lighting.lut_d1.type = regs.lighting.lut_input.d1.Value();
88 state.lighting.lut_d1.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d1); 90 state.lighting.lut_d1.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.d1);
89 91
92 // this is a dummy field due to lack of the corresponding register
93 state.lighting.lut_sp.enable = true;
94 state.lighting.lut_sp.abs_input = regs.lighting.abs_lut_input.disable_sp == 0;
95 state.lighting.lut_sp.type = regs.lighting.lut_input.sp.Value();
96 state.lighting.lut_sp.scale = regs.lighting.lut_scale.GetScale(regs.lighting.lut_scale.sp);
97
90 state.lighting.lut_fr.enable = regs.lighting.config1.disable_lut_fr == 0; 98 state.lighting.lut_fr.enable = regs.lighting.config1.disable_lut_fr == 0;
91 state.lighting.lut_fr.abs_input = regs.lighting.abs_lut_input.disable_fr == 0; 99 state.lighting.lut_fr.abs_input = regs.lighting.abs_lut_input.disable_fr == 0;
92 state.lighting.lut_fr.type = regs.lighting.lut_input.fr.Value(); 100 state.lighting.lut_fr.type = regs.lighting.lut_input.fr.Value();
@@ -509,7 +517,8 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
509 out += "vec4 diffuse_sum = vec4(0.0, 0.0, 0.0, 1.0);\n" 517 out += "vec4 diffuse_sum = vec4(0.0, 0.0, 0.0, 1.0);\n"
510 "vec4 specular_sum = vec4(0.0, 0.0, 0.0, 1.0);\n" 518 "vec4 specular_sum = vec4(0.0, 0.0, 0.0, 1.0);\n"
511 "vec3 light_vector = vec3(0.0);\n" 519 "vec3 light_vector = vec3(0.0);\n"
512 "vec3 refl_value = vec3(0.0);\n"; 520 "vec3 refl_value = vec3(0.0);\n"
521 "vec3 spot_dir = vec3(0.0);\n;";
513 522
514 // Compute fragment normals 523 // Compute fragment normals
515 if (lighting.bump_mode == LightingRegs::LightingBumpMode::NormalMap) { 524 if (lighting.bump_mode == LightingRegs::LightingBumpMode::NormalMap) {
@@ -560,6 +569,10 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
560 index = std::string("dot(light_vector, normal)"); 569 index = std::string("dot(light_vector, normal)");
561 break; 570 break;
562 571
572 case LightingRegs::LightingLutInput::SP:
573 index = std::string("dot(light_vector, spot_dir)");
574 break;
575
563 default: 576 default:
564 LOG_CRITICAL(HW_GPU, "Unknown lighting LUT input %d\n", (int)input); 577 LOG_CRITICAL(HW_GPU, "Unknown lighting LUT input %d\n", (int)input);
565 UNIMPLEMENTED(); 578 UNIMPLEMENTED();
@@ -596,21 +609,34 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
596 else 609 else
597 out += "light_vector = normalize(" + light_src + ".position + view);\n"; 610 out += "light_vector = normalize(" + light_src + ".position + view);\n";
598 611
612 out += "spot_dir = " + light_src + ".spot_direction;\n";
613
599 // Compute dot product of light_vector and normal, adjust if lighting is one-sided or 614 // Compute dot product of light_vector and normal, adjust if lighting is one-sided or
600 // two-sided 615 // two-sided
601 std::string dot_product = light_config.two_sided_diffuse 616 std::string dot_product = light_config.two_sided_diffuse
602 ? "abs(dot(light_vector, normal))" 617 ? "abs(dot(light_vector, normal))"
603 : "max(dot(light_vector, normal), 0.0)"; 618 : "max(dot(light_vector, normal), 0.0)";
604 619
620 // If enabled, compute spot light attenuation value
621 std::string spot_atten = "1.0";
622 if (light_config.spot_atten_enable &&
623 LightingRegs::IsLightingSamplerSupported(
624 lighting.config, LightingRegs::LightingSampler::SpotlightAttenuation)) {
625 std::string index =
626 GetLutIndex(light_config.num, lighting.lut_sp.type, lighting.lut_sp.abs_input);
627 auto sampler = LightingRegs::SpotlightAttenuationSampler(light_config.num);
628 spot_atten = "(" + std::to_string(lighting.lut_sp.scale) + " * " +
629 GetLutValue(sampler, index) + ")";
630 }
631
605 // If enabled, compute distance attenuation value 632 // If enabled, compute distance attenuation value
606 std::string dist_atten = "1.0"; 633 std::string dist_atten = "1.0";
607 if (light_config.dist_atten_enable) { 634 if (light_config.dist_atten_enable) {
608 std::string index = "(" + light_src + ".dist_atten_scale * length(-view - " + 635 std::string index = "(" + light_src + ".dist_atten_scale * length(-view - " +
609 light_src + ".position) + " + light_src + ".dist_atten_bias)"; 636 light_src + ".position) + " + light_src + ".dist_atten_bias)";
610 index = "(OFFSET_256 + SCALE_256 * clamp(" + index + ", 0.0, 1.0))"; 637 index = "(OFFSET_256 + SCALE_256 * clamp(" + index + ", 0.0, 1.0))";
611 const unsigned lut_num = 638 auto sampler = LightingRegs::DistanceAttenuationSampler(light_config.num);
612 ((unsigned)LightingRegs::LightingSampler::DistanceAttenuation + light_config.num); 639 dist_atten = GetLutValue(sampler, index);
613 dist_atten = GetLutValue((LightingRegs::LightingSampler)lut_num, index);
614 } 640 }
615 641
616 // If enabled, clamp specular component if lighting result is negative 642 // If enabled, clamp specular component if lighting result is negative
@@ -711,11 +737,11 @@ static void WriteLighting(std::string& out, const PicaShaderConfig& config) {
711 737
712 // Compute primary fragment color (diffuse lighting) function 738 // Compute primary fragment color (diffuse lighting) function
713 out += "diffuse_sum.rgb += ((" + light_src + ".diffuse * " + dot_product + ") + " + 739 out += "diffuse_sum.rgb += ((" + light_src + ".diffuse * " + dot_product + ") + " +
714 light_src + ".ambient) * " + dist_atten + ";\n"; 740 light_src + ".ambient) * " + dist_atten + " * " + spot_atten + ";\n";
715 741
716 // Compute secondary fragment color (specular lighting) function 742 // Compute secondary fragment color (specular lighting) function
717 out += "specular_sum.rgb += (" + specular_0 + " + " + specular_1 + ") * " + 743 out += "specular_sum.rgb += (" + specular_0 + " + " + specular_1 + ") * " +
718 clamp_highlights + " * " + dist_atten + ";\n"; 744 clamp_highlights + " * " + dist_atten + " * " + spot_atten + ";\n";
719 } 745 }
720 746
721 // Sum final lighting result 747 // Sum final lighting result
@@ -967,6 +993,7 @@ struct LightSrc {
967 vec3 diffuse; 993 vec3 diffuse;
968 vec3 ambient; 994 vec3 ambient;
969 vec3 position; 995 vec3 position;
996 vec3 spot_direction;
970 float dist_atten_bias; 997 float dist_atten_bias;
971 float dist_atten_scale; 998 float dist_atten_scale;
972}; 999};
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.h b/src/video_core/renderer_opengl/gl_shader_gen.h
index ea6d216d1..9c90eadf9 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.h
+++ b/src/video_core/renderer_opengl/gl_shader_gen.h
@@ -93,6 +93,7 @@ union PicaShaderConfig {
93 bool directional; 93 bool directional;
94 bool two_sided_diffuse; 94 bool two_sided_diffuse;
95 bool dist_atten_enable; 95 bool dist_atten_enable;
96 bool spot_atten_enable;
96 } light[8]; 97 } light[8];
97 98
98 bool enable; 99 bool enable;
@@ -110,7 +111,7 @@ union PicaShaderConfig {
110 bool abs_input; 111 bool abs_input;
111 Pica::LightingRegs::LightingLutInput type; 112 Pica::LightingRegs::LightingLutInput type;
112 float scale; 113 float scale;
113 } lut_d0, lut_d1, lut_fr, lut_rr, lut_rg, lut_rb; 114 } lut_d0, lut_d1, lut_sp, lut_fr, lut_rr, lut_rg, lut_rb;
114 } lighting; 115 } lighting;
115 116
116 struct { 117 struct {