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-rw-r--r--src/common/CMakeLists.txt6
-rw-r--r--src/video_core/CMakeLists.txt6
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp272
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.cpp16
-rw-r--r--src/video_core/renderer_vulkan/vk_shader_decompiler.cpp359
-rw-r--r--src/video_core/shader/ast.cpp766
-rw-r--r--src/video_core/shader/ast.h391
-rw-r--r--src/video_core/shader/compiler_settings.cpp26
-rw-r--r--src/video_core/shader/compiler_settings.h26
-rw-r--r--src/video_core/shader/control_flow.cpp154
-rw-r--r--src/video_core/shader/control_flow.h14
-rw-r--r--src/video_core/shader/decode.cpp170
-rw-r--r--src/video_core/shader/expr.cpp82
-rw-r--r--src/video_core/shader/expr.h120
-rw-r--r--src/video_core/shader/shader_ir.cpp12
-rw-r--r--src/video_core/shader/shader_ir.h33
16 files changed, 2293 insertions, 160 deletions
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt
index dfed8b51d..0ed96c0d4 100644
--- a/src/common/CMakeLists.txt
+++ b/src/common/CMakeLists.txt
@@ -60,9 +60,15 @@ add_custom_command(OUTPUT scm_rev.cpp
60 "${VIDEO_CORE}/shader/decode/video.cpp" 60 "${VIDEO_CORE}/shader/decode/video.cpp"
61 "${VIDEO_CORE}/shader/decode/warp.cpp" 61 "${VIDEO_CORE}/shader/decode/warp.cpp"
62 "${VIDEO_CORE}/shader/decode/xmad.cpp" 62 "${VIDEO_CORE}/shader/decode/xmad.cpp"
63 "${VIDEO_CORE}/shader/ast.cpp"
64 "${VIDEO_CORE}/shader/ast.h"
63 "${VIDEO_CORE}/shader/control_flow.cpp" 65 "${VIDEO_CORE}/shader/control_flow.cpp"
64 "${VIDEO_CORE}/shader/control_flow.h" 66 "${VIDEO_CORE}/shader/control_flow.h"
67 "${VIDEO_CORE}/shader/compiler_settings.cpp"
68 "${VIDEO_CORE}/shader/compiler_settings.h"
65 "${VIDEO_CORE}/shader/decode.cpp" 69 "${VIDEO_CORE}/shader/decode.cpp"
70 "${VIDEO_CORE}/shader/expr.cpp"
71 "${VIDEO_CORE}/shader/expr.h"
66 "${VIDEO_CORE}/shader/node.h" 72 "${VIDEO_CORE}/shader/node.h"
67 "${VIDEO_CORE}/shader/node_helper.cpp" 73 "${VIDEO_CORE}/shader/node_helper.cpp"
68 "${VIDEO_CORE}/shader/node_helper.h" 74 "${VIDEO_CORE}/shader/node_helper.h"
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index e2f85c5f1..eaa694ff8 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -105,9 +105,15 @@ add_library(video_core STATIC
105 shader/decode/warp.cpp 105 shader/decode/warp.cpp
106 shader/decode/xmad.cpp 106 shader/decode/xmad.cpp
107 shader/decode/other.cpp 107 shader/decode/other.cpp
108 shader/ast.cpp
109 shader/ast.h
108 shader/control_flow.cpp 110 shader/control_flow.cpp
109 shader/control_flow.h 111 shader/control_flow.h
112 shader/compiler_settings.cpp
113 shader/compiler_settings.h
110 shader/decode.cpp 114 shader/decode.cpp
115 shader/expr.cpp
116 shader/expr.h
111 shader/node_helper.cpp 117 shader/node_helper.cpp
112 shader/node_helper.h 118 shader/node_helper.h
113 shader/node.h 119 shader/node.h
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 8fa9e6534..6a610a3bc 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -19,6 +19,7 @@
19#include "video_core/renderer_opengl/gl_device.h" 19#include "video_core/renderer_opengl/gl_device.h"
20#include "video_core/renderer_opengl/gl_rasterizer.h" 20#include "video_core/renderer_opengl/gl_rasterizer.h"
21#include "video_core/renderer_opengl/gl_shader_decompiler.h" 21#include "video_core/renderer_opengl/gl_shader_decompiler.h"
22#include "video_core/shader/ast.h"
22#include "video_core/shader/node.h" 23#include "video_core/shader/node.h"
23#include "video_core/shader/shader_ir.h" 24#include "video_core/shader/shader_ir.h"
24 25
@@ -334,39 +335,24 @@ constexpr bool IsVertexShader(ProgramType stage) {
334 return stage == ProgramType::VertexA || stage == ProgramType::VertexB; 335 return stage == ProgramType::VertexA || stage == ProgramType::VertexB;
335} 336}
336 337
338class ASTDecompiler;
339class ExprDecompiler;
340
337class GLSLDecompiler final { 341class GLSLDecompiler final {
338public: 342public:
339 explicit GLSLDecompiler(const Device& device, const ShaderIR& ir, ProgramType stage, 343 explicit GLSLDecompiler(const Device& device, const ShaderIR& ir, ProgramType stage,
340 std::string suffix) 344 std::string suffix)
341 : device{device}, ir{ir}, stage{stage}, suffix{suffix}, header{ir.GetHeader()} {} 345 : device{device}, ir{ir}, stage{stage}, suffix{suffix}, header{ir.GetHeader()} {}
342 346
343 void Decompile() { 347 void DecompileBranchMode() {
344 DeclareVertex();
345 DeclareGeometry();
346 DeclareRegisters();
347 DeclarePredicates();
348 DeclareLocalMemory();
349 DeclareSharedMemory();
350 DeclareInternalFlags();
351 DeclareInputAttributes();
352 DeclareOutputAttributes();
353 DeclareConstantBuffers();
354 DeclareGlobalMemory();
355 DeclareSamplers();
356 DeclarePhysicalAttributeReader();
357 DeclareImages();
358
359 code.AddLine("void execute_{}() {{", suffix);
360 ++code.scope;
361
362 // VM's program counter 348 // VM's program counter
363 const auto first_address = ir.GetBasicBlocks().begin()->first; 349 const auto first_address = ir.GetBasicBlocks().begin()->first;
364 code.AddLine("uint jmp_to = {}U;", first_address); 350 code.AddLine("uint jmp_to = {}U;", first_address);
365 351
366 // TODO(Subv): Figure out the actual depth of the flow stack, for now it seems 352 // TODO(Subv): Figure out the actual depth of the flow stack, for now it seems
367 // unlikely that shaders will use 20 nested SSYs and PBKs. 353 // unlikely that shaders will use 20 nested SSYs and PBKs.
354 constexpr u32 FLOW_STACK_SIZE = 20;
368 if (!ir.IsFlowStackDisabled()) { 355 if (!ir.IsFlowStackDisabled()) {
369 constexpr u32 FLOW_STACK_SIZE = 20;
370 for (const auto stack : std::array{MetaStackClass::Ssy, MetaStackClass::Pbk}) { 356 for (const auto stack : std::array{MetaStackClass::Ssy, MetaStackClass::Pbk}) {
371 code.AddLine("uint {}[{}];", FlowStackName(stack), FLOW_STACK_SIZE); 357 code.AddLine("uint {}[{}];", FlowStackName(stack), FLOW_STACK_SIZE);
372 code.AddLine("uint {} = 0U;", FlowStackTopName(stack)); 358 code.AddLine("uint {} = 0U;", FlowStackTopName(stack));
@@ -392,10 +378,37 @@ public:
392 code.AddLine("default: return;"); 378 code.AddLine("default: return;");
393 code.AddLine("}}"); 379 code.AddLine("}}");
394 380
395 for (std::size_t i = 0; i < 2; ++i) { 381 --code.scope;
396 --code.scope; 382 code.AddLine("}}");
397 code.AddLine("}}"); 383 }
384
385 void DecompileAST();
386
387 void Decompile() {
388 DeclareVertex();
389 DeclareGeometry();
390 DeclareRegisters();
391 DeclarePredicates();
392 DeclareLocalMemory();
393 DeclareInternalFlags();
394 DeclareInputAttributes();
395 DeclareOutputAttributes();
396 DeclareConstantBuffers();
397 DeclareGlobalMemory();
398 DeclareSamplers();
399 DeclarePhysicalAttributeReader();
400
401 code.AddLine("void execute_{}() {{", suffix);
402 ++code.scope;
403
404 if (ir.IsDecompiled()) {
405 DecompileAST();
406 } else {
407 DecompileBranchMode();
398 } 408 }
409
410 --code.scope;
411 code.AddLine("}}");
399 } 412 }
400 413
401 std::string GetResult() { 414 std::string GetResult() {
@@ -424,6 +437,9 @@ public:
424 } 437 }
425 438
426private: 439private:
440 friend class ASTDecompiler;
441 friend class ExprDecompiler;
442
427 void DeclareVertex() { 443 void DeclareVertex() {
428 if (!IsVertexShader(stage)) 444 if (!IsVertexShader(stage))
429 return; 445 return;
@@ -1821,10 +1837,9 @@ private:
1821 return {}; 1837 return {};
1822 } 1838 }
1823 1839
1824 Expression Exit(Operation operation) { 1840 void PreExit() {
1825 if (stage != ProgramType::Fragment) { 1841 if (stage != ProgramType::Fragment) {
1826 code.AddLine("return;"); 1842 return;
1827 return {};
1828 } 1843 }
1829 const auto& used_registers = ir.GetRegisters(); 1844 const auto& used_registers = ir.GetRegisters();
1830 const auto SafeGetRegister = [&](u32 reg) -> Expression { 1845 const auto SafeGetRegister = [&](u32 reg) -> Expression {
@@ -1856,7 +1871,10 @@ private:
1856 // already contains one past the last color register. 1871 // already contains one past the last color register.
1857 code.AddLine("gl_FragDepth = {};", SafeGetRegister(current_reg + 1).AsFloat()); 1872 code.AddLine("gl_FragDepth = {};", SafeGetRegister(current_reg + 1).AsFloat());
1858 } 1873 }
1874 }
1859 1875
1876 Expression Exit(Operation operation) {
1877 PreExit();
1860 code.AddLine("return;"); 1878 code.AddLine("return;");
1861 return {}; 1879 return {};
1862 } 1880 }
@@ -2253,6 +2271,208 @@ private:
2253 ShaderWriter code; 2271 ShaderWriter code;
2254}; 2272};
2255 2273
2274static constexpr std::string_view flow_var = "flow_var_";
2275
2276std::string GetFlowVariable(u32 i) {
2277 return fmt::format("{}{}", flow_var, i);
2278}
2279
2280class ExprDecompiler {
2281public:
2282 explicit ExprDecompiler(GLSLDecompiler& decomp) : decomp{decomp} {}
2283
2284 void operator()(VideoCommon::Shader::ExprAnd& expr) {
2285 inner += "( ";
2286 std::visit(*this, *expr.operand1);
2287 inner += " && ";
2288 std::visit(*this, *expr.operand2);
2289 inner += ')';
2290 }
2291
2292 void operator()(VideoCommon::Shader::ExprOr& expr) {
2293 inner += "( ";
2294 std::visit(*this, *expr.operand1);
2295 inner += " || ";
2296 std::visit(*this, *expr.operand2);
2297 inner += ')';
2298 }
2299
2300 void operator()(VideoCommon::Shader::ExprNot& expr) {
2301 inner += '!';
2302 std::visit(*this, *expr.operand1);
2303 }
2304
2305 void operator()(VideoCommon::Shader::ExprPredicate& expr) {
2306 const auto pred = static_cast<Tegra::Shader::Pred>(expr.predicate);
2307 inner += decomp.GetPredicate(pred);
2308 }
2309
2310 void operator()(VideoCommon::Shader::ExprCondCode& expr) {
2311 const Node cc = decomp.ir.GetConditionCode(expr.cc);
2312 std::string target;
2313
2314 if (const auto pred = std::get_if<PredicateNode>(&*cc)) {
2315 const auto index = pred->GetIndex();
2316 switch (index) {
2317 case Tegra::Shader::Pred::NeverExecute:
2318 target = "false";
2319 case Tegra::Shader::Pred::UnusedIndex:
2320 target = "true";
2321 default:
2322 target = decomp.GetPredicate(index);
2323 }
2324 } else if (const auto flag = std::get_if<InternalFlagNode>(&*cc)) {
2325 target = decomp.GetInternalFlag(flag->GetFlag());
2326 } else {
2327 UNREACHABLE();
2328 }
2329 inner += target;
2330 }
2331
2332 void operator()(VideoCommon::Shader::ExprVar& expr) {
2333 inner += GetFlowVariable(expr.var_index);
2334 }
2335
2336 void operator()(VideoCommon::Shader::ExprBoolean& expr) {
2337 inner += expr.value ? "true" : "false";
2338 }
2339
2340 std::string& GetResult() {
2341 return inner;
2342 }
2343
2344private:
2345 std::string inner;
2346 GLSLDecompiler& decomp;
2347};
2348
2349class ASTDecompiler {
2350public:
2351 explicit ASTDecompiler(GLSLDecompiler& decomp) : decomp{decomp} {}
2352
2353 void operator()(VideoCommon::Shader::ASTProgram& ast) {
2354 ASTNode current = ast.nodes.GetFirst();
2355 while (current) {
2356 Visit(current);
2357 current = current->GetNext();
2358 }
2359 }
2360
2361 void operator()(VideoCommon::Shader::ASTIfThen& ast) {
2362 ExprDecompiler expr_parser{decomp};
2363 std::visit(expr_parser, *ast.condition);
2364 decomp.code.AddLine("if ({}) {{", expr_parser.GetResult());
2365 decomp.code.scope++;
2366 ASTNode current = ast.nodes.GetFirst();
2367 while (current) {
2368 Visit(current);
2369 current = current->GetNext();
2370 }
2371 decomp.code.scope--;
2372 decomp.code.AddLine("}}");
2373 }
2374
2375 void operator()(VideoCommon::Shader::ASTIfElse& ast) {
2376 decomp.code.AddLine("else {{");
2377 decomp.code.scope++;
2378 ASTNode current = ast.nodes.GetFirst();
2379 while (current) {
2380 Visit(current);
2381 current = current->GetNext();
2382 }
2383 decomp.code.scope--;
2384 decomp.code.AddLine("}}");
2385 }
2386
2387 void operator()(VideoCommon::Shader::ASTBlockEncoded& ast) {
2388 UNREACHABLE();
2389 }
2390
2391 void operator()(VideoCommon::Shader::ASTBlockDecoded& ast) {
2392 decomp.VisitBlock(ast.nodes);
2393 }
2394
2395 void operator()(VideoCommon::Shader::ASTVarSet& ast) {
2396 ExprDecompiler expr_parser{decomp};
2397 std::visit(expr_parser, *ast.condition);
2398 decomp.code.AddLine("{} = {};", GetFlowVariable(ast.index), expr_parser.GetResult());
2399 }
2400
2401 void operator()(VideoCommon::Shader::ASTLabel& ast) {
2402 decomp.code.AddLine("// Label_{}:", ast.index);
2403 }
2404
2405 void operator()(VideoCommon::Shader::ASTGoto& ast) {
2406 UNREACHABLE();
2407 }
2408
2409 void operator()(VideoCommon::Shader::ASTDoWhile& ast) {
2410 ExprDecompiler expr_parser{decomp};
2411 std::visit(expr_parser, *ast.condition);
2412 decomp.code.AddLine("do {{");
2413 decomp.code.scope++;
2414 ASTNode current = ast.nodes.GetFirst();
2415 while (current) {
2416 Visit(current);
2417 current = current->GetNext();
2418 }
2419 decomp.code.scope--;
2420 decomp.code.AddLine("}} while({});", expr_parser.GetResult());
2421 }
2422
2423 void operator()(VideoCommon::Shader::ASTReturn& ast) {
2424 const bool is_true = VideoCommon::Shader::ExprIsTrue(ast.condition);
2425 if (!is_true) {
2426 ExprDecompiler expr_parser{decomp};
2427 std::visit(expr_parser, *ast.condition);
2428 decomp.code.AddLine("if ({}) {{", expr_parser.GetResult());
2429 decomp.code.scope++;
2430 }
2431 if (ast.kills) {
2432 decomp.code.AddLine("discard;");
2433 } else {
2434 decomp.PreExit();
2435 decomp.code.AddLine("return;");
2436 }
2437 if (!is_true) {
2438 decomp.code.scope--;
2439 decomp.code.AddLine("}}");
2440 }
2441 }
2442
2443 void operator()(VideoCommon::Shader::ASTBreak& ast) {
2444 const bool is_true = VideoCommon::Shader::ExprIsTrue(ast.condition);
2445 if (!is_true) {
2446 ExprDecompiler expr_parser{decomp};
2447 std::visit(expr_parser, *ast.condition);
2448 decomp.code.AddLine("if ({}) {{", expr_parser.GetResult());
2449 decomp.code.scope++;
2450 }
2451 decomp.code.AddLine("break;");
2452 if (!is_true) {
2453 decomp.code.scope--;
2454 decomp.code.AddLine("}}");
2455 }
2456 }
2457
2458 void Visit(VideoCommon::Shader::ASTNode& node) {
2459 std::visit(*this, *node->GetInnerData());
2460 }
2461
2462private:
2463 GLSLDecompiler& decomp;
2464};
2465
2466void GLSLDecompiler::DecompileAST() {
2467 const u32 num_flow_variables = ir.GetASTNumVariables();
2468 for (u32 i = 0; i < num_flow_variables; i++) {
2469 code.AddLine("bool {} = false;", GetFlowVariable(i));
2470 }
2471 ASTDecompiler decompiler{*this};
2472 VideoCommon::Shader::ASTNode program = ir.GetASTProgram();
2473 decompiler.Visit(program);
2474}
2475
2256} // Anonymous namespace 2476} // Anonymous namespace
2257 2477
2258std::string GetCommonDeclarations() { 2478std::string GetCommonDeclarations() {
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index 3a8d9e1da..b5a43e79e 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -11,12 +11,16 @@
11namespace OpenGL::GLShader { 11namespace OpenGL::GLShader {
12 12
13using Tegra::Engines::Maxwell3D; 13using Tegra::Engines::Maxwell3D;
14using VideoCommon::Shader::CompileDepth;
15using VideoCommon::Shader::CompilerSettings;
14using VideoCommon::Shader::ProgramCode; 16using VideoCommon::Shader::ProgramCode;
15using VideoCommon::Shader::ShaderIR; 17using VideoCommon::Shader::ShaderIR;
16 18
17static constexpr u32 PROGRAM_OFFSET = 10; 19static constexpr u32 PROGRAM_OFFSET = 10;
18static constexpr u32 COMPUTE_OFFSET = 0; 20static constexpr u32 COMPUTE_OFFSET = 0;
19 21
22static constexpr CompilerSettings settings{CompileDepth::NoFlowStack, true};
23
20ProgramResult GenerateVertexShader(const Device& device, const ShaderSetup& setup) { 24ProgramResult GenerateVertexShader(const Device& device, const ShaderSetup& setup) {
21 const std::string id = fmt::format("{:016x}", setup.program.unique_identifier); 25 const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
22 26
@@ -31,13 +35,14 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform vs_config {
31 35
32)"; 36)";
33 37
34 const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a); 38 const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a, settings);
35 const auto stage = setup.IsDualProgram() ? ProgramType::VertexA : ProgramType::VertexB; 39 const auto stage = setup.IsDualProgram() ? ProgramType::VertexA : ProgramType::VertexB;
36 ProgramResult program = Decompile(device, program_ir, stage, "vertex"); 40 ProgramResult program = Decompile(device, program_ir, stage, "vertex");
37 out += program.first; 41 out += program.first;
38 42
39 if (setup.IsDualProgram()) { 43 if (setup.IsDualProgram()) {
40 const ShaderIR program_ir_b(setup.program.code_b, PROGRAM_OFFSET, setup.program.size_b); 44 const ShaderIR program_ir_b(setup.program.code_b, PROGRAM_OFFSET, setup.program.size_b,
45 settings);
41 ProgramResult program_b = Decompile(device, program_ir_b, ProgramType::VertexB, "vertex_b"); 46 ProgramResult program_b = Decompile(device, program_ir_b, ProgramType::VertexB, "vertex_b");
42 out += program_b.first; 47 out += program_b.first;
43 } 48 }
@@ -80,7 +85,7 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform gs_config {
80 85
81)"; 86)";
82 87
83 const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a); 88 const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a, settings);
84 ProgramResult program = Decompile(device, program_ir, ProgramType::Geometry, "geometry"); 89 ProgramResult program = Decompile(device, program_ir, ProgramType::Geometry, "geometry");
85 out += program.first; 90 out += program.first;
86 91
@@ -114,7 +119,8 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform fs_config {
114}; 119};
115 120
116)"; 121)";
117 const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a); 122
123 const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a, settings);
118 ProgramResult program = Decompile(device, program_ir, ProgramType::Fragment, "fragment"); 124 ProgramResult program = Decompile(device, program_ir, ProgramType::Fragment, "fragment");
119 out += program.first; 125 out += program.first;
120 126
@@ -133,7 +139,7 @@ ProgramResult GenerateComputeShader(const Device& device, const ShaderSetup& set
133 std::string out = "// Shader Unique Id: CS" + id + "\n\n"; 139 std::string out = "// Shader Unique Id: CS" + id + "\n\n";
134 out += GetCommonDeclarations(); 140 out += GetCommonDeclarations();
135 141
136 const ShaderIR program_ir(setup.program.code, COMPUTE_OFFSET, setup.program.size_a); 142 const ShaderIR program_ir(setup.program.code, COMPUTE_OFFSET, setup.program.size_a, settings);
137 ProgramResult program = Decompile(device, program_ir, ProgramType::Compute, "compute"); 143 ProgramResult program = Decompile(device, program_ir, ProgramType::Compute, "compute");
138 out += program.first; 144 out += program.first;
139 145
diff --git a/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp b/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp
index 77fc58f25..8bcd04221 100644
--- a/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp
+++ b/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp
@@ -88,6 +88,9 @@ bool IsPrecise(Operation operand) {
88 88
89} // namespace 89} // namespace
90 90
91class ASTDecompiler;
92class ExprDecompiler;
93
91class SPIRVDecompiler : public Sirit::Module { 94class SPIRVDecompiler : public Sirit::Module {
92public: 95public:
93 explicit SPIRVDecompiler(const VKDevice& device, const ShaderIR& ir, ShaderStage stage) 96 explicit SPIRVDecompiler(const VKDevice& device, const ShaderIR& ir, ShaderStage stage)
@@ -97,27 +100,7 @@ public:
97 AddExtension("SPV_KHR_variable_pointers"); 100 AddExtension("SPV_KHR_variable_pointers");
98 } 101 }
99 102
100 void Decompile() { 103 void DecompileBranchMode() {
101 AllocateBindings();
102 AllocateLabels();
103
104 DeclareVertex();
105 DeclareGeometry();
106 DeclareFragment();
107 DeclareRegisters();
108 DeclarePredicates();
109 DeclareLocalMemory();
110 DeclareInternalFlags();
111 DeclareInputAttributes();
112 DeclareOutputAttributes();
113 DeclareConstantBuffers();
114 DeclareGlobalBuffers();
115 DeclareSamplers();
116
117 execute_function =
118 Emit(OpFunction(t_void, spv::FunctionControlMask::Inline, TypeFunction(t_void)));
119 Emit(OpLabel());
120
121 const u32 first_address = ir.GetBasicBlocks().begin()->first; 104 const u32 first_address = ir.GetBasicBlocks().begin()->first;
122 const Id loop_label = OpLabel("loop"); 105 const Id loop_label = OpLabel("loop");
123 const Id merge_label = OpLabel("merge"); 106 const Id merge_label = OpLabel("merge");
@@ -174,6 +157,43 @@ public:
174 Emit(continue_label); 157 Emit(continue_label);
175 Emit(OpBranch(loop_label)); 158 Emit(OpBranch(loop_label));
176 Emit(merge_label); 159 Emit(merge_label);
160 }
161
162 void DecompileAST();
163
164 void Decompile() {
165 const bool is_fully_decompiled = ir.IsDecompiled();
166 AllocateBindings();
167 if (!is_fully_decompiled) {
168 AllocateLabels();
169 }
170
171 DeclareVertex();
172 DeclareGeometry();
173 DeclareFragment();
174 DeclareRegisters();
175 DeclarePredicates();
176 if (is_fully_decompiled) {
177 DeclareFlowVariables();
178 }
179 DeclareLocalMemory();
180 DeclareInternalFlags();
181 DeclareInputAttributes();
182 DeclareOutputAttributes();
183 DeclareConstantBuffers();
184 DeclareGlobalBuffers();
185 DeclareSamplers();
186
187 execute_function =
188 Emit(OpFunction(t_void, spv::FunctionControlMask::Inline, TypeFunction(t_void)));
189 Emit(OpLabel());
190
191 if (is_fully_decompiled) {
192 DecompileAST();
193 } else {
194 DecompileBranchMode();
195 }
196
177 Emit(OpReturn()); 197 Emit(OpReturn());
178 Emit(OpFunctionEnd()); 198 Emit(OpFunctionEnd());
179 } 199 }
@@ -206,6 +226,9 @@ public:
206 } 226 }
207 227
208private: 228private:
229 friend class ASTDecompiler;
230 friend class ExprDecompiler;
231
209 static constexpr auto INTERNAL_FLAGS_COUNT = static_cast<std::size_t>(InternalFlag::Amount); 232 static constexpr auto INTERNAL_FLAGS_COUNT = static_cast<std::size_t>(InternalFlag::Amount);
210 233
211 void AllocateBindings() { 234 void AllocateBindings() {
@@ -294,6 +317,14 @@ private:
294 } 317 }
295 } 318 }
296 319
320 void DeclareFlowVariables() {
321 for (u32 i = 0; i < ir.GetASTNumVariables(); i++) {
322 const Id id = OpVariable(t_prv_bool, spv::StorageClass::Private, v_false);
323 Name(id, fmt::format("flow_var_{}", static_cast<u32>(i)));
324 flow_variables.emplace(i, AddGlobalVariable(id));
325 }
326 }
327
297 void DeclareLocalMemory() { 328 void DeclareLocalMemory() {
298 if (const u64 local_memory_size = header.GetLocalMemorySize(); local_memory_size > 0) { 329 if (const u64 local_memory_size = header.GetLocalMemorySize(); local_memory_size > 0) {
299 const auto element_count = static_cast<u32>(Common::AlignUp(local_memory_size, 4) / 4); 330 const auto element_count = static_cast<u32>(Common::AlignUp(local_memory_size, 4) / 4);
@@ -615,9 +646,15 @@ private:
615 Emit(OpBranchConditional(condition, true_label, skip_label)); 646 Emit(OpBranchConditional(condition, true_label, skip_label));
616 Emit(true_label); 647 Emit(true_label);
617 648
649 ++conditional_nest_count;
618 VisitBasicBlock(conditional->GetCode()); 650 VisitBasicBlock(conditional->GetCode());
651 --conditional_nest_count;
619 652
620 Emit(OpBranch(skip_label)); 653 if (inside_branch == 0) {
654 Emit(OpBranch(skip_label));
655 } else {
656 inside_branch--;
657 }
621 Emit(skip_label); 658 Emit(skip_label);
622 return {}; 659 return {};
623 660
@@ -980,7 +1017,11 @@ private:
980 UNIMPLEMENTED_IF(!target); 1017 UNIMPLEMENTED_IF(!target);
981 1018
982 Emit(OpStore(jmp_to, Constant(t_uint, target->GetValue()))); 1019 Emit(OpStore(jmp_to, Constant(t_uint, target->GetValue())));
983 BranchingOp([&]() { Emit(OpBranch(continue_label)); }); 1020 Emit(OpBranch(continue_label));
1021 inside_branch = conditional_nest_count;
1022 if (conditional_nest_count == 0) {
1023 Emit(OpLabel());
1024 }
984 return {}; 1025 return {};
985 } 1026 }
986 1027
@@ -988,7 +1029,11 @@ private:
988 const Id op_a = VisitOperand<Type::Uint>(operation, 0); 1029 const Id op_a = VisitOperand<Type::Uint>(operation, 0);
989 1030
990 Emit(OpStore(jmp_to, op_a)); 1031 Emit(OpStore(jmp_to, op_a));
991 BranchingOp([&]() { Emit(OpBranch(continue_label)); }); 1032 Emit(OpBranch(continue_label));
1033 inside_branch = conditional_nest_count;
1034 if (conditional_nest_count == 0) {
1035 Emit(OpLabel());
1036 }
992 return {}; 1037 return {};
993 } 1038 }
994 1039
@@ -1015,11 +1060,15 @@ private:
1015 1060
1016 Emit(OpStore(flow_stack_top, previous)); 1061 Emit(OpStore(flow_stack_top, previous));
1017 Emit(OpStore(jmp_to, target)); 1062 Emit(OpStore(jmp_to, target));
1018 BranchingOp([&]() { Emit(OpBranch(continue_label)); }); 1063 Emit(OpBranch(continue_label));
1064 inside_branch = conditional_nest_count;
1065 if (conditional_nest_count == 0) {
1066 Emit(OpLabel());
1067 }
1019 return {}; 1068 return {};
1020 } 1069 }
1021 1070
1022 Id Exit(Operation operation) { 1071 Id PreExit() {
1023 switch (stage) { 1072 switch (stage) {
1024 case ShaderStage::Vertex: { 1073 case ShaderStage::Vertex: {
1025 // TODO(Rodrigo): We should use VK_EXT_depth_range_unrestricted instead, but it doesn't 1074 // TODO(Rodrigo): We should use VK_EXT_depth_range_unrestricted instead, but it doesn't
@@ -1067,12 +1116,35 @@ private:
1067 } 1116 }
1068 } 1117 }
1069 1118
1070 BranchingOp([&]() { Emit(OpReturn()); }); 1119 return {};
1120 }
1121
1122 Id Exit(Operation operation) {
1123 PreExit();
1124 inside_branch = conditional_nest_count;
1125 if (conditional_nest_count > 0) {
1126 Emit(OpReturn());
1127 } else {
1128 const Id dummy = OpLabel();
1129 Emit(OpBranch(dummy));
1130 Emit(dummy);
1131 Emit(OpReturn());
1132 Emit(OpLabel());
1133 }
1071 return {}; 1134 return {};
1072 } 1135 }
1073 1136
1074 Id Discard(Operation operation) { 1137 Id Discard(Operation operation) {
1075 BranchingOp([&]() { Emit(OpKill()); }); 1138 inside_branch = conditional_nest_count;
1139 if (conditional_nest_count > 0) {
1140 Emit(OpKill());
1141 } else {
1142 const Id dummy = OpLabel();
1143 Emit(OpBranch(dummy));
1144 Emit(dummy);
1145 Emit(OpKill());
1146 Emit(OpLabel());
1147 }
1076 return {}; 1148 return {};
1077 } 1149 }
1078 1150
@@ -1267,17 +1339,6 @@ private:
1267 return {}; 1339 return {};
1268 } 1340 }
1269 1341
1270 void BranchingOp(std::function<void()> call) {
1271 const Id true_label = OpLabel();
1272 const Id skip_label = OpLabel();
1273 Emit(OpSelectionMerge(skip_label, spv::SelectionControlMask::Flatten));
1274 Emit(OpBranchConditional(v_true, true_label, skip_label, 1, 0));
1275 Emit(true_label);
1276 call();
1277
1278 Emit(skip_label);
1279 }
1280
1281 std::tuple<Id, Id> CreateFlowStack() { 1342 std::tuple<Id, Id> CreateFlowStack() {
1282 // TODO(Rodrigo): Figure out the actual depth of the flow stack, for now it seems unlikely 1343 // TODO(Rodrigo): Figure out the actual depth of the flow stack, for now it seems unlikely
1283 // that shaders will use 20 nested SSYs and PBKs. 1344 // that shaders will use 20 nested SSYs and PBKs.
@@ -1483,6 +1544,8 @@ private:
1483 const ShaderIR& ir; 1544 const ShaderIR& ir;
1484 const ShaderStage stage; 1545 const ShaderStage stage;
1485 const Tegra::Shader::Header header; 1546 const Tegra::Shader::Header header;
1547 u64 conditional_nest_count{};
1548 u64 inside_branch{};
1486 1549
1487 const Id t_void = Name(TypeVoid(), "void"); 1550 const Id t_void = Name(TypeVoid(), "void");
1488 1551
@@ -1545,6 +1608,7 @@ private:
1545 Id per_vertex{}; 1608 Id per_vertex{};
1546 std::map<u32, Id> registers; 1609 std::map<u32, Id> registers;
1547 std::map<Tegra::Shader::Pred, Id> predicates; 1610 std::map<Tegra::Shader::Pred, Id> predicates;
1611 std::map<u32, Id> flow_variables;
1548 Id local_memory{}; 1612 Id local_memory{};
1549 std::array<Id, INTERNAL_FLAGS_COUNT> internal_flags{}; 1613 std::array<Id, INTERNAL_FLAGS_COUNT> internal_flags{};
1550 std::map<Attribute::Index, Id> input_attributes; 1614 std::map<Attribute::Index, Id> input_attributes;
@@ -1580,6 +1644,223 @@ private:
1580 std::map<u32, Id> labels; 1644 std::map<u32, Id> labels;
1581}; 1645};
1582 1646
1647class ExprDecompiler {
1648public:
1649 explicit ExprDecompiler(SPIRVDecompiler& decomp) : decomp{decomp} {}
1650
1651 Id operator()(VideoCommon::Shader::ExprAnd& expr) {
1652 const Id type_def = decomp.GetTypeDefinition(Type::Bool);
1653 const Id op1 = Visit(expr.operand1);
1654 const Id op2 = Visit(expr.operand2);
1655 return decomp.Emit(decomp.OpLogicalAnd(type_def, op1, op2));
1656 }
1657
1658 Id operator()(VideoCommon::Shader::ExprOr& expr) {
1659 const Id type_def = decomp.GetTypeDefinition(Type::Bool);
1660 const Id op1 = Visit(expr.operand1);
1661 const Id op2 = Visit(expr.operand2);
1662 return decomp.Emit(decomp.OpLogicalOr(type_def, op1, op2));
1663 }
1664
1665 Id operator()(VideoCommon::Shader::ExprNot& expr) {
1666 const Id type_def = decomp.GetTypeDefinition(Type::Bool);
1667 const Id op1 = Visit(expr.operand1);
1668 return decomp.Emit(decomp.OpLogicalNot(type_def, op1));
1669 }
1670
1671 Id operator()(VideoCommon::Shader::ExprPredicate& expr) {
1672 const auto pred = static_cast<Tegra::Shader::Pred>(expr.predicate);
1673 return decomp.Emit(decomp.OpLoad(decomp.t_bool, decomp.predicates.at(pred)));
1674 }
1675
1676 Id operator()(VideoCommon::Shader::ExprCondCode& expr) {
1677 const Node cc = decomp.ir.GetConditionCode(expr.cc);
1678 Id target;
1679
1680 if (const auto pred = std::get_if<PredicateNode>(&*cc)) {
1681 const auto index = pred->GetIndex();
1682 switch (index) {
1683 case Tegra::Shader::Pred::NeverExecute:
1684 target = decomp.v_false;
1685 case Tegra::Shader::Pred::UnusedIndex:
1686 target = decomp.v_true;
1687 default:
1688 target = decomp.predicates.at(index);
1689 }
1690 } else if (const auto flag = std::get_if<InternalFlagNode>(&*cc)) {
1691 target = decomp.internal_flags.at(static_cast<u32>(flag->GetFlag()));
1692 }
1693 return decomp.Emit(decomp.OpLoad(decomp.t_bool, target));
1694 }
1695
1696 Id operator()(VideoCommon::Shader::ExprVar& expr) {
1697 return decomp.Emit(decomp.OpLoad(decomp.t_bool, decomp.flow_variables.at(expr.var_index)));
1698 }
1699
1700 Id operator()(VideoCommon::Shader::ExprBoolean& expr) {
1701 return expr.value ? decomp.v_true : decomp.v_false;
1702 }
1703
1704 Id Visit(VideoCommon::Shader::Expr& node) {
1705 return std::visit(*this, *node);
1706 }
1707
1708private:
1709 SPIRVDecompiler& decomp;
1710};
1711
1712class ASTDecompiler {
1713public:
1714 explicit ASTDecompiler(SPIRVDecompiler& decomp) : decomp{decomp} {}
1715
1716 void operator()(VideoCommon::Shader::ASTProgram& ast) {
1717 ASTNode current = ast.nodes.GetFirst();
1718 while (current) {
1719 Visit(current);
1720 current = current->GetNext();
1721 }
1722 }
1723
1724 void operator()(VideoCommon::Shader::ASTIfThen& ast) {
1725 ExprDecompiler expr_parser{decomp};
1726 const Id condition = expr_parser.Visit(ast.condition);
1727 const Id then_label = decomp.OpLabel();
1728 const Id endif_label = decomp.OpLabel();
1729 decomp.Emit(decomp.OpSelectionMerge(endif_label, spv::SelectionControlMask::MaskNone));
1730 decomp.Emit(decomp.OpBranchConditional(condition, then_label, endif_label));
1731 decomp.Emit(then_label);
1732 ASTNode current = ast.nodes.GetFirst();
1733 while (current) {
1734 Visit(current);
1735 current = current->GetNext();
1736 }
1737 decomp.Emit(decomp.OpBranch(endif_label));
1738 decomp.Emit(endif_label);
1739 }
1740
1741 void operator()(VideoCommon::Shader::ASTIfElse& ast) {
1742 UNREACHABLE();
1743 }
1744
1745 void operator()(VideoCommon::Shader::ASTBlockEncoded& ast) {
1746 UNREACHABLE();
1747 }
1748
1749 void operator()(VideoCommon::Shader::ASTBlockDecoded& ast) {
1750 decomp.VisitBasicBlock(ast.nodes);
1751 }
1752
1753 void operator()(VideoCommon::Shader::ASTVarSet& ast) {
1754 ExprDecompiler expr_parser{decomp};
1755 const Id condition = expr_parser.Visit(ast.condition);
1756 decomp.Emit(decomp.OpStore(decomp.flow_variables.at(ast.index), condition));
1757 }
1758
1759 void operator()(VideoCommon::Shader::ASTLabel& ast) {
1760 // Do nothing
1761 }
1762
1763 void operator()(VideoCommon::Shader::ASTGoto& ast) {
1764 UNREACHABLE();
1765 }
1766
1767 void operator()(VideoCommon::Shader::ASTDoWhile& ast) {
1768 const Id loop_label = decomp.OpLabel();
1769 const Id endloop_label = decomp.OpLabel();
1770 const Id loop_start_block = decomp.OpLabel();
1771 const Id loop_end_block = decomp.OpLabel();
1772 current_loop_exit = endloop_label;
1773 decomp.Emit(decomp.OpBranch(loop_label));
1774 decomp.Emit(loop_label);
1775 decomp.Emit(
1776 decomp.OpLoopMerge(endloop_label, loop_end_block, spv::LoopControlMask::MaskNone));
1777 decomp.Emit(decomp.OpBranch(loop_start_block));
1778 decomp.Emit(loop_start_block);
1779 ASTNode current = ast.nodes.GetFirst();
1780 while (current) {
1781 Visit(current);
1782 current = current->GetNext();
1783 }
1784 ExprDecompiler expr_parser{decomp};
1785 const Id condition = expr_parser.Visit(ast.condition);
1786 decomp.Emit(decomp.OpBranchConditional(condition, loop_label, endloop_label));
1787 decomp.Emit(endloop_label);
1788 }
1789
1790 void operator()(VideoCommon::Shader::ASTReturn& ast) {
1791 if (!VideoCommon::Shader::ExprIsTrue(ast.condition)) {
1792 ExprDecompiler expr_parser{decomp};
1793 const Id condition = expr_parser.Visit(ast.condition);
1794 const Id then_label = decomp.OpLabel();
1795 const Id endif_label = decomp.OpLabel();
1796 decomp.Emit(decomp.OpSelectionMerge(endif_label, spv::SelectionControlMask::MaskNone));
1797 decomp.Emit(decomp.OpBranchConditional(condition, then_label, endif_label));
1798 decomp.Emit(then_label);
1799 if (ast.kills) {
1800 decomp.Emit(decomp.OpKill());
1801 } else {
1802 decomp.PreExit();
1803 decomp.Emit(decomp.OpReturn());
1804 }
1805 decomp.Emit(endif_label);
1806 } else {
1807 const Id next_block = decomp.OpLabel();
1808 decomp.Emit(decomp.OpBranch(next_block));
1809 decomp.Emit(next_block);
1810 if (ast.kills) {
1811 decomp.Emit(decomp.OpKill());
1812 } else {
1813 decomp.PreExit();
1814 decomp.Emit(decomp.OpReturn());
1815 }
1816 decomp.Emit(decomp.OpLabel());
1817 }
1818 }
1819
1820 void operator()(VideoCommon::Shader::ASTBreak& ast) {
1821 if (!VideoCommon::Shader::ExprIsTrue(ast.condition)) {
1822 ExprDecompiler expr_parser{decomp};
1823 const Id condition = expr_parser.Visit(ast.condition);
1824 const Id then_label = decomp.OpLabel();
1825 const Id endif_label = decomp.OpLabel();
1826 decomp.Emit(decomp.OpSelectionMerge(endif_label, spv::SelectionControlMask::MaskNone));
1827 decomp.Emit(decomp.OpBranchConditional(condition, then_label, endif_label));
1828 decomp.Emit(then_label);
1829 decomp.Emit(decomp.OpBranch(current_loop_exit));
1830 decomp.Emit(endif_label);
1831 } else {
1832 const Id next_block = decomp.OpLabel();
1833 decomp.Emit(decomp.OpBranch(next_block));
1834 decomp.Emit(next_block);
1835 decomp.Emit(decomp.OpBranch(current_loop_exit));
1836 decomp.Emit(decomp.OpLabel());
1837 }
1838 }
1839
1840 void Visit(VideoCommon::Shader::ASTNode& node) {
1841 std::visit(*this, *node->GetInnerData());
1842 }
1843
1844private:
1845 SPIRVDecompiler& decomp;
1846 Id current_loop_exit{};
1847};
1848
1849void SPIRVDecompiler::DecompileAST() {
1850 const u32 num_flow_variables = ir.GetASTNumVariables();
1851 for (u32 i = 0; i < num_flow_variables; i++) {
1852 const Id id = OpVariable(t_prv_bool, spv::StorageClass::Private, v_false);
1853 Name(id, fmt::format("flow_var_{}", i));
1854 flow_variables.emplace(i, AddGlobalVariable(id));
1855 }
1856 ASTDecompiler decompiler{*this};
1857 VideoCommon::Shader::ASTNode program = ir.GetASTProgram();
1858 decompiler.Visit(program);
1859 const Id next_block = OpLabel();
1860 Emit(OpBranch(next_block));
1861 Emit(next_block);
1862}
1863
1583DecompilerResult Decompile(const VKDevice& device, const VideoCommon::Shader::ShaderIR& ir, 1864DecompilerResult Decompile(const VKDevice& device, const VideoCommon::Shader::ShaderIR& ir,
1584 Maxwell::ShaderStage stage) { 1865 Maxwell::ShaderStage stage) {
1585 auto decompiler = std::make_unique<SPIRVDecompiler>(device, ir, stage); 1866 auto decompiler = std::make_unique<SPIRVDecompiler>(device, ir, stage);
diff --git a/src/video_core/shader/ast.cpp b/src/video_core/shader/ast.cpp
new file mode 100644
index 000000000..2eb065c3d
--- /dev/null
+++ b/src/video_core/shader/ast.cpp
@@ -0,0 +1,766 @@
1// Copyright 2019 yuzu Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#include <string>
6
7#include "common/assert.h"
8#include "common/common_types.h"
9#include "video_core/shader/ast.h"
10#include "video_core/shader/expr.h"
11
12namespace VideoCommon::Shader {
13
14ASTZipper::ASTZipper() = default;
15
16void ASTZipper::Init(const ASTNode new_first, const ASTNode parent) {
17 ASSERT(new_first->manager == nullptr);
18 first = new_first;
19 last = new_first;
20 ASTNode current = first;
21 while (current) {
22 current->manager = this;
23 current->parent = parent;
24 last = current;
25 current = current->next;
26 }
27}
28
29void ASTZipper::PushBack(const ASTNode new_node) {
30 ASSERT(new_node->manager == nullptr);
31 new_node->previous = last;
32 if (last) {
33 last->next = new_node;
34 }
35 new_node->next.reset();
36 last = new_node;
37 if (!first) {
38 first = new_node;
39 }
40 new_node->manager = this;
41}
42
43void ASTZipper::PushFront(const ASTNode new_node) {
44 ASSERT(new_node->manager == nullptr);
45 new_node->previous.reset();
46 new_node->next = first;
47 if (first) {
48 first->previous = new_node;
49 }
50 if (last == first) {
51 last = new_node;
52 }
53 first = new_node;
54 new_node->manager = this;
55}
56
57void ASTZipper::InsertAfter(const ASTNode new_node, const ASTNode at_node) {
58 ASSERT(new_node->manager == nullptr);
59 if (!at_node) {
60 PushFront(new_node);
61 return;
62 }
63 const ASTNode next = at_node->next;
64 if (next) {
65 next->previous = new_node;
66 }
67 new_node->previous = at_node;
68 if (at_node == last) {
69 last = new_node;
70 }
71 new_node->next = next;
72 at_node->next = new_node;
73 new_node->manager = this;
74}
75
76void ASTZipper::InsertBefore(const ASTNode new_node, const ASTNode at_node) {
77 ASSERT(new_node->manager == nullptr);
78 if (!at_node) {
79 PushBack(new_node);
80 return;
81 }
82 const ASTNode previous = at_node->previous;
83 if (previous) {
84 previous->next = new_node;
85 }
86 new_node->next = at_node;
87 if (at_node == first) {
88 first = new_node;
89 }
90 new_node->previous = previous;
91 at_node->previous = new_node;
92 new_node->manager = this;
93}
94
95void ASTZipper::DetachTail(const ASTNode node) {
96 ASSERT(node->manager == this);
97 if (node == first) {
98 first.reset();
99 last.reset();
100 return;
101 }
102
103 last = node->previous;
104 last->next.reset();
105 node->previous.reset();
106 ASTNode current = node;
107 while (current) {
108 current->manager = nullptr;
109 current->parent.reset();
110 current = current->next;
111 }
112}
113
114void ASTZipper::DetachSegment(const ASTNode start, const ASTNode end) {
115 ASSERT(start->manager == this && end->manager == this);
116 if (start == end) {
117 DetachSingle(start);
118 return;
119 }
120 const ASTNode prev = start->previous;
121 const ASTNode post = end->next;
122 if (!prev) {
123 first = post;
124 } else {
125 prev->next = post;
126 }
127 if (!post) {
128 last = prev;
129 } else {
130 post->previous = prev;
131 }
132 start->previous.reset();
133 end->next.reset();
134 ASTNode current = start;
135 bool found = false;
136 while (current) {
137 current->manager = nullptr;
138 current->parent.reset();
139 found |= current == end;
140 current = current->next;
141 }
142 ASSERT(found);
143}
144
145void ASTZipper::DetachSingle(const ASTNode node) {
146 ASSERT(node->manager == this);
147 const ASTNode prev = node->previous;
148 const ASTNode post = node->next;
149 node->previous.reset();
150 node->next.reset();
151 if (!prev) {
152 first = post;
153 } else {
154 prev->next = post;
155 }
156 if (!post) {
157 last = prev;
158 } else {
159 post->previous = prev;
160 }
161
162 node->manager = nullptr;
163 node->parent.reset();
164}
165
166void ASTZipper::Remove(const ASTNode node) {
167 ASSERT(node->manager == this);
168 const ASTNode next = node->next;
169 const ASTNode previous = node->previous;
170 if (previous) {
171 previous->next = next;
172 }
173 if (next) {
174 next->previous = previous;
175 }
176 node->parent.reset();
177 node->manager = nullptr;
178 if (node == last) {
179 last = previous;
180 }
181 if (node == first) {
182 first = next;
183 }
184}
185
186class ExprPrinter final {
187public:
188 ExprPrinter() = default;
189
190 void operator()(ExprAnd const& expr) {
191 inner += "( ";
192 std::visit(*this, *expr.operand1);
193 inner += " && ";
194 std::visit(*this, *expr.operand2);
195 inner += ')';
196 }
197
198 void operator()(ExprOr const& expr) {
199 inner += "( ";
200 std::visit(*this, *expr.operand1);
201 inner += " || ";
202 std::visit(*this, *expr.operand2);
203 inner += ')';
204 }
205
206 void operator()(ExprNot const& expr) {
207 inner += "!";
208 std::visit(*this, *expr.operand1);
209 }
210
211 void operator()(ExprPredicate const& expr) {
212 inner += "P" + std::to_string(expr.predicate);
213 }
214
215 void operator()(ExprCondCode const& expr) {
216 u32 cc = static_cast<u32>(expr.cc);
217 inner += "CC" + std::to_string(cc);
218 }
219
220 void operator()(ExprVar const& expr) {
221 inner += "V" + std::to_string(expr.var_index);
222 }
223
224 void operator()(ExprBoolean const& expr) {
225 inner += expr.value ? "true" : "false";
226 }
227
228 std::string& GetResult() {
229 return inner;
230 }
231
232 std::string inner{};
233};
234
235class ASTPrinter {
236public:
237 ASTPrinter() = default;
238
239 void operator()(ASTProgram& ast) {
240 scope++;
241 inner += "program {\n";
242 ASTNode current = ast.nodes.GetFirst();
243 while (current) {
244 Visit(current);
245 current = current->GetNext();
246 }
247 inner += "}\n";
248 scope--;
249 }
250
251 void operator()(ASTIfThen& ast) {
252 ExprPrinter expr_parser{};
253 std::visit(expr_parser, *ast.condition);
254 inner += Ident() + "if (" + expr_parser.GetResult() + ") {\n";
255 scope++;
256 ASTNode current = ast.nodes.GetFirst();
257 while (current) {
258 Visit(current);
259 current = current->GetNext();
260 }
261 scope--;
262 inner += Ident() + "}\n";
263 }
264
265 void operator()(ASTIfElse& ast) {
266 inner += Ident() + "else {\n";
267 scope++;
268 ASTNode current = ast.nodes.GetFirst();
269 while (current) {
270 Visit(current);
271 current = current->GetNext();
272 }
273 scope--;
274 inner += Ident() + "}\n";
275 }
276
277 void operator()(ASTBlockEncoded& ast) {
278 inner += Ident() + "Block(" + std::to_string(ast.start) + ", " + std::to_string(ast.end) +
279 ");\n";
280 }
281
282 void operator()(ASTBlockDecoded& ast) {
283 inner += Ident() + "Block;\n";
284 }
285
286 void operator()(ASTVarSet& ast) {
287 ExprPrinter expr_parser{};
288 std::visit(expr_parser, *ast.condition);
289 inner +=
290 Ident() + "V" + std::to_string(ast.index) + " := " + expr_parser.GetResult() + ";\n";
291 }
292
293 void operator()(ASTLabel& ast) {
294 inner += "Label_" + std::to_string(ast.index) + ":\n";
295 }
296
297 void operator()(ASTGoto& ast) {
298 ExprPrinter expr_parser{};
299 std::visit(expr_parser, *ast.condition);
300 inner += Ident() + "(" + expr_parser.GetResult() + ") -> goto Label_" +
301 std::to_string(ast.label) + ";\n";
302 }
303
304 void operator()(ASTDoWhile& ast) {
305 ExprPrinter expr_parser{};
306 std::visit(expr_parser, *ast.condition);
307 inner += Ident() + "do {\n";
308 scope++;
309 ASTNode current = ast.nodes.GetFirst();
310 while (current) {
311 Visit(current);
312 current = current->GetNext();
313 }
314 scope--;
315 inner += Ident() + "} while (" + expr_parser.GetResult() + ");\n";
316 }
317
318 void operator()(ASTReturn& ast) {
319 ExprPrinter expr_parser{};
320 std::visit(expr_parser, *ast.condition);
321 inner += Ident() + "(" + expr_parser.GetResult() + ") -> " +
322 (ast.kills ? "discard" : "exit") + ";\n";
323 }
324
325 void operator()(ASTBreak& ast) {
326 ExprPrinter expr_parser{};
327 std::visit(expr_parser, *ast.condition);
328 inner += Ident() + "(" + expr_parser.GetResult() + ") -> break;\n";
329 }
330
331 std::string& Ident() {
332 if (memo_scope == scope) {
333 return tabs_memo;
334 }
335 tabs_memo = tabs.substr(0, scope * 2);
336 memo_scope = scope;
337 return tabs_memo;
338 }
339
340 void Visit(ASTNode& node) {
341 std::visit(*this, *node->GetInnerData());
342 }
343
344 std::string& GetResult() {
345 return inner;
346 }
347
348private:
349 std::string inner{};
350 u32 scope{};
351
352 std::string tabs_memo{};
353 u32 memo_scope{};
354
355 static std::string tabs;
356};
357
358std::string ASTPrinter::tabs = " ";
359
360std::string ASTManager::Print() {
361 ASTPrinter printer{};
362 printer.Visit(main_node);
363 return printer.GetResult();
364}
365
366ASTManager::ASTManager(bool full_decompile, bool disable_else_derivation)
367 : full_decompile{full_decompile}, disable_else_derivation{disable_else_derivation} {};
368
369ASTManager::~ASTManager() {
370 Clear();
371}
372
373void ASTManager::Init() {
374 main_node = ASTBase::Make<ASTProgram>(ASTNode{});
375 program = std::get_if<ASTProgram>(main_node->GetInnerData());
376 false_condition = MakeExpr<ExprBoolean>(false);
377}
378
379ASTManager::ASTManager(ASTManager&& other) noexcept
380 : labels_map(std::move(other.labels_map)), labels_count{other.labels_count},
381 gotos(std::move(other.gotos)), labels(std::move(other.labels)), variables{other.variables},
382 program{other.program}, main_node{other.main_node}, false_condition{other.false_condition},
383 disable_else_derivation{other.disable_else_derivation} {
384 other.main_node.reset();
385}
386
387ASTManager& ASTManager::operator=(ASTManager&& other) noexcept {
388 full_decompile = other.full_decompile;
389 labels_map = std::move(other.labels_map);
390 labels_count = other.labels_count;
391 gotos = std::move(other.gotos);
392 labels = std::move(other.labels);
393 variables = other.variables;
394 program = other.program;
395 main_node = other.main_node;
396 false_condition = other.false_condition;
397 disable_else_derivation = other.disable_else_derivation;
398
399 other.main_node.reset();
400 return *this;
401}
402
403void ASTManager::DeclareLabel(u32 address) {
404 const auto pair = labels_map.emplace(address, labels_count);
405 if (pair.second) {
406 labels_count++;
407 labels.resize(labels_count);
408 }
409}
410
411void ASTManager::InsertLabel(u32 address) {
412 const u32 index = labels_map[address];
413 const ASTNode label = ASTBase::Make<ASTLabel>(main_node, index);
414 labels[index] = label;
415 program->nodes.PushBack(label);
416}
417
418void ASTManager::InsertGoto(Expr condition, u32 address) {
419 const u32 index = labels_map[address];
420 const ASTNode goto_node = ASTBase::Make<ASTGoto>(main_node, condition, index);
421 gotos.push_back(goto_node);
422 program->nodes.PushBack(goto_node);
423}
424
425void ASTManager::InsertBlock(u32 start_address, u32 end_address) {
426 const ASTNode block = ASTBase::Make<ASTBlockEncoded>(main_node, start_address, end_address);
427 program->nodes.PushBack(block);
428}
429
430void ASTManager::InsertReturn(Expr condition, bool kills) {
431 const ASTNode node = ASTBase::Make<ASTReturn>(main_node, condition, kills);
432 program->nodes.PushBack(node);
433}
434
435// The decompile algorithm is based on
436// "Taming control flow: A structured approach to eliminating goto statements"
437// by AM Erosa, LJ Hendren 1994. In general, the idea is to get gotos to be
438// on the same structured level as the label which they jump to. This is done,
439// through outward/inward movements and lifting. Once they are at the same
440// level, you can enclose them in an "if" structure or a "do-while" structure.
441void ASTManager::Decompile() {
442 auto it = gotos.begin();
443 while (it != gotos.end()) {
444 const ASTNode goto_node = *it;
445 const auto label_index = goto_node->GetGotoLabel();
446 if (!label_index) {
447 return;
448 }
449 const ASTNode label = labels[*label_index];
450 if (!full_decompile) {
451 // We only decompile backward jumps
452 if (!IsBackwardsJump(goto_node, label)) {
453 it++;
454 continue;
455 }
456 }
457 if (IndirectlyRelated(goto_node, label)) {
458 while (!DirectlyRelated(goto_node, label)) {
459 MoveOutward(goto_node);
460 }
461 }
462 if (DirectlyRelated(goto_node, label)) {
463 u32 goto_level = goto_node->GetLevel();
464 const u32 label_level = label->GetLevel();
465 while (label_level < goto_level) {
466 MoveOutward(goto_node);
467 goto_level--;
468 }
469 // TODO(Blinkhawk): Implement Lifting and Inward Movements
470 }
471 if (label->GetParent() == goto_node->GetParent()) {
472 bool is_loop = false;
473 ASTNode current = goto_node->GetPrevious();
474 while (current) {
475 if (current == label) {
476 is_loop = true;
477 break;
478 }
479 current = current->GetPrevious();
480 }
481
482 if (is_loop) {
483 EncloseDoWhile(goto_node, label);
484 } else {
485 EncloseIfThen(goto_node, label);
486 }
487 it = gotos.erase(it);
488 continue;
489 }
490 it++;
491 }
492 if (full_decompile) {
493 for (const ASTNode& label : labels) {
494 auto& manager = label->GetManager();
495 manager.Remove(label);
496 }
497 labels.clear();
498 } else {
499 auto it = labels.begin();
500 while (it != labels.end()) {
501 bool can_remove = true;
502 ASTNode label = *it;
503 for (const ASTNode& goto_node : gotos) {
504 const auto label_index = goto_node->GetGotoLabel();
505 if (!label_index) {
506 return;
507 }
508 ASTNode& glabel = labels[*label_index];
509 if (glabel == label) {
510 can_remove = false;
511 break;
512 }
513 }
514 if (can_remove) {
515 label->MarkLabelUnused();
516 }
517 }
518 }
519}
520
521bool ASTManager::IsBackwardsJump(ASTNode goto_node, ASTNode label_node) const {
522 u32 goto_level = goto_node->GetLevel();
523 u32 label_level = label_node->GetLevel();
524 while (goto_level > label_level) {
525 goto_level--;
526 goto_node = goto_node->GetParent();
527 }
528 while (label_level > goto_level) {
529 label_level--;
530 label_node = label_node->GetParent();
531 }
532 while (goto_node->GetParent() != label_node->GetParent()) {
533 goto_node = goto_node->GetParent();
534 label_node = label_node->GetParent();
535 }
536 ASTNode current = goto_node->GetPrevious();
537 while (current) {
538 if (current == label_node) {
539 return true;
540 }
541 current = current->GetPrevious();
542 }
543 return false;
544}
545
546bool ASTManager::IndirectlyRelated(ASTNode first, ASTNode second) {
547 return !(first->GetParent() == second->GetParent() || DirectlyRelated(first, second));
548}
549
550bool ASTManager::DirectlyRelated(ASTNode first, ASTNode second) {
551 if (first->GetParent() == second->GetParent()) {
552 return false;
553 }
554 const u32 first_level = first->GetLevel();
555 const u32 second_level = second->GetLevel();
556 u32 min_level;
557 u32 max_level;
558 ASTNode max;
559 ASTNode min;
560 if (first_level > second_level) {
561 min_level = second_level;
562 min = second;
563 max_level = first_level;
564 max = first;
565 } else {
566 min_level = first_level;
567 min = first;
568 max_level = second_level;
569 max = second;
570 }
571
572 while (max_level > min_level) {
573 max_level--;
574 max = max->GetParent();
575 }
576
577 return min->GetParent() == max->GetParent();
578}
579
580void ASTManager::ShowCurrentState(std::string state) {
581 LOG_CRITICAL(HW_GPU, "\nState {}:\n\n{}\n", state, Print());
582 SanityCheck();
583}
584
585void ASTManager::SanityCheck() {
586 for (auto& label : labels) {
587 if (!label->GetParent()) {
588 LOG_CRITICAL(HW_GPU, "Sanity Check Failed");
589 }
590 }
591}
592
593void ASTManager::EncloseDoWhile(ASTNode goto_node, ASTNode label) {
594 ASTZipper& zipper = goto_node->GetManager();
595 const ASTNode loop_start = label->GetNext();
596 if (loop_start == goto_node) {
597 zipper.Remove(goto_node);
598 return;
599 }
600 const ASTNode parent = label->GetParent();
601 const Expr condition = goto_node->GetGotoCondition();
602 zipper.DetachSegment(loop_start, goto_node);
603 const ASTNode do_while_node = ASTBase::Make<ASTDoWhile>(parent, condition);
604 ASTZipper* sub_zipper = do_while_node->GetSubNodes();
605 sub_zipper->Init(loop_start, do_while_node);
606 zipper.InsertAfter(do_while_node, label);
607 sub_zipper->Remove(goto_node);
608}
609
610void ASTManager::EncloseIfThen(ASTNode goto_node, ASTNode label) {
611 ASTZipper& zipper = goto_node->GetManager();
612 const ASTNode if_end = label->GetPrevious();
613 if (if_end == goto_node) {
614 zipper.Remove(goto_node);
615 return;
616 }
617 const ASTNode prev = goto_node->GetPrevious();
618 const Expr condition = goto_node->GetGotoCondition();
619 bool do_else = false;
620 if (!disable_else_derivation && prev->IsIfThen()) {
621 const Expr if_condition = prev->GetIfCondition();
622 do_else = ExprAreEqual(if_condition, condition);
623 }
624 const ASTNode parent = label->GetParent();
625 zipper.DetachSegment(goto_node, if_end);
626 ASTNode if_node;
627 if (do_else) {
628 if_node = ASTBase::Make<ASTIfElse>(parent);
629 } else {
630 Expr neg_condition = MakeExprNot(condition);
631 if_node = ASTBase::Make<ASTIfThen>(parent, neg_condition);
632 }
633 ASTZipper* sub_zipper = if_node->GetSubNodes();
634 sub_zipper->Init(goto_node, if_node);
635 zipper.InsertAfter(if_node, prev);
636 sub_zipper->Remove(goto_node);
637}
638
639void ASTManager::MoveOutward(ASTNode goto_node) {
640 ASTZipper& zipper = goto_node->GetManager();
641 const ASTNode parent = goto_node->GetParent();
642 ASTZipper& zipper2 = parent->GetManager();
643 const ASTNode grandpa = parent->GetParent();
644 const bool is_loop = parent->IsLoop();
645 const bool is_else = parent->IsIfElse();
646 const bool is_if = parent->IsIfThen();
647
648 const ASTNode prev = goto_node->GetPrevious();
649 const ASTNode post = goto_node->GetNext();
650
651 const Expr condition = goto_node->GetGotoCondition();
652 zipper.DetachSingle(goto_node);
653 if (is_loop) {
654 const u32 var_index = NewVariable();
655 const Expr var_condition = MakeExpr<ExprVar>(var_index);
656 const ASTNode var_node = ASTBase::Make<ASTVarSet>(parent, var_index, condition);
657 const ASTNode var_node_init = ASTBase::Make<ASTVarSet>(parent, var_index, false_condition);
658 zipper2.InsertBefore(var_node_init, parent);
659 zipper.InsertAfter(var_node, prev);
660 goto_node->SetGotoCondition(var_condition);
661 const ASTNode break_node = ASTBase::Make<ASTBreak>(parent, var_condition);
662 zipper.InsertAfter(break_node, var_node);
663 } else if (is_if || is_else) {
664 const u32 var_index = NewVariable();
665 const Expr var_condition = MakeExpr<ExprVar>(var_index);
666 const ASTNode var_node = ASTBase::Make<ASTVarSet>(parent, var_index, condition);
667 const ASTNode var_node_init = ASTBase::Make<ASTVarSet>(parent, var_index, false_condition);
668 if (is_if) {
669 zipper2.InsertBefore(var_node_init, parent);
670 } else {
671 zipper2.InsertBefore(var_node_init, parent->GetPrevious());
672 }
673 zipper.InsertAfter(var_node, prev);
674 goto_node->SetGotoCondition(var_condition);
675 if (post) {
676 zipper.DetachTail(post);
677 const ASTNode if_node = ASTBase::Make<ASTIfThen>(parent, MakeExprNot(var_condition));
678 ASTZipper* sub_zipper = if_node->GetSubNodes();
679 sub_zipper->Init(post, if_node);
680 zipper.InsertAfter(if_node, var_node);
681 }
682 } else {
683 UNREACHABLE();
684 }
685 const ASTNode next = parent->GetNext();
686 if (is_if && next && next->IsIfElse()) {
687 zipper2.InsertAfter(goto_node, next);
688 goto_node->SetParent(grandpa);
689 return;
690 }
691 zipper2.InsertAfter(goto_node, parent);
692 goto_node->SetParent(grandpa);
693}
694
695class ASTClearer {
696public:
697 ASTClearer() = default;
698
699 void operator()(ASTProgram& ast) {
700 ASTNode current = ast.nodes.GetFirst();
701 while (current) {
702 Visit(current);
703 current = current->GetNext();
704 }
705 }
706
707 void operator()(ASTIfThen& ast) {
708 ASTNode current = ast.nodes.GetFirst();
709 while (current) {
710 Visit(current);
711 current = current->GetNext();
712 }
713 }
714
715 void operator()(ASTIfElse& ast) {
716 ASTNode current = ast.nodes.GetFirst();
717 while (current) {
718 Visit(current);
719 current = current->GetNext();
720 }
721 }
722
723 void operator()(ASTBlockEncoded& ast) {}
724
725 void operator()(ASTBlockDecoded& ast) {
726 ast.nodes.clear();
727 }
728
729 void operator()(ASTVarSet& ast) {}
730
731 void operator()(ASTLabel& ast) {}
732
733 void operator()(ASTGoto& ast) {}
734
735 void operator()(ASTDoWhile& ast) {
736 ASTNode current = ast.nodes.GetFirst();
737 while (current) {
738 Visit(current);
739 current = current->GetNext();
740 }
741 }
742
743 void operator()(ASTReturn& ast) {}
744
745 void operator()(ASTBreak& ast) {}
746
747 void Visit(ASTNode& node) {
748 std::visit(*this, *node->GetInnerData());
749 node->Clear();
750 }
751};
752
753void ASTManager::Clear() {
754 if (!main_node) {
755 return;
756 }
757 ASTClearer clearer{};
758 clearer.Visit(main_node);
759 main_node.reset();
760 program = nullptr;
761 labels_map.clear();
762 labels.clear();
763 gotos.clear();
764}
765
766} // namespace VideoCommon::Shader
diff --git a/src/video_core/shader/ast.h b/src/video_core/shader/ast.h
new file mode 100644
index 000000000..ba234138e
--- /dev/null
+++ b/src/video_core/shader/ast.h
@@ -0,0 +1,391 @@
1// Copyright 2019 yuzu Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#pragma once
6
7#include <functional>
8#include <list>
9#include <memory>
10#include <optional>
11#include <string>
12#include <unordered_map>
13#include <vector>
14
15#include "video_core/shader/expr.h"
16#include "video_core/shader/node.h"
17
18namespace VideoCommon::Shader {
19
20class ASTBase;
21class ASTProgram;
22class ASTIfThen;
23class ASTIfElse;
24class ASTBlockEncoded;
25class ASTBlockDecoded;
26class ASTVarSet;
27class ASTGoto;
28class ASTLabel;
29class ASTDoWhile;
30class ASTReturn;
31class ASTBreak;
32
33using ASTData = std::variant<ASTProgram, ASTIfThen, ASTIfElse, ASTBlockEncoded, ASTBlockDecoded,
34 ASTVarSet, ASTGoto, ASTLabel, ASTDoWhile, ASTReturn, ASTBreak>;
35
36using ASTNode = std::shared_ptr<ASTBase>;
37
38enum class ASTZipperType : u32 {
39 Program,
40 IfThen,
41 IfElse,
42 Loop,
43};
44
45class ASTZipper final {
46public:
47 explicit ASTZipper();
48
49 void Init(ASTNode first, ASTNode parent);
50
51 ASTNode GetFirst() {
52 return first;
53 }
54
55 ASTNode GetLast() {
56 return last;
57 }
58
59 void PushBack(ASTNode new_node);
60 void PushFront(ASTNode new_node);
61 void InsertAfter(ASTNode new_node, ASTNode at_node);
62 void InsertBefore(ASTNode new_node, ASTNode at_node);
63 void DetachTail(ASTNode node);
64 void DetachSingle(ASTNode node);
65 void DetachSegment(ASTNode start, ASTNode end);
66 void Remove(ASTNode node);
67
68 ASTNode first{};
69 ASTNode last{};
70};
71
72class ASTProgram {
73public:
74 explicit ASTProgram() = default;
75 ASTZipper nodes{};
76};
77
78class ASTIfThen {
79public:
80 explicit ASTIfThen(Expr condition) : condition(condition) {}
81 Expr condition;
82 ASTZipper nodes{};
83};
84
85class ASTIfElse {
86public:
87 explicit ASTIfElse() = default;
88 ASTZipper nodes{};
89};
90
91class ASTBlockEncoded {
92public:
93 explicit ASTBlockEncoded(u32 start, u32 end) : start{start}, end{end} {}
94 u32 start;
95 u32 end;
96};
97
98class ASTBlockDecoded {
99public:
100 explicit ASTBlockDecoded(NodeBlock&& new_nodes) : nodes(std::move(new_nodes)) {}
101 NodeBlock nodes;
102};
103
104class ASTVarSet {
105public:
106 explicit ASTVarSet(u32 index, Expr condition) : index{index}, condition{condition} {}
107 u32 index;
108 Expr condition;
109};
110
111class ASTLabel {
112public:
113 explicit ASTLabel(u32 index) : index{index} {}
114 u32 index;
115 bool unused{};
116};
117
118class ASTGoto {
119public:
120 explicit ASTGoto(Expr condition, u32 label) : condition{condition}, label{label} {}
121 Expr condition;
122 u32 label;
123};
124
125class ASTDoWhile {
126public:
127 explicit ASTDoWhile(Expr condition) : condition(condition) {}
128 Expr condition;
129 ASTZipper nodes{};
130};
131
132class ASTReturn {
133public:
134 explicit ASTReturn(Expr condition, bool kills) : condition{condition}, kills{kills} {}
135 Expr condition;
136 bool kills;
137};
138
139class ASTBreak {
140public:
141 explicit ASTBreak(Expr condition) : condition{condition} {}
142 Expr condition;
143};
144
145class ASTBase {
146public:
147 explicit ASTBase(ASTNode parent, ASTData data) : parent{parent}, data{data} {}
148
149 template <class U, class... Args>
150 static ASTNode Make(ASTNode parent, Args&&... args) {
151 return std::make_shared<ASTBase>(parent, ASTData(U(std::forward<Args>(args)...)));
152 }
153
154 void SetParent(ASTNode new_parent) {
155 parent = new_parent;
156 }
157
158 ASTNode& GetParent() {
159 return parent;
160 }
161
162 const ASTNode& GetParent() const {
163 return parent;
164 }
165
166 u32 GetLevel() const {
167 u32 level = 0;
168 auto next_parent = parent;
169 while (next_parent) {
170 next_parent = next_parent->GetParent();
171 level++;
172 }
173 return level;
174 }
175
176 ASTData* GetInnerData() {
177 return &data;
178 }
179
180 ASTNode GetNext() const {
181 return next;
182 }
183
184 ASTNode GetPrevious() const {
185 return previous;
186 }
187
188 ASTZipper& GetManager() {
189 return *manager;
190 }
191
192 std::optional<u32> GetGotoLabel() const {
193 auto inner = std::get_if<ASTGoto>(&data);
194 if (inner) {
195 return {inner->label};
196 }
197 return {};
198 }
199
200 Expr GetGotoCondition() const {
201 auto inner = std::get_if<ASTGoto>(&data);
202 if (inner) {
203 return inner->condition;
204 }
205 return nullptr;
206 }
207
208 void MarkLabelUnused() {
209 auto inner = std::get_if<ASTLabel>(&data);
210 if (inner) {
211 inner->unused = true;
212 }
213 }
214
215 bool IsLabelUnused() const {
216 auto inner = std::get_if<ASTLabel>(&data);
217 if (inner) {
218 return inner->unused;
219 }
220 return true;
221 }
222
223 std::optional<u32> GetLabelIndex() const {
224 auto inner = std::get_if<ASTLabel>(&data);
225 if (inner) {
226 return {inner->index};
227 }
228 return {};
229 }
230
231 Expr GetIfCondition() const {
232 auto inner = std::get_if<ASTIfThen>(&data);
233 if (inner) {
234 return inner->condition;
235 }
236 return nullptr;
237 }
238
239 void SetGotoCondition(Expr new_condition) {
240 auto inner = std::get_if<ASTGoto>(&data);
241 if (inner) {
242 inner->condition = new_condition;
243 }
244 }
245
246 bool IsIfThen() const {
247 return std::holds_alternative<ASTIfThen>(data);
248 }
249
250 bool IsIfElse() const {
251 return std::holds_alternative<ASTIfElse>(data);
252 }
253
254 bool IsBlockEncoded() const {
255 return std::holds_alternative<ASTBlockEncoded>(data);
256 }
257
258 void TransformBlockEncoded(NodeBlock&& nodes) {
259 data = ASTBlockDecoded(std::move(nodes));
260 }
261
262 bool IsLoop() const {
263 return std::holds_alternative<ASTDoWhile>(data);
264 }
265
266 ASTZipper* GetSubNodes() {
267 if (std::holds_alternative<ASTProgram>(data)) {
268 return &std::get_if<ASTProgram>(&data)->nodes;
269 }
270 if (std::holds_alternative<ASTIfThen>(data)) {
271 return &std::get_if<ASTIfThen>(&data)->nodes;
272 }
273 if (std::holds_alternative<ASTIfElse>(data)) {
274 return &std::get_if<ASTIfElse>(&data)->nodes;
275 }
276 if (std::holds_alternative<ASTDoWhile>(data)) {
277 return &std::get_if<ASTDoWhile>(&data)->nodes;
278 }
279 return nullptr;
280 }
281
282 void Clear() {
283 next.reset();
284 previous.reset();
285 parent.reset();
286 manager = nullptr;
287 }
288
289private:
290 friend class ASTZipper;
291
292 ASTData data;
293 ASTNode parent{};
294 ASTNode next{};
295 ASTNode previous{};
296 ASTZipper* manager{};
297};
298
299class ASTManager final {
300public:
301 ASTManager(bool full_decompile, bool disable_else_derivation);
302 ~ASTManager();
303
304 ASTManager(const ASTManager& o) = delete;
305 ASTManager& operator=(const ASTManager& other) = delete;
306
307 ASTManager(ASTManager&& other) noexcept;
308 ASTManager& operator=(ASTManager&& other) noexcept;
309
310 void Init();
311
312 void DeclareLabel(u32 address);
313
314 void InsertLabel(u32 address);
315
316 void InsertGoto(Expr condition, u32 address);
317
318 void InsertBlock(u32 start_address, u32 end_address);
319
320 void InsertReturn(Expr condition, bool kills);
321
322 std::string Print();
323
324 void Decompile();
325
326 void ShowCurrentState(std::string state);
327
328 void SanityCheck();
329
330 void Clear();
331
332 bool IsFullyDecompiled() const {
333 if (full_decompile) {
334 return gotos.size() == 0;
335 } else {
336 for (ASTNode goto_node : gotos) {
337 auto label_index = goto_node->GetGotoLabel();
338 if (!label_index) {
339 return false;
340 }
341 ASTNode glabel = labels[*label_index];
342 if (IsBackwardsJump(goto_node, glabel)) {
343 return false;
344 }
345 }
346 return true;
347 }
348 }
349
350 ASTNode GetProgram() const {
351 return main_node;
352 }
353
354 u32 GetVariables() const {
355 return variables;
356 }
357
358 const std::vector<ASTNode>& GetLabels() const {
359 return labels;
360 }
361
362private:
363 bool IsBackwardsJump(ASTNode goto_node, ASTNode label_node) const;
364
365 bool IndirectlyRelated(ASTNode first, ASTNode second);
366
367 bool DirectlyRelated(ASTNode first, ASTNode second);
368
369 void EncloseDoWhile(ASTNode goto_node, ASTNode label);
370
371 void EncloseIfThen(ASTNode goto_node, ASTNode label);
372
373 void MoveOutward(ASTNode goto_node);
374
375 u32 NewVariable() {
376 return variables++;
377 }
378
379 bool full_decompile{};
380 bool disable_else_derivation{};
381 std::unordered_map<u32, u32> labels_map{};
382 u32 labels_count{};
383 std::vector<ASTNode> labels{};
384 std::list<ASTNode> gotos{};
385 u32 variables{};
386 ASTProgram* program{};
387 ASTNode main_node{};
388 Expr false_condition{};
389};
390
391} // namespace VideoCommon::Shader
diff --git a/src/video_core/shader/compiler_settings.cpp b/src/video_core/shader/compiler_settings.cpp
new file mode 100644
index 000000000..cddcbd4f0
--- /dev/null
+++ b/src/video_core/shader/compiler_settings.cpp
@@ -0,0 +1,26 @@
1// Copyright 2019 yuzu Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#include "video_core/shader/compiler_settings.h"
6
7namespace VideoCommon::Shader {
8
9std::string CompileDepthAsString(const CompileDepth cd) {
10 switch (cd) {
11 case CompileDepth::BruteForce:
12 return "Brute Force Compile";
13 case CompileDepth::FlowStack:
14 return "Simple Flow Stack Mode";
15 case CompileDepth::NoFlowStack:
16 return "Remove Flow Stack";
17 case CompileDepth::DecompileBackwards:
18 return "Decompile Backward Jumps";
19 case CompileDepth::FullDecompile:
20 return "Full Decompilation";
21 default:
22 return "Unknown Compiler Process";
23 }
24}
25
26} // namespace VideoCommon::Shader
diff --git a/src/video_core/shader/compiler_settings.h b/src/video_core/shader/compiler_settings.h
new file mode 100644
index 000000000..916018c01
--- /dev/null
+++ b/src/video_core/shader/compiler_settings.h
@@ -0,0 +1,26 @@
1// Copyright 2019 yuzu Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#pragma once
6
7#include "video_core/engines/shader_bytecode.h"
8
9namespace VideoCommon::Shader {
10
11enum class CompileDepth : u32 {
12 BruteForce = 0,
13 FlowStack = 1,
14 NoFlowStack = 2,
15 DecompileBackwards = 3,
16 FullDecompile = 4,
17};
18
19std::string CompileDepthAsString(CompileDepth cd);
20
21struct CompilerSettings {
22 CompileDepth depth{CompileDepth::NoFlowStack};
23 bool disable_else_derivation{true};
24};
25
26} // namespace VideoCommon::Shader
diff --git a/src/video_core/shader/control_flow.cpp b/src/video_core/shader/control_flow.cpp
index ec3a76690..3c3a41ba6 100644
--- a/src/video_core/shader/control_flow.cpp
+++ b/src/video_core/shader/control_flow.cpp
@@ -4,13 +4,14 @@
4 4
5#include <list> 5#include <list>
6#include <map> 6#include <map>
7#include <set>
7#include <stack> 8#include <stack>
8#include <unordered_map> 9#include <unordered_map>
9#include <unordered_set>
10#include <vector> 10#include <vector>
11 11
12#include "common/assert.h" 12#include "common/assert.h"
13#include "common/common_types.h" 13#include "common/common_types.h"
14#include "video_core/shader/ast.h"
14#include "video_core/shader/control_flow.h" 15#include "video_core/shader/control_flow.h"
15#include "video_core/shader/shader_ir.h" 16#include "video_core/shader/shader_ir.h"
16 17
@@ -64,12 +65,13 @@ struct CFGRebuildState {
64 std::list<u32> inspect_queries{}; 65 std::list<u32> inspect_queries{};
65 std::list<Query> queries{}; 66 std::list<Query> queries{};
66 std::unordered_map<u32, u32> registered{}; 67 std::unordered_map<u32, u32> registered{};
67 std::unordered_set<u32> labels{}; 68 std::set<u32> labels{};
68 std::map<u32, u32> ssy_labels{}; 69 std::map<u32, u32> ssy_labels{};
69 std::map<u32, u32> pbk_labels{}; 70 std::map<u32, u32> pbk_labels{};
70 std::unordered_map<u32, BlockStack> stacks{}; 71 std::unordered_map<u32, BlockStack> stacks{};
71 const ProgramCode& program_code; 72 const ProgramCode& program_code;
72 const std::size_t program_size; 73 const std::size_t program_size;
74 ASTManager* manager;
73}; 75};
74 76
75enum class BlockCollision : u32 { None, Found, Inside }; 77enum class BlockCollision : u32 { None, Found, Inside };
@@ -415,38 +417,132 @@ bool TryQuery(CFGRebuildState& state) {
415} 417}
416} // Anonymous namespace 418} // Anonymous namespace
417 419
418std::optional<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, 420void InsertBranch(ASTManager& mm, const BlockBranchInfo& branch) {
419 std::size_t program_size, u32 start_address) { 421 const auto get_expr = ([&](const Condition& cond) -> Expr {
420 CFGRebuildState state{program_code, program_size, start_address}; 422 Expr result{};
423 if (cond.cc != ConditionCode::T) {
424 result = MakeExpr<ExprCondCode>(cond.cc);
425 }
426 if (cond.predicate != Pred::UnusedIndex) {
427 u32 pred = static_cast<u32>(cond.predicate);
428 bool negate = false;
429 if (pred > 7) {
430 negate = true;
431 pred -= 8;
432 }
433 Expr extra = MakeExpr<ExprPredicate>(pred);
434 if (negate) {
435 extra = MakeExpr<ExprNot>(extra);
436 }
437 if (result) {
438 return MakeExpr<ExprAnd>(extra, result);
439 }
440 return extra;
441 }
442 if (result) {
443 return result;
444 }
445 return MakeExpr<ExprBoolean>(true);
446 });
447 if (branch.address < 0) {
448 if (branch.kill) {
449 mm.InsertReturn(get_expr(branch.condition), true);
450 return;
451 }
452 mm.InsertReturn(get_expr(branch.condition), false);
453 return;
454 }
455 mm.InsertGoto(get_expr(branch.condition), branch.address);
456}
421 457
458void DecompileShader(CFGRebuildState& state) {
459 state.manager->Init();
460 for (auto label : state.labels) {
461 state.manager->DeclareLabel(label);
462 }
463 for (auto& block : state.block_info) {
464 if (state.labels.count(block.start) != 0) {
465 state.manager->InsertLabel(block.start);
466 }
467 u32 end = block.branch.ignore ? block.end + 1 : block.end;
468 state.manager->InsertBlock(block.start, end);
469 if (!block.branch.ignore) {
470 InsertBranch(*state.manager, block.branch);
471 }
472 }
473 state.manager->Decompile();
474}
475
476std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, u32 program_size,
477 u32 start_address,
478 const CompilerSettings& settings) {
479 auto result_out = std::make_unique<ShaderCharacteristics>();
480 if (settings.depth == CompileDepth::BruteForce) {
481 result_out->settings.depth = CompileDepth::BruteForce;
482 return std::move(result_out);
483 }
484
485 CFGRebuildState state{program_code, program_size, start_address};
422 // Inspect Code and generate blocks 486 // Inspect Code and generate blocks
423 state.labels.clear(); 487 state.labels.clear();
424 state.labels.emplace(start_address); 488 state.labels.emplace(start_address);
425 state.inspect_queries.push_back(state.start); 489 state.inspect_queries.push_back(state.start);
426 while (!state.inspect_queries.empty()) { 490 while (!state.inspect_queries.empty()) {
427 if (!TryInspectAddress(state)) { 491 if (!TryInspectAddress(state)) {
428 return {}; 492 result_out->settings.depth = CompileDepth::BruteForce;
493 return std::move(result_out);
429 } 494 }
430 } 495 }
431 496
432 // Decompile Stacks 497 bool use_flow_stack = true;
433 state.queries.push_back(Query{state.start, {}, {}}); 498
434 bool decompiled = true; 499 bool decompiled = false;
435 while (!state.queries.empty()) { 500
436 if (!TryQuery(state)) { 501 if (settings.depth != CompileDepth::FlowStack) {
437 decompiled = false; 502 // Decompile Stacks
438 break; 503 state.queries.push_back(Query{state.start, {}, {}});
504 decompiled = true;
505 while (!state.queries.empty()) {
506 if (!TryQuery(state)) {
507 decompiled = false;
508 break;
509 }
439 } 510 }
440 } 511 }
441 512
513 use_flow_stack = !decompiled;
514
442 // Sort and organize results 515 // Sort and organize results
443 std::sort(state.block_info.begin(), state.block_info.end(), 516 std::sort(state.block_info.begin(), state.block_info.end(),
444 [](const BlockInfo& a, const BlockInfo& b) { return a.start < b.start; }); 517 [](const BlockInfo& a, const BlockInfo& b) -> bool { return a.start < b.start; });
445 ShaderCharacteristics result_out{}; 518 if (decompiled && settings.depth != CompileDepth::NoFlowStack) {
446 result_out.decompilable = decompiled; 519 ASTManager manager{settings.depth != CompileDepth::DecompileBackwards,
447 result_out.start = start_address; 520 settings.disable_else_derivation};
448 result_out.end = start_address; 521 state.manager = &manager;
449 for (const auto& block : state.block_info) { 522 DecompileShader(state);
523 decompiled = state.manager->IsFullyDecompiled();
524 if (!decompiled) {
525 if (settings.depth == CompileDepth::FullDecompile) {
526 LOG_CRITICAL(HW_GPU, "Failed to remove all the gotos!:");
527 } else {
528 LOG_CRITICAL(HW_GPU, "Failed to remove all backward gotos!:");
529 }
530 state.manager->ShowCurrentState("Of Shader");
531 state.manager->Clear();
532 } else {
533 auto result_out = std::make_unique<ShaderCharacteristics>();
534 result_out->start = start_address;
535 result_out->settings.depth = settings.depth;
536 result_out->manager = std::move(manager);
537 result_out->end = state.block_info.back().end + 1;
538 return std::move(result_out);
539 }
540 }
541 result_out->start = start_address;
542 result_out->settings.depth =
543 use_flow_stack ? CompileDepth::FlowStack : CompileDepth::NoFlowStack;
544 result_out->blocks.clear();
545 for (auto& block : state.block_info) {
450 ShaderBlock new_block{}; 546 ShaderBlock new_block{};
451 new_block.start = block.start; 547 new_block.start = block.start;
452 new_block.end = block.end; 548 new_block.end = block.end;
@@ -456,26 +552,24 @@ std::optional<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code,
456 new_block.branch.kills = block.branch.kill; 552 new_block.branch.kills = block.branch.kill;
457 new_block.branch.address = block.branch.address; 553 new_block.branch.address = block.branch.address;
458 } 554 }
459 result_out.end = std::max(result_out.end, block.end); 555 result_out->end = std::max(result_out->end, block.end);
460 result_out.blocks.push_back(new_block); 556 result_out->blocks.push_back(new_block);
461 } 557 }
462 if (result_out.decompilable) { 558 if (!use_flow_stack) {
463 result_out.labels = std::move(state.labels); 559 result_out->labels = std::move(state.labels);
464 return {std::move(result_out)}; 560 return std::move(result_out);
465 } 561 }
466 562 auto back = result_out->blocks.begin();
467 // If it's not decompilable, merge the unlabelled blocks together
468 auto back = result_out.blocks.begin();
469 auto next = std::next(back); 563 auto next = std::next(back);
470 while (next != result_out.blocks.end()) { 564 while (next != result_out->blocks.end()) {
471 if (state.labels.count(next->start) == 0 && next->start == back->end + 1) { 565 if (state.labels.count(next->start) == 0 && next->start == back->end + 1) {
472 back->end = next->end; 566 back->end = next->end;
473 next = result_out.blocks.erase(next); 567 next = result_out->blocks.erase(next);
474 continue; 568 continue;
475 } 569 }
476 back = next; 570 back = next;
477 ++next; 571 ++next;
478 } 572 }
479 return {std::move(result_out)}; 573 return std::move(result_out);
480} 574}
481} // namespace VideoCommon::Shader 575} // namespace VideoCommon::Shader
diff --git a/src/video_core/shader/control_flow.h b/src/video_core/shader/control_flow.h
index b0a5e4f8c..74e54a5c7 100644
--- a/src/video_core/shader/control_flow.h
+++ b/src/video_core/shader/control_flow.h
@@ -6,9 +6,11 @@
6 6
7#include <list> 7#include <list>
8#include <optional> 8#include <optional>
9#include <unordered_set> 9#include <set>
10 10
11#include "video_core/engines/shader_bytecode.h" 11#include "video_core/engines/shader_bytecode.h"
12#include "video_core/shader/ast.h"
13#include "video_core/shader/compiler_settings.h"
12#include "video_core/shader/shader_ir.h" 14#include "video_core/shader/shader_ir.h"
13 15
14namespace VideoCommon::Shader { 16namespace VideoCommon::Shader {
@@ -67,13 +69,15 @@ struct ShaderBlock {
67 69
68struct ShaderCharacteristics { 70struct ShaderCharacteristics {
69 std::list<ShaderBlock> blocks{}; 71 std::list<ShaderBlock> blocks{};
70 bool decompilable{}; 72 std::set<u32> labels{};
71 u32 start{}; 73 u32 start{};
72 u32 end{}; 74 u32 end{};
73 std::unordered_set<u32> labels{}; 75 ASTManager manager{true, true};
76 CompilerSettings settings{};
74}; 77};
75 78
76std::optional<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, 79std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, u32 program_size,
77 std::size_t program_size, u32 start_address); 80 u32 start_address,
81 const CompilerSettings& settings);
78 82
79} // namespace VideoCommon::Shader 83} // namespace VideoCommon::Shader
diff --git a/src/video_core/shader/decode.cpp b/src/video_core/shader/decode.cpp
index 47a9fd961..2626b1616 100644
--- a/src/video_core/shader/decode.cpp
+++ b/src/video_core/shader/decode.cpp
@@ -35,58 +35,138 @@ constexpr bool IsSchedInstruction(u32 offset, u32 main_offset) {
35 35
36} // namespace 36} // namespace
37 37
38class ASTDecoder {
39public:
40 ASTDecoder(ShaderIR& ir) : ir(ir) {}
41
42 void operator()(ASTProgram& ast) {
43 ASTNode current = ast.nodes.GetFirst();
44 while (current) {
45 Visit(current);
46 current = current->GetNext();
47 }
48 }
49
50 void operator()(ASTIfThen& ast) {
51 ASTNode current = ast.nodes.GetFirst();
52 while (current) {
53 Visit(current);
54 current = current->GetNext();
55 }
56 }
57
58 void operator()(ASTIfElse& ast) {
59 ASTNode current = ast.nodes.GetFirst();
60 while (current) {
61 Visit(current);
62 current = current->GetNext();
63 }
64 }
65
66 void operator()(ASTBlockEncoded& ast) {}
67
68 void operator()(ASTBlockDecoded& ast) {}
69
70 void operator()(ASTVarSet& ast) {}
71
72 void operator()(ASTLabel& ast) {}
73
74 void operator()(ASTGoto& ast) {}
75
76 void operator()(ASTDoWhile& ast) {
77 ASTNode current = ast.nodes.GetFirst();
78 while (current) {
79 Visit(current);
80 current = current->GetNext();
81 }
82 }
83
84 void operator()(ASTReturn& ast) {}
85
86 void operator()(ASTBreak& ast) {}
87
88 void Visit(ASTNode& node) {
89 std::visit(*this, *node->GetInnerData());
90 if (node->IsBlockEncoded()) {
91 auto block = std::get_if<ASTBlockEncoded>(node->GetInnerData());
92 NodeBlock bb = ir.DecodeRange(block->start, block->end);
93 node->TransformBlockEncoded(std::move(bb));
94 }
95 }
96
97private:
98 ShaderIR& ir;
99};
100
38void ShaderIR::Decode() { 101void ShaderIR::Decode() {
39 std::memcpy(&header, program_code.data(), sizeof(Tegra::Shader::Header)); 102 std::memcpy(&header, program_code.data(), sizeof(Tegra::Shader::Header));
40 103
41 disable_flow_stack = false; 104 decompiled = false;
42 const auto info = ScanFlow(program_code, program_size, main_offset); 105 auto info = ScanFlow(program_code, program_size, main_offset, settings);
43 if (info) { 106 auto& shader_info = *info;
44 const auto& shader_info = *info; 107 coverage_begin = shader_info.start;
45 coverage_begin = shader_info.start; 108 coverage_end = shader_info.end;
46 coverage_end = shader_info.end; 109 switch (shader_info.settings.depth) {
47 if (shader_info.decompilable) { 110 case CompileDepth::FlowStack: {
48 disable_flow_stack = true;
49 const auto insert_block = [this](NodeBlock& nodes, u32 label) {
50 if (label == static_cast<u32>(exit_branch)) {
51 return;
52 }
53 basic_blocks.insert({label, nodes});
54 };
55 const auto& blocks = shader_info.blocks;
56 NodeBlock current_block;
57 u32 current_label = static_cast<u32>(exit_branch);
58 for (auto& block : blocks) {
59 if (shader_info.labels.count(block.start) != 0) {
60 insert_block(current_block, current_label);
61 current_block.clear();
62 current_label = block.start;
63 }
64 if (!block.ignore_branch) {
65 DecodeRangeInner(current_block, block.start, block.end);
66 InsertControlFlow(current_block, block);
67 } else {
68 DecodeRangeInner(current_block, block.start, block.end + 1);
69 }
70 }
71 insert_block(current_block, current_label);
72 return;
73 }
74 LOG_WARNING(HW_GPU, "Flow Stack Removing Failed! Falling back to old method");
75 // we can't decompile it, fallback to standard method
76 for (const auto& block : shader_info.blocks) { 111 for (const auto& block : shader_info.blocks) {
77 basic_blocks.insert({block.start, DecodeRange(block.start, block.end + 1)}); 112 basic_blocks.insert({block.start, DecodeRange(block.start, block.end + 1)});
78 } 113 }
79 return; 114 break;
80 } 115 }
81 LOG_WARNING(HW_GPU, "Flow Analysis Failed! Falling back to brute force compiling"); 116 case CompileDepth::NoFlowStack: {
82 117 disable_flow_stack = true;
83 // Now we need to deal with an undecompilable shader. We need to brute force 118 const auto insert_block = [this](NodeBlock& nodes, u32 label) {
84 // a shader that captures every position. 119 if (label == static_cast<u32>(exit_branch)) {
85 coverage_begin = main_offset; 120 return;
86 const u32 shader_end = static_cast<u32>(program_size / sizeof(u64)); 121 }
87 coverage_end = shader_end; 122 basic_blocks.insert({label, nodes});
88 for (u32 label = main_offset; label < shader_end; label++) { 123 };
89 basic_blocks.insert({label, DecodeRange(label, label + 1)}); 124 const auto& blocks = shader_info.blocks;
125 NodeBlock current_block;
126 u32 current_label = static_cast<u32>(exit_branch);
127 for (auto& block : blocks) {
128 if (shader_info.labels.count(block.start) != 0) {
129 insert_block(current_block, current_label);
130 current_block.clear();
131 current_label = block.start;
132 }
133 if (!block.ignore_branch) {
134 DecodeRangeInner(current_block, block.start, block.end);
135 InsertControlFlow(current_block, block);
136 } else {
137 DecodeRangeInner(current_block, block.start, block.end + 1);
138 }
139 }
140 insert_block(current_block, current_label);
141 break;
142 }
143 case CompileDepth::DecompileBackwards:
144 case CompileDepth::FullDecompile: {
145 program_manager = std::move(shader_info.manager);
146 disable_flow_stack = true;
147 decompiled = true;
148 ASTDecoder decoder{*this};
149 ASTNode program = GetASTProgram();
150 decoder.Visit(program);
151 break;
152 }
153 default:
154 LOG_CRITICAL(HW_GPU, "Unknown decompilation mode!");
155 [[fallthrough]];
156 case CompileDepth::BruteForce: {
157 coverage_begin = main_offset;
158 const u32 shader_end = static_cast<u32>(program_size / sizeof(u64));
159 coverage_end = shader_end;
160 for (u32 label = main_offset; label < shader_end; label++) {
161 basic_blocks.insert({label, DecodeRange(label, label + 1)});
162 }
163 break;
164 }
165 }
166 if (settings.depth != shader_info.settings.depth) {
167 LOG_WARNING(
168 HW_GPU, "Decompiling to this setting \"{}\" failed, downgrading to this setting \"{}\"",
169 CompileDepthAsString(settings.depth), CompileDepthAsString(shader_info.settings.depth));
90 } 170 }
91} 171}
92 172
diff --git a/src/video_core/shader/expr.cpp b/src/video_core/shader/expr.cpp
new file mode 100644
index 000000000..ca633ffb1
--- /dev/null
+++ b/src/video_core/shader/expr.cpp
@@ -0,0 +1,82 @@
1// Copyright 2019 yuzu Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#pragma once
6
7#include <memory>
8#include <variant>
9
10#include "video_core/shader/expr.h"
11
12namespace VideoCommon::Shader {
13
14bool ExprAnd::operator==(const ExprAnd& b) const {
15 return (*operand1 == *b.operand1) && (*operand2 == *b.operand2);
16}
17
18bool ExprOr::operator==(const ExprOr& b) const {
19 return (*operand1 == *b.operand1) && (*operand2 == *b.operand2);
20}
21
22bool ExprNot::operator==(const ExprNot& b) const {
23 return (*operand1 == *b.operand1);
24}
25
26bool ExprIsBoolean(Expr expr) {
27 return std::holds_alternative<ExprBoolean>(*expr);
28}
29
30bool ExprBooleanGet(Expr expr) {
31 return std::get_if<ExprBoolean>(expr.get())->value;
32}
33
34Expr MakeExprNot(Expr first) {
35 if (std::holds_alternative<ExprNot>(*first)) {
36 return std::get_if<ExprNot>(first.get())->operand1;
37 }
38 return MakeExpr<ExprNot>(first);
39}
40
41Expr MakeExprAnd(Expr first, Expr second) {
42 if (ExprIsBoolean(first)) {
43 return ExprBooleanGet(first) ? second : first;
44 }
45 if (ExprIsBoolean(second)) {
46 return ExprBooleanGet(second) ? first : second;
47 }
48 return MakeExpr<ExprAnd>(first, second);
49}
50
51Expr MakeExprOr(Expr first, Expr second) {
52 if (ExprIsBoolean(first)) {
53 return ExprBooleanGet(first) ? first : second;
54 }
55 if (ExprIsBoolean(second)) {
56 return ExprBooleanGet(second) ? second : first;
57 }
58 return MakeExpr<ExprOr>(first, second);
59}
60
61bool ExprAreEqual(Expr first, Expr second) {
62 return (*first) == (*second);
63}
64
65bool ExprAreOpposite(Expr first, Expr second) {
66 if (std::holds_alternative<ExprNot>(*first)) {
67 return ExprAreEqual(std::get_if<ExprNot>(first.get())->operand1, second);
68 }
69 if (std::holds_alternative<ExprNot>(*second)) {
70 return ExprAreEqual(std::get_if<ExprNot>(second.get())->operand1, first);
71 }
72 return false;
73}
74
75bool ExprIsTrue(Expr first) {
76 if (ExprIsBoolean(first)) {
77 return ExprBooleanGet(first);
78 }
79 return false;
80}
81
82} // namespace VideoCommon::Shader
diff --git a/src/video_core/shader/expr.h b/src/video_core/shader/expr.h
new file mode 100644
index 000000000..4c399cef9
--- /dev/null
+++ b/src/video_core/shader/expr.h
@@ -0,0 +1,120 @@
1// Copyright 2019 yuzu Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#pragma once
6
7#include <memory>
8#include <variant>
9
10#include "video_core/engines/shader_bytecode.h"
11
12namespace VideoCommon::Shader {
13
14using Tegra::Shader::ConditionCode;
15using Tegra::Shader::Pred;
16
17class ExprAnd;
18class ExprOr;
19class ExprNot;
20class ExprPredicate;
21class ExprCondCode;
22class ExprVar;
23class ExprBoolean;
24
25using ExprData =
26 std::variant<ExprVar, ExprCondCode, ExprPredicate, ExprNot, ExprOr, ExprAnd, ExprBoolean>;
27using Expr = std::shared_ptr<ExprData>;
28
29class ExprAnd final {
30public:
31 explicit ExprAnd(Expr a, Expr b) : operand1{a}, operand2{b} {}
32
33 bool operator==(const ExprAnd& b) const;
34
35 Expr operand1;
36 Expr operand2;
37};
38
39class ExprOr final {
40public:
41 explicit ExprOr(Expr a, Expr b) : operand1{a}, operand2{b} {}
42
43 bool operator==(const ExprOr& b) const;
44
45 Expr operand1;
46 Expr operand2;
47};
48
49class ExprNot final {
50public:
51 explicit ExprNot(Expr a) : operand1{a} {}
52
53 bool operator==(const ExprNot& b) const;
54
55 Expr operand1;
56};
57
58class ExprVar final {
59public:
60 explicit ExprVar(u32 index) : var_index{index} {}
61
62 bool operator==(const ExprVar& b) const {
63 return var_index == b.var_index;
64 }
65
66 u32 var_index;
67};
68
69class ExprPredicate final {
70public:
71 explicit ExprPredicate(u32 predicate) : predicate{predicate} {}
72
73 bool operator==(const ExprPredicate& b) const {
74 return predicate == b.predicate;
75 }
76
77 u32 predicate;
78};
79
80class ExprCondCode final {
81public:
82 explicit ExprCondCode(ConditionCode cc) : cc{cc} {}
83
84 bool operator==(const ExprCondCode& b) const {
85 return cc == b.cc;
86 }
87
88 ConditionCode cc;
89};
90
91class ExprBoolean final {
92public:
93 explicit ExprBoolean(bool val) : value{val} {}
94
95 bool operator==(const ExprBoolean& b) const {
96 return value == b.value;
97 }
98
99 bool value;
100};
101
102template <typename T, typename... Args>
103Expr MakeExpr(Args&&... args) {
104 static_assert(std::is_convertible_v<T, ExprData>);
105 return std::make_shared<ExprData>(T(std::forward<Args>(args)...));
106}
107
108bool ExprAreEqual(Expr first, Expr second);
109
110bool ExprAreOpposite(Expr first, Expr second);
111
112Expr MakeExprNot(Expr first);
113
114Expr MakeExprAnd(Expr first, Expr second);
115
116Expr MakeExprOr(Expr first, Expr second);
117
118bool ExprIsTrue(Expr first);
119
120} // namespace VideoCommon::Shader
diff --git a/src/video_core/shader/shader_ir.cpp b/src/video_core/shader/shader_ir.cpp
index 2c357f310..c1f2b88c8 100644
--- a/src/video_core/shader/shader_ir.cpp
+++ b/src/video_core/shader/shader_ir.cpp
@@ -22,8 +22,10 @@ using Tegra::Shader::PredCondition;
22using Tegra::Shader::PredOperation; 22using Tegra::Shader::PredOperation;
23using Tegra::Shader::Register; 23using Tegra::Shader::Register;
24 24
25ShaderIR::ShaderIR(const ProgramCode& program_code, u32 main_offset, const std::size_t size) 25ShaderIR::ShaderIR(const ProgramCode& program_code, u32 main_offset, const std::size_t size,
26 : program_code{program_code}, main_offset{main_offset}, program_size{size} { 26 CompilerSettings settings)
27 : program_code{program_code}, main_offset{main_offset}, program_size{size}, basic_blocks{},
28 program_manager{true, true}, settings{settings} {
27 Decode(); 29 Decode();
28} 30}
29 31
@@ -137,7 +139,7 @@ Node ShaderIR::GetOutputAttribute(Attribute::Index index, u64 element, Node buff
137 return MakeNode<AbufNode>(index, static_cast<u32>(element), std::move(buffer)); 139 return MakeNode<AbufNode>(index, static_cast<u32>(element), std::move(buffer));
138} 140}
139 141
140Node ShaderIR::GetInternalFlag(InternalFlag flag, bool negated) { 142Node ShaderIR::GetInternalFlag(InternalFlag flag, bool negated) const {
141 const Node node = MakeNode<InternalFlagNode>(flag); 143 const Node node = MakeNode<InternalFlagNode>(flag);
142 if (negated) { 144 if (negated) {
143 return Operation(OperationCode::LogicalNegate, node); 145 return Operation(OperationCode::LogicalNegate, node);
@@ -367,13 +369,13 @@ OperationCode ShaderIR::GetPredicateCombiner(PredOperation operation) {
367 return op->second; 369 return op->second;
368} 370}
369 371
370Node ShaderIR::GetConditionCode(Tegra::Shader::ConditionCode cc) { 372Node ShaderIR::GetConditionCode(Tegra::Shader::ConditionCode cc) const {
371 switch (cc) { 373 switch (cc) {
372 case Tegra::Shader::ConditionCode::NEU: 374 case Tegra::Shader::ConditionCode::NEU:
373 return GetInternalFlag(InternalFlag::Zero, true); 375 return GetInternalFlag(InternalFlag::Zero, true);
374 default: 376 default:
375 UNIMPLEMENTED_MSG("Unimplemented condition code: {}", static_cast<u32>(cc)); 377 UNIMPLEMENTED_MSG("Unimplemented condition code: {}", static_cast<u32>(cc));
376 return GetPredicate(static_cast<u64>(Pred::NeverExecute)); 378 return MakeNode<PredicateNode>(Pred::NeverExecute, false);
377 } 379 }
378} 380}
379 381
diff --git a/src/video_core/shader/shader_ir.h b/src/video_core/shader/shader_ir.h
index 6f666ee30..105981d67 100644
--- a/src/video_core/shader/shader_ir.h
+++ b/src/video_core/shader/shader_ir.h
@@ -15,6 +15,8 @@
15#include "video_core/engines/maxwell_3d.h" 15#include "video_core/engines/maxwell_3d.h"
16#include "video_core/engines/shader_bytecode.h" 16#include "video_core/engines/shader_bytecode.h"
17#include "video_core/engines/shader_header.h" 17#include "video_core/engines/shader_header.h"
18#include "video_core/shader/ast.h"
19#include "video_core/shader/compiler_settings.h"
18#include "video_core/shader/node.h" 20#include "video_core/shader/node.h"
19 21
20namespace VideoCommon::Shader { 22namespace VideoCommon::Shader {
@@ -64,7 +66,8 @@ struct GlobalMemoryUsage {
64 66
65class ShaderIR final { 67class ShaderIR final {
66public: 68public:
67 explicit ShaderIR(const ProgramCode& program_code, u32 main_offset, std::size_t size); 69 explicit ShaderIR(const ProgramCode& program_code, u32 main_offset, std::size_t size,
70 CompilerSettings settings);
68 ~ShaderIR(); 71 ~ShaderIR();
69 72
70 const std::map<u32, NodeBlock>& GetBasicBlocks() const { 73 const std::map<u32, NodeBlock>& GetBasicBlocks() const {
@@ -144,11 +147,31 @@ public:
144 return disable_flow_stack; 147 return disable_flow_stack;
145 } 148 }
146 149
150 bool IsDecompiled() const {
151 return decompiled;
152 }
153
154 const ASTManager& GetASTManager() const {
155 return program_manager;
156 }
157
158 ASTNode GetASTProgram() const {
159 return program_manager.GetProgram();
160 }
161
162 u32 GetASTNumVariables() const {
163 return program_manager.GetVariables();
164 }
165
147 u32 ConvertAddressToNvidiaSpace(const u32 address) const { 166 u32 ConvertAddressToNvidiaSpace(const u32 address) const {
148 return (address - main_offset) * sizeof(Tegra::Shader::Instruction); 167 return (address - main_offset) * sizeof(Tegra::Shader::Instruction);
149 } 168 }
150 169
170 /// Returns a condition code evaluated from internal flags
171 Node GetConditionCode(Tegra::Shader::ConditionCode cc) const;
172
151private: 173private:
174 friend class ASTDecoder;
152 void Decode(); 175 void Decode();
153 176
154 NodeBlock DecodeRange(u32 begin, u32 end); 177 NodeBlock DecodeRange(u32 begin, u32 end);
@@ -213,7 +236,7 @@ private:
213 /// Generates a node representing an output attribute. Keeps track of used attributes. 236 /// Generates a node representing an output attribute. Keeps track of used attributes.
214 Node GetOutputAttribute(Tegra::Shader::Attribute::Index index, u64 element, Node buffer); 237 Node GetOutputAttribute(Tegra::Shader::Attribute::Index index, u64 element, Node buffer);
215 /// Generates a node representing an internal flag 238 /// Generates a node representing an internal flag
216 Node GetInternalFlag(InternalFlag flag, bool negated = false); 239 Node GetInternalFlag(InternalFlag flag, bool negated = false) const;
217 /// Generates a node representing a local memory address 240 /// Generates a node representing a local memory address
218 Node GetLocalMemory(Node address); 241 Node GetLocalMemory(Node address);
219 /// Generates a node representing a shared memory address 242 /// Generates a node representing a shared memory address
@@ -271,9 +294,6 @@ private:
271 /// Returns a predicate combiner operation 294 /// Returns a predicate combiner operation
272 OperationCode GetPredicateCombiner(Tegra::Shader::PredOperation operation); 295 OperationCode GetPredicateCombiner(Tegra::Shader::PredOperation operation);
273 296
274 /// Returns a condition code evaluated from internal flags
275 Node GetConditionCode(Tegra::Shader::ConditionCode cc);
276
277 /// Accesses a texture sampler 297 /// Accesses a texture sampler
278 const Sampler& GetSampler(const Tegra::Shader::Sampler& sampler, 298 const Sampler& GetSampler(const Tegra::Shader::Sampler& sampler,
279 Tegra::Shader::TextureType type, bool is_array, bool is_shadow); 299 Tegra::Shader::TextureType type, bool is_array, bool is_shadow);
@@ -357,6 +377,7 @@ private:
357 const ProgramCode& program_code; 377 const ProgramCode& program_code;
358 const u32 main_offset; 378 const u32 main_offset;
359 const std::size_t program_size; 379 const std::size_t program_size;
380 bool decompiled{};
360 bool disable_flow_stack{}; 381 bool disable_flow_stack{};
361 382
362 u32 coverage_begin{}; 383 u32 coverage_begin{};
@@ -364,6 +385,8 @@ private:
364 385
365 std::map<u32, NodeBlock> basic_blocks; 386 std::map<u32, NodeBlock> basic_blocks;
366 NodeBlock global_code; 387 NodeBlock global_code;
388 ASTManager program_manager;
389 CompilerSettings settings{};
367 390
368 std::set<u32> used_registers; 391 std::set<u32> used_registers;
369 std::set<Tegra::Shader::Pred> used_predicates; 392 std::set<Tegra::Shader::Pred> used_predicates;