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-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index 6abf948f8..7ab0b4553 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -33,14 +33,14 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform vs_config {
33}; 33};
34 34
35)"; 35)";
36 ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET); 36 const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET);
37 ProgramResult program = 37 ProgramResult program =
38 Decompile(device, program_ir, Maxwell3D::Regs::ShaderStage::Vertex, "vertex"); 38 Decompile(device, program_ir, Maxwell3D::Regs::ShaderStage::Vertex, "vertex");
39 39
40 out += program.first; 40 out += program.first;
41 41
42 if (setup.IsDualProgram()) { 42 if (setup.IsDualProgram()) {
43 ShaderIR program_ir_b(setup.program.code_b, PROGRAM_OFFSET); 43 const ShaderIR program_ir_b(setup.program.code_b, PROGRAM_OFFSET);
44 ProgramResult program_b = 44 ProgramResult program_b =
45 Decompile(device, program_ir_b, Maxwell3D::Regs::ShaderStage::Vertex, "vertex_b"); 45 Decompile(device, program_ir_b, Maxwell3D::Regs::ShaderStage::Vertex, "vertex_b");
46 46
@@ -76,7 +76,7 @@ void main() {
76 } 76 }
77})"; 77})";
78 78
79 return {out, program.second}; 79 return {std::move(out), std::move(program.second)};
80} 80}
81 81
82ProgramResult GenerateGeometryShader(const Device& device, const ShaderSetup& setup) { 82ProgramResult GenerateGeometryShader(const Device& device, const ShaderSetup& setup) {
@@ -97,7 +97,7 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform gs_config {
97}; 97};
98 98
99)"; 99)";
100 ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET); 100 const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET);
101 ProgramResult program = 101 ProgramResult program =
102 Decompile(device, program_ir, Maxwell3D::Regs::ShaderStage::Geometry, "geometry"); 102 Decompile(device, program_ir, Maxwell3D::Regs::ShaderStage::Geometry, "geometry");
103 out += program.first; 103 out += program.first;
@@ -107,7 +107,7 @@ void main() {
107 execute_geometry(); 107 execute_geometry();
108};)"; 108};)";
109 109
110 return {out, program.second}; 110 return {std::move(out), std::move(program.second)};
111} 111}
112 112
113ProgramResult GenerateFragmentShader(const Device& device, const ShaderSetup& setup) { 113ProgramResult GenerateFragmentShader(const Device& device, const ShaderSetup& setup) {
@@ -160,7 +160,7 @@ bool AlphaFunc(in float value) {
160} 160}
161 161
162)"; 162)";
163 ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET); 163 const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET);
164 ProgramResult program = 164 ProgramResult program =
165 Decompile(device, program_ir, Maxwell3D::Regs::ShaderStage::Fragment, "fragment"); 165 Decompile(device, program_ir, Maxwell3D::Regs::ShaderStage::Fragment, "fragment");
166 166
@@ -172,7 +172,7 @@ void main() {
172} 172}
173 173
174)"; 174)";
175 return {out, program.second}; 175 return {std::move(out), std::move(program.second)};
176} 176}
177 177
178} // namespace OpenGL::GLShader 178} // namespace OpenGL::GLShader