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-rw-r--r--src/video_core/renderer_opengl/maxwell_to_gl.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/maxwell_to_gl.h b/src/video_core/renderer_opengl/maxwell_to_gl.h
index 632d14b78..aa5026cce 100644
--- a/src/video_core/renderer_opengl/maxwell_to_gl.h
+++ b/src/video_core/renderer_opengl/maxwell_to_gl.h
@@ -86,8 +86,15 @@ inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode) {
86 86
87inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) { 87inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) {
88 switch (wrap_mode) { 88 switch (wrap_mode) {
89 case Tegra::Texture::WrapMode::Wrap:
90 return GL_REPEAT;
89 case Tegra::Texture::WrapMode::ClampToEdge: 91 case Tegra::Texture::WrapMode::ClampToEdge:
90 return GL_CLAMP_TO_EDGE; 92 return GL_CLAMP_TO_EDGE;
93 case Tegra::Texture::WrapMode::ClampOGL:
94 // TODO(Subv): GL_CLAMP was removed as of OpenGL 3.1, to implement GL_CLAMP, we can use
95 // GL_CLAMP_TO_BORDER to get the border color of the texture, and then sample the edge to
96 // manually mix them. However the shader part of this is not yet implemented.
97 return GL_CLAMP_TO_BORDER;
91 } 98 }
92 NGLOG_CRITICAL(Render_OpenGL, "Unimplemented texture wrap mode={}", 99 NGLOG_CRITICAL(Render_OpenGL, "Unimplemented texture wrap mode={}",
93 static_cast<u32>(wrap_mode)); 100 static_cast<u32>(wrap_mode));