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-rw-r--r--src/common/fs/fs_paths.h2
-rw-r--r--src/common/fs/path_util.cpp2
-rw-r--r--src/common/fs/path_util.h2
-rw-r--r--src/yuzu/CMakeLists.txt2
-rw-r--r--src/yuzu/configuration/configure_ui.cpp5
-rw-r--r--src/yuzu/configuration/configure_ui.ui7
-rw-r--r--src/yuzu/game_list.cpp18
-rw-r--r--src/yuzu/game_list.h7
-rw-r--r--src/yuzu/game_list_p.h26
-rw-r--r--src/yuzu/game_list_worker.cpp23
-rw-r--r--src/yuzu/game_list_worker.h6
-rw-r--r--src/yuzu/main.cpp110
-rw-r--r--src/yuzu/main.h7
-rw-r--r--src/yuzu/play_time_manager.cpp179
-rw-r--r--src/yuzu/play_time_manager.h44
-rw-r--r--src/yuzu/uisettings.h3
-rw-r--r--src/yuzu/util/util.cpp77
-rw-r--r--src/yuzu/util/util.h14
18 files changed, 494 insertions, 40 deletions
diff --git a/src/common/fs/fs_paths.h b/src/common/fs/fs_paths.h
index 61bac9eba..441c8af97 100644
--- a/src/common/fs/fs_paths.h
+++ b/src/common/fs/fs_paths.h
@@ -18,10 +18,12 @@
18#define LOAD_DIR "load" 18#define LOAD_DIR "load"
19#define LOG_DIR "log" 19#define LOG_DIR "log"
20#define NAND_DIR "nand" 20#define NAND_DIR "nand"
21#define PLAY_TIME_DIR "play_time"
21#define SCREENSHOTS_DIR "screenshots" 22#define SCREENSHOTS_DIR "screenshots"
22#define SDMC_DIR "sdmc" 23#define SDMC_DIR "sdmc"
23#define SHADER_DIR "shader" 24#define SHADER_DIR "shader"
24#define TAS_DIR "tas" 25#define TAS_DIR "tas"
26#define ICONS_DIR "icons"
25 27
26// yuzu-specific files 28// yuzu-specific files
27 29
diff --git a/src/common/fs/path_util.cpp b/src/common/fs/path_util.cpp
index dce219fcf..0abd81a45 100644
--- a/src/common/fs/path_util.cpp
+++ b/src/common/fs/path_util.cpp
@@ -124,10 +124,12 @@ public:
124 GenerateYuzuPath(YuzuPath::LoadDir, yuzu_path / LOAD_DIR); 124 GenerateYuzuPath(YuzuPath::LoadDir, yuzu_path / LOAD_DIR);
125 GenerateYuzuPath(YuzuPath::LogDir, yuzu_path / LOG_DIR); 125 GenerateYuzuPath(YuzuPath::LogDir, yuzu_path / LOG_DIR);
126 GenerateYuzuPath(YuzuPath::NANDDir, yuzu_path / NAND_DIR); 126 GenerateYuzuPath(YuzuPath::NANDDir, yuzu_path / NAND_DIR);
127 GenerateYuzuPath(YuzuPath::PlayTimeDir, yuzu_path / PLAY_TIME_DIR);
127 GenerateYuzuPath(YuzuPath::ScreenshotsDir, yuzu_path / SCREENSHOTS_DIR); 128 GenerateYuzuPath(YuzuPath::ScreenshotsDir, yuzu_path / SCREENSHOTS_DIR);
128 GenerateYuzuPath(YuzuPath::SDMCDir, yuzu_path / SDMC_DIR); 129 GenerateYuzuPath(YuzuPath::SDMCDir, yuzu_path / SDMC_DIR);
129 GenerateYuzuPath(YuzuPath::ShaderDir, yuzu_path / SHADER_DIR); 130 GenerateYuzuPath(YuzuPath::ShaderDir, yuzu_path / SHADER_DIR);
130 GenerateYuzuPath(YuzuPath::TASDir, yuzu_path / TAS_DIR); 131 GenerateYuzuPath(YuzuPath::TASDir, yuzu_path / TAS_DIR);
132 GenerateYuzuPath(YuzuPath::IconsDir, yuzu_path / ICONS_DIR);
131 } 133 }
132 134
133private: 135private:
diff --git a/src/common/fs/path_util.h b/src/common/fs/path_util.h
index ba28964d0..63801c924 100644
--- a/src/common/fs/path_util.h
+++ b/src/common/fs/path_util.h
@@ -20,10 +20,12 @@ enum class YuzuPath {
20 LoadDir, // Where cheat/mod files are stored. 20 LoadDir, // Where cheat/mod files are stored.
21 LogDir, // Where log files are stored. 21 LogDir, // Where log files are stored.
22 NANDDir, // Where the emulated NAND is stored. 22 NANDDir, // Where the emulated NAND is stored.
23 PlayTimeDir, // Where play time data is stored.
23 ScreenshotsDir, // Where yuzu screenshots are stored. 24 ScreenshotsDir, // Where yuzu screenshots are stored.
24 SDMCDir, // Where the emulated SDMC is stored. 25 SDMCDir, // Where the emulated SDMC is stored.
25 ShaderDir, // Where shaders are stored. 26 ShaderDir, // Where shaders are stored.
26 TASDir, // Where TAS scripts are stored. 27 TASDir, // Where TAS scripts are stored.
28 IconsDir, // Where Icons for Windows shortcuts are stored.
27}; 29};
28 30
29/** 31/**
diff --git a/src/yuzu/CMakeLists.txt b/src/yuzu/CMakeLists.txt
index 8f86a1553..9ebece907 100644
--- a/src/yuzu/CMakeLists.txt
+++ b/src/yuzu/CMakeLists.txt
@@ -195,6 +195,8 @@ add_executable(yuzu
195 multiplayer/state.cpp 195 multiplayer/state.cpp
196 multiplayer/state.h 196 multiplayer/state.h
197 multiplayer/validation.h 197 multiplayer/validation.h
198 play_time_manager.cpp
199 play_time_manager.h
198 precompiled_headers.h 200 precompiled_headers.h
199 qt_common.cpp 201 qt_common.cpp
200 qt_common.h 202 qt_common.h
diff --git a/src/yuzu/configuration/configure_ui.cpp b/src/yuzu/configuration/configure_ui.cpp
index a9fde9f4f..82f3b6e78 100644
--- a/src/yuzu/configuration/configure_ui.cpp
+++ b/src/yuzu/configuration/configure_ui.cpp
@@ -123,6 +123,8 @@ ConfigureUi::ConfigureUi(Core::System& system_, QWidget* parent)
123 connect(ui->show_compat, &QCheckBox::stateChanged, this, &ConfigureUi::RequestGameListUpdate); 123 connect(ui->show_compat, &QCheckBox::stateChanged, this, &ConfigureUi::RequestGameListUpdate);
124 connect(ui->show_size, &QCheckBox::stateChanged, this, &ConfigureUi::RequestGameListUpdate); 124 connect(ui->show_size, &QCheckBox::stateChanged, this, &ConfigureUi::RequestGameListUpdate);
125 connect(ui->show_types, &QCheckBox::stateChanged, this, &ConfigureUi::RequestGameListUpdate); 125 connect(ui->show_types, &QCheckBox::stateChanged, this, &ConfigureUi::RequestGameListUpdate);
126 connect(ui->show_play_time, &QCheckBox::stateChanged, this,
127 &ConfigureUi::RequestGameListUpdate);
126 connect(ui->game_icon_size_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this, 128 connect(ui->game_icon_size_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
127 &ConfigureUi::RequestGameListUpdate); 129 &ConfigureUi::RequestGameListUpdate);
128 connect(ui->folder_icon_size_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), 130 connect(ui->folder_icon_size_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged),
@@ -167,6 +169,7 @@ void ConfigureUi::ApplyConfiguration() {
167 UISettings::values.show_compat = ui->show_compat->isChecked(); 169 UISettings::values.show_compat = ui->show_compat->isChecked();
168 UISettings::values.show_size = ui->show_size->isChecked(); 170 UISettings::values.show_size = ui->show_size->isChecked();
169 UISettings::values.show_types = ui->show_types->isChecked(); 171 UISettings::values.show_types = ui->show_types->isChecked();
172 UISettings::values.show_play_time = ui->show_play_time->isChecked();
170 UISettings::values.game_icon_size = ui->game_icon_size_combobox->currentData().toUInt(); 173 UISettings::values.game_icon_size = ui->game_icon_size_combobox->currentData().toUInt();
171 UISettings::values.folder_icon_size = ui->folder_icon_size_combobox->currentData().toUInt(); 174 UISettings::values.folder_icon_size = ui->folder_icon_size_combobox->currentData().toUInt();
172 UISettings::values.row_1_text_id = ui->row_1_text_combobox->currentData().toUInt(); 175 UISettings::values.row_1_text_id = ui->row_1_text_combobox->currentData().toUInt();
@@ -179,6 +182,7 @@ void ConfigureUi::ApplyConfiguration() {
179 const u32 height = ScreenshotDimensionToInt(ui->screenshot_height->currentText()); 182 const u32 height = ScreenshotDimensionToInt(ui->screenshot_height->currentText());
180 UISettings::values.screenshot_height.SetValue(height); 183 UISettings::values.screenshot_height.SetValue(height);
181 184
185 RequestGameListUpdate();
182 system.ApplySettings(); 186 system.ApplySettings();
183} 187}
184 188
@@ -194,6 +198,7 @@ void ConfigureUi::SetConfiguration() {
194 ui->show_compat->setChecked(UISettings::values.show_compat.GetValue()); 198 ui->show_compat->setChecked(UISettings::values.show_compat.GetValue());
195 ui->show_size->setChecked(UISettings::values.show_size.GetValue()); 199 ui->show_size->setChecked(UISettings::values.show_size.GetValue());
196 ui->show_types->setChecked(UISettings::values.show_types.GetValue()); 200 ui->show_types->setChecked(UISettings::values.show_types.GetValue());
201 ui->show_play_time->setChecked(UISettings::values.show_play_time.GetValue());
197 ui->game_icon_size_combobox->setCurrentIndex( 202 ui->game_icon_size_combobox->setCurrentIndex(
198 ui->game_icon_size_combobox->findData(UISettings::values.game_icon_size.GetValue())); 203 ui->game_icon_size_combobox->findData(UISettings::values.game_icon_size.GetValue()));
199 ui->folder_icon_size_combobox->setCurrentIndex( 204 ui->folder_icon_size_combobox->setCurrentIndex(
diff --git a/src/yuzu/configuration/configure_ui.ui b/src/yuzu/configuration/configure_ui.ui
index cb66ef104..b8e648381 100644
--- a/src/yuzu/configuration/configure_ui.ui
+++ b/src/yuzu/configuration/configure_ui.ui
@@ -105,6 +105,13 @@
105 </widget> 105 </widget>
106 </item> 106 </item>
107 <item> 107 <item>
108 <widget class="QCheckBox" name="show_play_time">
109 <property name="text">
110 <string>Show Play Time Column</string>
111 </property>
112 </widget>
113 </item>
114 <item>
108 <layout class="QHBoxLayout" name="game_icon_size_qhbox_layout_2"> 115 <layout class="QHBoxLayout" name="game_icon_size_qhbox_layout_2">
109 <item> 116 <item>
110 <widget class="QLabel" name="game_icon_size_label"> 117 <widget class="QLabel" name="game_icon_size_label">
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp
index f254c1e1c..74f48031a 100644
--- a/src/yuzu/game_list.cpp
+++ b/src/yuzu/game_list.cpp
@@ -312,8 +312,10 @@ void GameList::OnFilterCloseClicked() {
312} 312}
313 313
314GameList::GameList(FileSys::VirtualFilesystem vfs_, FileSys::ManualContentProvider* provider_, 314GameList::GameList(FileSys::VirtualFilesystem vfs_, FileSys::ManualContentProvider* provider_,
315 Core::System& system_, GMainWindow* parent) 315 PlayTime::PlayTimeManager& play_time_manager_, Core::System& system_,
316 : QWidget{parent}, vfs{std::move(vfs_)}, provider{provider_}, system{system_} { 316 GMainWindow* parent)
317 : QWidget{parent}, vfs{std::move(vfs_)}, provider{provider_},
318 play_time_manager{play_time_manager_}, system{system_} {
317 watcher = new QFileSystemWatcher(this); 319 watcher = new QFileSystemWatcher(this);
318 connect(watcher, &QFileSystemWatcher::directoryChanged, this, &GameList::RefreshGameDirectory); 320 connect(watcher, &QFileSystemWatcher::directoryChanged, this, &GameList::RefreshGameDirectory);
319 321
@@ -340,6 +342,7 @@ GameList::GameList(FileSys::VirtualFilesystem vfs_, FileSys::ManualContentProvid
340 342
341 tree_view->setColumnHidden(COLUMN_ADD_ONS, !UISettings::values.show_add_ons); 343 tree_view->setColumnHidden(COLUMN_ADD_ONS, !UISettings::values.show_add_ons);
342 tree_view->setColumnHidden(COLUMN_COMPATIBILITY, !UISettings::values.show_compat); 344 tree_view->setColumnHidden(COLUMN_COMPATIBILITY, !UISettings::values.show_compat);
345 tree_view->setColumnHidden(COLUMN_PLAY_TIME, !UISettings::values.show_play_time);
343 item_model->setSortRole(GameListItemPath::SortRole); 346 item_model->setSortRole(GameListItemPath::SortRole);
344 347
345 connect(main_window, &GMainWindow::UpdateThemedIcons, this, &GameList::OnUpdateThemedIcons); 348 connect(main_window, &GMainWindow::UpdateThemedIcons, this, &GameList::OnUpdateThemedIcons);
@@ -548,6 +551,7 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
548 QAction* remove_update = remove_menu->addAction(tr("Remove Installed Update")); 551 QAction* remove_update = remove_menu->addAction(tr("Remove Installed Update"));
549 QAction* remove_dlc = remove_menu->addAction(tr("Remove All Installed DLC")); 552 QAction* remove_dlc = remove_menu->addAction(tr("Remove All Installed DLC"));
550 QAction* remove_custom_config = remove_menu->addAction(tr("Remove Custom Configuration")); 553 QAction* remove_custom_config = remove_menu->addAction(tr("Remove Custom Configuration"));
554 QAction* remove_play_time_data = remove_menu->addAction(tr("Remove Play Time Data"));
551 QAction* remove_cache_storage = remove_menu->addAction(tr("Remove Cache Storage")); 555 QAction* remove_cache_storage = remove_menu->addAction(tr("Remove Cache Storage"));
552 QAction* remove_gl_shader_cache = remove_menu->addAction(tr("Remove OpenGL Pipeline Cache")); 556 QAction* remove_gl_shader_cache = remove_menu->addAction(tr("Remove OpenGL Pipeline Cache"));
553 QAction* remove_vk_shader_cache = remove_menu->addAction(tr("Remove Vulkan Pipeline Cache")); 557 QAction* remove_vk_shader_cache = remove_menu->addAction(tr("Remove Vulkan Pipeline Cache"));
@@ -560,9 +564,9 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
560 QAction* verify_integrity = context_menu.addAction(tr("Verify Integrity")); 564 QAction* verify_integrity = context_menu.addAction(tr("Verify Integrity"));
561 QAction* copy_tid = context_menu.addAction(tr("Copy Title ID to Clipboard")); 565 QAction* copy_tid = context_menu.addAction(tr("Copy Title ID to Clipboard"));
562 QAction* navigate_to_gamedb_entry = context_menu.addAction(tr("Navigate to GameDB entry")); 566 QAction* navigate_to_gamedb_entry = context_menu.addAction(tr("Navigate to GameDB entry"));
563#ifndef WIN32
564 QMenu* shortcut_menu = context_menu.addMenu(tr("Create Shortcut")); 567 QMenu* shortcut_menu = context_menu.addMenu(tr("Create Shortcut"));
565 QAction* create_desktop_shortcut = shortcut_menu->addAction(tr("Add to Desktop")); 568 QAction* create_desktop_shortcut = shortcut_menu->addAction(tr("Add to Desktop"));
569#ifndef WIN32
566 QAction* create_applications_menu_shortcut = 570 QAction* create_applications_menu_shortcut =
567 shortcut_menu->addAction(tr("Add to Applications Menu")); 571 shortcut_menu->addAction(tr("Add to Applications Menu"));
568#endif 572#endif
@@ -622,6 +626,8 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
622 connect(remove_custom_config, &QAction::triggered, [this, program_id, path]() { 626 connect(remove_custom_config, &QAction::triggered, [this, program_id, path]() {
623 emit RemoveFileRequested(program_id, GameListRemoveTarget::CustomConfiguration, path); 627 emit RemoveFileRequested(program_id, GameListRemoveTarget::CustomConfiguration, path);
624 }); 628 });
629 connect(remove_play_time_data, &QAction::triggered,
630 [this, program_id]() { emit RemovePlayTimeRequested(program_id); });
625 connect(remove_cache_storage, &QAction::triggered, [this, program_id, path] { 631 connect(remove_cache_storage, &QAction::triggered, [this, program_id, path] {
626 emit RemoveFileRequested(program_id, GameListRemoveTarget::CacheStorage, path); 632 emit RemoveFileRequested(program_id, GameListRemoveTarget::CacheStorage, path);
627 }); 633 });
@@ -638,10 +644,10 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
638 connect(navigate_to_gamedb_entry, &QAction::triggered, [this, program_id]() { 644 connect(navigate_to_gamedb_entry, &QAction::triggered, [this, program_id]() {
639 emit NavigateToGamedbEntryRequested(program_id, compatibility_list); 645 emit NavigateToGamedbEntryRequested(program_id, compatibility_list);
640 }); 646 });
641#ifndef WIN32
642 connect(create_desktop_shortcut, &QAction::triggered, [this, program_id, path]() { 647 connect(create_desktop_shortcut, &QAction::triggered, [this, program_id, path]() {
643 emit CreateShortcut(program_id, path, GameListShortcutTarget::Desktop); 648 emit CreateShortcut(program_id, path, GameListShortcutTarget::Desktop);
644 }); 649 });
650#ifndef WIN32
645 connect(create_applications_menu_shortcut, &QAction::triggered, [this, program_id, path]() { 651 connect(create_applications_menu_shortcut, &QAction::triggered, [this, program_id, path]() {
646 emit CreateShortcut(program_id, path, GameListShortcutTarget::Applications); 652 emit CreateShortcut(program_id, path, GameListShortcutTarget::Applications);
647 }); 653 });
@@ -790,6 +796,7 @@ void GameList::RetranslateUI() {
790 item_model->setHeaderData(COLUMN_ADD_ONS, Qt::Horizontal, tr("Add-ons")); 796 item_model->setHeaderData(COLUMN_ADD_ONS, Qt::Horizontal, tr("Add-ons"));
791 item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type")); 797 item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, tr("File type"));
792 item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size")); 798 item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, tr("Size"));
799 item_model->setHeaderData(COLUMN_PLAY_TIME, Qt::Horizontal, tr("Play time"));
793} 800}
794 801
795void GameListSearchField::changeEvent(QEvent* event) { 802void GameListSearchField::changeEvent(QEvent* event) {
@@ -817,6 +824,7 @@ void GameList::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) {
817 tree_view->setColumnHidden(COLUMN_COMPATIBILITY, !UISettings::values.show_compat); 824 tree_view->setColumnHidden(COLUMN_COMPATIBILITY, !UISettings::values.show_compat);
818 tree_view->setColumnHidden(COLUMN_FILE_TYPE, !UISettings::values.show_types); 825 tree_view->setColumnHidden(COLUMN_FILE_TYPE, !UISettings::values.show_types);
819 tree_view->setColumnHidden(COLUMN_SIZE, !UISettings::values.show_size); 826 tree_view->setColumnHidden(COLUMN_SIZE, !UISettings::values.show_size);
827 tree_view->setColumnHidden(COLUMN_PLAY_TIME, !UISettings::values.show_play_time);
820 828
821 // Delete any rows that might already exist if we're repopulating 829 // Delete any rows that might already exist if we're repopulating
822 item_model->removeRows(0, item_model->rowCount()); 830 item_model->removeRows(0, item_model->rowCount());
@@ -825,7 +833,7 @@ void GameList::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) {
825 emit ShouldCancelWorker(); 833 emit ShouldCancelWorker();
826 834
827 GameListWorker* worker = 835 GameListWorker* worker =
828 new GameListWorker(vfs, provider, game_dirs, compatibility_list, system); 836 new GameListWorker(vfs, provider, game_dirs, compatibility_list, play_time_manager, system);
829 837
830 connect(worker, &GameListWorker::EntryReady, this, &GameList::AddEntry, Qt::QueuedConnection); 838 connect(worker, &GameListWorker::EntryReady, this, &GameList::AddEntry, Qt::QueuedConnection);
831 connect(worker, &GameListWorker::DirEntryReady, this, &GameList::AddDirEntry, 839 connect(worker, &GameListWorker::DirEntryReady, this, &GameList::AddDirEntry,
diff --git a/src/yuzu/game_list.h b/src/yuzu/game_list.h
index 1fcbbf0ba..712570cea 100644
--- a/src/yuzu/game_list.h
+++ b/src/yuzu/game_list.h
@@ -18,6 +18,7 @@
18#include "core/core.h" 18#include "core/core.h"
19#include "uisettings.h" 19#include "uisettings.h"
20#include "yuzu/compatibility_list.h" 20#include "yuzu/compatibility_list.h"
21#include "yuzu/play_time_manager.h"
21 22
22namespace Core { 23namespace Core {
23class System; 24class System;
@@ -75,11 +76,13 @@ public:
75 COLUMN_ADD_ONS, 76 COLUMN_ADD_ONS,
76 COLUMN_FILE_TYPE, 77 COLUMN_FILE_TYPE,
77 COLUMN_SIZE, 78 COLUMN_SIZE,
79 COLUMN_PLAY_TIME,
78 COLUMN_COUNT, // Number of columns 80 COLUMN_COUNT, // Number of columns
79 }; 81 };
80 82
81 explicit GameList(std::shared_ptr<FileSys::VfsFilesystem> vfs_, 83 explicit GameList(std::shared_ptr<FileSys::VfsFilesystem> vfs_,
82 FileSys::ManualContentProvider* provider_, Core::System& system_, 84 FileSys::ManualContentProvider* provider_,
85 PlayTime::PlayTimeManager& play_time_manager_, Core::System& system_,
83 GMainWindow* parent = nullptr); 86 GMainWindow* parent = nullptr);
84 ~GameList() override; 87 ~GameList() override;
85 88
@@ -113,6 +116,7 @@ signals:
113 void RemoveInstalledEntryRequested(u64 program_id, InstalledEntryType type); 116 void RemoveInstalledEntryRequested(u64 program_id, InstalledEntryType type);
114 void RemoveFileRequested(u64 program_id, GameListRemoveTarget target, 117 void RemoveFileRequested(u64 program_id, GameListRemoveTarget target,
115 const std::string& game_path); 118 const std::string& game_path);
119 void RemovePlayTimeRequested(u64 program_id);
116 void DumpRomFSRequested(u64 program_id, const std::string& game_path, DumpRomFSTarget target); 120 void DumpRomFSRequested(u64 program_id, const std::string& game_path, DumpRomFSTarget target);
117 void VerifyIntegrityRequested(const std::string& game_path); 121 void VerifyIntegrityRequested(const std::string& game_path);
118 void CopyTIDRequested(u64 program_id); 122 void CopyTIDRequested(u64 program_id);
@@ -168,6 +172,7 @@ private:
168 172
169 friend class GameListSearchField; 173 friend class GameListSearchField;
170 174
175 const PlayTime::PlayTimeManager& play_time_manager;
171 Core::System& system; 176 Core::System& system;
172}; 177};
173 178
diff --git a/src/yuzu/game_list_p.h b/src/yuzu/game_list_p.h
index 1800f090f..86a0c41d9 100644
--- a/src/yuzu/game_list_p.h
+++ b/src/yuzu/game_list_p.h
@@ -18,6 +18,7 @@
18#include "common/common_types.h" 18#include "common/common_types.h"
19#include "common/logging/log.h" 19#include "common/logging/log.h"
20#include "common/string_util.h" 20#include "common/string_util.h"
21#include "yuzu/play_time_manager.h"
21#include "yuzu/uisettings.h" 22#include "yuzu/uisettings.h"
22#include "yuzu/util/util.h" 23#include "yuzu/util/util.h"
23 24
@@ -221,6 +222,31 @@ public:
221 } 222 }
222}; 223};
223 224
225/**
226 * GameListItem for Play Time values.
227 * This object stores the play time of a game in seconds, and its readable
228 * representation in minutes/hours
229 */
230class GameListItemPlayTime : public GameListItem {
231public:
232 static constexpr int PlayTimeRole = SortRole;
233
234 GameListItemPlayTime() = default;
235 explicit GameListItemPlayTime(const qulonglong time_seconds) {
236 setData(time_seconds, PlayTimeRole);
237 }
238
239 void setData(const QVariant& value, int role) override {
240 qulonglong time_seconds = value.toULongLong();
241 GameListItem::setData(PlayTime::ReadablePlayTime(time_seconds), Qt::DisplayRole);
242 GameListItem::setData(value, PlayTimeRole);
243 }
244
245 bool operator<(const QStandardItem& other) const override {
246 return data(PlayTimeRole).toULongLong() < other.data(PlayTimeRole).toULongLong();
247 }
248};
249
224class GameListDir : public GameListItem { 250class GameListDir : public GameListItem {
225public: 251public:
226 static constexpr int GameDirRole = Qt::UserRole + 2; 252 static constexpr int GameDirRole = Qt::UserRole + 2;
diff --git a/src/yuzu/game_list_worker.cpp b/src/yuzu/game_list_worker.cpp
index e7fb8a282..588f1dd6e 100644
--- a/src/yuzu/game_list_worker.cpp
+++ b/src/yuzu/game_list_worker.cpp
@@ -194,6 +194,7 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri
194 const std::size_t size, const std::vector<u8>& icon, 194 const std::size_t size, const std::vector<u8>& icon,
195 Loader::AppLoader& loader, u64 program_id, 195 Loader::AppLoader& loader, u64 program_id,
196 const CompatibilityList& compatibility_list, 196 const CompatibilityList& compatibility_list,
197 const PlayTime::PlayTimeManager& play_time_manager,
197 const FileSys::PatchManager& patch) { 198 const FileSys::PatchManager& patch) {
198 const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id); 199 const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
199 200
@@ -212,6 +213,7 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri
212 new GameListItemCompat(compatibility), 213 new GameListItemCompat(compatibility),
213 new GameListItem(file_type_string), 214 new GameListItem(file_type_string),
214 new GameListItemSize(size), 215 new GameListItemSize(size),
216 new GameListItemPlayTime(play_time_manager.GetPlayTime(program_id)),
215 }; 217 };
216 218
217 const auto patch_versions = GetGameListCachedObject( 219 const auto patch_versions = GetGameListCachedObject(
@@ -227,9 +229,12 @@ QList<QStandardItem*> MakeGameListEntry(const std::string& path, const std::stri
227GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs_, 229GameListWorker::GameListWorker(FileSys::VirtualFilesystem vfs_,
228 FileSys::ManualContentProvider* provider_, 230 FileSys::ManualContentProvider* provider_,
229 QVector<UISettings::GameDir>& game_dirs_, 231 QVector<UISettings::GameDir>& game_dirs_,
230 const CompatibilityList& compatibility_list_, Core::System& system_) 232 const CompatibilityList& compatibility_list_,
233 const PlayTime::PlayTimeManager& play_time_manager_,
234 Core::System& system_)
231 : vfs{std::move(vfs_)}, provider{provider_}, game_dirs{game_dirs_}, 235 : vfs{std::move(vfs_)}, provider{provider_}, game_dirs{game_dirs_},
232 compatibility_list{compatibility_list_}, system{system_} {} 236 compatibility_list{compatibility_list_},
237 play_time_manager{play_time_manager_}, system{system_} {}
233 238
234GameListWorker::~GameListWorker() = default; 239GameListWorker::~GameListWorker() = default;
235 240
@@ -280,7 +285,7 @@ void GameListWorker::AddTitlesToGameList(GameListDir* parent_dir) {
280 } 285 }
281 286
282 emit EntryReady(MakeGameListEntry(file->GetFullPath(), name, file->GetSize(), icon, *loader, 287 emit EntryReady(MakeGameListEntry(file->GetFullPath(), name, file->GetSize(), icon, *loader,
283 program_id, compatibility_list, patch), 288 program_id, compatibility_list, play_time_manager, patch),
284 parent_dir); 289 parent_dir);
285 } 290 }
286} 291}
@@ -357,7 +362,8 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
357 362
358 emit EntryReady(MakeGameListEntry(physical_name, name, 363 emit EntryReady(MakeGameListEntry(physical_name, name,
359 Common::FS::GetSize(physical_name), icon, 364 Common::FS::GetSize(physical_name), icon,
360 *loader, id, compatibility_list, patch), 365 *loader, id, compatibility_list,
366 play_time_manager, patch),
361 parent_dir); 367 parent_dir);
362 } 368 }
363 } else { 369 } else {
@@ -370,10 +376,11 @@ void GameListWorker::ScanFileSystem(ScanTarget target, const std::string& dir_pa
370 const FileSys::PatchManager patch{program_id, system.GetFileSystemController(), 376 const FileSys::PatchManager patch{program_id, system.GetFileSystemController(),
371 system.GetContentProvider()}; 377 system.GetContentProvider()};
372 378
373 emit EntryReady( 379 emit EntryReady(MakeGameListEntry(physical_name, name,
374 MakeGameListEntry(physical_name, name, Common::FS::GetSize(physical_name), 380 Common::FS::GetSize(physical_name), icon,
375 icon, *loader, program_id, compatibility_list, patch), 381 *loader, program_id, compatibility_list,
376 parent_dir); 382 play_time_manager, patch),
383 parent_dir);
377 } 384 }
378 } 385 }
379 } else if (is_dir) { 386 } else if (is_dir) {
diff --git a/src/yuzu/game_list_worker.h b/src/yuzu/game_list_worker.h
index 24a4e92c3..2bb0a0cb6 100644
--- a/src/yuzu/game_list_worker.h
+++ b/src/yuzu/game_list_worker.h
@@ -13,6 +13,7 @@
13#include <QString> 13#include <QString>
14 14
15#include "yuzu/compatibility_list.h" 15#include "yuzu/compatibility_list.h"
16#include "yuzu/play_time_manager.h"
16 17
17namespace Core { 18namespace Core {
18class System; 19class System;
@@ -36,7 +37,9 @@ public:
36 explicit GameListWorker(std::shared_ptr<FileSys::VfsFilesystem> vfs_, 37 explicit GameListWorker(std::shared_ptr<FileSys::VfsFilesystem> vfs_,
37 FileSys::ManualContentProvider* provider_, 38 FileSys::ManualContentProvider* provider_,
38 QVector<UISettings::GameDir>& game_dirs_, 39 QVector<UISettings::GameDir>& game_dirs_,
39 const CompatibilityList& compatibility_list_, Core::System& system_); 40 const CompatibilityList& compatibility_list_,
41 const PlayTime::PlayTimeManager& play_time_manager_,
42 Core::System& system_);
40 ~GameListWorker() override; 43 ~GameListWorker() override;
41 44
42 /// Starts the processing of directory tree information. 45 /// Starts the processing of directory tree information.
@@ -76,6 +79,7 @@ private:
76 FileSys::ManualContentProvider* provider; 79 FileSys::ManualContentProvider* provider;
77 QVector<UISettings::GameDir>& game_dirs; 80 QVector<UISettings::GameDir>& game_dirs;
78 const CompatibilityList& compatibility_list; 81 const CompatibilityList& compatibility_list;
82 const PlayTime::PlayTimeManager& play_time_manager;
79 83
80 QStringList watch_list; 84 QStringList watch_list;
81 std::atomic_bool stop_processing; 85 std::atomic_bool stop_processing;
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 1753fec12..89361fa3f 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -98,6 +98,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
98#include "common/scm_rev.h" 98#include "common/scm_rev.h"
99#include "common/scope_exit.h" 99#include "common/scope_exit.h"
100#ifdef _WIN32 100#ifdef _WIN32
101#include <shlobj.h>
101#include "common/windows/timer_resolution.h" 102#include "common/windows/timer_resolution.h"
102#endif 103#endif
103#ifdef ARCHITECTURE_x86_64 104#ifdef ARCHITECTURE_x86_64
@@ -150,6 +151,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
150#include "yuzu/install_dialog.h" 151#include "yuzu/install_dialog.h"
151#include "yuzu/loading_screen.h" 152#include "yuzu/loading_screen.h"
152#include "yuzu/main.h" 153#include "yuzu/main.h"
154#include "yuzu/play_time_manager.h"
153#include "yuzu/startup_checks.h" 155#include "yuzu/startup_checks.h"
154#include "yuzu/uisettings.h" 156#include "yuzu/uisettings.h"
155#include "yuzu/util/clickable_label.h" 157#include "yuzu/util/clickable_label.h"
@@ -338,6 +340,8 @@ GMainWindow::GMainWindow(std::unique_ptr<Config> config_, bool has_broken_vulkan
338 SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue()); 340 SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue());
339 discord_rpc->Update(); 341 discord_rpc->Update();
340 342
343 play_time_manager = std::make_unique<PlayTime::PlayTimeManager>();
344
341 system->GetRoomNetwork().Init(); 345 system->GetRoomNetwork().Init();
342 346
343 RegisterMetaTypes(); 347 RegisterMetaTypes();
@@ -986,7 +990,7 @@ void GMainWindow::InitializeWidgets() {
986 render_window = new GRenderWindow(this, emu_thread.get(), input_subsystem, *system); 990 render_window = new GRenderWindow(this, emu_thread.get(), input_subsystem, *system);
987 render_window->hide(); 991 render_window->hide();
988 992
989 game_list = new GameList(vfs, provider.get(), *system, this); 993 game_list = new GameList(vfs, provider.get(), *play_time_manager, *system, this);
990 ui->horizontalLayout->addWidget(game_list); 994 ui->horizontalLayout->addWidget(game_list);
991 995
992 game_list_placeholder = new GameListPlaceholder(this); 996 game_list_placeholder = new GameListPlaceholder(this);
@@ -1461,6 +1465,8 @@ void GMainWindow::ConnectWidgetEvents() {
1461 connect(game_list, &GameList::RemoveInstalledEntryRequested, this, 1465 connect(game_list, &GameList::RemoveInstalledEntryRequested, this,
1462 &GMainWindow::OnGameListRemoveInstalledEntry); 1466 &GMainWindow::OnGameListRemoveInstalledEntry);
1463 connect(game_list, &GameList::RemoveFileRequested, this, &GMainWindow::OnGameListRemoveFile); 1467 connect(game_list, &GameList::RemoveFileRequested, this, &GMainWindow::OnGameListRemoveFile);
1468 connect(game_list, &GameList::RemovePlayTimeRequested, this,
1469 &GMainWindow::OnGameListRemovePlayTimeData);
1464 connect(game_list, &GameList::DumpRomFSRequested, this, &GMainWindow::OnGameListDumpRomFS); 1470 connect(game_list, &GameList::DumpRomFSRequested, this, &GMainWindow::OnGameListDumpRomFS);
1465 connect(game_list, &GameList::VerifyIntegrityRequested, this, 1471 connect(game_list, &GameList::VerifyIntegrityRequested, this,
1466 &GMainWindow::OnGameListVerifyIntegrity); 1472 &GMainWindow::OnGameListVerifyIntegrity);
@@ -2535,6 +2541,17 @@ void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget targ
2535 } 2541 }
2536} 2542}
2537 2543
2544void GMainWindow::OnGameListRemovePlayTimeData(u64 program_id) {
2545 if (QMessageBox::question(this, tr("Remove Play Time Data"), tr("Reset play time?"),
2546 QMessageBox::Yes | QMessageBox::No,
2547 QMessageBox::No) != QMessageBox::Yes) {
2548 return;
2549 }
2550
2551 play_time_manager->ResetProgramPlayTime(program_id);
2552 game_list->PopulateAsync(UISettings::values.game_dirs);
2553}
2554
2538void GMainWindow::RemoveTransferableShaderCache(u64 program_id, GameListRemoveTarget target) { 2555void GMainWindow::RemoveTransferableShaderCache(u64 program_id, GameListRemoveTarget target) {
2539 const auto target_file_name = [target] { 2556 const auto target_file_name = [target] {
2540 switch (target) { 2557 switch (target) {
@@ -2826,7 +2843,6 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
2826 const QStringList args = QApplication::arguments(); 2843 const QStringList args = QApplication::arguments();
2827 std::filesystem::path yuzu_command = args[0].toStdString(); 2844 std::filesystem::path yuzu_command = args[0].toStdString();
2828 2845
2829#if defined(__linux__) || defined(__FreeBSD__)
2830 // If relative path, make it an absolute path 2846 // If relative path, make it an absolute path
2831 if (yuzu_command.c_str()[0] == '.') { 2847 if (yuzu_command.c_str()[0] == '.') {
2832 yuzu_command = Common::FS::GetCurrentDir() / yuzu_command; 2848 yuzu_command = Common::FS::GetCurrentDir() / yuzu_command;
@@ -2849,12 +2865,14 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
2849 UISettings::values.shortcut_already_warned = true; 2865 UISettings::values.shortcut_already_warned = true;
2850 } 2866 }
2851#endif // __linux__ 2867#endif // __linux__
2852#endif // __linux__ || __FreeBSD__
2853 2868
2854 std::filesystem::path target_directory{}; 2869 std::filesystem::path target_directory{};
2855 // Determine target directory for shortcut 2870 // Determine target directory for shortcut
2856#if defined(__linux__) || defined(__FreeBSD__) 2871#if defined(WIN32)
2872 const char* home = std::getenv("USERPROFILE");
2873#else
2857 const char* home = std::getenv("HOME"); 2874 const char* home = std::getenv("HOME");
2875#endif
2858 const std::filesystem::path home_path = (home == nullptr ? "~" : home); 2876 const std::filesystem::path home_path = (home == nullptr ? "~" : home);
2859 const char* xdg_data_home = std::getenv("XDG_DATA_HOME"); 2877 const char* xdg_data_home = std::getenv("XDG_DATA_HOME");
2860 2878
@@ -2864,7 +2882,7 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
2864 QMessageBox::critical( 2882 QMessageBox::critical(
2865 this, tr("Create Shortcut"), 2883 this, tr("Create Shortcut"),
2866 tr("Cannot create shortcut on desktop. Path \"%1\" does not exist.") 2884 tr("Cannot create shortcut on desktop. Path \"%1\" does not exist.")
2867 .arg(QString::fromStdString(target_directory)), 2885 .arg(QString::fromStdString(target_directory.generic_string())),
2868 QMessageBox::StandardButton::Ok); 2886 QMessageBox::StandardButton::Ok);
2869 return; 2887 return;
2870 } 2888 }
@@ -2872,15 +2890,15 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
2872 target_directory = (xdg_data_home == nullptr ? home_path / ".local/share" : xdg_data_home) / 2890 target_directory = (xdg_data_home == nullptr ? home_path / ".local/share" : xdg_data_home) /
2873 "applications"; 2891 "applications";
2874 if (!Common::FS::CreateDirs(target_directory)) { 2892 if (!Common::FS::CreateDirs(target_directory)) {
2875 QMessageBox::critical(this, tr("Create Shortcut"), 2893 QMessageBox::critical(
2876 tr("Cannot create shortcut in applications menu. Path \"%1\" " 2894 this, tr("Create Shortcut"),
2877 "does not exist and cannot be created.") 2895 tr("Cannot create shortcut in applications menu. Path \"%1\" "
2878 .arg(QString::fromStdString(target_directory)), 2896 "does not exist and cannot be created.")
2879 QMessageBox::StandardButton::Ok); 2897 .arg(QString::fromStdString(target_directory.generic_string())),
2898 QMessageBox::StandardButton::Ok);
2880 return; 2899 return;
2881 } 2900 }
2882 } 2901 }
2883#endif
2884 2902
2885 const std::string game_file_name = std::filesystem::path(game_path).filename().string(); 2903 const std::string game_file_name = std::filesystem::path(game_path).filename().string();
2886 // Determine full paths for icon and shortcut 2904 // Determine full paths for icon and shortcut
@@ -2902,9 +2920,14 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
2902 const std::filesystem::path shortcut_path = 2920 const std::filesystem::path shortcut_path =
2903 target_directory / (program_id == 0 ? fmt::format("yuzu-{}.desktop", game_file_name) 2921 target_directory / (program_id == 0 ? fmt::format("yuzu-{}.desktop", game_file_name)
2904 : fmt::format("yuzu-{:016X}.desktop", program_id)); 2922 : fmt::format("yuzu-{:016X}.desktop", program_id));
2923#elif defined(WIN32)
2924 std::filesystem::path icons_path =
2925 Common::FS::GetYuzuPathString(Common::FS::YuzuPath::IconsDir);
2926 std::filesystem::path icon_path =
2927 icons_path / ((program_id == 0 ? fmt::format("yuzu-{}.ico", game_file_name)
2928 : fmt::format("yuzu-{:016X}.ico", program_id)));
2905#else 2929#else
2906 const std::filesystem::path icon_path{}; 2930 std::string icon_extension;
2907 const std::filesystem::path shortcut_path{};
2908#endif 2931#endif
2909 2932
2910 // Get title from game file 2933 // Get title from game file
@@ -2929,29 +2952,37 @@ void GMainWindow::OnGameListCreateShortcut(u64 program_id, const std::string& ga
2929 LOG_WARNING(Frontend, "Could not read icon from {:s}", game_path); 2952 LOG_WARNING(Frontend, "Could not read icon from {:s}", game_path);
2930 } 2953 }
2931 2954
2932 QImage icon_jpeg = 2955 QImage icon_data =
2933 QImage::fromData(icon_image_file.data(), static_cast<int>(icon_image_file.size())); 2956 QImage::fromData(icon_image_file.data(), static_cast<int>(icon_image_file.size()));
2934#if defined(__linux__) || defined(__FreeBSD__) 2957#if defined(__linux__) || defined(__FreeBSD__)
2935 // Convert and write the icon as a PNG 2958 // Convert and write the icon as a PNG
2936 if (!icon_jpeg.save(QString::fromStdString(icon_path.string()))) { 2959 if (!icon_data.save(QString::fromStdString(icon_path.string()))) {
2937 LOG_ERROR(Frontend, "Could not write icon as PNG to file"); 2960 LOG_ERROR(Frontend, "Could not write icon as PNG to file");
2938 } else { 2961 } else {
2939 LOG_INFO(Frontend, "Wrote an icon to {}", icon_path.string()); 2962 LOG_INFO(Frontend, "Wrote an icon to {}", icon_path.string());
2940 } 2963 }
2964#elif defined(WIN32)
2965 if (!SaveIconToFile(icon_path.string(), icon_data)) {
2966 LOG_ERROR(Frontend, "Could not write icon to file");
2967 return;
2968 }
2941#endif // __linux__ 2969#endif // __linux__
2942 2970
2943#if defined(__linux__) || defined(__FreeBSD__) 2971#ifdef _WIN32
2972 // Replace characters that are illegal in Windows filenames by a dash
2973 const std::string illegal_chars = "<>:\"/\\|?*";
2974 for (char c : illegal_chars) {
2975 std::replace(title.begin(), title.end(), c, '_');
2976 }
2977 const std::filesystem::path shortcut_path = target_directory / (title + ".lnk").c_str();
2978#endif
2979
2944 const std::string comment = 2980 const std::string comment =
2945 tr("Start %1 with the yuzu Emulator").arg(QString::fromStdString(title)).toStdString(); 2981 tr("Start %1 with the yuzu Emulator").arg(QString::fromStdString(title)).toStdString();
2946 const std::string arguments = fmt::format("-g \"{:s}\"", game_path); 2982 const std::string arguments = fmt::format("-g \"{:s}\"", game_path);
2947 const std::string categories = "Game;Emulator;Qt;"; 2983 const std::string categories = "Game;Emulator;Qt;";
2948 const std::string keywords = "Switch;Nintendo;"; 2984 const std::string keywords = "Switch;Nintendo;";
2949#else 2985
2950 const std::string comment{};
2951 const std::string arguments{};
2952 const std::string categories{};
2953 const std::string keywords{};
2954#endif
2955 if (!CreateShortcut(shortcut_path.string(), title, comment, icon_path.string(), 2986 if (!CreateShortcut(shortcut_path.string(), title, comment, icon_path.string(),
2956 yuzu_command.string(), arguments, categories, keywords)) { 2987 yuzu_command.string(), arguments, categories, keywords)) {
2957 QMessageBox::critical(this, tr("Create Shortcut"), 2988 QMessageBox::critical(this, tr("Create Shortcut"),
@@ -3358,6 +3389,9 @@ void GMainWindow::OnStartGame() {
3358 UpdateMenuState(); 3389 UpdateMenuState();
3359 OnTasStateChanged(); 3390 OnTasStateChanged();
3360 3391
3392 play_time_manager->SetProgramId(system->GetApplicationProcessProgramID());
3393 play_time_manager->Start();
3394
3361 discord_rpc->Update(); 3395 discord_rpc->Update();
3362} 3396}
3363 3397
@@ -3373,6 +3407,7 @@ void GMainWindow::OnRestartGame() {
3373 3407
3374void GMainWindow::OnPauseGame() { 3408void GMainWindow::OnPauseGame() {
3375 emu_thread->SetRunning(false); 3409 emu_thread->SetRunning(false);
3410 play_time_manager->Stop();
3376 UpdateMenuState(); 3411 UpdateMenuState();
3377 AllowOSSleep(); 3412 AllowOSSleep();
3378} 3413}
@@ -3393,6 +3428,9 @@ void GMainWindow::OnStopGame() {
3393 return; 3428 return;
3394 } 3429 }
3395 3430
3431 play_time_manager->Stop();
3432 // Update game list to show new play time
3433 game_list->PopulateAsync(UISettings::values.game_dirs);
3396 if (OnShutdownBegin()) { 3434 if (OnShutdownBegin()) {
3397 OnShutdownBeginDialog(); 3435 OnShutdownBeginDialog();
3398 } else { 3436 } else {
@@ -3966,6 +4004,34 @@ bool GMainWindow::CreateShortcut(const std::string& shortcut_path, const std::st
3966 shortcut_stream.close(); 4004 shortcut_stream.close();
3967 4005
3968 return true; 4006 return true;
4007#elif defined(WIN32)
4008 IShellLinkW* shell_link;
4009 auto hres = CoCreateInstance(CLSID_ShellLink, NULL, CLSCTX_INPROC_SERVER, IID_IShellLinkW,
4010 (void**)&shell_link);
4011 if (FAILED(hres)) {
4012 return false;
4013 }
4014 shell_link->SetPath(
4015 Common::UTF8ToUTF16W(command).data()); // Path to the object we are referring to
4016 shell_link->SetArguments(Common::UTF8ToUTF16W(arguments).data());
4017 shell_link->SetDescription(Common::UTF8ToUTF16W(comment).data());
4018 shell_link->SetIconLocation(Common::UTF8ToUTF16W(icon_path).data(), 0);
4019
4020 IPersistFile* persist_file;
4021 hres = shell_link->QueryInterface(IID_IPersistFile, (void**)&persist_file);
4022 if (FAILED(hres)) {
4023 return false;
4024 }
4025
4026 hres = persist_file->Save(Common::UTF8ToUTF16W(shortcut_path).data(), TRUE);
4027 if (FAILED(hres)) {
4028 return false;
4029 }
4030
4031 persist_file->Release();
4032 shell_link->Release();
4033
4034 return true;
3969#endif 4035#endif
3970 return false; 4036 return false;
3971} 4037}
diff --git a/src/yuzu/main.h b/src/yuzu/main.h
index 52028234c..c1872ecd4 100644
--- a/src/yuzu/main.h
+++ b/src/yuzu/main.h
@@ -81,6 +81,10 @@ namespace DiscordRPC {
81class DiscordInterface; 81class DiscordInterface;
82} 82}
83 83
84namespace PlayTime {
85class PlayTimeManager;
86}
87
84namespace FileSys { 88namespace FileSys {
85class ContentProvider; 89class ContentProvider;
86class ManualContentProvider; 90class ManualContentProvider;
@@ -323,6 +327,7 @@ private slots:
323 void OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type); 327 void OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type);
324 void OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target, 328 void OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target,
325 const std::string& game_path); 329 const std::string& game_path);
330 void OnGameListRemovePlayTimeData(u64 program_id);
326 void OnGameListDumpRomFS(u64 program_id, const std::string& game_path, DumpRomFSTarget target); 331 void OnGameListDumpRomFS(u64 program_id, const std::string& game_path, DumpRomFSTarget target);
327 void OnGameListVerifyIntegrity(const std::string& game_path); 332 void OnGameListVerifyIntegrity(const std::string& game_path);
328 void OnGameListCopyTID(u64 program_id); 333 void OnGameListCopyTID(u64 program_id);
@@ -389,6 +394,7 @@ private:
389 void RemoveVulkanDriverPipelineCache(u64 program_id); 394 void RemoveVulkanDriverPipelineCache(u64 program_id);
390 void RemoveAllTransferableShaderCaches(u64 program_id); 395 void RemoveAllTransferableShaderCaches(u64 program_id);
391 void RemoveCustomConfiguration(u64 program_id, const std::string& game_path); 396 void RemoveCustomConfiguration(u64 program_id, const std::string& game_path);
397 void RemovePlayTimeData(u64 program_id);
392 void RemoveCacheStorage(u64 program_id); 398 void RemoveCacheStorage(u64 program_id);
393 bool SelectRomFSDumpTarget(const FileSys::ContentProvider&, u64 program_id, 399 bool SelectRomFSDumpTarget(const FileSys::ContentProvider&, u64 program_id,
394 u64* selected_title_id, u8* selected_content_record_type); 400 u64* selected_title_id, u8* selected_content_record_type);
@@ -428,6 +434,7 @@ private:
428 434
429 std::unique_ptr<Core::System> system; 435 std::unique_ptr<Core::System> system;
430 std::unique_ptr<DiscordRPC::DiscordInterface> discord_rpc; 436 std::unique_ptr<DiscordRPC::DiscordInterface> discord_rpc;
437 std::unique_ptr<PlayTime::PlayTimeManager> play_time_manager;
431 std::shared_ptr<InputCommon::InputSubsystem> input_subsystem; 438 std::shared_ptr<InputCommon::InputSubsystem> input_subsystem;
432 439
433 MultiplayerState* multiplayer_state = nullptr; 440 MultiplayerState* multiplayer_state = nullptr;
diff --git a/src/yuzu/play_time_manager.cpp b/src/yuzu/play_time_manager.cpp
new file mode 100644
index 000000000..155c36b7d
--- /dev/null
+++ b/src/yuzu/play_time_manager.cpp
@@ -0,0 +1,179 @@
1// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
2// SPDX-License-Identifier: GPL-2.0-or-later
3
4#include "common/alignment.h"
5#include "common/fs/file.h"
6#include "common/fs/fs.h"
7#include "common/fs/path_util.h"
8#include "common/logging/log.h"
9#include "common/settings.h"
10#include "common/thread.h"
11#include "core/hle/service/acc/profile_manager.h"
12#include "yuzu/play_time_manager.h"
13
14namespace PlayTime {
15
16namespace {
17
18struct PlayTimeElement {
19 ProgramId program_id;
20 PlayTime play_time;
21};
22
23std::optional<std::filesystem::path> GetCurrentUserPlayTimePath() {
24 const Service::Account::ProfileManager manager;
25 const auto uuid = manager.GetUser(static_cast<s32>(Settings::values.current_user));
26 if (!uuid.has_value()) {
27 return std::nullopt;
28 }
29 return Common::FS::GetYuzuPath(Common::FS::YuzuPath::PlayTimeDir) /
30 uuid->RawString().append(".bin");
31}
32
33[[nodiscard]] bool ReadPlayTimeFile(PlayTimeDatabase& out_play_time_db) {
34 const auto filename = GetCurrentUserPlayTimePath();
35
36 if (!filename.has_value()) {
37 LOG_ERROR(Frontend, "Failed to get current user path");
38 return false;
39 }
40
41 out_play_time_db.clear();
42
43 if (Common::FS::Exists(filename.value())) {
44 Common::FS::IOFile file{filename.value(), Common::FS::FileAccessMode::Read,
45 Common::FS::FileType::BinaryFile};
46 if (!file.IsOpen()) {
47 LOG_ERROR(Frontend, "Failed to open play time file: {}",
48 Common::FS::PathToUTF8String(filename.value()));
49 return false;
50 }
51
52 const size_t num_elements = file.GetSize() / sizeof(PlayTimeElement);
53 std::vector<PlayTimeElement> elements(num_elements);
54
55 if (file.ReadSpan<PlayTimeElement>(elements) != num_elements) {
56 return false;
57 }
58
59 for (const auto& [program_id, play_time] : elements) {
60 if (program_id != 0) {
61 out_play_time_db[program_id] = play_time;
62 }
63 }
64 }
65
66 return true;
67}
68
69[[nodiscard]] bool WritePlayTimeFile(const PlayTimeDatabase& play_time_db) {
70 const auto filename = GetCurrentUserPlayTimePath();
71
72 if (!filename.has_value()) {
73 LOG_ERROR(Frontend, "Failed to get current user path");
74 return false;
75 }
76
77 Common::FS::IOFile file{filename.value(), Common::FS::FileAccessMode::Write,
78 Common::FS::FileType::BinaryFile};
79 if (!file.IsOpen()) {
80 LOG_ERROR(Frontend, "Failed to open play time file: {}",
81 Common::FS::PathToUTF8String(filename.value()));
82 return false;
83 }
84
85 std::vector<PlayTimeElement> elements;
86 elements.reserve(play_time_db.size());
87
88 for (auto& [program_id, play_time] : play_time_db) {
89 if (program_id != 0) {
90 elements.push_back(PlayTimeElement{program_id, play_time});
91 }
92 }
93
94 return file.WriteSpan<PlayTimeElement>(elements) == elements.size();
95}
96
97} // namespace
98
99PlayTimeManager::PlayTimeManager() {
100 if (!ReadPlayTimeFile(database)) {
101 LOG_ERROR(Frontend, "Failed to read play time database! Resetting to default.");
102 }
103}
104
105PlayTimeManager::~PlayTimeManager() {
106 Save();
107}
108
109void PlayTimeManager::SetProgramId(u64 program_id) {
110 running_program_id = program_id;
111}
112
113void PlayTimeManager::Start() {
114 play_time_thread = std::jthread([&](std::stop_token stop_token) { AutoTimestamp(stop_token); });
115}
116
117void PlayTimeManager::Stop() {
118 play_time_thread = {};
119}
120
121void PlayTimeManager::AutoTimestamp(std::stop_token stop_token) {
122 Common::SetCurrentThreadName("PlayTimeReport");
123
124 using namespace std::literals::chrono_literals;
125 using std::chrono::seconds;
126 using std::chrono::steady_clock;
127
128 auto timestamp = steady_clock::now();
129
130 const auto GetDuration = [&]() -> u64 {
131 const auto last_timestamp = std::exchange(timestamp, steady_clock::now());
132 const auto duration = std::chrono::duration_cast<seconds>(timestamp - last_timestamp);
133 return static_cast<u64>(duration.count());
134 };
135
136 while (!stop_token.stop_requested()) {
137 Common::StoppableTimedWait(stop_token, 30s);
138
139 database[running_program_id] += GetDuration();
140 Save();
141 }
142}
143
144void PlayTimeManager::Save() {
145 if (!WritePlayTimeFile(database)) {
146 LOG_ERROR(Frontend, "Failed to update play time database!");
147 }
148}
149
150u64 PlayTimeManager::GetPlayTime(u64 program_id) const {
151 auto it = database.find(program_id);
152 if (it != database.end()) {
153 return it->second;
154 } else {
155 return 0;
156 }
157}
158
159void PlayTimeManager::ResetProgramPlayTime(u64 program_id) {
160 database.erase(program_id);
161 Save();
162}
163
164QString ReadablePlayTime(qulonglong time_seconds) {
165 if (time_seconds == 0) {
166 return {};
167 }
168 const auto time_minutes = std::max(static_cast<double>(time_seconds) / 60, 1.0);
169 const auto time_hours = static_cast<double>(time_seconds) / 3600;
170 const bool is_minutes = time_minutes < 60;
171 const char* unit = is_minutes ? "m" : "h";
172 const auto value = is_minutes ? time_minutes : time_hours;
173
174 return QStringLiteral("%L1 %2")
175 .arg(value, 0, 'f', !is_minutes && time_seconds % 60 != 0)
176 .arg(QString::fromUtf8(unit));
177}
178
179} // namespace PlayTime
diff --git a/src/yuzu/play_time_manager.h b/src/yuzu/play_time_manager.h
new file mode 100644
index 000000000..5f96f3447
--- /dev/null
+++ b/src/yuzu/play_time_manager.h
@@ -0,0 +1,44 @@
1// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
2// SPDX-License-Identifier: GPL-2.0-or-later
3
4#pragma once
5
6#include <QString>
7
8#include <map>
9
10#include "common/common_funcs.h"
11#include "common/common_types.h"
12#include "common/polyfill_thread.h"
13
14namespace PlayTime {
15
16using ProgramId = u64;
17using PlayTime = u64;
18using PlayTimeDatabase = std::map<ProgramId, PlayTime>;
19
20class PlayTimeManager {
21public:
22 explicit PlayTimeManager();
23 ~PlayTimeManager();
24
25 YUZU_NON_COPYABLE(PlayTimeManager);
26 YUZU_NON_MOVEABLE(PlayTimeManager);
27
28 u64 GetPlayTime(u64 program_id) const;
29 void ResetProgramPlayTime(u64 program_id);
30 void SetProgramId(u64 program_id);
31 void Start();
32 void Stop();
33
34private:
35 PlayTimeDatabase database;
36 u64 running_program_id;
37 std::jthread play_time_thread;
38 void AutoTimestamp(std::stop_token stop_token);
39 void Save();
40};
41
42QString ReadablePlayTime(qulonglong time_seconds);
43
44} // namespace PlayTime
diff --git a/src/yuzu/uisettings.h b/src/yuzu/uisettings.h
index 8a2caa9dd..975008159 100644
--- a/src/yuzu/uisettings.h
+++ b/src/yuzu/uisettings.h
@@ -183,6 +183,9 @@ struct Values {
183 Setting<bool> show_size{linkage, true, "show_size", Category::UiGameList}; 183 Setting<bool> show_size{linkage, true, "show_size", Category::UiGameList};
184 Setting<bool> show_types{linkage, true, "show_types", Category::UiGameList}; 184 Setting<bool> show_types{linkage, true, "show_types", Category::UiGameList};
185 185
186 // Play time
187 Setting<bool> show_play_time{linkage, true, "show_play_time", Category::UiGameList};
188
186 bool configuration_applied; 189 bool configuration_applied;
187 bool reset_to_defaults; 190 bool reset_to_defaults;
188 bool shortcut_already_warned{false}; 191 bool shortcut_already_warned{false};
diff --git a/src/yuzu/util/util.cpp b/src/yuzu/util/util.cpp
index 5c3e4589e..61cf00176 100644
--- a/src/yuzu/util/util.cpp
+++ b/src/yuzu/util/util.cpp
@@ -5,6 +5,10 @@
5#include <cmath> 5#include <cmath>
6#include <QPainter> 6#include <QPainter>
7#include "yuzu/util/util.h" 7#include "yuzu/util/util.h"
8#ifdef _WIN32
9#include <windows.h>
10#include "common/fs/file.h"
11#endif
8 12
9QFont GetMonospaceFont() { 13QFont GetMonospaceFont() {
10 QFont font(QStringLiteral("monospace")); 14 QFont font(QStringLiteral("monospace"));
@@ -37,3 +41,76 @@ QPixmap CreateCirclePixmapFromColor(const QColor& color) {
37 painter.drawEllipse({circle_pixmap.width() / 2.0, circle_pixmap.height() / 2.0}, 7.0, 7.0); 41 painter.drawEllipse({circle_pixmap.width() / 2.0, circle_pixmap.height() / 2.0}, 7.0, 7.0);
38 return circle_pixmap; 42 return circle_pixmap;
39} 43}
44
45bool SaveIconToFile(const std::string_view path, const QImage& image) {
46#if defined(WIN32)
47#pragma pack(push, 2)
48 struct IconDir {
49 WORD id_reserved;
50 WORD id_type;
51 WORD id_count;
52 };
53
54 struct IconDirEntry {
55 BYTE width;
56 BYTE height;
57 BYTE color_count;
58 BYTE reserved;
59 WORD planes;
60 WORD bit_count;
61 DWORD bytes_in_res;
62 DWORD image_offset;
63 };
64#pragma pack(pop)
65
66 QImage source_image = image.convertToFormat(QImage::Format_RGB32);
67 constexpr int bytes_per_pixel = 4;
68 const int image_size = source_image.width() * source_image.height() * bytes_per_pixel;
69
70 BITMAPINFOHEADER info_header{};
71 info_header.biSize = sizeof(BITMAPINFOHEADER), info_header.biWidth = source_image.width(),
72 info_header.biHeight = source_image.height() * 2, info_header.biPlanes = 1,
73 info_header.biBitCount = bytes_per_pixel * 8, info_header.biCompression = BI_RGB;
74
75 const IconDir icon_dir{.id_reserved = 0, .id_type = 1, .id_count = 1};
76 const IconDirEntry icon_entry{.width = static_cast<BYTE>(source_image.width()),
77 .height = static_cast<BYTE>(source_image.height() * 2),
78 .color_count = 0,
79 .reserved = 0,
80 .planes = 1,
81 .bit_count = bytes_per_pixel * 8,
82 .bytes_in_res =
83 static_cast<DWORD>(sizeof(BITMAPINFOHEADER) + image_size),
84 .image_offset = sizeof(IconDir) + sizeof(IconDirEntry)};
85
86 Common::FS::IOFile icon_file(path, Common::FS::FileAccessMode::Write,
87 Common::FS::FileType::BinaryFile);
88 if (!icon_file.IsOpen()) {
89 return false;
90 }
91
92 if (!icon_file.Write(icon_dir)) {
93 return false;
94 }
95 if (!icon_file.Write(icon_entry)) {
96 return false;
97 }
98 if (!icon_file.Write(info_header)) {
99 return false;
100 }
101
102 for (int y = 0; y < image.height(); y++) {
103 const auto* line = source_image.scanLine(source_image.height() - 1 - y);
104 std::vector<u8> line_data(source_image.width() * bytes_per_pixel);
105 std::memcpy(line_data.data(), line, line_data.size());
106 if (!icon_file.Write(line_data)) {
107 return false;
108 }
109 }
110 icon_file.Close();
111
112 return true;
113#else
114 return false;
115#endif
116}
diff --git a/src/yuzu/util/util.h b/src/yuzu/util/util.h
index 39dd2d895..09c14ce3f 100644
--- a/src/yuzu/util/util.h
+++ b/src/yuzu/util/util.h
@@ -7,14 +7,22 @@
7#include <QString> 7#include <QString>
8 8
9/// Returns a QFont object appropriate to use as a monospace font for debugging widgets, etc. 9/// Returns a QFont object appropriate to use as a monospace font for debugging widgets, etc.
10QFont GetMonospaceFont(); 10[[nodiscard]] QFont GetMonospaceFont();
11 11
12/// Convert a size in bytes into a readable format (KiB, MiB, etc.) 12/// Convert a size in bytes into a readable format (KiB, MiB, etc.)
13QString ReadableByteSize(qulonglong size); 13[[nodiscard]] QString ReadableByteSize(qulonglong size);
14 14
15/** 15/**
16 * Creates a circle pixmap from a specified color 16 * Creates a circle pixmap from a specified color
17 * @param color The color the pixmap shall have 17 * @param color The color the pixmap shall have
18 * @return QPixmap circle pixmap 18 * @return QPixmap circle pixmap
19 */ 19 */
20QPixmap CreateCirclePixmapFromColor(const QColor& color); 20[[nodiscard]] QPixmap CreateCirclePixmapFromColor(const QColor& color);
21
22/**
23 * Saves a windows icon to a file
24 * @param path The icons path
25 * @param image The image to save
26 * @return bool If the operation succeeded
27 */
28[[nodiscard]] bool SaveIconToFile(const std::string_view path, const QImage& image);