diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/video_core/engines/maxwell_3d.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp index a04e00ecb..2bc534be3 100644 --- a/src/video_core/engines/maxwell_3d.cpp +++ b/src/video_core/engines/maxwell_3d.cpp | |||
| @@ -69,6 +69,15 @@ void Maxwell3D::InitializeRegisterDefaults() { | |||
| 69 | // TODO(Rodrigo): Most games do not set a point size. I think this is a case of a | 69 | // TODO(Rodrigo): Most games do not set a point size. I think this is a case of a |
| 70 | // register carrying a default value. Assume it's OpenGL's default (1). | 70 | // register carrying a default value. Assume it's OpenGL's default (1). |
| 71 | regs.point_size = 1.0f; | 71 | regs.point_size = 1.0f; |
| 72 | |||
| 73 | // TODO(bunnei): Some games do not initialize the color masks (e.g. Sonic Mania). Assuming a | ||
| 74 | // default of enabled fixes rendering here. | ||
| 75 | for (std::size_t color_mask = 0; color_mask < Regs::NumRenderTargets; color_mask++) { | ||
| 76 | regs.color_mask[color_mask].R.Assign(1); | ||
| 77 | regs.color_mask[color_mask].G.Assign(1); | ||
| 78 | regs.color_mask[color_mask].B.Assign(1); | ||
| 79 | regs.color_mask[color_mask].A.Assign(1); | ||
| 80 | } | ||
| 72 | } | 81 | } |
| 73 | 82 | ||
| 74 | void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) { | 83 | void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) { |