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-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 14d82a7bc..587d9dffb 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -909,7 +909,10 @@ void RasterizerOpenGL::SyncTransformFeedback() {
909void RasterizerOpenGL::SyncPointState() { 909void RasterizerOpenGL::SyncPointState() {
910 const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs; 910 const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
911 911
912 state.point.size = regs.point_size; 912 // TODO(Rodrigo): Most games do not set a point size. I think this is a case of a
913 // register carrying a default value. For now, if the point size is zero, assume it's
914 // OpenGL's default (1).
915 state.point.size = regs.point_size == 0 ? 1 : regs.point_size;
913} 916}
914 917
915} // namespace OpenGL 918} // namespace OpenGL