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-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index f1b89165d..35e5214a5 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -394,7 +394,8 @@ Shader CachedShader::CreateStageFromMemory(const ShaderParameters& params,
394 params.disk_cache.SaveRaw(ShaderDiskCacheRaw( 394 params.disk_cache.SaveRaw(ShaderDiskCacheRaw(
395 params.unique_identifier, GetProgramType(program_type), program_code, program_code_b)); 395 params.unique_identifier, GetProgramType(program_type), program_code, program_code_b));
396 396
397 ConstBufferLocker locker(GetEnginesShaderType(GetProgramType(program_type))); 397 ConstBufferLocker locker(GetEnginesShaderType(GetProgramType(program_type)),
398 params.system.GPU().Maxwell3D());
398 const ShaderIR ir(program_code, STAGE_MAIN_OFFSET, COMPILER_SETTINGS, locker); 399 const ShaderIR ir(program_code, STAGE_MAIN_OFFSET, COMPILER_SETTINGS, locker);
399 // TODO(Rodrigo): Handle VertexA shaders 400 // TODO(Rodrigo): Handle VertexA shaders
400 // std::optional<ShaderIR> ir_b; 401 // std::optional<ShaderIR> ir_b;
@@ -410,7 +411,8 @@ Shader CachedShader::CreateKernelFromMemory(const ShaderParameters& params, Prog
410 params.disk_cache.SaveRaw( 411 params.disk_cache.SaveRaw(
411 ShaderDiskCacheRaw(params.unique_identifier, ProgramType::Compute, code)); 412 ShaderDiskCacheRaw(params.unique_identifier, ProgramType::Compute, code));
412 413
413 ConstBufferLocker locker(Tegra::Engines::ShaderType::Compute); 414 ConstBufferLocker locker(Tegra::Engines::ShaderType::Compute,
415 params.system.GPU().KeplerCompute());
414 const ShaderIR ir(code, KERNEL_MAIN_OFFSET, COMPILER_SETTINGS, locker); 416 const ShaderIR ir(code, KERNEL_MAIN_OFFSET, COMPILER_SETTINGS, locker);
415 return std::shared_ptr<CachedShader>(new CachedShader( 417 return std::shared_ptr<CachedShader>(new CachedShader(
416 params, ProgramType::Compute, GLShader::GetEntries(ir), std::move(code), {})); 418 params, ProgramType::Compute, GLShader::GetEntries(ir), std::move(code), {}));