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-rw-r--r--src/citra_qt/game_list_p.h53
-rw-r--r--src/core/CMakeLists.txt2
-rw-r--r--src/core/loader/loader.h47
-rw-r--r--src/core/loader/smdh.cpp54
-rw-r--r--src/core/loader/smdh.h82
5 files changed, 149 insertions, 89 deletions
diff --git a/src/citra_qt/game_list_p.h b/src/citra_qt/game_list_p.h
index 284f5da81..121f90b0c 100644
--- a/src/citra_qt/game_list_p.h
+++ b/src/citra_qt/game_list_p.h
@@ -15,52 +15,21 @@
15#include "common/string_util.h" 15#include "common/string_util.h"
16#include "common/color.h" 16#include "common/color.h"
17 17
18#include "core/loader/loader.h" 18#include "core/loader/smdh.h"
19 19
20#include "video_core/utils.h" 20#include "video_core/utils.h"
21 21
22/** 22/**
23 * Tests if data is a valid SMDH by its length and magic number.
24 * @param smdh_data data buffer to test
25 * @return bool test result
26 */
27static bool IsValidSMDH(const std::vector<u8>& smdh_data) {
28 if (smdh_data.size() < sizeof(Loader::SMDH))
29 return false;
30
31 u32 magic;
32 memcpy(&magic, smdh_data.data(), 4);
33
34 return Loader::MakeMagic('S', 'M', 'D', 'H') == magic;
35}
36
37/**
38 * Gets game icon from SMDH 23 * Gets game icon from SMDH
39 * @param sdmh SMDH data 24 * @param sdmh SMDH data
40 * @param large If true, returns large icon (48x48), otherwise returns small icon (24x24) 25 * @param large If true, returns large icon (48x48), otherwise returns small icon (24x24)
41 * @return QPixmap game icon 26 * @return QPixmap game icon
42 */ 27 */
43static QPixmap GetIconFromSMDH(const Loader::SMDH& smdh, bool large) { 28static QPixmap GetQPixmapFromSMDH(const Loader::SMDH& smdh, bool large) {
44 u32 size; 29 std::vector<u16> icon_data = smdh.GetIcon(large);
45 const u8* icon_data; 30 const uchar* data = reinterpret_cast<const uchar*>(icon_data.data());
46 31 int size = large ? 48 : 24;
47 if (large) { 32 QImage icon(data, size, size, QImage::Format::Format_RGB16);
48 size = 48;
49 icon_data = smdh.large_icon.data();
50 } else {
51 size = 24;
52 icon_data = smdh.small_icon.data();
53 }
54
55 QImage icon(size, size, QImage::Format::Format_RGB888);
56 for (u32 x = 0; x < size; ++x) {
57 for (u32 y = 0; y < size; ++y) {
58 u32 coarse_y = y & ~7;
59 auto v = Color::DecodeRGB565(
60 icon_data + VideoCore::GetMortonOffset(x, y, 2) + coarse_y * size * 2);
61 icon.setPixel(x, y, qRgb(v.r(), v.g(), v.b()));
62 }
63 }
64 return QPixmap::fromImage(icon); 33 return QPixmap::fromImage(icon);
65} 34}
66 35
@@ -82,8 +51,8 @@ static QPixmap GetDefaultIcon(bool large) {
82 * @param language title language 51 * @param language title language
83 * @return QString short title 52 * @return QString short title
84 */ 53 */
85static QString GetShortTitleFromSMDH(const Loader::SMDH& smdh, Loader::SMDH::TitleLanguage language) { 54static QString GetQStringShortTitleFromSMDH(const Loader::SMDH& smdh, Loader::SMDH::TitleLanguage language) {
86 return QString::fromUtf16(smdh.titles[static_cast<int>(language)].short_title.data()); 55 return QString::fromUtf16(smdh.GetShortTitle(language).data());
87} 56}
88 57
89class GameListItem : public QStandardItem { 58class GameListItem : public QStandardItem {
@@ -112,7 +81,7 @@ public:
112 { 81 {
113 setData(game_path, FullPathRole); 82 setData(game_path, FullPathRole);
114 83
115 if (!IsValidSMDH(smdh_data)) { 84 if (!Loader::IsValidSMDH(smdh_data)) {
116 // SMDH is not valid, set a default icon 85 // SMDH is not valid, set a default icon
117 setData(GetDefaultIcon(true), Qt::DecorationRole); 86 setData(GetDefaultIcon(true), Qt::DecorationRole);
118 return; 87 return;
@@ -122,10 +91,10 @@ public:
122 memcpy(&smdh, smdh_data.data(), sizeof(Loader::SMDH)); 91 memcpy(&smdh, smdh_data.data(), sizeof(Loader::SMDH));
123 92
124 // Get icon from SMDH 93 // Get icon from SMDH
125 setData(GetIconFromSMDH(smdh, true), Qt::DecorationRole); 94 setData(GetQPixmapFromSMDH(smdh, true), Qt::DecorationRole);
126 95
127 // Get title form SMDH 96 // Get title form SMDH
128 setData(GetShortTitleFromSMDH(smdh, Loader::SMDH::TitleLanguage::English), TitleRole); 97 setData(GetQStringShortTitleFromSMDH(smdh, Loader::SMDH::TitleLanguage::English), TitleRole);
129 } 98 }
130 99
131 QVariant data(int role) const override { 100 QVariant data(int role) const override {
diff --git a/src/core/CMakeLists.txt b/src/core/CMakeLists.txt
index 12080a802..ed80cf0e4 100644
--- a/src/core/CMakeLists.txt
+++ b/src/core/CMakeLists.txt
@@ -121,6 +121,7 @@ set(SRCS
121 loader/elf.cpp 121 loader/elf.cpp
122 loader/loader.cpp 122 loader/loader.cpp
123 loader/ncch.cpp 123 loader/ncch.cpp
124 loader/smdh.cpp
124 tracer/recorder.cpp 125 tracer/recorder.cpp
125 memory.cpp 126 memory.cpp
126 settings.cpp 127 settings.cpp
@@ -256,6 +257,7 @@ set(HEADERS
256 loader/elf.h 257 loader/elf.h
257 loader/loader.h 258 loader/loader.h
258 loader/ncch.h 259 loader/ncch.h
260 loader/smdh.h
259 tracer/recorder.h 261 tracer/recorder.h
260 tracer/citrace.h 262 tracer/citrace.h
261 memory.h 263 memory.h
diff --git a/src/core/loader/loader.h b/src/core/loader/loader.h
index 39aedfeeb..77d87afe1 100644
--- a/src/core/loader/loader.h
+++ b/src/core/loader/loader.h
@@ -10,10 +10,8 @@
10#include <string> 10#include <string>
11#include <vector> 11#include <vector>
12 12
13#include "common/common_funcs.h"
14#include "common/common_types.h" 13#include "common/common_types.h"
15#include "common/file_util.h" 14#include "common/file_util.h"
16#include "common/swap.h"
17 15
18namespace Kernel { 16namespace Kernel {
19struct AddressMapping; 17struct AddressMapping;
@@ -80,51 +78,6 @@ constexpr u32 MakeMagic(char a, char b, char c, char d) {
80 return a | b << 8 | c << 16 | d << 24; 78 return a | b << 8 | c << 16 | d << 24;
81} 79}
82 80
83/// SMDH data structure that contains titles, icons etc. See https://www.3dbrew.org/wiki/SMDH
84struct SMDH {
85 u32_le magic;
86 u16_le version;
87 INSERT_PADDING_BYTES(2);
88
89 struct Title {
90 std::array<u16, 0x40> short_title;
91 std::array<u16, 0x80> long_title;
92 std::array<u16, 0x40> publisher;
93 };
94 std::array<Title, 16> titles;
95
96 std::array<u8, 16> ratings;
97 u32_le region_lockout;
98 u32_le match_maker_id;
99 u64_le match_maker_bit_id;
100 u32_le flags;
101 u16_le eula_version;
102 INSERT_PADDING_BYTES(2);
103 float_le banner_animation_frame;
104 u32_le cec_id;
105 INSERT_PADDING_BYTES(8);
106
107 std::array<u8, 0x480> small_icon;
108 std::array<u8, 0x1200> large_icon;
109
110 /// indicates the language used for each title entry
111 enum class TitleLanguage {
112 Japanese = 0,
113 English = 1,
114 French = 2,
115 German = 3,
116 Italian = 4,
117 Spanish = 5,
118 SimplifiedChinese = 6,
119 Korean= 7,
120 Dutch = 8,
121 Portuguese = 9,
122 Russian = 10,
123 TraditionalChinese = 11
124 };
125};
126static_assert(sizeof(SMDH) == 0x36C0, "SMDH structure size is wrong");
127
128/// Interface for loading an application 81/// Interface for loading an application
129class AppLoader : NonCopyable { 82class AppLoader : NonCopyable {
130public: 83public:
diff --git a/src/core/loader/smdh.cpp b/src/core/loader/smdh.cpp
new file mode 100644
index 000000000..2d014054a
--- /dev/null
+++ b/src/core/loader/smdh.cpp
@@ -0,0 +1,54 @@
1// Copyright 2016 Citra Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#include <cstring>
6#include <vector>
7
8#include "common/common_types.h"
9
10#include "core/loader/loader.h"
11#include "core/loader/smdh.h"
12
13#include "video_core/utils.h"
14
15namespace Loader {
16
17bool IsValidSMDH(const std::vector<u8>& smdh_data) {
18 if (smdh_data.size() < sizeof(Loader::SMDH))
19 return false;
20
21 u32 magic;
22 memcpy(&magic, smdh_data.data(), sizeof(u32));
23
24 return Loader::MakeMagic('S', 'M', 'D', 'H') == magic;
25}
26
27std::vector<u16> SMDH::GetIcon(bool large) const {
28 u32 size;
29 const u8* icon_data;
30
31 if (large) {
32 size = 48;
33 icon_data = large_icon.data();
34 } else {
35 size = 24;
36 icon_data = small_icon.data();
37 }
38
39 std::vector<u16> icon(size * size);
40 for (u32 x = 0; x < size; ++x) {
41 for (u32 y = 0; y < size; ++y) {
42 u32 coarse_y = y & ~7;
43 const u8* pixel = icon_data + VideoCore::GetMortonOffset(x, y, 2) + coarse_y * size * 2;
44 icon[x + size * y] = (pixel[1] << 8) + pixel[0];
45 }
46 }
47 return icon;
48}
49
50std::array<u16, 0x40> SMDH::GetShortTitle(Loader::SMDH::TitleLanguage language) const {
51 return titles[static_cast<int>(language)].short_title;
52}
53
54} // namespace
diff --git a/src/core/loader/smdh.h b/src/core/loader/smdh.h
new file mode 100644
index 000000000..2011abda2
--- /dev/null
+++ b/src/core/loader/smdh.h
@@ -0,0 +1,82 @@
1// Copyright 2016 Citra Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#pragma once
6
7#include <array>
8#include <vector>
9
10#include "common/common_funcs.h"
11#include "common/common_types.h"
12#include "common/swap.h"
13
14namespace Loader {
15
16/**
17 * Tests if data is a valid SMDH by its length and magic number.
18 * @param smdh_data data buffer to test
19 * @return bool test result
20 */
21bool IsValidSMDH(const std::vector<u8>& smdh_data);
22
23/// SMDH data structure that contains titles, icons etc. See https://www.3dbrew.org/wiki/SMDH
24struct SMDH {
25 u32_le magic;
26 u16_le version;
27 INSERT_PADDING_BYTES(2);
28
29 struct Title {
30 std::array<u16, 0x40> short_title;
31 std::array<u16, 0x80> long_title;
32 std::array<u16, 0x40> publisher;
33 };
34 std::array<Title, 16> titles;
35
36 std::array<u8, 16> ratings;
37 u32_le region_lockout;
38 u32_le match_maker_id;
39 u64_le match_maker_bit_id;
40 u32_le flags;
41 u16_le eula_version;
42 INSERT_PADDING_BYTES(2);
43 float_le banner_animation_frame;
44 u32_le cec_id;
45 INSERT_PADDING_BYTES(8);
46
47 std::array<u8, 0x480> small_icon;
48 std::array<u8, 0x1200> large_icon;
49
50 /// indicates the language used for each title entry
51 enum class TitleLanguage {
52 Japanese = 0,
53 English = 1,
54 French = 2,
55 German = 3,
56 Italian = 4,
57 Spanish = 5,
58 SimplifiedChinese = 6,
59 Korean= 7,
60 Dutch = 8,
61 Portuguese = 9,
62 Russian = 10,
63 TraditionalChinese = 11
64 };
65
66 /**
67 * Gets game icon from SMDH
68 * @param large If true, returns large icon (48x48), otherwise returns small icon (24x24)
69 * @return vector of RGB565 data
70 */
71 std::vector<u16> GetIcon(bool large) const;
72
73 /**
74 * Gets the short game title from SMDH
75 * @param language title language
76 * @return UTF-16 array of the short title
77 */
78 std::array<u16, 0x40> GetShortTitle(Loader::SMDH::TitleLanguage language) const;
79};
80static_assert(sizeof(SMDH) == 0x36C0, "SMDH structure size is wrong");
81
82} // namespace