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-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.cpp26
1 files changed, 15 insertions, 11 deletions
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp
index 5d14bfc97..8b86136e0 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp
@@ -939,17 +939,21 @@ bool Image::Scale(bool scale_src, bool scale_dst) {
939 const auto& draw_fbo = runtime->rescale_draw_fbo; 939 const auto& draw_fbo = runtime->rescale_draw_fbo;
940 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, draw_fbo.handle); 940 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, draw_fbo.handle);
941 glBindFramebuffer(GL_READ_FRAMEBUFFER, read_fbo.handle); 941 glBindFramebuffer(GL_READ_FRAMEBUFFER, read_fbo.handle);
942 for (s32 level = 0; level < info.resources.levels; ++level) { 942 for (s32 layer = 0; layer < info.resources.layers; ++layer) {
943 const u32 src_level_width = std::max(1u, src_width >> level); 943 for (s32 level = 0; level < info.resources.levels; ++level) {
944 const u32 src_level_height = std::max(1u, src_height >> level); 944 const u32 src_level_width = std::max(1u, src_width >> level);
945 const u32 dst_level_width = std::max(1u, dst_width >> level); 945 const u32 src_level_height = std::max(1u, src_height >> level);
946 const u32 dst_level_height = std::max(1u, dst_height >> level); 946 const u32 dst_level_width = std::max(1u, dst_width >> level);
947 947 const u32 dst_level_height = std::max(1u, dst_height >> level);
948 glNamedFramebufferTexture(read_fbo.handle, attachment, texture.handle, level); 948
949 glNamedFramebufferTexture(draw_fbo.handle, attachment, dst_texture.handle, level); 949 glNamedFramebufferTextureLayer(read_fbo.handle, attachment, texture.handle, level,
950 glBlitNamedFramebuffer(read_fbo.handle, draw_fbo.handle, 0, 0, src_level_width, 950 layer);
951 src_level_height, 0, 0, dst_level_width, dst_level_height, mask, 951 glNamedFramebufferTextureLayer(draw_fbo.handle, attachment, dst_texture.handle, level,
952 filter); 952 layer);
953 glBlitNamedFramebuffer(read_fbo.handle, draw_fbo.handle, 0, 0, src_level_width,
954 src_level_height, 0, 0, dst_level_width, dst_level_height, mask,
955 filter);
956 }
953 } 957 }
954 texture = std::move(dst_texture); 958 texture = std::move(dst_texture);
955 959