diff options
Diffstat (limited to '')
| -rw-r--r-- | src/video_core/src/renderer_base.h | 72 | ||||
| -rw-r--r-- | src/video_core/src/renderer_opengl/renderer_opengl.cpp | 310 | ||||
| -rw-r--r-- | src/video_core/src/renderer_opengl/renderer_opengl.h | 95 |
3 files changed, 110 insertions, 367 deletions
diff --git a/src/video_core/src/renderer_base.h b/src/video_core/src/renderer_base.h index 50f1475b2..61c568694 100644 --- a/src/video_core/src/renderer_base.h +++ b/src/video_core/src/renderer_base.h | |||
| @@ -37,15 +37,7 @@ public: | |||
| 37 | kFramebuffer_Texture | 37 | kFramebuffer_Texture |
| 38 | }; | 38 | }; |
| 39 | 39 | ||
| 40 | /// Used for referencing the render modes | 40 | RendererBase() : m_current_fps(0), m_current_frame(0) { |
| 41 | enum kRenderMode { | ||
| 42 | kRenderMode_None = 0, | ||
| 43 | kRenderMode_Multipass = 1, | ||
| 44 | kRenderMode_ZComp = 2, | ||
| 45 | kRenderMode_UseDstAlpha = 4 | ||
| 46 | }; | ||
| 47 | |||
| 48 | RendererBase() : current_fps_(0), current_frame_(0) { | ||
| 49 | } | 41 | } |
| 50 | 42 | ||
| 51 | ~RendererBase() { | 43 | ~RendererBase() { |
| @@ -55,56 +47,6 @@ public: | |||
| 55 | virtual void SwapBuffers() = 0; | 47 | virtual void SwapBuffers() = 0; |
| 56 | 48 | ||
| 57 | /** | 49 | /** |
| 58 | * Blits the EFB to the external framebuffer (XFB) | ||
| 59 | * @param src_rect Source rectangle in EFB to copy | ||
| 60 | * @param dst_rect Destination rectangle in EFB to copy to | ||
| 61 | * @param dest_height Destination height in pixels | ||
| 62 | */ | ||
| 63 | virtual void CopyToXFB(const Rect& src_rect, const Rect& dst_rect) = 0; | ||
| 64 | |||
| 65 | /** | ||
| 66 | * Clear the screen | ||
| 67 | * @param rect Screen rectangle to clear | ||
| 68 | * @param enable_color Enable color clearing | ||
| 69 | * @param enable_alpha Enable alpha clearing | ||
| 70 | * @param enable_z Enable depth clearing | ||
| 71 | * @param color Clear color | ||
| 72 | * @param z Clear depth | ||
| 73 | */ | ||
| 74 | virtual void Clear(const Rect& rect, bool enable_color, bool enable_alpha, bool enable_z, | ||
| 75 | u32 color, u32 z) = 0; | ||
| 76 | |||
| 77 | /// Sets the renderer viewport location, width, and height | ||
| 78 | virtual void SetViewport(int x, int y, int width, int height) = 0; | ||
| 79 | |||
| 80 | /// Sets the renderer depthrange, znear and zfar | ||
| 81 | virtual void SetDepthRange(double znear, double zfar) = 0; | ||
| 82 | |||
| 83 | /* Sets the scissor box | ||
| 84 | * @param rect Renderer rectangle to set scissor box to | ||
| 85 | */ | ||
| 86 | virtual void SetScissorBox(const Rect& rect) = 0; | ||
| 87 | |||
| 88 | /** | ||
| 89 | * Sets the line and point size | ||
| 90 | * @param line_width Line width to use | ||
| 91 | * @param point_size Point size to use | ||
| 92 | */ | ||
| 93 | virtual void SetLinePointSize(f32 line_width, f32 point_size) = 0; | ||
| 94 | |||
| 95 | /** | ||
| 96 | * Set a specific render mode | ||
| 97 | * @param flag Render flags mode to enable | ||
| 98 | */ | ||
| 99 | virtual void SetMode(kRenderMode flags) = 0; | ||
| 100 | |||
| 101 | /// Reset the full renderer API to the NULL state | ||
| 102 | virtual void ResetRenderState() = 0; | ||
| 103 | |||
| 104 | /// Restore the full renderer API state - As the game set it | ||
| 105 | virtual void RestoreRenderState() = 0; | ||
| 106 | |||
| 107 | /** | ||
| 108 | * Set the emulator window to use for renderer | 50 | * Set the emulator window to use for renderer |
| 109 | * @param window EmuWindow handle to emulator window to use for rendering | 51 | * @param window EmuWindow handle to emulator window to use for rendering |
| 110 | */ | 52 | */ |
| @@ -119,13 +61,17 @@ public: | |||
| 119 | // Getter/setter functions: | 61 | // Getter/setter functions: |
| 120 | // ------------------------ | 62 | // ------------------------ |
| 121 | 63 | ||
| 122 | f32 current_fps() const { return current_fps_; } | 64 | f32 GetCurrentframe() const { |
| 65 | return m_current_fps; | ||
| 66 | } | ||
| 123 | 67 | ||
| 124 | int current_frame() const { return current_frame_; } | 68 | int current_frame() const { |
| 69 | return m_current_frame; | ||
| 70 | } | ||
| 125 | 71 | ||
| 126 | protected: | 72 | protected: |
| 127 | f32 current_fps_; ///< Current framerate, should be set by the renderer | 73 | f32 m_current_fps; ///< Current framerate, should be set by the renderer |
| 128 | int current_frame_; ///< Current frame, should be set by the renderer | 74 | int m_current_frame; ///< Current frame, should be set by the renderer |
| 129 | 75 | ||
| 130 | private: | 76 | private: |
| 131 | DISALLOW_COPY_AND_ASSIGN(RendererBase); | 77 | DISALLOW_COPY_AND_ASSIGN(RendererBase); |
diff --git a/src/video_core/src/renderer_opengl/renderer_opengl.cpp b/src/video_core/src/renderer_opengl/renderer_opengl.cpp index 27917a5a2..8a4d1ab72 100644 --- a/src/video_core/src/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/src/renderer_opengl/renderer_opengl.cpp | |||
| @@ -26,41 +26,21 @@ | |||
| 26 | #include "video_core.h" | 26 | #include "video_core.h" |
| 27 | #include "renderer_opengl/renderer_opengl.h" | 27 | #include "renderer_opengl/renderer_opengl.h" |
| 28 | 28 | ||
| 29 | /** | ||
| 30 | * Helper function to flip framebuffer from left-to-right to top-to-bottom | ||
| 31 | * @param addr Address of framebuffer in RAM | ||
| 32 | * @param out Pointer to output buffer with flipped framebuffer | ||
| 33 | * @todo Early on hack... I'd like to find a more efficient way of doing this /bunnei | ||
| 34 | */ | ||
| 35 | inline void _flip_framebuffer(u32 addr, u8* out) { | ||
| 36 | u8* in = Memory::GetPointer(addr); | ||
| 37 | for (int y = 0; y < VideoCore::kScreenTopHeight; y++) { | ||
| 38 | for (int x = 0; x < VideoCore::kScreenTopWidth; x++) { | ||
| 39 | int in_coord = (VideoCore::kScreenTopHeight * 3 * x) + (VideoCore::kScreenTopHeight * 3) | ||
| 40 | - (3 * y + 3); | ||
| 41 | int out_coord = (VideoCore::kScreenTopWidth * y * 3) + (x * 3); | ||
| 42 | |||
| 43 | out[out_coord + 0] = in[in_coord + 0]; | ||
| 44 | out[out_coord + 1] = in[in_coord + 1]; | ||
| 45 | out[out_coord + 2] = in[in_coord + 2]; | ||
| 46 | } | ||
| 47 | } | ||
| 48 | } | ||
| 49 | 29 | ||
| 50 | /// RendererOpenGL constructor | 30 | /// RendererOpenGL constructor |
| 51 | RendererOpenGL::RendererOpenGL() { | 31 | RendererOpenGL::RendererOpenGL() { |
| 52 | memset(fbo_, 0, sizeof(fbo_)); | 32 | memset(m_fbo, 0, sizeof(m_fbo)); |
| 53 | memset(fbo_rbo_, 0, sizeof(fbo_rbo_)); | 33 | memset(m_fbo_rbo, 0, sizeof(m_fbo_rbo)); |
| 54 | memset(fbo_depth_buffers_, 0, sizeof(fbo_depth_buffers_)); | 34 | memset(m_fbo_depth_buffers, 0, sizeof(m_fbo_depth_buffers)); |
| 55 | 35 | ||
| 56 | resolution_width_ = max(VideoCore::kScreenTopWidth, VideoCore::kScreenBottomWidth); | 36 | m_resolution_width = max(VideoCore::kScreenTopWidth, VideoCore::kScreenBottomWidth); |
| 57 | resolution_height_ = VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight; | 37 | m_resolution_height = VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight; |
| 58 | 38 | ||
| 59 | xfb_texture_top_ = 0; | 39 | m_xfb_texture_top = 0; |
| 60 | xfb_texture_bottom_ = 0; | 40 | m_xfb_texture_bottom = 0; |
| 61 | 41 | ||
| 62 | xfb_top_ = 0; | 42 | m_xfb_top = 0; |
| 63 | xfb_bottom_ = 0; | 43 | m_xfb_bottom = 0; |
| 64 | } | 44 | } |
| 65 | 45 | ||
| 66 | /// RendererOpenGL destructor | 46 | /// RendererOpenGL destructor |
| @@ -69,26 +49,42 @@ RendererOpenGL::~RendererOpenGL() { | |||
| 69 | 49 | ||
| 70 | /// Swap buffers (render frame) | 50 | /// Swap buffers (render frame) |
| 71 | void RendererOpenGL::SwapBuffers() { | 51 | void RendererOpenGL::SwapBuffers() { |
| 72 | |||
| 73 | ResetRenderState(); | ||
| 74 | |||
| 75 | // EFB->XFB copy | 52 | // EFB->XFB copy |
| 76 | // TODO(bunnei): This is a hack and does not belong here. The copy should be triggered by some | 53 | // TODO(bunnei): This is a hack and does not belong here. The copy should be triggered by some |
| 77 | // register write We're also treating both framebuffers as a single one in OpenGL. | 54 | // register write We're also treating both framebuffers as a single one in OpenGL. |
| 78 | Rect framebuffer_size(0, 0, resolution_width_, resolution_height_); | 55 | Rect framebuffer_size(0, 0, m_resolution_width, m_resolution_height); |
| 79 | RenderXFB(framebuffer_size, framebuffer_size); | 56 | RenderXFB(framebuffer_size, framebuffer_size); |
| 80 | 57 | ||
| 81 | // XFB->Window copy | 58 | // XFB->Window copy |
| 82 | RenderFramebuffer(); | 59 | RenderFramebuffer(); |
| 83 | 60 | ||
| 84 | // Swap buffers | 61 | // Swap buffers |
| 85 | render_window_->PollEvents(); | 62 | m_render_window->PollEvents(); |
| 86 | render_window_->SwapBuffers(); | 63 | m_render_window->SwapBuffers(); |
| 87 | 64 | ||
| 88 | // Switch back to EFB and clear | 65 | // Switch back to EFB and clear |
| 89 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_[kFramebuffer_EFB]); | 66 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo[kFramebuffer_EFB]); |
| 67 | } | ||
| 90 | 68 | ||
| 91 | RestoreRenderState(); | 69 | /** |
| 70 | * Helper function to flip framebuffer from left-to-right to top-to-bottom | ||
| 71 | * @param addr Address of framebuffer in RAM | ||
| 72 | * @param out Pointer to output buffer with flipped framebuffer | ||
| 73 | * @todo Early on hack... I'd like to find a more efficient way of doing this /bunnei | ||
| 74 | */ | ||
| 75 | void RendererOpenGL::FlipFramebuffer(u32 addr, u8* out) { | ||
| 76 | u8* in = Memory::GetPointer(addr); | ||
| 77 | for (int y = 0; y < VideoCore::kScreenTopHeight; y++) { | ||
| 78 | for (int x = 0; x < VideoCore::kScreenTopWidth; x++) { | ||
| 79 | int in_coord = (VideoCore::kScreenTopHeight * 3 * x) + (VideoCore::kScreenTopHeight * 3) | ||
| 80 | - (3 * y + 3); | ||
| 81 | int out_coord = (VideoCore::kScreenTopWidth * y * 3) + (x * 3); | ||
| 82 | |||
| 83 | out[out_coord + 0] = in[in_coord + 0]; | ||
| 84 | out[out_coord + 1] = in[in_coord + 1]; | ||
| 85 | out[out_coord + 2] = in[in_coord + 2]; | ||
| 86 | } | ||
| 87 | } | ||
| 92 | } | 88 | } |
| 93 | 89 | ||
| 94 | /** | 90 | /** |
| @@ -96,30 +92,26 @@ void RendererOpenGL::SwapBuffers() { | |||
| 96 | * @param src_rect Source rectangle in XFB to copy | 92 | * @param src_rect Source rectangle in XFB to copy |
| 97 | * @param dst_rect Destination rectangle in output framebuffer to copy to | 93 | * @param dst_rect Destination rectangle in output framebuffer to copy to |
| 98 | */ | 94 | */ |
| 99 | void RendererOpenGL::RenderXFB(const Rect& src_rect, const Rect& dst_rect) { | 95 | void RendererOpenGL::RenderXFB(const Rect& src_rect, const Rect& dst_rect) { |
| 100 | static u8 xfb_top_flipped[VideoCore::kScreenTopWidth * VideoCore::kScreenTopWidth *3]; | ||
| 101 | static u8 xfb_bottom_flipped[VideoCore::kScreenTopWidth * VideoCore::kScreenTopWidth *3]; | ||
| 102 | |||
| 103 | _flip_framebuffer(0x20282160, xfb_top_flipped); | ||
| 104 | _flip_framebuffer(0x202118E0, xfb_bottom_flipped); | ||
| 105 | 96 | ||
| 106 | ResetRenderState(); | 97 | FlipFramebuffer(0x20282160, m_xfb_top_flipped); |
| 98 | FlipFramebuffer(0x202118E0, m_xfb_bottom_flipped); | ||
| 107 | 99 | ||
| 108 | // Blit the top framebuffer | 100 | // Blit the top framebuffer |
| 109 | // ------------------------ | 101 | // ------------------------ |
| 110 | 102 | ||
| 111 | // Update textures with contents of XFB in RAM - top | 103 | // Update textures with contents of XFB in RAM - top |
| 112 | glBindTexture(GL_TEXTURE_2D, xfb_texture_top_); | 104 | glBindTexture(GL_TEXTURE_2D, m_xfb_texture_top); |
| 113 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight, | 105 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight, |
| 114 | GL_RGB, GL_UNSIGNED_BYTE, xfb_top_flipped); | 106 | GL_RGB, GL_UNSIGNED_BYTE, m_xfb_top_flipped); |
| 115 | glBindTexture(GL_TEXTURE_2D, 0); | 107 | glBindTexture(GL_TEXTURE_2D, 0); |
| 116 | 108 | ||
| 117 | // Render target is destination framebuffer | 109 | // Render target is destination framebuffer |
| 118 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_[kFramebuffer_VirtualXFB]); | 110 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo[kFramebuffer_VirtualXFB]); |
| 119 | glViewport(0, 0, VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight); | 111 | glViewport(0, 0, VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight); |
| 120 | 112 | ||
| 121 | // Render source is our EFB | 113 | // Render source is our EFB |
| 122 | glBindFramebuffer(GL_READ_FRAMEBUFFER, xfb_top_); | 114 | glBindFramebuffer(GL_READ_FRAMEBUFFER, m_xfb_top); |
| 123 | glReadBuffer(GL_COLOR_ATTACHMENT0); | 115 | glReadBuffer(GL_COLOR_ATTACHMENT0); |
| 124 | 116 | ||
| 125 | // Blit | 117 | // Blit |
| @@ -133,18 +125,18 @@ void RendererOpenGL::RenderXFB(const Rect& src_rect, const Rect& dst_rect) { | |||
| 133 | // --------------------------- | 125 | // --------------------------- |
| 134 | 126 | ||
| 135 | // Update textures with contents of XFB in RAM - bottom | 127 | // Update textures with contents of XFB in RAM - bottom |
| 136 | glBindTexture(GL_TEXTURE_2D, xfb_texture_bottom_); | 128 | glBindTexture(GL_TEXTURE_2D, m_xfb_texture_bottom); |
| 137 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight, | 129 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight, |
| 138 | GL_RGB, GL_UNSIGNED_BYTE, xfb_bottom_flipped); | 130 | GL_RGB, GL_UNSIGNED_BYTE, m_xfb_bottom_flipped); |
| 139 | glBindTexture(GL_TEXTURE_2D, 0); | 131 | glBindTexture(GL_TEXTURE_2D, 0); |
| 140 | 132 | ||
| 141 | // Render target is destination framebuffer | 133 | // Render target is destination framebuffer |
| 142 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_[kFramebuffer_VirtualXFB]); | 134 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo[kFramebuffer_VirtualXFB]); |
| 143 | glViewport(0, 0, | 135 | glViewport(0, 0, |
| 144 | VideoCore::kScreenBottomWidth, VideoCore::kScreenBottomHeight); | 136 | VideoCore::kScreenBottomWidth, VideoCore::kScreenBottomHeight); |
| 145 | 137 | ||
| 146 | // Render source is our EFB | 138 | // Render source is our EFB |
| 147 | glBindFramebuffer(GL_READ_FRAMEBUFFER, xfb_bottom_); | 139 | glBindFramebuffer(GL_READ_FRAMEBUFFER, m_xfb_bottom); |
| 148 | glReadBuffer(GL_COLOR_ATTACHMENT0); | 140 | glReadBuffer(GL_COLOR_ATTACHMENT0); |
| 149 | 141 | ||
| 150 | // Blit | 142 | // Blit |
| @@ -154,190 +146,37 @@ void RendererOpenGL::RenderXFB(const Rect& src_rect, const Rect& dst_rect) { | |||
| 154 | GL_COLOR_BUFFER_BIT, GL_LINEAR); | 146 | GL_COLOR_BUFFER_BIT, GL_LINEAR); |
| 155 | 147 | ||
| 156 | glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); | 148 | glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); |
| 157 | |||
| 158 | RestoreRenderState(); | ||
| 159 | } | ||
| 160 | |||
| 161 | /** | ||
| 162 | * Blits the EFB to the external framebuffer (XFB) | ||
| 163 | * @param src_rect Source rectangle in EFB to copy | ||
| 164 | * @param dst_rect Destination rectangle in EFB to copy to | ||
| 165 | */ | ||
| 166 | void RendererOpenGL::CopyToXFB(const Rect& src_rect, const Rect& dst_rect) { | ||
| 167 | ERROR_LOG(RENDER, "CopyToXFB not implemented! No EFB support yet!"); | ||
| 168 | //ResetRenderState(); | ||
| 169 | |||
| 170 | //// Render target is destination framebuffer | ||
| 171 | //glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_[kFramebuffer_VirtualXFB]); | ||
| 172 | //glViewport(0, 0, VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight); | ||
| 173 | |||
| 174 | //// Render source is our EFB | ||
| 175 | //glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo_[kFramebuffer_EFB]); | ||
| 176 | //glReadBuffer(GL_COLOR_ATTACHMENT0); | ||
| 177 | |||
| 178 | //// Blit | ||
| 179 | //glBlitFramebuffer(src_rect.x0_, src_rect.y0_, src_rect.x1_, src_rect.y1_, | ||
| 180 | // dst_rect.x0_, dst_rect.y1_, dst_rect.x1_, dst_rect.y0_, | ||
| 181 | // GL_COLOR_BUFFER_BIT, GL_LINEAR); | ||
| 182 | |||
| 183 | //glBindFramebuffer(GL_READ_FRAMEBUFFER, 0); | ||
| 184 | |||
| 185 | //RestoreRenderState(); | ||
| 186 | } | ||
| 187 | |||
| 188 | /** | ||
| 189 | * Clear the screen | ||
| 190 | * @param rect Screen rectangle to clear | ||
| 191 | * @param enable_color Enable color clearing | ||
| 192 | * @param enable_alpha Enable alpha clearing | ||
| 193 | * @param enable_z Enable depth clearing | ||
| 194 | * @param color Clear color | ||
| 195 | * @param z Clear depth | ||
| 196 | */ | ||
| 197 | void RendererOpenGL::Clear(const Rect& rect, bool enable_color, bool enable_alpha, bool enable_z, | ||
| 198 | u32 color, u32 z) { | ||
| 199 | GLboolean const color_mask = enable_color ? GL_TRUE : GL_FALSE; | ||
| 200 | GLboolean const alpha_mask = enable_alpha ? GL_TRUE : GL_FALSE; | ||
| 201 | |||
| 202 | ResetRenderState(); | ||
| 203 | |||
| 204 | // Clear color | ||
| 205 | glColorMask(color_mask, color_mask, color_mask, alpha_mask); | ||
| 206 | glClearColor(float((color >> 16) & 0xFF) / 255.0f, float((color >> 8) & 0xFF) / 255.0f, | ||
| 207 | float((color >> 0) & 0xFF) / 255.0f, float((color >> 24) & 0xFF) / 255.0f); | ||
| 208 | |||
| 209 | // Clear depth | ||
| 210 | glDepthMask(enable_z ? GL_TRUE : GL_FALSE); | ||
| 211 | glClearDepth(float(z & 0xFFFFFF) / float(0xFFFFFF)); | ||
| 212 | |||
| 213 | // Specify the rectangle of the EFB to clear | ||
| 214 | glEnable(GL_SCISSOR_TEST); | ||
| 215 | glScissor(rect.x0_, rect.y1_, rect.width(), rect.height()); | ||
| 216 | |||
| 217 | // Clear it! | ||
| 218 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | ||
| 219 | |||
| 220 | RestoreRenderState(); | ||
| 221 | } | ||
| 222 | |||
| 223 | /// Sets the renderer viewport location, width, and height | ||
| 224 | void RendererOpenGL::SetViewport(int x, int y, int width, int height) { | ||
| 225 | glViewport(x, y, width, height); | ||
| 226 | } | ||
| 227 | |||
| 228 | /// Sets the renderer depthrange, znear and zfar | ||
| 229 | void RendererOpenGL::SetDepthRange(double znear, double zfar) { | ||
| 230 | glDepthRange(znear, zfar); | ||
| 231 | } | ||
| 232 | |||
| 233 | /* Sets the scissor box | ||
| 234 | * @param rect Renderer rectangle to set scissor box to | ||
| 235 | */ | ||
| 236 | void RendererOpenGL::SetScissorBox(const Rect& rect) { | ||
| 237 | glScissor(rect.x0_, rect.y1_, rect.width(), rect.height()); | ||
| 238 | } | ||
| 239 | |||
| 240 | /** | ||
| 241 | * Sets the line and point size | ||
| 242 | * @param line_width Line width to use | ||
| 243 | * @param point_size Point size to use | ||
| 244 | */ | ||
| 245 | void RendererOpenGL::SetLinePointSize(f32 line_width, f32 point_size) { | ||
| 246 | glLineWidth((GLfloat)line_width); | ||
| 247 | glPointSize((GLfloat)point_size); | ||
| 248 | } | ||
| 249 | |||
| 250 | /** | ||
| 251 | * Set a specific render mode | ||
| 252 | * @param flag Render flags mode to enable | ||
| 253 | */ | ||
| 254 | void RendererOpenGL::SetMode(kRenderMode flags) { | ||
| 255 | if(flags & kRenderMode_ZComp) { | ||
| 256 | glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); | ||
| 257 | } | ||
| 258 | if(flags & kRenderMode_Multipass) { | ||
| 259 | glEnable(GL_DEPTH_TEST); | ||
| 260 | glDepthMask(GL_FALSE); | ||
| 261 | glDepthFunc(GL_EQUAL); | ||
| 262 | } | ||
| 263 | if (flags & kRenderMode_UseDstAlpha) { | ||
| 264 | glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE); | ||
| 265 | glDisable(GL_BLEND); | ||
| 266 | } | ||
| 267 | last_mode_ |= flags; | ||
| 268 | } | ||
| 269 | |||
| 270 | /// Reset the full renderer API to the NULL state | ||
| 271 | void RendererOpenGL::ResetRenderState() { | ||
| 272 | glDisable(GL_SCISSOR_TEST); | ||
| 273 | glDisable(GL_DEPTH_TEST); | ||
| 274 | glDisable(GL_CULL_FACE); | ||
| 275 | glDisable(GL_BLEND); | ||
| 276 | glDepthMask(GL_FALSE); | ||
| 277 | glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); | ||
| 278 | } | ||
| 279 | |||
| 280 | /// Restore the full renderer API state - As the game set it | ||
| 281 | void RendererOpenGL::RestoreRenderState() { | ||
| 282 | |||
| 283 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_[kFramebuffer_EFB]); | ||
| 284 | |||
| 285 | //gp::XF_UpdateViewport(); | ||
| 286 | SetViewport(0, 0, resolution_width_, resolution_height_); | ||
| 287 | SetDepthRange(0.0f, 1.0f); | ||
| 288 | |||
| 289 | //SetGenerationMode(); | ||
| 290 | glEnable(GL_CULL_FACE); | ||
| 291 | glFrontFace(GL_CCW); | ||
| 292 | |||
| 293 | //glEnable(GL_SCISSOR_TEST); | ||
| 294 | //gp::BP_SetScissorBox(); | ||
| 295 | glDisable(GL_SCISSOR_TEST); | ||
| 296 | |||
| 297 | //SetColorMask(gp::g_bp_regs.cmode0); | ||
| 298 | glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); | ||
| 299 | |||
| 300 | //SetDepthMode(); | ||
| 301 | glDisable(GL_DEPTH_TEST); | ||
| 302 | glDepthMask(GL_FALSE); | ||
| 303 | |||
| 304 | //SetBlendMode(gp::g_bp_regs.cmode0, gp::g_bp_regs.cmode1, true); | ||
| 305 | //if (common::g_config->current_renderer_config().enable_wireframe) { | ||
| 306 | // glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); | ||
| 307 | //} else { | ||
| 308 | // glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); | ||
| 309 | //} | ||
| 310 | } | 149 | } |
| 311 | 150 | ||
| 312 | /// Initialize the FBO | 151 | /// Initialize the FBO |
| 313 | void RendererOpenGL::InitFramebuffer() { | 152 | void RendererOpenGL::InitFramebuffer() { |
| 314 | // TODO(en): This should probably be implemented with the top screen and bottom screen as | 153 | // TODO(bunnei): This should probably be implemented with the top screen and bottom screen as |
| 315 | // separate framebuffers | 154 | // separate framebuffers |
| 316 | 155 | ||
| 317 | // Init the FBOs | 156 | // Init the FBOs |
| 318 | // ------------- | 157 | // ------------- |
| 319 | 158 | ||
| 320 | glGenFramebuffers(kMaxFramebuffers, fbo_); // Generate primary framebuffer | 159 | glGenFramebuffers(kMaxFramebuffers, m_fbo); // Generate primary framebuffer |
| 321 | glGenRenderbuffers(kMaxFramebuffers, fbo_rbo_); // Generate primary RBOs | 160 | glGenRenderbuffers(kMaxFramebuffers, m_fbo_rbo); // Generate primary RBOs |
| 322 | glGenRenderbuffers(kMaxFramebuffers, fbo_depth_buffers_); // Generate primary depth buffer | 161 | glGenRenderbuffers(kMaxFramebuffers, m_fbo_depth_buffers); // Generate primary depth buffer |
| 323 | 162 | ||
| 324 | for (int i = 0; i < kMaxFramebuffers; i++) { | 163 | for (int i = 0; i < kMaxFramebuffers; i++) { |
| 325 | // Generate color buffer storage | 164 | // Generate color buffer storage |
| 326 | glBindRenderbuffer(GL_RENDERBUFFER, fbo_rbo_[i]); | 165 | glBindRenderbuffer(GL_RENDERBUFFER, m_fbo_rbo[i]); |
| 327 | glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, VideoCore::kScreenTopWidth, | 166 | glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, VideoCore::kScreenTopWidth, |
| 328 | VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight); | 167 | VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight); |
| 329 | 168 | ||
| 330 | // Generate depth buffer storage | 169 | // Generate depth buffer storage |
| 331 | glBindRenderbuffer(GL_RENDERBUFFER, fbo_depth_buffers_[i]); | 170 | glBindRenderbuffer(GL_RENDERBUFFER, m_fbo_depth_buffers[i]); |
| 332 | glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT32, VideoCore::kScreenTopWidth, | 171 | glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT32, VideoCore::kScreenTopWidth, |
| 333 | VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight); | 172 | VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight); |
| 334 | 173 | ||
| 335 | // Attach the buffers | 174 | // Attach the buffers |
| 336 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_[i]); | 175 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo[i]); |
| 337 | glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, | 176 | glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, |
| 338 | GL_RENDERBUFFER, fbo_depth_buffers_[i]); | 177 | GL_RENDERBUFFER, m_fbo_depth_buffers[i]); |
| 339 | glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, | 178 | glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 340 | GL_RENDERBUFFER, fbo_rbo_[i]); | 179 | GL_RENDERBUFFER, m_fbo_rbo[i]); |
| 341 | 180 | ||
| 342 | // Check for completeness | 181 | // Check for completeness |
| 343 | if (GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER)) { | 182 | if (GL_FRAMEBUFFER_COMPLETE == glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER)) { |
| @@ -353,56 +192,55 @@ void RendererOpenGL::InitFramebuffer() { | |||
| 353 | // ------------------------------- | 192 | // ------------------------------- |
| 354 | 193 | ||
| 355 | // Create XFB textures | 194 | // Create XFB textures |
| 356 | glGenTextures(1, &xfb_texture_top_); | 195 | glGenTextures(1, &m_xfb_texture_top); |
| 357 | glGenTextures(1, &xfb_texture_bottom_); | 196 | glGenTextures(1, &m_xfb_texture_bottom); |
| 358 | 197 | ||
| 359 | // Alocate video memorry for XFB textures | 198 | // Alocate video memorry for XFB textures |
| 360 | glBindTexture(GL_TEXTURE_2D, xfb_texture_top_); | 199 | glBindTexture(GL_TEXTURE_2D, m_xfb_texture_top); |
| 361 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight, | 200 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight, |
| 362 | 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); | 201 | 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); |
| 363 | glBindTexture(GL_TEXTURE_2D, 0); | 202 | glBindTexture(GL_TEXTURE_2D, 0); |
| 364 | 203 | ||
| 365 | glBindTexture(GL_TEXTURE_2D, xfb_texture_bottom_); | 204 | glBindTexture(GL_TEXTURE_2D, m_xfb_texture_bottom); |
| 366 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight, | 205 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight, |
| 367 | 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); | 206 | 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); |
| 368 | glBindTexture(GL_TEXTURE_2D, 0); | 207 | glBindTexture(GL_TEXTURE_2D, 0); |
| 369 | 208 | ||
| 370 | // Create the FBO and attach color/depth textures | 209 | // Create the FBO and attach color/depth textures |
| 371 | glGenFramebuffers(1, &xfb_top_); // Generate framebuffer | 210 | glGenFramebuffers(1, &m_xfb_top); // Generate framebuffer |
| 372 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, xfb_top_); | 211 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_xfb_top); |
| 373 | glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, | 212 | glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
| 374 | xfb_texture_top_, 0); | 213 | m_xfb_texture_top, 0); |
| 375 | glBindFramebuffer(GL_FRAMEBUFFER, 0); | 214 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 376 | 215 | ||
| 377 | glGenFramebuffers(1, &xfb_bottom_); // Generate framebuffer | 216 | glGenFramebuffers(1, &m_xfb_bottom); // Generate framebuffer |
| 378 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, xfb_bottom_); | 217 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_xfb_bottom); |
| 379 | glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, | 218 | glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
| 380 | xfb_texture_bottom_, 0); | 219 | m_xfb_texture_bottom, 0); |
| 381 | glBindFramebuffer(GL_FRAMEBUFFER, 0); | 220 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 382 | } | 221 | } |
| 383 | 222 | ||
| 384 | /// Blit the FBO to the OpenGL default framebuffer | 223 | /// Blit the FBO to the OpenGL default framebuffer |
| 385 | void RendererOpenGL::RenderFramebuffer() { | 224 | void RendererOpenGL::RenderFramebuffer() { |
| 386 | |||
| 387 | // Render target is default framebuffer | 225 | // Render target is default framebuffer |
| 388 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); | 226 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0); |
| 389 | glViewport(0, 0, resolution_width_, resolution_height_); | 227 | glViewport(0, 0, m_resolution_width, m_resolution_height); |
| 390 | 228 | ||
| 391 | // Render source is our XFB | 229 | // Render source is our XFB |
| 392 | glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo_[kFramebuffer_VirtualXFB]); | 230 | glBindFramebuffer(GL_READ_FRAMEBUFFER, m_fbo[kFramebuffer_VirtualXFB]); |
| 393 | glReadBuffer(GL_COLOR_ATTACHMENT0); | 231 | glReadBuffer(GL_COLOR_ATTACHMENT0); |
| 394 | 232 | ||
| 395 | // Blit | 233 | // Blit |
| 396 | glBlitFramebuffer(0, 0, resolution_width_, resolution_height_, 0, 0, | 234 | glBlitFramebuffer(0, 0, m_resolution_width, m_resolution_height, 0, 0, m_resolution_width, |
| 397 | resolution_width_, resolution_height_, GL_COLOR_BUFFER_BIT, GL_LINEAR); | 235 | m_resolution_height, GL_COLOR_BUFFER_BIT, GL_LINEAR); |
| 398 | 236 | ||
| 399 | // Update the FPS count | 237 | // Update the FPS count |
| 400 | UpdateFramerate(); | 238 | UpdateFramerate(); |
| 401 | 239 | ||
| 402 | // Rebind EFB | 240 | // Rebind EFB |
| 403 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo_[kFramebuffer_EFB]); | 241 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_fbo[kFramebuffer_EFB]); |
| 404 | 242 | ||
| 405 | current_frame_++; | 243 | m_current_frame++; |
| 406 | } | 244 | } |
| 407 | 245 | ||
| 408 | /// Updates the framerate | 246 | /// Updates the framerate |
| @@ -414,19 +252,19 @@ void RendererOpenGL::UpdateFramerate() { | |||
| 414 | * @param window EmuWindow handle to emulator window to use for rendering | 252 | * @param window EmuWindow handle to emulator window to use for rendering |
| 415 | */ | 253 | */ |
| 416 | void RendererOpenGL::SetWindow(EmuWindow* window) { | 254 | void RendererOpenGL::SetWindow(EmuWindow* window) { |
| 417 | render_window_ = window; | 255 | m_render_window = window; |
| 418 | } | 256 | } |
| 419 | 257 | ||
| 420 | /// Initialize the renderer | 258 | /// Initialize the renderer |
| 421 | void RendererOpenGL::Init() { | 259 | void RendererOpenGL::Init() { |
| 422 | render_window_->MakeCurrent(); | 260 | m_render_window->MakeCurrent(); |
| 423 | glShadeModel(GL_SMOOTH); | 261 | glShadeModel(GL_SMOOTH); |
| 424 | 262 | ||
| 425 | 263 | ||
| 426 | glStencilFunc(GL_ALWAYS, 0, 0); | 264 | glStencilFunc(GL_ALWAYS, 0, 0); |
| 427 | glBlendFunc(GL_ONE, GL_ONE); | 265 | glBlendFunc(GL_ONE, GL_ONE); |
| 428 | 266 | ||
| 429 | glViewport(0, 0, resolution_width_, resolution_height_); | 267 | glViewport(0, 0, m_resolution_width, m_resolution_height); |
| 430 | 268 | ||
| 431 | glClearDepth(1.0f); | 269 | glClearDepth(1.0f); |
| 432 | glEnable(GL_DEPTH_TEST); | 270 | glEnable(GL_DEPTH_TEST); |
| @@ -438,12 +276,12 @@ void RendererOpenGL::Init() { | |||
| 438 | glDisable(GL_STENCIL_TEST); | 276 | glDisable(GL_STENCIL_TEST); |
| 439 | glEnable(GL_SCISSOR_TEST); | 277 | glEnable(GL_SCISSOR_TEST); |
| 440 | 278 | ||
| 441 | glScissor(0, 0, resolution_width_, resolution_height_); | 279 | glScissor(0, 0, m_resolution_width, m_resolution_height); |
| 442 | glClearDepth(1.0f); | 280 | glClearDepth(1.0f); |
| 443 | 281 | ||
| 444 | GLenum err = glewInit(); | 282 | GLenum err = glewInit(); |
| 445 | if (GLEW_OK != err) { | 283 | if (GLEW_OK != err) { |
| 446 | ERROR_LOG(RENDER, " Failed to initialize GLEW! Error message: \"%s\". Exiting...", | 284 | ERROR_LOG(RENDER, "Failed to initialize GLEW! Error message: \"%s\". Exiting...", |
| 447 | glewGetErrorString(err)); | 285 | glewGetErrorString(err)); |
| 448 | exit(-1); | 286 | exit(-1); |
| 449 | } | 287 | } |
diff --git a/src/video_core/src/renderer_opengl/renderer_opengl.h b/src/video_core/src/renderer_opengl/renderer_opengl.h index b84afc5d2..b91fcacaa 100644 --- a/src/video_core/src/renderer_opengl/renderer_opengl.h +++ b/src/video_core/src/renderer_opengl/renderer_opengl.h | |||
| @@ -52,55 +52,6 @@ public: | |||
| 52 | void RenderXFB(const Rect& src_rect, const Rect& dst_rect); | 52 | void RenderXFB(const Rect& src_rect, const Rect& dst_rect); |
| 53 | 53 | ||
| 54 | /** | 54 | /** |
| 55 | * Blits the EFB to the external framebuffer (XFB) | ||
| 56 | * @param src_rect Source rectangle in EFB to copy | ||
| 57 | * @param dst_rect Destination rectangle in EFB to copy to | ||
| 58 | */ | ||
| 59 | void CopyToXFB(const Rect& src_rect, const Rect& dst_rect); | ||
| 60 | |||
| 61 | /** | ||
| 62 | * Clear the screen | ||
| 63 | * @param rect Screen rectangle to clear | ||
| 64 | * @param enable_color Enable color clearing | ||
| 65 | * @param enable_alpha Enable alpha clearing | ||
| 66 | * @param enable_z Enable depth clearing | ||
| 67 | * @param color Clear color | ||
| 68 | * @param z Clear depth | ||
| 69 | */ | ||
| 70 | void Clear(const Rect& rect, bool enable_color, bool enable_alpha, bool enable_z, | ||
| 71 | u32 color, u32 z); | ||
| 72 | |||
| 73 | /// Sets the renderer viewport location, width, and height | ||
| 74 | void SetViewport(int x, int y, int width, int height); | ||
| 75 | |||
| 76 | /// Sets the renderer depthrange, znear and zfar | ||
| 77 | void SetDepthRange(double znear, double zfar); | ||
| 78 | |||
| 79 | /* Sets the scissor box | ||
| 80 | * @param rect Renderer rectangle to set scissor box to | ||
| 81 | */ | ||
| 82 | void SetScissorBox(const Rect& rect); | ||
| 83 | |||
| 84 | /** | ||
| 85 | * Sets the line and point size | ||
| 86 | * @param line_width Line width to use | ||
| 87 | * @param point_size Point size to use | ||
| 88 | */ | ||
| 89 | void SetLinePointSize(f32 line_width, f32 point_size); | ||
| 90 | |||
| 91 | /** | ||
| 92 | * Set a specific render mode | ||
| 93 | * @param flag Render flags mode to enable | ||
| 94 | */ | ||
| 95 | void SetMode(kRenderMode flags); | ||
| 96 | |||
| 97 | /// Reset the full renderer API to the NULL state | ||
| 98 | void ResetRenderState(); | ||
| 99 | |||
| 100 | /// Restore the full renderer API state - As the game set it | ||
| 101 | void RestoreRenderState(); | ||
| 102 | |||
| 103 | /** | ||
| 104 | * Set the emulator window to use for renderer | 55 | * Set the emulator window to use for renderer |
| 105 | * @param window EmuWindow handle to emulator window to use for rendering | 56 | * @param window EmuWindow handle to emulator window to use for rendering |
| 106 | */ | 57 | */ |
| @@ -112,11 +63,6 @@ public: | |||
| 112 | /// Shutdown the renderer | 63 | /// Shutdown the renderer |
| 113 | void ShutDown(); | 64 | void ShutDown(); |
| 114 | 65 | ||
| 115 | // Framebuffer object(s) | ||
| 116 | // --------------------- | ||
| 117 | |||
| 118 | GLuint fbo_[kMaxFramebuffers]; ///< Framebuffer objects | ||
| 119 | |||
| 120 | private: | 66 | private: |
| 121 | 67 | ||
| 122 | /// Initialize the FBO | 68 | /// Initialize the FBO |
| @@ -128,26 +74,39 @@ private: | |||
| 128 | /// Updates the framerate | 74 | /// Updates the framerate |
| 129 | void UpdateFramerate(); | 75 | void UpdateFramerate(); |
| 130 | 76 | ||
| 131 | EmuWindow* render_window_; | 77 | /** |
| 132 | u32 last_mode_; ///< Last render mode | 78 | * Helper function to flip framebuffer from left-to-right to top-to-bottom |
| 79 | * @param addr Address of framebuffer in RAM | ||
| 80 | * @param out Pointer to output buffer with flipped framebuffer | ||
| 81 | * @todo Early on hack... I'd like to find a more efficient way of doing this /bunnei | ||
| 82 | */ | ||
| 83 | void RendererOpenGL::FlipFramebuffer(u32 addr, u8* out); | ||
| 84 | |||
| 85 | |||
| 86 | EmuWindow* m_render_window; ///< Handle to render window | ||
| 87 | u32 m_last_mode; ///< Last render mode | ||
| 133 | 88 | ||
| 134 | int resolution_width_; | 89 | int m_resolution_width; ///< Current resolution width |
| 135 | int resolution_height_; | 90 | int m_resolution_height; ///< Current resolution height |
| 136 | 91 | ||
| 137 | // Render buffers | 92 | // Framebuffers |
| 138 | // -------------- | 93 | // ------------ |
| 139 | 94 | ||
| 140 | GLuint fbo_rbo_[kMaxFramebuffers]; ///< Render buffer objects | 95 | GLuint m_fbo[kMaxFramebuffers]; ///< Framebuffer objects |
| 141 | GLuint fbo_depth_buffers_[kMaxFramebuffers]; ///< Depth buffers objects | 96 | GLuint m_fbo_rbo[kMaxFramebuffers]; ///< Render buffer objects |
| 97 | GLuint m_fbo_depth_buffers[kMaxFramebuffers]; ///< Depth buffers objects | ||
| 142 | 98 | ||
| 143 | // External framebuffers | 99 | GLuint m_xfb_texture_top; ///< GL handle to top framebuffer texture |
| 144 | // --------------------- | 100 | GLuint m_xfb_texture_bottom; ///< GL handle to bottom framebuffer texture |
| 101 | |||
| 102 | GLuint m_xfb_top; ///< GL handle to top framebuffer | ||
| 103 | GLuint m_xfb_bottom; ///< GL handle to bottom framebuffer | ||
| 145 | 104 | ||
| 146 | GLuint xfb_texture_top_; ///< GL handle to top framebuffer texture | 105 | // "Flipped" framebuffers translate scanlines from native 3DS left-to-right to top-to-bottom |
| 147 | GLuint xfb_texture_bottom_; ///< GL handle to bottom framebuffer texture | 106 | // as OpenGL expects them in a texture. There probably is a more efficient way of doing this: |
| 148 | 107 | ||
| 149 | GLuint xfb_top_; | 108 | u8 m_xfb_top_flipped[VideoCore::kScreenTopWidth * VideoCore::kScreenTopWidth * 4]; |
| 150 | GLuint xfb_bottom_; | 109 | u8 m_xfb_bottom_flipped[VideoCore::kScreenTopWidth * VideoCore::kScreenTopWidth * 4]; |
| 151 | 110 | ||
| 152 | DISALLOW_COPY_AND_ASSIGN(RendererOpenGL); | 111 | DISALLOW_COPY_AND_ASSIGN(RendererOpenGL); |
| 153 | }; \ No newline at end of file | 112 | }; \ No newline at end of file |