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-rw-r--r--src/core/frontend/framebuffer_layout.cpp21
-rw-r--r--src/core/frontend/framebuffer_layout.h15
-rw-r--r--src/core/settings.h1
-rw-r--r--src/yuzu/configuration/config.cpp2
-rw-r--r--src/yuzu/configuration/configure_graphics.cpp2
-rw-r--r--src/yuzu/configuration/configure_graphics.ui35
-rw-r--r--src/yuzu_cmd/config.cpp2
-rw-r--r--src/yuzu_cmd/default_ini.h4
-rw-r--r--src/yuzu_tester/config.cpp2
-rw-r--r--src/yuzu_tester/default_ini.h4
10 files changed, 85 insertions, 3 deletions
diff --git a/src/core/frontend/framebuffer_layout.cpp b/src/core/frontend/framebuffer_layout.cpp
index d6d2cf3f0..2dc795d56 100644
--- a/src/core/frontend/framebuffer_layout.cpp
+++ b/src/core/frontend/framebuffer_layout.cpp
@@ -27,9 +27,9 @@ FramebufferLayout DefaultFrameLayout(u32 width, u32 height) {
27 // so just calculate them both even if the other isn't showing. 27 // so just calculate them both even if the other isn't showing.
28 FramebufferLayout res{width, height}; 28 FramebufferLayout res{width, height};
29 29
30 const float emulation_aspect_ratio{static_cast<float>(ScreenUndocked::Height) / 30 const float window_aspect_ratio = static_cast<float>(height) / width;
31 ScreenUndocked::Width}; 31 const float emulation_aspect_ratio = EmulationAspectRatio(
32 const auto window_aspect_ratio = static_cast<float>(height) / width; 32 static_cast<AspectRatio>(Settings::values.aspect_ratio), window_aspect_ratio);
33 33
34 const Common::Rectangle<u32> screen_window_area{0, 0, width, height}; 34 const Common::Rectangle<u32> screen_window_area{0, 0, width, height};
35 Common::Rectangle<u32> screen = MaxRectangle(screen_window_area, emulation_aspect_ratio); 35 Common::Rectangle<u32> screen = MaxRectangle(screen_window_area, emulation_aspect_ratio);
@@ -58,4 +58,19 @@ FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale) {
58 return DefaultFrameLayout(width, height); 58 return DefaultFrameLayout(width, height);
59} 59}
60 60
61float EmulationAspectRatio(AspectRatio aspect, float window_aspect_ratio) {
62 switch (aspect) {
63 case AspectRatio::Default:
64 return static_cast<float>(ScreenUndocked::Height) / ScreenUndocked::Width;
65 case AspectRatio::R4_3:
66 return 3.0f / 4.0f;
67 case AspectRatio::R21_9:
68 return 9.0f / 21.0f;
69 case AspectRatio::StretchToWindow:
70 return window_aspect_ratio;
71 default:
72 return static_cast<float>(ScreenUndocked::Height) / ScreenUndocked::Width;
73 }
74}
75
61} // namespace Layout 76} // namespace Layout
diff --git a/src/core/frontend/framebuffer_layout.h b/src/core/frontend/framebuffer_layout.h
index d2370adde..1d39c1faf 100644
--- a/src/core/frontend/framebuffer_layout.h
+++ b/src/core/frontend/framebuffer_layout.h
@@ -18,6 +18,13 @@ enum ScreenDocked : u32 {
18 HeightDocked = 1080, 18 HeightDocked = 1080,
19}; 19};
20 20
21enum class AspectRatio {
22 Default,
23 R4_3,
24 R21_9,
25 StretchToWindow,
26};
27
21/// Describes the layout of the window framebuffer 28/// Describes the layout of the window framebuffer
22struct FramebufferLayout { 29struct FramebufferLayout {
23 u32 width{ScreenUndocked::Width}; 30 u32 width{ScreenUndocked::Width};
@@ -48,4 +55,12 @@ FramebufferLayout DefaultFrameLayout(u32 width, u32 height);
48 */ 55 */
49FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale); 56FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale);
50 57
58/**
59 * Convenience method to determine emulation aspect ratio
60 * @param aspect Represents the index of aspect ratio stored in Settings::values.aspect_ratio
61 * @param window_aspect_ratio Current window aspect ratio
62 * @return Emulation render window aspect ratio
63 */
64float EmulationAspectRatio(AspectRatio aspect, float window_aspect_ratio);
65
51} // namespace Layout 66} // namespace Layout
diff --git a/src/core/settings.h b/src/core/settings.h
index e1a9a0ffa..f837d3fbc 100644
--- a/src/core/settings.h
+++ b/src/core/settings.h
@@ -429,6 +429,7 @@ struct Values {
429 int vulkan_device; 429 int vulkan_device;
430 430
431 float resolution_factor; 431 float resolution_factor;
432 int aspect_ratio;
432 bool use_frame_limit; 433 bool use_frame_limit;
433 u16 frame_limit; 434 u16 frame_limit;
434 bool use_disk_shader_cache; 435 bool use_disk_shader_cache;
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index cd94693c1..6209fff75 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -630,6 +630,7 @@ void Config::ReadRendererValues() {
630 Settings::values.vulkan_device = ReadSetting(QStringLiteral("vulkan_device"), 0).toInt(); 630 Settings::values.vulkan_device = ReadSetting(QStringLiteral("vulkan_device"), 0).toInt();
631 Settings::values.resolution_factor = 631 Settings::values.resolution_factor =
632 ReadSetting(QStringLiteral("resolution_factor"), 1.0).toFloat(); 632 ReadSetting(QStringLiteral("resolution_factor"), 1.0).toFloat();
633 Settings::values.aspect_ratio = ReadSetting(QStringLiteral("aspect_ratio"), 0).toInt();
633 Settings::values.use_frame_limit = 634 Settings::values.use_frame_limit =
634 ReadSetting(QStringLiteral("use_frame_limit"), true).toBool(); 635 ReadSetting(QStringLiteral("use_frame_limit"), true).toBool();
635 Settings::values.frame_limit = ReadSetting(QStringLiteral("frame_limit"), 100).toInt(); 636 Settings::values.frame_limit = ReadSetting(QStringLiteral("frame_limit"), 100).toInt();
@@ -1064,6 +1065,7 @@ void Config::SaveRendererValues() {
1064 WriteSetting(QStringLiteral("vulkan_device"), Settings::values.vulkan_device, 0); 1065 WriteSetting(QStringLiteral("vulkan_device"), Settings::values.vulkan_device, 0);
1065 WriteSetting(QStringLiteral("resolution_factor"), 1066 WriteSetting(QStringLiteral("resolution_factor"),
1066 static_cast<double>(Settings::values.resolution_factor), 1.0); 1067 static_cast<double>(Settings::values.resolution_factor), 1.0);
1068 WriteSetting(QStringLiteral("aspect_ratio"), Settings::values.aspect_ratio, 0);
1067 WriteSetting(QStringLiteral("use_frame_limit"), Settings::values.use_frame_limit, true); 1069 WriteSetting(QStringLiteral("use_frame_limit"), Settings::values.use_frame_limit, true);
1068 WriteSetting(QStringLiteral("frame_limit"), Settings::values.frame_limit, 100); 1070 WriteSetting(QStringLiteral("frame_limit"), Settings::values.frame_limit, 100);
1069 WriteSetting(QStringLiteral("use_disk_shader_cache"), Settings::values.use_disk_shader_cache, 1071 WriteSetting(QStringLiteral("use_disk_shader_cache"), Settings::values.use_disk_shader_cache,
diff --git a/src/yuzu/configuration/configure_graphics.cpp b/src/yuzu/configuration/configure_graphics.cpp
index f57a24e36..ea899c080 100644
--- a/src/yuzu/configuration/configure_graphics.cpp
+++ b/src/yuzu/configuration/configure_graphics.cpp
@@ -97,6 +97,7 @@ void ConfigureGraphics::SetConfiguration() {
97 ui->api->setCurrentIndex(static_cast<int>(Settings::values.renderer_backend)); 97 ui->api->setCurrentIndex(static_cast<int>(Settings::values.renderer_backend));
98 ui->resolution_factor_combobox->setCurrentIndex( 98 ui->resolution_factor_combobox->setCurrentIndex(
99 static_cast<int>(FromResolutionFactor(Settings::values.resolution_factor))); 99 static_cast<int>(FromResolutionFactor(Settings::values.resolution_factor)));
100 ui->aspect_ratio_combobox->setCurrentIndex(Settings::values.aspect_ratio);
100 ui->use_disk_shader_cache->setEnabled(runtime_lock); 101 ui->use_disk_shader_cache->setEnabled(runtime_lock);
101 ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache); 102 ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache);
102 ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation); 103 ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation);
@@ -114,6 +115,7 @@ void ConfigureGraphics::ApplyConfiguration() {
114 Settings::values.vulkan_device = vulkan_device; 115 Settings::values.vulkan_device = vulkan_device;
115 Settings::values.resolution_factor = 116 Settings::values.resolution_factor =
116 ToResolutionFactor(static_cast<Resolution>(ui->resolution_factor_combobox->currentIndex())); 117 ToResolutionFactor(static_cast<Resolution>(ui->resolution_factor_combobox->currentIndex()));
118 Settings::values.aspect_ratio = ui->aspect_ratio_combobox->currentIndex();
117 Settings::values.use_disk_shader_cache = ui->use_disk_shader_cache->isChecked(); 119 Settings::values.use_disk_shader_cache = ui->use_disk_shader_cache->isChecked();
118 Settings::values.use_accurate_gpu_emulation = ui->use_accurate_gpu_emulation->isChecked(); 120 Settings::values.use_accurate_gpu_emulation = ui->use_accurate_gpu_emulation->isChecked();
119 Settings::values.use_asynchronous_gpu_emulation = 121 Settings::values.use_asynchronous_gpu_emulation =
diff --git a/src/yuzu/configuration/configure_graphics.ui b/src/yuzu/configuration/configure_graphics.ui
index e24372204..db60426ab 100644
--- a/src/yuzu/configuration/configure_graphics.ui
+++ b/src/yuzu/configuration/configure_graphics.ui
@@ -139,6 +139,41 @@
139 </layout> 139 </layout>
140 </item> 140 </item>
141 <item> 141 <item>
142 <layout class="QHBoxLayout" name="horizontalLayout_6">
143 <item>
144 <widget class="QLabel" name="ar_label">
145 <property name="text">
146 <string>Aspect Ratio:</string>
147 </property>
148 </widget>
149 </item>
150 <item>
151 <widget class="QComboBox" name="aspect_ratio_combobox">
152 <item>
153 <property name="text">
154 <string>Default (16:9)</string>
155 </property>
156 </item>
157 <item>
158 <property name="text">
159 <string>Force 4:3</string>
160 </property>
161 </item>
162 <item>
163 <property name="text">
164 <string>Force 21:9</string>
165 </property>
166 </item>
167 <item>
168 <property name="text">
169 <string>Stretch to Window</string>
170 </property>
171 </item>
172 </widget>
173 </item>
174 </layout>
175 </item>
176 <item>
142 <layout class="QHBoxLayout" name="horizontalLayout_3"> 177 <layout class="QHBoxLayout" name="horizontalLayout_3">
143 <item> 178 <item>
144 <widget class="QLabel" name="bg_label"> 179 <widget class="QLabel" name="bg_label">
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index b01a36023..96f1ce3af 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -379,6 +379,8 @@ void Config::ReadValues() {
379 379
380 Settings::values.resolution_factor = 380 Settings::values.resolution_factor =
381 static_cast<float>(sdl2_config->GetReal("Renderer", "resolution_factor", 1.0)); 381 static_cast<float>(sdl2_config->GetReal("Renderer", "resolution_factor", 1.0));
382 Settings::values.aspect_ratio =
383 static_cast<int>(sdl2_config->GetInteger("Renderer", "aspect_ratio", 0));
382 Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true); 384 Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true);
383 Settings::values.frame_limit = 385 Settings::values.frame_limit =
384 static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100)); 386 static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h
index 00fd88279..8a2b658cd 100644
--- a/src/yuzu_cmd/default_ini.h
+++ b/src/yuzu_cmd/default_ini.h
@@ -122,6 +122,10 @@ use_shader_jit =
122# factor for the Switch resolution 122# factor for the Switch resolution
123resolution_factor = 123resolution_factor =
124 124
125# Aspect ratio
126# 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Stretch to Window
127aspect_ratio =
128
125# Whether to enable V-Sync (caps the framerate at 60FPS) or not. 129# Whether to enable V-Sync (caps the framerate at 60FPS) or not.
126# 0 (default): Off, 1: On 130# 0 (default): Off, 1: On
127use_vsync = 131use_vsync =
diff --git a/src/yuzu_tester/config.cpp b/src/yuzu_tester/config.cpp
index 84ab4d687..0ac93b62a 100644
--- a/src/yuzu_tester/config.cpp
+++ b/src/yuzu_tester/config.cpp
@@ -118,6 +118,8 @@ void Config::ReadValues() {
118 // Renderer 118 // Renderer
119 Settings::values.resolution_factor = 119 Settings::values.resolution_factor =
120 static_cast<float>(sdl2_config->GetReal("Renderer", "resolution_factor", 1.0)); 120 static_cast<float>(sdl2_config->GetReal("Renderer", "resolution_factor", 1.0));
121 Settings::values.aspect_ratio =
122 static_cast<int>(sdl2_config->GetInteger("Renderer", "aspect_ratio", 0));
121 Settings::values.use_frame_limit = false; 123 Settings::values.use_frame_limit = false;
122 Settings::values.frame_limit = 100; 124 Settings::values.frame_limit = 100;
123 Settings::values.use_disk_shader_cache = 125 Settings::values.use_disk_shader_cache =
diff --git a/src/yuzu_tester/default_ini.h b/src/yuzu_tester/default_ini.h
index 9a3e86d68..8d93f7b88 100644
--- a/src/yuzu_tester/default_ini.h
+++ b/src/yuzu_tester/default_ini.h
@@ -26,6 +26,10 @@ use_shader_jit =
26# factor for the Switch resolution 26# factor for the Switch resolution
27resolution_factor = 27resolution_factor =
28 28
29# Aspect ratio
30# 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Stretch to Window
31aspect_ratio =
32
29# Whether to enable V-Sync (caps the framerate at 60FPS) or not. 33# Whether to enable V-Sync (caps the framerate at 60FPS) or not.
30# 0 (default): Off, 1: On 34# 0 (default): Off, 1: On
31use_vsync = 35use_vsync =