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-rw-r--r--src/video_core/vertex_shader.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/video_core/vertex_shader.cpp b/src/video_core/vertex_shader.cpp
index b77503806..ff114fc3a 100644
--- a/src/video_core/vertex_shader.cpp
+++ b/src/video_core/vertex_shader.cpp
@@ -610,6 +610,12 @@ OutputVertex RunShader(const InputVertex& input, int num_attributes, const Regs:
610 } 610 }
611 } 611 }
612 612
613 // The hardware takes the absolute and saturates vertex colors like this, *before* doing interpolation
614 for (int i = 0; i < 4; ++i) {
615 ret.color[i] = float24::FromFloat32(
616 std::fmin(std::fabs(ret.color[i].ToFloat32()), 1.0f));
617 }
618
613 LOG_TRACE(Render_Software, "Output vertex: pos (%.2f, %.2f, %.2f, %.2f), col(%.2f, %.2f, %.2f, %.2f), tc0(%.2f, %.2f)", 619 LOG_TRACE(Render_Software, "Output vertex: pos (%.2f, %.2f, %.2f, %.2f), col(%.2f, %.2f, %.2f, %.2f), tc0(%.2f, %.2f)",
614 ret.pos.x.ToFloat32(), ret.pos.y.ToFloat32(), ret.pos.z.ToFloat32(), ret.pos.w.ToFloat32(), 620 ret.pos.x.ToFloat32(), ret.pos.y.ToFloat32(), ret.pos.z.ToFloat32(), ret.pos.w.ToFloat32(),
615 ret.color.x.ToFloat32(), ret.color.y.ToFloat32(), ret.color.z.ToFloat32(), ret.color.w.ToFloat32(), 621 ret.color.x.ToFloat32(), ret.color.y.ToFloat32(), ret.color.z.ToFloat32(), ret.color.w.ToFloat32(),