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-rw-r--r--src/yuzu_cmd/config.cpp6
-rw-r--r--src/yuzu_cmd/default_ini.h4
2 files changed, 5 insertions, 5 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index 23448e747..334038ef9 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -371,7 +371,7 @@ void Config::ReadValues() {
371 371
372 // Core 372 // Core
373 Settings::values.use_multi_core.SetValue( 373 Settings::values.use_multi_core.SetValue(
374 sdl2_config->GetBoolean("Core", "use_multi_core", false)); 374 sdl2_config->GetBoolean("Core", "use_multi_core", true));
375 375
376 // Renderer 376 // Renderer
377 const int renderer_backend = sdl2_config->GetInteger( 377 const int renderer_backend = sdl2_config->GetInteger(
@@ -395,11 +395,11 @@ void Config::ReadValues() {
395 const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 0); 395 const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 0);
396 Settings::values.gpu_accuracy.SetValue(static_cast<Settings::GPUAccuracy>(gpu_accuracy_level)); 396 Settings::values.gpu_accuracy.SetValue(static_cast<Settings::GPUAccuracy>(gpu_accuracy_level));
397 Settings::values.use_asynchronous_gpu_emulation.SetValue( 397 Settings::values.use_asynchronous_gpu_emulation.SetValue(
398 sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false)); 398 sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", true));
399 Settings::values.use_vsync.SetValue( 399 Settings::values.use_vsync.SetValue(
400 static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync", 1))); 400 static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync", 1)));
401 Settings::values.use_assembly_shaders.SetValue( 401 Settings::values.use_assembly_shaders.SetValue(
402 sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", false)); 402 sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", true));
403 Settings::values.use_asynchronous_shaders.SetValue( 403 Settings::values.use_asynchronous_shaders.SetValue(
404 sdl2_config->GetBoolean("Renderer", "use_asynchronous_shaders", false)); 404 sdl2_config->GetBoolean("Renderer", "use_asynchronous_shaders", false));
405 Settings::values.use_asynchronous_shaders.SetValue( 405 Settings::values.use_asynchronous_shaders.SetValue(
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h
index aa9e40380..796e27df4 100644
--- a/src/yuzu_cmd/default_ini.h
+++ b/src/yuzu_cmd/default_ini.h
@@ -94,7 +94,7 @@ udp_pad_index=
94 94
95[Core] 95[Core]
96# Whether to use multi-core for CPU emulation 96# Whether to use multi-core for CPU emulation
97# 0 (default): Disabled, 1: Enabled 97# 0: Disabled, 1 (default): Enabled
98use_multi_core= 98use_multi_core=
99 99
100[Cpu] 100[Cpu]
@@ -163,7 +163,7 @@ max_anisotropy =
163use_vsync = 163use_vsync =
164 164
165# Whether to use OpenGL assembly shaders or not. NV_gpu_program5 is required. 165# Whether to use OpenGL assembly shaders or not. NV_gpu_program5 is required.
166# 0 (default): Off, 1: On 166# 0: Off, 1 (default): On
167use_assembly_shaders = 167use_assembly_shaders =
168 168
169# Whether to allow asynchronous shader building. 169# Whether to allow asynchronous shader building.