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-rw-r--r--src/yuzu_cmd/config.cpp38
-rw-r--r--src/yuzu_cmd/yuzu.cpp6
2 files changed, 23 insertions, 21 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index c2a2982fb..8a63fd191 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -16,9 +16,11 @@
16#include "yuzu_cmd/config.h" 16#include "yuzu_cmd/config.h"
17#include "yuzu_cmd/default_ini.h" 17#include "yuzu_cmd/default_ini.h"
18 18
19namespace FS = Common::FS;
20
19Config::Config() { 21Config::Config() {
20 // TODO: Don't hardcode the path; let the frontend decide where to put the config files. 22 // TODO: Don't hardcode the path; let the frontend decide where to put the config files.
21 sdl2_config_loc = FileUtil::GetUserPath(FileUtil::UserPath::ConfigDir) + "sdl2-config.ini"; 23 sdl2_config_loc = FS::GetUserPath(FS::UserPath::ConfigDir) + "sdl2-config.ini";
22 sdl2_config = std::make_unique<INIReader>(sdl2_config_loc); 24 sdl2_config = std::make_unique<INIReader>(sdl2_config_loc);
23 25
24 Reload(); 26 Reload();
@@ -31,8 +33,8 @@ bool Config::LoadINI(const std::string& default_contents, bool retry) {
31 if (sdl2_config->ParseError() < 0) { 33 if (sdl2_config->ParseError() < 0) {
32 if (retry) { 34 if (retry) {
33 LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...", location); 35 LOG_WARNING(Config, "Failed to load {}. Creating file from defaults...", location);
34 FileUtil::CreateFullPath(location); 36 FS::CreateFullPath(location);
35 FileUtil::WriteStringToFile(true, location, default_contents); 37 FS::WriteStringToFile(true, location, default_contents);
36 sdl2_config = std::make_unique<INIReader>(location); // Reopen file 38 sdl2_config = std::make_unique<INIReader>(location); // Reopen file
37 39
38 return LoadINI(default_contents, false); 40 return LoadINI(default_contents, false);
@@ -315,21 +317,21 @@ void Config::ReadValues() {
315 // Data Storage 317 // Data Storage
316 Settings::values.use_virtual_sd = 318 Settings::values.use_virtual_sd =
317 sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true); 319 sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true);
318 FileUtil::GetUserPath(FileUtil::UserPath::NANDDir, 320 FS::GetUserPath(
319 sdl2_config->Get("Data Storage", "nand_directory", 321 FS::UserPath::NANDDir,
320 FileUtil::GetUserPath(FileUtil::UserPath::NANDDir))); 322 sdl2_config->Get("Data Storage", "nand_directory", FS::GetUserPath(FS::UserPath::NANDDir)));
321 FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir, 323 FS::GetUserPath(
322 sdl2_config->Get("Data Storage", "sdmc_directory", 324 FS::UserPath::SDMCDir,
323 FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir))); 325 sdl2_config->Get("Data Storage", "sdmc_directory", FS::GetUserPath(FS::UserPath::SDMCDir)));
324 FileUtil::GetUserPath(FileUtil::UserPath::LoadDir, 326 FS::GetUserPath(
325 sdl2_config->Get("Data Storage", "load_directory", 327 FS::UserPath::LoadDir,
326 FileUtil::GetUserPath(FileUtil::UserPath::LoadDir))); 328 sdl2_config->Get("Data Storage", "load_directory", FS::GetUserPath(FS::UserPath::LoadDir)));
327 FileUtil::GetUserPath(FileUtil::UserPath::DumpDir, 329 FS::GetUserPath(
328 sdl2_config->Get("Data Storage", "dump_directory", 330 FS::UserPath::DumpDir,
329 FileUtil::GetUserPath(FileUtil::UserPath::DumpDir))); 331 sdl2_config->Get("Data Storage", "dump_directory", FS::GetUserPath(FS::UserPath::DumpDir)));
330 FileUtil::GetUserPath(FileUtil::UserPath::CacheDir, 332 FS::GetUserPath(FS::UserPath::CacheDir,
331 sdl2_config->Get("Data Storage", "cache_directory", 333 sdl2_config->Get("Data Storage", "cache_directory",
332 FileUtil::GetUserPath(FileUtil::UserPath::CacheDir))); 334 FS::GetUserPath(FS::UserPath::CacheDir)));
333 Settings::values.gamecard_inserted = 335 Settings::values.gamecard_inserted =
334 sdl2_config->GetBoolean("Data Storage", "gamecard_inserted", false); 336 sdl2_config->GetBoolean("Data Storage", "gamecard_inserted", false);
335 Settings::values.gamecard_current_game = 337 Settings::values.gamecard_current_game =
diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp
index 512b060a7..8efe49390 100644
--- a/src/yuzu_cmd/yuzu.cpp
+++ b/src/yuzu_cmd/yuzu.cpp
@@ -82,8 +82,8 @@ static void InitializeLogging() {
82 82
83 Log::AddBackend(std::make_unique<Log::ColorConsoleBackend>()); 83 Log::AddBackend(std::make_unique<Log::ColorConsoleBackend>());
84 84
85 const std::string& log_dir = FileUtil::GetUserPath(FileUtil::UserPath::LogDir); 85 const std::string& log_dir = Common::FS::GetUserPath(Common::FS::UserPath::LogDir);
86 FileUtil::CreateFullPath(log_dir); 86 Common::FS::CreateFullPath(log_dir);
87 Log::AddBackend(std::make_unique<Log::FileBackend>(log_dir + LOG_FILE)); 87 Log::AddBackend(std::make_unique<Log::FileBackend>(log_dir + LOG_FILE));
88#ifdef _WIN32 88#ifdef _WIN32
89 Log::AddBackend(std::make_unique<Log::DebuggerBackend>()); 89 Log::AddBackend(std::make_unique<Log::DebuggerBackend>());
@@ -229,7 +229,7 @@ int main(int argc, char** argv) {
229 } 229 }
230 } 230 }
231 231
232 system.TelemetrySession().AddField(Telemetry::FieldType::App, "Frontend", "SDL"); 232 system.TelemetrySession().AddField(Common::Telemetry::FieldType::App, "Frontend", "SDL");
233 233
234 // Core is loaded, start the GPU (makes the GPU contexts current to this thread) 234 // Core is loaded, start the GPU (makes the GPU contexts current to this thread)
235 system.GPU().Start(); 235 system.GPU().Start();