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-rw-r--r--src/yuzu_cmd/CMakeLists.txt13
-rw-r--r--src/yuzu_cmd/config.cpp2
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2.cpp20
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2.h3
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp2
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp2
-rw-r--r--src/yuzu_cmd/yuzu.cpp2
7 files changed, 41 insertions, 3 deletions
diff --git a/src/yuzu_cmd/CMakeLists.txt b/src/yuzu_cmd/CMakeLists.txt
index 0b3f2cb54..8461f8896 100644
--- a/src/yuzu_cmd/CMakeLists.txt
+++ b/src/yuzu_cmd/CMakeLists.txt
@@ -1,5 +1,15 @@
1set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${PROJECT_SOURCE_DIR}/CMakeModules) 1set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${PROJECT_SOURCE_DIR}/CMakeModules)
2 2
3function(create_resource file output filename)
4 # Read hex data from file
5 file(READ ${file} filedata HEX)
6 # Convert hex data for C compatibility
7 string(REGEX REPLACE "([0-9a-f][0-9a-f])" "0x\\1," filedata ${filedata})
8 # Write data to output file
9 set(RESOURCES_DIR "${PROJECT_BINARY_DIR}/dist" PARENT_SCOPE)
10 file(WRITE "${PROJECT_BINARY_DIR}/dist/${output}" "const unsigned char ${filename}[] = {${filedata}};\nconst unsigned ${filename}_size = sizeof(${filename});\n")
11endfunction()
12
3add_executable(yuzu-cmd 13add_executable(yuzu-cmd
4 config.cpp 14 config.cpp
5 config.h 15 config.h
@@ -24,6 +34,9 @@ if (MSVC)
24endif() 34endif()
25target_link_libraries(yuzu-cmd PRIVATE ${PLATFORM_LIBRARIES} SDL2 Threads::Threads) 35target_link_libraries(yuzu-cmd PRIVATE ${PLATFORM_LIBRARIES} SDL2 Threads::Threads)
26 36
37create_resource("../../dist/yuzu.bmp" "yuzu_cmd/yuzu_icon.h" "yuzu_icon")
38target_include_directories(yuzu-cmd PRIVATE ${RESOURCES_DIR})
39
27target_include_directories(yuzu-cmd PRIVATE ../../externals/Vulkan-Headers/include) 40target_include_directories(yuzu-cmd PRIVATE ../../externals/Vulkan-Headers/include)
28 41
29if(UNIX AND NOT APPLE) 42if(UNIX AND NOT APPLE)
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index f76102459..aa0a9f288 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -388,7 +388,7 @@ void Config::ReadValues() {
388 static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100))); 388 static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100)));
389 Settings::values.use_disk_shader_cache.SetValue( 389 Settings::values.use_disk_shader_cache.SetValue(
390 sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false)); 390 sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false));
391 const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 0); 391 const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 1);
392 Settings::values.gpu_accuracy.SetValue(static_cast<Settings::GPUAccuracy>(gpu_accuracy_level)); 392 Settings::values.gpu_accuracy.SetValue(static_cast<Settings::GPUAccuracy>(gpu_accuracy_level));
393 Settings::values.use_asynchronous_gpu_emulation.SetValue( 393 Settings::values.use_asynchronous_gpu_emulation.SetValue(
394 sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", true)); 394 sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", true));
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
index 7843d5167..7e391ab89 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
@@ -12,6 +12,7 @@
12#include "input_common/mouse/mouse_input.h" 12#include "input_common/mouse/mouse_input.h"
13#include "input_common/sdl/sdl.h" 13#include "input_common/sdl/sdl.h"
14#include "yuzu_cmd/emu_window/emu_window_sdl2.h" 14#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
15#include "yuzu_cmd/yuzu_icon.h"
15 16
16EmuWindow_SDL2::EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem_) 17EmuWindow_SDL2::EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem_)
17 : input_subsystem{input_subsystem_} { 18 : input_subsystem{input_subsystem_} {
@@ -30,7 +31,8 @@ EmuWindow_SDL2::~EmuWindow_SDL2() {
30 31
31void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) { 32void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
32 TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0), 0); 33 TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0), 0);
33 input_subsystem->GetMouse()->MouseMove(x, y); 34
35 input_subsystem->GetMouse()->MouseMove(x, y, 0, 0);
34} 36}
35 37
36void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) { 38void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
@@ -193,6 +195,22 @@ void EmuWindow_SDL2::WaitEvent() {
193 } 195 }
194} 196}
195 197
198void EmuWindow_SDL2::SetWindowIcon() {
199 SDL_RWops* const yuzu_icon_stream = SDL_RWFromConstMem((void*)yuzu_icon, yuzu_icon_size);
200 if (yuzu_icon_stream == nullptr) {
201 LOG_WARNING(Frontend, "Failed to create yuzu icon stream.");
202 return;
203 }
204 SDL_Surface* const window_icon = SDL_LoadBMP_RW(yuzu_icon_stream, 1);
205 if (window_icon == nullptr) {
206 LOG_WARNING(Frontend, "Failed to read BMP from stream.");
207 return;
208 }
209 // The icon is attached to the window pointer
210 SDL_SetWindowIcon(render_window, window_icon);
211 SDL_FreeSurface(window_icon);
212}
213
196void EmuWindow_SDL2::OnMinimalClientAreaChangeRequest(std::pair<unsigned, unsigned> minimal_size) { 214void EmuWindow_SDL2::OnMinimalClientAreaChangeRequest(std::pair<unsigned, unsigned> minimal_size) {
197 SDL_SetWindowMinimumSize(render_window, minimal_size.first, minimal_size.second); 215 SDL_SetWindowMinimumSize(render_window, minimal_size.first, minimal_size.second);
198} 216}
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.h b/src/yuzu_cmd/emu_window/emu_window_sdl2.h
index a93141240..51a12a6a9 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2.h
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.h
@@ -32,6 +32,9 @@ public:
32 /// Wait for the next event on the main thread. 32 /// Wait for the next event on the main thread.
33 void WaitEvent(); 33 void WaitEvent();
34 34
35 // Sets the window icon from yuzu.bmp
36 void SetWindowIcon();
37
35protected: 38protected:
36 /// Called by WaitEvent when a key is pressed or released. 39 /// Called by WaitEvent when a key is pressed or released.
37 void OnKeyEvent(int key, u8 state); 40 void OnKeyEvent(int key, u8 state);
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp
index deddea9ee..a02485c14 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp
@@ -107,6 +107,8 @@ EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsyste
107 dummy_window = SDL_CreateWindow(NULL, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 0, 0, 107 dummy_window = SDL_CreateWindow(NULL, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 0, 0,
108 SDL_WINDOW_HIDDEN | SDL_WINDOW_OPENGL); 108 SDL_WINDOW_HIDDEN | SDL_WINDOW_OPENGL);
109 109
110 SetWindowIcon();
111
110 if (fullscreen) { 112 if (fullscreen) {
111 Fullscreen(); 113 Fullscreen();
112 } 114 }
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp
index 3ba657c00..6f9b00461 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2_vk.cpp
@@ -35,6 +35,8 @@ EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsyste
35 std::exit(EXIT_FAILURE); 35 std::exit(EXIT_FAILURE);
36 } 36 }
37 37
38 SetWindowIcon();
39
38 switch (wm.subsystem) { 40 switch (wm.subsystem) {
39#ifdef SDL_VIDEO_DRIVER_WINDOWS 41#ifdef SDL_VIDEO_DRIVER_WINDOWS
40 case SDL_SYSWM_TYPE::SDL_SYSWM_WINDOWS: 42 case SDL_SYSWM_TYPE::SDL_SYSWM_WINDOWS:
diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp
index 0e1f3bdb3..982c41785 100644
--- a/src/yuzu_cmd/yuzu.cpp
+++ b/src/yuzu_cmd/yuzu.cpp
@@ -215,7 +215,7 @@ int main(int argc, char** argv) {
215 // Core is loaded, start the GPU (makes the GPU contexts current to this thread) 215 // Core is loaded, start the GPU (makes the GPU contexts current to this thread)
216 system.GPU().Start(); 216 system.GPU().Start();
217 217
218 system.Renderer().Rasterizer().LoadDiskResources( 218 system.Renderer().ReadRasterizer()->LoadDiskResources(
219 system.CurrentProcess()->GetTitleID(), false, 219 system.CurrentProcess()->GetTitleID(), false,
220 [](VideoCore::LoadCallbackStage, size_t value, size_t total) {}); 220 [](VideoCore::LoadCallbackStage, size_t value, size_t total) {});
221 221