diff options
Diffstat (limited to 'src/yuzu_cmd')
| -rw-r--r-- | src/yuzu_cmd/config.cpp | 4 | ||||
| -rw-r--r-- | src/yuzu_cmd/default_ini.h | 4 | ||||
| -rw-r--r-- | src/yuzu_cmd/yuzu.cpp | 2 |
3 files changed, 5 insertions, 5 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index 2470f4640..5e42e48b2 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp | |||
| @@ -99,8 +99,8 @@ void Config::ReadValues() { | |||
| 99 | Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true); | 99 | Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true); |
| 100 | Settings::values.frame_limit = | 100 | Settings::values.frame_limit = |
| 101 | static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100)); | 101 | static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100)); |
| 102 | Settings::values.use_accurate_framebuffers = | 102 | Settings::values.use_accurate_gpu_emulation = |
| 103 | sdl2_config->GetBoolean("Renderer", "use_accurate_framebuffers", false); | 103 | sdl2_config->GetBoolean("Renderer", "use_accurate_gpu_emulation", false); |
| 104 | 104 | ||
| 105 | Settings::values.bg_red = (float)sdl2_config->GetReal("Renderer", "bg_red", 0.0); | 105 | Settings::values.bg_red = (float)sdl2_config->GetReal("Renderer", "bg_red", 0.0); |
| 106 | Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 0.0); | 106 | Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 0.0); |
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h index 762396e3b..a97b75f7b 100644 --- a/src/yuzu_cmd/default_ini.h +++ b/src/yuzu_cmd/default_ini.h | |||
| @@ -110,9 +110,9 @@ use_frame_limit = | |||
| 110 | # 1 - 9999: Speed limit as a percentage of target game speed. 100 (default) | 110 | # 1 - 9999: Speed limit as a percentage of target game speed. 100 (default) |
| 111 | frame_limit = | 111 | frame_limit = |
| 112 | 112 | ||
| 113 | # Whether to use accurate framebuffers | 113 | # Whether to use accurate GPU emulation |
| 114 | # 0 (default): Off (fast), 1 : On (slow) | 114 | # 0 (default): Off (fast), 1 : On (slow) |
| 115 | use_accurate_framebuffers = | 115 | use_accurate_gpu_emulation = |
| 116 | 116 | ||
| 117 | # The clear color for the renderer. What shows up on the sides of the bottom screen. | 117 | # The clear color for the renderer. What shows up on the sides of the bottom screen. |
| 118 | # Must be in range of 0.0-1.0. Defaults to 1.0 for all. | 118 | # Must be in range of 0.0-1.0. Defaults to 1.0 for all. |
diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp index 27aba95f6..c8b93b85b 100644 --- a/src/yuzu_cmd/yuzu.cpp +++ b/src/yuzu_cmd/yuzu.cpp | |||
| @@ -175,7 +175,7 @@ int main(int argc, char** argv) { | |||
| 175 | 175 | ||
| 176 | Core::System& system{Core::System::GetInstance()}; | 176 | Core::System& system{Core::System::GetInstance()}; |
| 177 | system.SetFilesystem(std::make_shared<FileSys::RealVfsFilesystem>()); | 177 | system.SetFilesystem(std::make_shared<FileSys::RealVfsFilesystem>()); |
| 178 | Service::FileSystem::CreateFactories(system.GetFilesystem()); | 178 | Service::FileSystem::CreateFactories(*system.GetFilesystem()); |
| 179 | 179 | ||
| 180 | SCOPE_EXIT({ system.Shutdown(); }); | 180 | SCOPE_EXIT({ system.Shutdown(); }); |
| 181 | 181 | ||