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-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2.cpp8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
index 5450b8c38..5153cdb79 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
@@ -62,7 +62,9 @@ void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
62 const auto mouse_button = SDLButtonToMouseButton(button); 62 const auto mouse_button = SDLButtonToMouseButton(button);
63 if (state == SDL_PRESSED) { 63 if (state == SDL_PRESSED) {
64 const auto [touch_x, touch_y] = MouseToTouchPos(x, y); 64 const auto [touch_x, touch_y] = MouseToTouchPos(x, y);
65 input_subsystem->GetMouse()->PressButton(x, y, touch_x, touch_y, mouse_button); 65 input_subsystem->GetMouse()->PressButton(x, y, mouse_button);
66 input_subsystem->GetMouse()->PressMouseButton(mouse_button);
67 input_subsystem->GetMouse()->PressTouchButton(touch_x, touch_y, mouse_button);
66 } else { 68 } else {
67 input_subsystem->GetMouse()->ReleaseButton(mouse_button); 69 input_subsystem->GetMouse()->ReleaseButton(mouse_button);
68 } 70 }
@@ -70,7 +72,9 @@ void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
70 72
71void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) { 73void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
72 const auto [touch_x, touch_y] = MouseToTouchPos(x, y); 74 const auto [touch_x, touch_y] = MouseToTouchPos(x, y);
73 input_subsystem->GetMouse()->MouseMove(x, y, touch_x, touch_y, 0, 0); 75 input_subsystem->GetMouse()->Move(x, y, 0, 0);
76 input_subsystem->GetMouse()->MouseMove(touch_x, touch_y);
77 input_subsystem->GetMouse()->TouchMove(touch_x, touch_y);
74} 78}
75 79
76void EmuWindow_SDL2::OnFingerDown(float x, float y, std::size_t id) { 80void EmuWindow_SDL2::OnFingerDown(float x, float y, std::size_t id) {