summaryrefslogtreecommitdiff
path: root/src/yuzu_cmd
diff options
context:
space:
mode:
Diffstat (limited to 'src/yuzu_cmd')
-rw-r--r--src/yuzu_cmd/config.cpp2
-rw-r--r--src/yuzu_cmd/default_ini.h7
2 files changed, 5 insertions, 4 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index 763df6dd6..640d7d111 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -458,7 +458,7 @@ void Config::ReadValues() {
458 ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation); 458 ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation);
459 ReadSetting("Renderer", Settings::values.use_vsync); 459 ReadSetting("Renderer", Settings::values.use_vsync);
460 ReadSetting("Renderer", Settings::values.disable_fps_limit); 460 ReadSetting("Renderer", Settings::values.disable_fps_limit);
461 ReadSetting("Renderer", Settings::values.use_assembly_shaders); 461 ReadSetting("Renderer", Settings::values.shader_backend);
462 ReadSetting("Renderer", Settings::values.use_asynchronous_shaders); 462 ReadSetting("Renderer", Settings::values.use_asynchronous_shaders);
463 ReadSetting("Renderer", Settings::values.use_nvdec_emulation); 463 ReadSetting("Renderer", Settings::values.use_nvdec_emulation);
464 ReadSetting("Renderer", Settings::values.accelerate_astc); 464 ReadSetting("Renderer", Settings::values.accelerate_astc);
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h
index a6ca7b6cd..b7115b06a 100644
--- a/src/yuzu_cmd/default_ini.h
+++ b/src/yuzu_cmd/default_ini.h
@@ -248,9 +248,10 @@ max_anisotropy =
248# 0 (default): Off, 1: On 248# 0 (default): Off, 1: On
249use_vsync = 249use_vsync =
250 250
251# Whether to use OpenGL assembly shaders or not. NV_gpu_program5 is required. 251# Selects the OpenGL shader backend. NV_gpu_program5 is required for GLASM. If NV_gpu_program5 is
252# 0: Off, 1 (default): On 252# not available and GLASM is selected, GLSL will be used.
253use_assembly_shaders = 253# 0: GLSL, 1 (default): GLASM, 2: SPIR-V
254shader_backend =
254 255
255# Whether to allow asynchronous shader building. 256# Whether to allow asynchronous shader building.
256# 0 (default): Off, 1: On 257# 0 (default): Off, 1: On