diff options
Diffstat (limited to 'src/yuzu_cmd')
| -rw-r--r-- | src/yuzu_cmd/config.cpp | 2 | ||||
| -rw-r--r-- | src/yuzu_cmd/default_ini.h | 7 |
2 files changed, 5 insertions, 4 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index 763df6dd6..640d7d111 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp | |||
| @@ -458,7 +458,7 @@ void Config::ReadValues() { | |||
| 458 | ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation); | 458 | ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation); |
| 459 | ReadSetting("Renderer", Settings::values.use_vsync); | 459 | ReadSetting("Renderer", Settings::values.use_vsync); |
| 460 | ReadSetting("Renderer", Settings::values.disable_fps_limit); | 460 | ReadSetting("Renderer", Settings::values.disable_fps_limit); |
| 461 | ReadSetting("Renderer", Settings::values.use_assembly_shaders); | 461 | ReadSetting("Renderer", Settings::values.shader_backend); |
| 462 | ReadSetting("Renderer", Settings::values.use_asynchronous_shaders); | 462 | ReadSetting("Renderer", Settings::values.use_asynchronous_shaders); |
| 463 | ReadSetting("Renderer", Settings::values.use_nvdec_emulation); | 463 | ReadSetting("Renderer", Settings::values.use_nvdec_emulation); |
| 464 | ReadSetting("Renderer", Settings::values.accelerate_astc); | 464 | ReadSetting("Renderer", Settings::values.accelerate_astc); |
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h index a6ca7b6cd..b7115b06a 100644 --- a/src/yuzu_cmd/default_ini.h +++ b/src/yuzu_cmd/default_ini.h | |||
| @@ -248,9 +248,10 @@ max_anisotropy = | |||
| 248 | # 0 (default): Off, 1: On | 248 | # 0 (default): Off, 1: On |
| 249 | use_vsync = | 249 | use_vsync = |
| 250 | 250 | ||
| 251 | # Whether to use OpenGL assembly shaders or not. NV_gpu_program5 is required. | 251 | # Selects the OpenGL shader backend. NV_gpu_program5 is required for GLASM. If NV_gpu_program5 is |
| 252 | # 0: Off, 1 (default): On | 252 | # not available and GLASM is selected, GLSL will be used. |
| 253 | use_assembly_shaders = | 253 | # 0: GLSL, 1 (default): GLASM, 2: SPIR-V |
| 254 | shader_backend = | ||
| 254 | 255 | ||
| 255 | # Whether to allow asynchronous shader building. | 256 | # Whether to allow asynchronous shader building. |
| 256 | # 0 (default): Off, 1: On | 257 | # 0 (default): Off, 1: On |