diff options
Diffstat (limited to '')
| -rw-r--r-- | src/yuzu_cmd/config.cpp | 4 | ||||
| -rw-r--r-- | src/yuzu_cmd/default_ini.h | 6 |
2 files changed, 5 insertions, 5 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index 3e22fee37..47244c959 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp | |||
| @@ -449,8 +449,8 @@ void Config::ReadValues() { | |||
| 449 | ReadSetting("Renderer", Settings::values.fullscreen_mode); | 449 | ReadSetting("Renderer", Settings::values.fullscreen_mode); |
| 450 | ReadSetting("Renderer", Settings::values.aspect_ratio); | 450 | ReadSetting("Renderer", Settings::values.aspect_ratio); |
| 451 | ReadSetting("Renderer", Settings::values.max_anisotropy); | 451 | ReadSetting("Renderer", Settings::values.max_anisotropy); |
| 452 | ReadSetting("Renderer", Settings::values.use_frame_limit); | 452 | ReadSetting("Renderer", Settings::values.use_speed_limit); |
| 453 | ReadSetting("Renderer", Settings::values.frame_limit); | 453 | ReadSetting("Renderer", Settings::values.speed_limit); |
| 454 | ReadSetting("Renderer", Settings::values.use_disk_shader_cache); | 454 | ReadSetting("Renderer", Settings::values.use_disk_shader_cache); |
| 455 | ReadSetting("Renderer", Settings::values.gpu_accuracy); | 455 | ReadSetting("Renderer", Settings::values.gpu_accuracy); |
| 456 | ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation); | 456 | ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation); |
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h index 88d33ecab..b32adbbde 100644 --- a/src/yuzu_cmd/default_ini.h +++ b/src/yuzu_cmd/default_ini.h | |||
| @@ -256,13 +256,13 @@ use_nvdec_emulation = | |||
| 256 | # 0: Off, 1 (default): On | 256 | # 0: Off, 1 (default): On |
| 257 | accelerate_astc = | 257 | accelerate_astc = |
| 258 | 258 | ||
| 259 | # Turns on the frame limiter, which will limit frames output to the target game speed | 259 | # Turns on the speed limiter, which will limit the emulation speed to the desired speed limit value |
| 260 | # 0: Off, 1: On (default) | 260 | # 0: Off, 1: On (default) |
| 261 | use_frame_limit = | 261 | use_speed_limit = |
| 262 | 262 | ||
| 263 | # Limits the speed of the game to run no faster than this value as a percentage of target speed | 263 | # Limits the speed of the game to run no faster than this value as a percentage of target speed |
| 264 | # 1 - 9999: Speed limit as a percentage of target game speed. 100 (default) | 264 | # 1 - 9999: Speed limit as a percentage of target game speed. 100 (default) |
| 265 | frame_limit = | 265 | speed_limit = |
| 266 | 266 | ||
| 267 | # Whether to use disk based shader cache | 267 | # Whether to use disk based shader cache |
| 268 | # 0: Off, 1 (default): On | 268 | # 0: Off, 1 (default): On |