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Diffstat (limited to 'src/yuzu_cmd/default_ini.h')
| -rw-r--r-- | src/yuzu_cmd/default_ini.h | 553 |
1 files changed, 0 insertions, 553 deletions
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h deleted file mode 100644 index 119e22183..000000000 --- a/src/yuzu_cmd/default_ini.h +++ /dev/null | |||
| @@ -1,553 +0,0 @@ | |||
| 1 | // SPDX-FileCopyrightText: 2014 Citra Emulator Project | ||
| 2 | // SPDX-License-Identifier: GPL-2.0-or-later | ||
| 3 | |||
| 4 | #pragma once | ||
| 5 | |||
| 6 | namespace DefaultINI { | ||
| 7 | |||
| 8 | const char* sdl2_config_file = | ||
| 9 | R"( | ||
| 10 | [ControlsP0] | ||
| 11 | # The input devices and parameters for each Switch native input | ||
| 12 | # The config section determines the player number where the config will be applied on. For example "ControlsP0", "ControlsP1", ... | ||
| 13 | # It should be in the format of "engine:[engine_name],[param1]:[value1],[param2]:[value2]..." | ||
| 14 | # Escape characters $0 (for ':'), $1 (for ',') and $2 (for '$') can be used in values | ||
| 15 | |||
| 16 | # Indicates if this player should be connected at boot | ||
| 17 | # 0 (default): Disabled, 1: Enabled | ||
| 18 | connected= | ||
| 19 | |||
| 20 | # for button input, the following devices are available: | ||
| 21 | # - "keyboard" (default) for keyboard input. Required parameters: | ||
| 22 | # - "code": the code of the key to bind | ||
| 23 | # - "sdl" for joystick input using SDL. Required parameters: | ||
| 24 | # - "guid": SDL identification GUID of the joystick | ||
| 25 | # - "port": the index of the joystick to bind | ||
| 26 | # - "button"(optional): the index of the button to bind | ||
| 27 | # - "hat"(optional): the index of the hat to bind as direction buttons | ||
| 28 | # - "axis"(optional): the index of the axis to bind | ||
| 29 | # - "direction"(only used for hat): the direction name of the hat to bind. Can be "up", "down", "left" or "right" | ||
| 30 | # - "threshold"(only used for axis): a float value in (-1.0, 1.0) which the button is | ||
| 31 | # triggered if the axis value crosses | ||
| 32 | # - "direction"(only used for axis): "+" means the button is triggered when the axis value | ||
| 33 | # is greater than the threshold; "-" means the button is triggered when the axis value | ||
| 34 | # is smaller than the threshold | ||
| 35 | button_a= | ||
| 36 | button_b= | ||
| 37 | button_x= | ||
| 38 | button_y= | ||
| 39 | button_lstick= | ||
| 40 | button_rstick= | ||
| 41 | button_l= | ||
| 42 | button_r= | ||
| 43 | button_zl= | ||
| 44 | button_zr= | ||
| 45 | button_plus= | ||
| 46 | button_minus= | ||
| 47 | button_dleft= | ||
| 48 | button_dup= | ||
| 49 | button_dright= | ||
| 50 | button_ddown= | ||
| 51 | button_lstick_left= | ||
| 52 | button_lstick_up= | ||
| 53 | button_lstick_right= | ||
| 54 | button_lstick_down= | ||
| 55 | button_sl= | ||
| 56 | button_sr= | ||
| 57 | button_home= | ||
| 58 | button_screenshot= | ||
| 59 | |||
| 60 | # for analog input, the following devices are available: | ||
| 61 | # - "analog_from_button" (default) for emulating analog input from direction buttons. Required parameters: | ||
| 62 | # - "up", "down", "left", "right": sub-devices for each direction. | ||
| 63 | # Should be in the format as a button input devices using escape characters, for example, "engine$0keyboard$1code$00" | ||
| 64 | # - "modifier": sub-devices as a modifier. | ||
| 65 | # - "modifier_scale": a float number representing the applied modifier scale to the analog input. | ||
| 66 | # Must be in range of 0.0-1.0. Defaults to 0.5 | ||
| 67 | # - "sdl" for joystick input using SDL. Required parameters: | ||
| 68 | # - "guid": SDL identification GUID of the joystick | ||
| 69 | # - "port": the index of the joystick to bind | ||
| 70 | # - "axis_x": the index of the axis to bind as x-axis (default to 0) | ||
| 71 | # - "axis_y": the index of the axis to bind as y-axis (default to 1) | ||
| 72 | lstick= | ||
| 73 | rstick= | ||
| 74 | |||
| 75 | # for motion input, the following devices are available: | ||
| 76 | # - "keyboard" (default) for emulating random motion input from buttons. Required parameters: | ||
| 77 | # - "code": the code of the key to bind | ||
| 78 | # - "sdl" for motion input using SDL. Required parameters: | ||
| 79 | # - "guid": SDL identification GUID of the joystick | ||
| 80 | # - "port": the index of the joystick to bind | ||
| 81 | # - "motion": the index of the motion sensor to bind | ||
| 82 | # - "cemuhookudp" for motion input using Cemu Hook protocol. Required parameters: | ||
| 83 | # - "guid": the IP address of the cemu hook server encoded to a hex string. for example 192.168.0.1 = "c0a80001" | ||
| 84 | # - "port": the port of the cemu hook server | ||
| 85 | # - "pad": the index of the joystick | ||
| 86 | # - "motion": the index of the motion sensor of the joystick to bind | ||
| 87 | motionleft= | ||
| 88 | motionright= | ||
| 89 | |||
| 90 | [ControlsGeneral] | ||
| 91 | # To use the debug_pad, prepend `debug_pad_` before each button setting above. | ||
| 92 | # i.e. debug_pad_button_a= | ||
| 93 | |||
| 94 | # Enable debug pad inputs to the guest | ||
| 95 | # 0 (default): Disabled, 1: Enabled | ||
| 96 | debug_pad_enabled = | ||
| 97 | |||
| 98 | # Enable sdl raw input. Allows to configure up to 8 xinput controllers. | ||
| 99 | # 0 (default): Disabled, 1: Enabled | ||
| 100 | enable_raw_input = | ||
| 101 | |||
| 102 | # Enable yuzu joycon driver instead of SDL drive. | ||
| 103 | # 0: Disabled, 1 (default): Enabled | ||
| 104 | enable_joycon_driver = | ||
| 105 | |||
| 106 | # Emulates an analog input from buttons. Allowing to dial any angle. | ||
| 107 | # 0 (default): Disabled, 1: Enabled | ||
| 108 | emulate_analog_keyboard = | ||
| 109 | |||
| 110 | # Whether to enable or disable vibration | ||
| 111 | # 0: Disabled, 1 (default): Enabled | ||
| 112 | vibration_enabled= | ||
| 113 | |||
| 114 | # Whether to enable or disable accurate vibrations | ||
| 115 | # 0 (default): Disabled, 1: Enabled | ||
| 116 | enable_accurate_vibrations= | ||
| 117 | |||
| 118 | # Enables controller motion inputs | ||
| 119 | # 0: Disabled, 1 (default): Enabled | ||
| 120 | motion_enabled = | ||
| 121 | |||
| 122 | # Defines the udp device's touch screen coordinate system for cemuhookudp devices | ||
| 123 | # - "min_x", "min_y", "max_x", "max_y" | ||
| 124 | touch_device= | ||
| 125 | |||
| 126 | # for mapping buttons to touch inputs. | ||
| 127 | #touch_from_button_map=1 | ||
| 128 | #touch_from_button_maps_0_name=default | ||
| 129 | #touch_from_button_maps_0_count=2 | ||
| 130 | #touch_from_button_maps_0_bind_0=foo | ||
| 131 | #touch_from_button_maps_0_bind_1=bar | ||
| 132 | # etc. | ||
| 133 | |||
| 134 | # List of Cemuhook UDP servers, delimited by ','. | ||
| 135 | # Default: 127.0.0.1:26760 | ||
| 136 | # Example: 127.0.0.1:26760,123.4.5.67:26761 | ||
| 137 | udp_input_servers = | ||
| 138 | |||
| 139 | # Enable controlling an axis via a mouse input. | ||
| 140 | # 0 (default): Off, 1: On | ||
| 141 | mouse_panning = | ||
| 142 | |||
| 143 | # Set mouse panning horizontal sensitivity. | ||
| 144 | # Default: 50.0 | ||
| 145 | mouse_panning_x_sensitivity = | ||
| 146 | |||
| 147 | # Set mouse panning vertical sensitivity. | ||
| 148 | # Default: 50.0 | ||
| 149 | mouse_panning_y_sensitivity = | ||
| 150 | |||
| 151 | # Set mouse panning deadzone horizontal counterweight. | ||
| 152 | # Default: 0.0 | ||
| 153 | mouse_panning_deadzone_x_counterweight = | ||
| 154 | |||
| 155 | # Set mouse panning deadzone vertical counterweight. | ||
| 156 | # Default: 0.0 | ||
| 157 | mouse_panning_deadzone_y_counterweight = | ||
| 158 | |||
| 159 | # Set mouse panning stick decay strength. | ||
| 160 | # Default: 22.0 | ||
| 161 | mouse_panning_decay_strength = | ||
| 162 | |||
| 163 | # Set mouse panning stick minimum decay. | ||
| 164 | # Default: 5.0 | ||
| 165 | mouse_panning_minimum_decay = | ||
| 166 | |||
| 167 | # Emulate an analog control stick from keyboard inputs. | ||
| 168 | # 0 (default): Disabled, 1: Enabled | ||
| 169 | emulate_analog_keyboard = | ||
| 170 | |||
| 171 | # Enable mouse inputs to the guest | ||
| 172 | # 0 (default): Disabled, 1: Enabled | ||
| 173 | mouse_enabled = | ||
| 174 | |||
| 175 | # Enable keyboard inputs to the guest | ||
| 176 | # 0 (default): Disabled, 1: Enabled | ||
| 177 | keyboard_enabled = | ||
| 178 | |||
| 179 | )" | ||
| 180 | R"( | ||
| 181 | [Core] | ||
| 182 | # Whether to use multi-core for CPU emulation | ||
| 183 | # 0: Disabled, 1 (default): Enabled | ||
| 184 | use_multi_core = | ||
| 185 | |||
| 186 | # Enable unsafe extended guest system memory layout (8GB DRAM) | ||
| 187 | # 0 (default): Disabled, 1: Enabled | ||
| 188 | use_unsafe_extended_memory_layout = | ||
| 189 | |||
| 190 | [Cpu] | ||
| 191 | # Adjusts various optimizations. | ||
| 192 | # Auto-select mode enables choice unsafe optimizations. | ||
| 193 | # Accurate enables only safe optimizations. | ||
| 194 | # Unsafe allows any unsafe optimizations. | ||
| 195 | # 0 (default): Auto-select, 1: Accurate, 2: Enable unsafe optimizations | ||
| 196 | cpu_accuracy = | ||
| 197 | |||
| 198 | # Allow disabling safe optimizations. | ||
| 199 | # 0 (default): Disabled, 1: Enabled | ||
| 200 | cpu_debug_mode = | ||
| 201 | |||
| 202 | # Enable inline page tables optimization (faster guest memory access) | ||
| 203 | # 0: Disabled, 1 (default): Enabled | ||
| 204 | cpuopt_page_tables = | ||
| 205 | |||
| 206 | # Enable block linking CPU optimization (reduce block dispatcher use during predictable jumps) | ||
| 207 | # 0: Disabled, 1 (default): Enabled | ||
| 208 | cpuopt_block_linking = | ||
| 209 | |||
| 210 | # Enable return stack buffer CPU optimization (reduce block dispatcher use during predictable returns) | ||
| 211 | # 0: Disabled, 1 (default): Enabled | ||
| 212 | cpuopt_return_stack_buffer = | ||
| 213 | |||
| 214 | # Enable fast dispatcher CPU optimization (use a two-tiered dispatcher architecture) | ||
| 215 | # 0: Disabled, 1 (default): Enabled | ||
| 216 | cpuopt_fast_dispatcher = | ||
| 217 | |||
| 218 | # Enable context elimination CPU Optimization (reduce host memory use for guest context) | ||
| 219 | # 0: Disabled, 1 (default): Enabled | ||
| 220 | cpuopt_context_elimination = | ||
| 221 | |||
| 222 | # Enable constant propagation CPU optimization (basic IR optimization) | ||
| 223 | # 0: Disabled, 1 (default): Enabled | ||
| 224 | cpuopt_const_prop = | ||
| 225 | |||
| 226 | # Enable miscellaneous CPU optimizations (basic IR optimization) | ||
| 227 | # 0: Disabled, 1 (default): Enabled | ||
| 228 | cpuopt_misc_ir = | ||
| 229 | |||
| 230 | # Enable reduction of memory misalignment checks (reduce memory fallbacks for misaligned access) | ||
| 231 | # 0: Disabled, 1 (default): Enabled | ||
| 232 | cpuopt_reduce_misalign_checks = | ||
| 233 | |||
| 234 | # Enable Host MMU Emulation (faster guest memory access) | ||
| 235 | # 0: Disabled, 1 (default): Enabled | ||
| 236 | cpuopt_fastmem = | ||
| 237 | |||
| 238 | # Enable Host MMU Emulation for exclusive memory instructions (faster guest memory access) | ||
| 239 | # 0: Disabled, 1 (default): Enabled | ||
| 240 | cpuopt_fastmem_exclusives = | ||
| 241 | |||
| 242 | # Enable fallback on failure of fastmem of exclusive memory instructions (faster guest memory access) | ||
| 243 | # 0: Disabled, 1 (default): Enabled | ||
| 244 | cpuopt_recompile_exclusives = | ||
| 245 | |||
| 246 | # Enable optimization to ignore invalid memory accesses (faster guest memory access) | ||
| 247 | # 0: Disabled, 1 (default): Enabled | ||
| 248 | cpuopt_ignore_memory_aborts = | ||
| 249 | |||
| 250 | # Enable unfuse FMA (improve performance on CPUs without FMA) | ||
| 251 | # Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select. | ||
| 252 | # 0: Disabled, 1 (default): Enabled | ||
| 253 | cpuopt_unsafe_unfuse_fma = | ||
| 254 | |||
| 255 | # Enable faster FRSQRTE and FRECPE | ||
| 256 | # Only enabled if cpu_accuracy is set to Unsafe. | ||
| 257 | # 0: Disabled, 1 (default): Enabled | ||
| 258 | cpuopt_unsafe_reduce_fp_error = | ||
| 259 | |||
| 260 | # Enable faster ASIMD instructions (32 bits only) | ||
| 261 | # Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select. | ||
| 262 | # 0: Disabled, 1 (default): Enabled | ||
| 263 | cpuopt_unsafe_ignore_standard_fpcr = | ||
| 264 | |||
| 265 | # Enable inaccurate NaN handling | ||
| 266 | # Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select. | ||
| 267 | # 0: Disabled, 1 (default): Enabled | ||
| 268 | cpuopt_unsafe_inaccurate_nan = | ||
| 269 | |||
| 270 | # Disable address space checks (64 bits only) | ||
| 271 | # Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select. | ||
| 272 | # 0: Disabled, 1 (default): Enabled | ||
| 273 | cpuopt_unsafe_fastmem_check = | ||
| 274 | |||
| 275 | # Enable faster exclusive instructions | ||
| 276 | # Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select. | ||
| 277 | # 0: Disabled, 1 (default): Enabled | ||
| 278 | cpuopt_unsafe_ignore_global_monitor = | ||
| 279 | |||
| 280 | )" | ||
| 281 | R"( | ||
| 282 | [Renderer] | ||
| 283 | # Which backend API to use. | ||
| 284 | # 0: OpenGL, 1 (default): Vulkan | ||
| 285 | backend = | ||
| 286 | |||
| 287 | # Whether to enable asynchronous presentation (Vulkan only) | ||
| 288 | # 0 (default): Off, 1: On | ||
| 289 | async_presentation = | ||
| 290 | |||
| 291 | # Enable graphics API debugging mode. | ||
| 292 | # 0 (default): Disabled, 1: Enabled | ||
| 293 | debug = | ||
| 294 | |||
| 295 | # Enable shader feedback. | ||
| 296 | # 0 (default): Disabled, 1: Enabled | ||
| 297 | renderer_shader_feedback = | ||
| 298 | |||
| 299 | # Enable Nsight Aftermath crash dumps | ||
| 300 | # 0 (default): Disabled, 1: Enabled | ||
| 301 | nsight_aftermath = | ||
| 302 | |||
| 303 | # Disable shader loop safety checks, executing the shader without loop logic changes | ||
| 304 | # 0 (default): Disabled, 1: Enabled | ||
| 305 | disable_shader_loop_safety_checks = | ||
| 306 | |||
| 307 | # Which Vulkan physical device to use (defaults to 0) | ||
| 308 | vulkan_device = | ||
| 309 | |||
| 310 | # 0: 0.5x (360p/540p) [EXPERIMENTAL] | ||
| 311 | # 1: 0.75x (540p/810p) [EXPERIMENTAL] | ||
| 312 | # 2 (default): 1x (720p/1080p) | ||
| 313 | # 3: 1.5x (1080p/1620p) [EXPERIMENTAL] | ||
| 314 | # 4: 2x (1440p/2160p) | ||
| 315 | # 5: 3x (2160p/3240p) | ||
| 316 | # 6: 4x (2880p/4320p) | ||
| 317 | # 7: 5x (3600p/5400p) | ||
| 318 | # 8: 6x (4320p/6480p) | ||
| 319 | # 9: 7x (5040p/7560p) | ||
| 320 | # 10: 8x (5760/8640p) | ||
| 321 | resolution_setup = | ||
| 322 | |||
| 323 | # Pixel filter to use when up- or down-sampling rendered frames. | ||
| 324 | # 0: Nearest Neighbor | ||
| 325 | # 1 (default): Bilinear | ||
| 326 | # 2: Bicubic | ||
| 327 | # 3: Gaussian | ||
| 328 | # 4: ScaleForce | ||
| 329 | # 5: AMD FidelityFX™️ Super Resolution | ||
| 330 | scaling_filter = | ||
| 331 | |||
| 332 | # Anti-Aliasing (AA) | ||
| 333 | # 0 (default): None, 1: FXAA, 2: SMAA | ||
| 334 | anti_aliasing = | ||
| 335 | |||
| 336 | # Whether to use fullscreen or borderless window mode | ||
| 337 | # 0 (Windows default): Borderless window, 1 (All other default): Exclusive fullscreen | ||
| 338 | fullscreen_mode = | ||
| 339 | |||
| 340 | # Aspect ratio | ||
| 341 | # 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Force 16:10, 4: Stretch to Window | ||
| 342 | aspect_ratio = | ||
| 343 | |||
| 344 | # Anisotropic filtering | ||
| 345 | # 0: Default, 1: 2x, 2: 4x, 3: 8x, 4: 16x | ||
| 346 | max_anisotropy = | ||
| 347 | |||
| 348 | # Whether to enable VSync or not. | ||
| 349 | # OpenGL: Values other than 0 enable VSync | ||
| 350 | # Vulkan: FIFO is selected if the requested mode is not supported by the driver. | ||
| 351 | # FIFO (VSync) does not drop frames or exhibit tearing but is limited by the screen refresh rate. | ||
| 352 | # FIFO Relaxed is similar to FIFO but allows tearing as it recovers from a slow down. | ||
| 353 | # Mailbox can have lower latency than FIFO and does not tear but may drop frames. | ||
| 354 | # Immediate (no synchronization) just presents whatever is available and can exhibit tearing. | ||
| 355 | # 0: Immediate (Off), 1: Mailbox, 2 (Default): FIFO (On), 3: FIFO Relaxed | ||
| 356 | use_vsync = | ||
| 357 | |||
| 358 | # Selects the OpenGL shader backend. NV_gpu_program5 is required for GLASM. If NV_gpu_program5 is | ||
| 359 | # not available and GLASM is selected, GLSL will be used. | ||
| 360 | # 0: GLSL, 1 (default): GLASM, 2: SPIR-V | ||
| 361 | shader_backend = | ||
| 362 | |||
| 363 | # Uses reactive flushing instead of predictive flushing. Allowing a more accurate syncing of memory. | ||
| 364 | # 0: Off, 1 (default): On | ||
| 365 | use_reactive_flushing = | ||
| 366 | |||
| 367 | # Whether to allow asynchronous shader building. | ||
| 368 | # 0 (default): Off, 1: On | ||
| 369 | use_asynchronous_shaders = | ||
| 370 | |||
| 371 | # NVDEC emulation. | ||
| 372 | # 0: Disabled, 1: CPU Decoding, 2 (default): GPU Decoding | ||
| 373 | nvdec_emulation = | ||
| 374 | |||
| 375 | # Accelerate ASTC texture decoding. | ||
| 376 | # 0: Off, 1 (default): On | ||
| 377 | accelerate_astc = | ||
| 378 | |||
| 379 | # Decode ASTC textures asynchronously. | ||
| 380 | # 0 (default): Off, 1: On | ||
| 381 | async_astc = | ||
| 382 | |||
| 383 | # Recompress ASTC textures to a different format. | ||
| 384 | # 0 (default): Uncompressed, 1: BC1 (Low quality), 2: BC3: (Medium quality) | ||
| 385 | async_astc = | ||
| 386 | |||
| 387 | # Turns on the speed limiter, which will limit the emulation speed to the desired speed limit value | ||
| 388 | # 0: Off, 1: On (default) | ||
| 389 | use_speed_limit = | ||
| 390 | |||
| 391 | # Limits the speed of the game to run no faster than this value as a percentage of target speed | ||
| 392 | # 1 - 9999: Speed limit as a percentage of target game speed. 100 (default) | ||
| 393 | speed_limit = | ||
| 394 | |||
| 395 | # Whether to use disk based shader cache | ||
| 396 | # 0: Off, 1 (default): On | ||
| 397 | use_disk_shader_cache = | ||
| 398 | |||
| 399 | # Which gpu accuracy level to use | ||
| 400 | # 0: Normal, 1 (default): High, 2: Extreme (Very slow) | ||
| 401 | gpu_accuracy = | ||
| 402 | |||
| 403 | # Whether to use asynchronous GPU emulation | ||
| 404 | # 0 : Off (slow), 1 (default): On (fast) | ||
| 405 | use_asynchronous_gpu_emulation = | ||
| 406 | |||
| 407 | # Inform the guest that GPU operations completed more quickly than they did. | ||
| 408 | # 0: Off, 1 (default): On | ||
| 409 | use_fast_gpu_time = | ||
| 410 | |||
| 411 | # Whether to use garbage collection or not for GPU caches. | ||
| 412 | # 0 (default): Off, 1: On | ||
| 413 | use_caches_gc = | ||
| 414 | |||
| 415 | # The clear color for the renderer. What shows up on the sides of the bottom screen. | ||
| 416 | # Must be in range of 0-255. Defaults to 0 for all. | ||
| 417 | bg_red = | ||
| 418 | bg_blue = | ||
| 419 | bg_green = | ||
| 420 | |||
| 421 | )" | ||
| 422 | R"( | ||
| 423 | [Audio] | ||
| 424 | # Which audio output engine to use. | ||
| 425 | # auto (default): Auto-select | ||
| 426 | # cubeb: Cubeb audio engine (if available) | ||
| 427 | # sdl2: SDL2 audio engine (if available) | ||
| 428 | # null: No audio output | ||
| 429 | output_engine = | ||
| 430 | |||
| 431 | # Which audio device to use. | ||
| 432 | # auto (default): Auto-select | ||
| 433 | output_device = | ||
| 434 | |||
| 435 | # Output volume. | ||
| 436 | # 100 (default): 100%, 0; mute | ||
| 437 | volume = | ||
| 438 | |||
| 439 | [Data Storage] | ||
| 440 | # Whether to create a virtual SD card. | ||
| 441 | # 1 (default): Yes, 0: No | ||
| 442 | use_virtual_sd = | ||
| 443 | |||
| 444 | # Whether or not to enable gamecard emulation | ||
| 445 | # 1: Yes, 0 (default): No | ||
| 446 | gamecard_inserted = | ||
| 447 | |||
| 448 | # Whether or not the gamecard should be emulated as the current game | ||
| 449 | # If 'gamecard_inserted' is 0 this setting is irrelevant | ||
| 450 | # 1: Yes, 0 (default): No | ||
| 451 | gamecard_current_game = | ||
| 452 | |||
| 453 | # Path to an XCI file to use as the gamecard | ||
| 454 | # If 'gamecard_inserted' is 0 this setting is irrelevant | ||
| 455 | # If 'gamecard_current_game' is 1 this setting is irrelevant | ||
| 456 | gamecard_path = | ||
| 457 | |||
| 458 | [System] | ||
| 459 | # Whether the system is docked | ||
| 460 | # 1 (default): Yes, 0: No | ||
| 461 | use_docked_mode = | ||
| 462 | |||
| 463 | # Sets the seed for the RNG generator built into the switch | ||
| 464 | # rng_seed will be ignored and randomly generated if rng_seed_enabled is false | ||
| 465 | rng_seed_enabled = | ||
| 466 | rng_seed = | ||
| 467 | |||
| 468 | # Sets the current time (in seconds since 12:00 AM Jan 1, 1970) that will be used by the time service | ||
| 469 | # This will auto-increment, with the time set being the time the game is started | ||
| 470 | # This override will only occur if custom_rtc_enabled is true, otherwise the current time is used | ||
| 471 | custom_rtc_enabled = | ||
| 472 | custom_rtc = | ||
| 473 | |||
| 474 | # Sets the systems language index | ||
| 475 | # 0: Japanese, 1: English (default), 2: French, 3: German, 4: Italian, 5: Spanish, 6: Chinese, | ||
| 476 | # 7: Korean, 8: Dutch, 9: Portuguese, 10: Russian, 11: Taiwanese, 12: British English, 13: Canadian French, | ||
| 477 | # 14: Latin American Spanish, 15: Simplified Chinese, 16: Traditional Chinese, 17: Brazilian Portuguese | ||
| 478 | language_index = | ||
| 479 | |||
| 480 | # The system region that yuzu will use during emulation | ||
| 481 | # -1: Auto-select (default), 0: Japan, 1: USA, 2: Europe, 3: Australia, 4: China, 5: Korea, 6: Taiwan | ||
| 482 | region_index = | ||
| 483 | |||
| 484 | # The system time zone that yuzu will use during emulation | ||
| 485 | # 0: Auto-select (default), 1: Default (system archive value), Others: Index for specified time zone | ||
| 486 | time_zone_index = | ||
| 487 | |||
| 488 | # Sets the sound output mode. | ||
| 489 | # 0: Mono, 1 (default): Stereo, 2: Surround | ||
| 490 | sound_index = | ||
| 491 | |||
| 492 | [Miscellaneous] | ||
| 493 | # A filter which removes logs below a certain logging level. | ||
| 494 | # Examples: *:Debug Kernel.SVC:Trace Service.*:Critical | ||
| 495 | log_filter = *:Trace | ||
| 496 | |||
| 497 | # Use developer keys | ||
| 498 | # 0 (default): Disabled, 1: Enabled | ||
| 499 | use_dev_keys = | ||
| 500 | |||
| 501 | [Debugging] | ||
| 502 | # Record frame time data, can be found in the log directory. Boolean value | ||
| 503 | record_frame_times = | ||
| 504 | # Determines whether or not yuzu will dump the ExeFS of all games it attempts to load while loading them | ||
| 505 | dump_exefs=false | ||
| 506 | # Determines whether or not yuzu will dump all NSOs it attempts to load while loading them | ||
| 507 | dump_nso=false | ||
| 508 | # Determines whether or not yuzu will save the filesystem access log. | ||
| 509 | enable_fs_access_log=false | ||
| 510 | # Enables verbose reporting services | ||
| 511 | reporting_services = | ||
| 512 | # Determines whether or not yuzu will report to the game that the emulated console is in Kiosk Mode | ||
| 513 | # false: Retail/Normal Mode (default), true: Kiosk Mode | ||
| 514 | quest_flag = | ||
| 515 | # Determines whether debug asserts should be enabled, which will throw an exception on asserts. | ||
| 516 | # false: Disabled (default), true: Enabled | ||
| 517 | use_debug_asserts = | ||
| 518 | # Determines whether unimplemented HLE service calls should be automatically stubbed. | ||
| 519 | # false: Disabled (default), true: Enabled | ||
| 520 | use_auto_stub = | ||
| 521 | # Enables/Disables the macro JIT compiler | ||
| 522 | disable_macro_jit=false | ||
| 523 | # Determines whether to enable the GDB stub and wait for the debugger to attach before running. | ||
| 524 | # false: Disabled (default), true: Enabled | ||
| 525 | use_gdbstub=false | ||
| 526 | # The port to use for the GDB server, if it is enabled. | ||
| 527 | gdbstub_port=6543 | ||
| 528 | |||
| 529 | [WebService] | ||
| 530 | # Whether or not to enable telemetry | ||
| 531 | # 0: No, 1 (default): Yes | ||
| 532 | enable_telemetry = | ||
| 533 | # URL for Web API | ||
| 534 | web_api_url = https://api.yuzu-emu.org | ||
| 535 | # Username and token for yuzu Web Service | ||
| 536 | # See https://profile.yuzu-emu.org/ for more info | ||
| 537 | yuzu_username = | ||
| 538 | yuzu_token = | ||
| 539 | |||
| 540 | [Network] | ||
| 541 | # Name of the network interface device to use with yuzu LAN play. | ||
| 542 | # e.g. On *nix: 'enp7s0', 'wlp6s0u1u3u3', 'lo' | ||
| 543 | # e.g. On Windows: 'Ethernet', 'Wi-Fi' | ||
| 544 | network_interface = | ||
| 545 | |||
| 546 | [AddOns] | ||
| 547 | # Used to disable add-ons | ||
| 548 | # List of title IDs of games that will have add-ons disabled (separated by '|'): | ||
| 549 | title_ids = | ||
| 550 | # For each title ID, have a key/value pair called `disabled_<title_id>` equal to the names of the add-ons to disable (sep. by '|') | ||
| 551 | # e.x. disabled_0100000000010000 = Update|DLC <- disables Updates and DLC on Super Mario Odyssey | ||
| 552 | )"; | ||
| 553 | } // namespace DefaultINI | ||