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-rw-r--r--src/yuzu_cmd/default_ini.h15
1 files changed, 12 insertions, 3 deletions
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h
index 833c346bc..b2b2095d1 100644
--- a/src/yuzu_cmd/default_ini.h
+++ b/src/yuzu_cmd/default_ini.h
@@ -221,6 +221,14 @@ backend =
221# 0 (default): Disabled, 1: Enabled 221# 0 (default): Disabled, 1: Enabled
222debug = 222debug =
223 223
224# Enable Nsight Aftermath crash dumps
225# 0 (default): Disabled, 1: Enabled
226nsight_aftermath =
227
228# Disable shader loop safety checks, executing the shader without loop logic changes
229# 0 (default): Disabled, 1: Enabled
230disable_shader_loop_safety_checks =
231
224# Which Vulkan physical device to use (defaults to 0) 232# Which Vulkan physical device to use (defaults to 0)
225vulkan_device = 233vulkan_device =
226 234
@@ -240,9 +248,10 @@ max_anisotropy =
240# 0 (default): Off, 1: On 248# 0 (default): Off, 1: On
241use_vsync = 249use_vsync =
242 250
243# Whether to use OpenGL assembly shaders or not. NV_gpu_program5 is required. 251# Selects the OpenGL shader backend. NV_gpu_program5 is required for GLASM. If NV_gpu_program5 is
244# 0: Off, 1 (default): On 252# not available and GLASM is selected, GLSL will be used.
245use_assembly_shaders = 253# 0: GLSL, 1 (default): GLASM, 2: SPIR-V
254shader_backend =
246 255
247# Whether to allow asynchronous shader building. 256# Whether to allow asynchronous shader building.
248# 0 (default): Off, 1: On 257# 0 (default): Off, 1: On