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-rw-r--r--src/yuzu_cmd/config.cpp27
1 files changed, 15 insertions, 12 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index 334038ef9..e1adbbf2b 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -228,24 +228,24 @@ static const std::array<int, 8> keyboard_mods{
228 228
229void Config::ReadValues() { 229void Config::ReadValues() {
230 // Controls 230 // Controls
231 for (std::size_t p = 0; p < Settings::values.players.size(); ++p) { 231 for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
232 const auto group = fmt::format("ControlsP{}", p); 232 const auto group = fmt::format("ControlsP{}", p);
233 for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) { 233 for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
234 std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]); 234 std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
235 Settings::values.players[p].buttons[i] = 235 Settings::values.players.GetValue()[p].buttons[i] =
236 sdl2_config->Get(group, Settings::NativeButton::mapping[i], default_param); 236 sdl2_config->Get(group, Settings::NativeButton::mapping[i], default_param);
237 if (Settings::values.players[p].buttons[i].empty()) 237 if (Settings::values.players.GetValue()[p].buttons[i].empty())
238 Settings::values.players[p].buttons[i] = default_param; 238 Settings::values.players.GetValue()[p].buttons[i] = default_param;
239 } 239 }
240 240
241 for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) { 241 for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
242 std::string default_param = InputCommon::GenerateAnalogParamFromKeys( 242 std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
243 default_analogs[i][0], default_analogs[i][1], default_analogs[i][2], 243 default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
244 default_analogs[i][3], default_analogs[i][4], 0.5f); 244 default_analogs[i][3], default_analogs[i][4], 0.5f);
245 Settings::values.players[p].analogs[i] = 245 Settings::values.players.GetValue()[p].analogs[i] =
246 sdl2_config->Get(group, Settings::NativeAnalog::mapping[i], default_param); 246 sdl2_config->Get(group, Settings::NativeAnalog::mapping[i], default_param);
247 if (Settings::values.players[p].analogs[i].empty()) 247 if (Settings::values.players.GetValue()[p].analogs[i].empty())
248 Settings::values.players[p].analogs[i] = default_param; 248 Settings::values.players.GetValue()[p].analogs[i] = default_param;
249 } 249 }
250 } 250 }
251 251
@@ -288,10 +288,12 @@ void Config::ReadValues() {
288 Settings::values.debug_pad_analogs[i] = default_param; 288 Settings::values.debug_pad_analogs[i] = default_param;
289 } 289 }
290 290
291 Settings::values.vibration_enabled = 291 Settings::values.vibration_enabled.SetValue(
292 sdl2_config->GetBoolean("ControlsGeneral", "vibration_enabled", true); 292 sdl2_config->GetBoolean("ControlsGeneral", "vibration_enabled", true));
293 Settings::values.motion_enabled = 293 Settings::values.enable_accurate_vibrations.SetValue(
294 sdl2_config->GetBoolean("ControlsGeneral", "motion_enabled", true); 294 sdl2_config->GetBoolean("ControlsGeneral", "enable_accurate_vibrations", false));
295 Settings::values.motion_enabled.SetValue(
296 sdl2_config->GetBoolean("ControlsGeneral", "motion_enabled", true));
295 Settings::values.touchscreen.enabled = 297 Settings::values.touchscreen.enabled =
296 sdl2_config->GetBoolean("ControlsGeneral", "touch_enabled", true); 298 sdl2_config->GetBoolean("ControlsGeneral", "touch_enabled", true);
297 Settings::values.touchscreen.device = 299 Settings::values.touchscreen.device =
@@ -343,7 +345,8 @@ void Config::ReadValues() {
343 Settings::values.gamecard_path = sdl2_config->Get("Data Storage", "gamecard_path", ""); 345 Settings::values.gamecard_path = sdl2_config->Get("Data Storage", "gamecard_path", "");
344 346
345 // System 347 // System
346 Settings::values.use_docked_mode = sdl2_config->GetBoolean("System", "use_docked_mode", false); 348 Settings::values.use_docked_mode.SetValue(
349 sdl2_config->GetBoolean("System", "use_docked_mode", false));
347 const auto size = sdl2_config->GetInteger("System", "users_size", 0); 350 const auto size = sdl2_config->GetInteger("System", "users_size", 0);
348 351
349 Settings::values.current_user = std::clamp<int>( 352 Settings::values.current_user = std::clamp<int>(