summaryrefslogtreecommitdiff
path: root/src/yuzu_cmd/config.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/yuzu_cmd/config.cpp')
-rw-r--r--src/yuzu_cmd/config.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index f76102459..6d8bc5509 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -329,9 +329,6 @@ void Config::ReadValues() {
329 FS::GetUserPath( 329 FS::GetUserPath(
330 FS::UserPath::DumpDir, 330 FS::UserPath::DumpDir,
331 sdl2_config->Get("Data Storage", "dump_directory", FS::GetUserPath(FS::UserPath::DumpDir))); 331 sdl2_config->Get("Data Storage", "dump_directory", FS::GetUserPath(FS::UserPath::DumpDir)));
332 FS::GetUserPath(FS::UserPath::CacheDir,
333 sdl2_config->Get("Data Storage", "cache_directory",
334 FS::GetUserPath(FS::UserPath::CacheDir)));
335 Settings::values.gamecard_inserted = 332 Settings::values.gamecard_inserted =
336 sdl2_config->GetBoolean("Data Storage", "gamecard_inserted", false); 333 sdl2_config->GetBoolean("Data Storage", "gamecard_inserted", false);
337 Settings::values.gamecard_current_game = 334 Settings::values.gamecard_current_game =
@@ -388,7 +385,7 @@ void Config::ReadValues() {
388 static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100))); 385 static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100)));
389 Settings::values.use_disk_shader_cache.SetValue( 386 Settings::values.use_disk_shader_cache.SetValue(
390 sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false)); 387 sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false));
391 const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 0); 388 const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 1);
392 Settings::values.gpu_accuracy.SetValue(static_cast<Settings::GPUAccuracy>(gpu_accuracy_level)); 389 Settings::values.gpu_accuracy.SetValue(static_cast<Settings::GPUAccuracy>(gpu_accuracy_level));
393 Settings::values.use_asynchronous_gpu_emulation.SetValue( 390 Settings::values.use_asynchronous_gpu_emulation.SetValue(
394 sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", true)); 391 sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", true));