diff options
Diffstat (limited to 'src/yuzu_cmd/config.cpp')
| -rw-r--r-- | src/yuzu_cmd/config.cpp | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp index f76102459..6d8bc5509 100644 --- a/src/yuzu_cmd/config.cpp +++ b/src/yuzu_cmd/config.cpp | |||
| @@ -329,9 +329,6 @@ void Config::ReadValues() { | |||
| 329 | FS::GetUserPath( | 329 | FS::GetUserPath( |
| 330 | FS::UserPath::DumpDir, | 330 | FS::UserPath::DumpDir, |
| 331 | sdl2_config->Get("Data Storage", "dump_directory", FS::GetUserPath(FS::UserPath::DumpDir))); | 331 | sdl2_config->Get("Data Storage", "dump_directory", FS::GetUserPath(FS::UserPath::DumpDir))); |
| 332 | FS::GetUserPath(FS::UserPath::CacheDir, | ||
| 333 | sdl2_config->Get("Data Storage", "cache_directory", | ||
| 334 | FS::GetUserPath(FS::UserPath::CacheDir))); | ||
| 335 | Settings::values.gamecard_inserted = | 332 | Settings::values.gamecard_inserted = |
| 336 | sdl2_config->GetBoolean("Data Storage", "gamecard_inserted", false); | 333 | sdl2_config->GetBoolean("Data Storage", "gamecard_inserted", false); |
| 337 | Settings::values.gamecard_current_game = | 334 | Settings::values.gamecard_current_game = |
| @@ -388,7 +385,7 @@ void Config::ReadValues() { | |||
| 388 | static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100))); | 385 | static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100))); |
| 389 | Settings::values.use_disk_shader_cache.SetValue( | 386 | Settings::values.use_disk_shader_cache.SetValue( |
| 390 | sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false)); | 387 | sdl2_config->GetBoolean("Renderer", "use_disk_shader_cache", false)); |
| 391 | const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 0); | 388 | const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 1); |
| 392 | Settings::values.gpu_accuracy.SetValue(static_cast<Settings::GPUAccuracy>(gpu_accuracy_level)); | 389 | Settings::values.gpu_accuracy.SetValue(static_cast<Settings::GPUAccuracy>(gpu_accuracy_level)); |
| 393 | Settings::values.use_asynchronous_gpu_emulation.SetValue( | 390 | Settings::values.use_asynchronous_gpu_emulation.SetValue( |
| 394 | sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", true)); | 391 | sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", true)); |