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-rw-r--r--src/yuzu_cmd/config.cpp43
1 files changed, 20 insertions, 23 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index 23448e747..41ef6f6b8 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -228,24 +228,24 @@ static const std::array<int, 8> keyboard_mods{
228 228
229void Config::ReadValues() { 229void Config::ReadValues() {
230 // Controls 230 // Controls
231 for (std::size_t p = 0; p < Settings::values.players.size(); ++p) { 231 for (std::size_t p = 0; p < Settings::values.players.GetValue().size(); ++p) {
232 const auto group = fmt::format("ControlsP{}", p); 232 const auto group = fmt::format("ControlsP{}", p);
233 for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) { 233 for (int i = 0; i < Settings::NativeButton::NumButtons; ++i) {
234 std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]); 234 std::string default_param = InputCommon::GenerateKeyboardParam(default_buttons[i]);
235 Settings::values.players[p].buttons[i] = 235 Settings::values.players.GetValue()[p].buttons[i] =
236 sdl2_config->Get(group, Settings::NativeButton::mapping[i], default_param); 236 sdl2_config->Get(group, Settings::NativeButton::mapping[i], default_param);
237 if (Settings::values.players[p].buttons[i].empty()) 237 if (Settings::values.players.GetValue()[p].buttons[i].empty())
238 Settings::values.players[p].buttons[i] = default_param; 238 Settings::values.players.GetValue()[p].buttons[i] = default_param;
239 } 239 }
240 240
241 for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) { 241 for (int i = 0; i < Settings::NativeAnalog::NumAnalogs; ++i) {
242 std::string default_param = InputCommon::GenerateAnalogParamFromKeys( 242 std::string default_param = InputCommon::GenerateAnalogParamFromKeys(
243 default_analogs[i][0], default_analogs[i][1], default_analogs[i][2], 243 default_analogs[i][0], default_analogs[i][1], default_analogs[i][2],
244 default_analogs[i][3], default_analogs[i][4], 0.5f); 244 default_analogs[i][3], default_analogs[i][4], 0.5f);
245 Settings::values.players[p].analogs[i] = 245 Settings::values.players.GetValue()[p].analogs[i] =
246 sdl2_config->Get(group, Settings::NativeAnalog::mapping[i], default_param); 246 sdl2_config->Get(group, Settings::NativeAnalog::mapping[i], default_param);
247 if (Settings::values.players[p].analogs[i].empty()) 247 if (Settings::values.players.GetValue()[p].analogs[i].empty())
248 Settings::values.players[p].analogs[i] = default_param; 248 Settings::values.players.GetValue()[p].analogs[i] = default_param;
249 } 249 }
250 } 250 }
251 251
@@ -288,10 +288,12 @@ void Config::ReadValues() {
288 Settings::values.debug_pad_analogs[i] = default_param; 288 Settings::values.debug_pad_analogs[i] = default_param;
289 } 289 }
290 290
291 Settings::values.vibration_enabled = 291 Settings::values.vibration_enabled.SetValue(
292 sdl2_config->GetBoolean("ControlsGeneral", "vibration_enabled", true); 292 sdl2_config->GetBoolean("ControlsGeneral", "vibration_enabled", true));
293 Settings::values.motion_enabled = 293 Settings::values.enable_accurate_vibrations.SetValue(
294 sdl2_config->GetBoolean("ControlsGeneral", "motion_enabled", true); 294 sdl2_config->GetBoolean("ControlsGeneral", "enable_accurate_vibrations", false));
295 Settings::values.motion_enabled.SetValue(
296 sdl2_config->GetBoolean("ControlsGeneral", "motion_enabled", true));
295 Settings::values.touchscreen.enabled = 297 Settings::values.touchscreen.enabled =
296 sdl2_config->GetBoolean("ControlsGeneral", "touch_enabled", true); 298 sdl2_config->GetBoolean("ControlsGeneral", "touch_enabled", true);
297 Settings::values.touchscreen.device = 299 Settings::values.touchscreen.device =
@@ -304,10 +306,8 @@ void Config::ReadValues() {
304 sdl2_config->GetInteger("ControlsGeneral", "touch_diameter_x", 15); 306 sdl2_config->GetInteger("ControlsGeneral", "touch_diameter_x", 15);
305 Settings::values.touchscreen.diameter_y = 307 Settings::values.touchscreen.diameter_y =
306 sdl2_config->GetInteger("ControlsGeneral", "touch_diameter_y", 15); 308 sdl2_config->GetInteger("ControlsGeneral", "touch_diameter_y", 15);
307 Settings::values.udp_input_address = 309 Settings::values.udp_input_servers =
308 sdl2_config->Get("Controls", "udp_input_address", InputCommon::CemuhookUDP::DEFAULT_ADDR); 310 sdl2_config->Get("Controls", "udp_input_address", InputCommon::CemuhookUDP::DEFAULT_SRV);
309 Settings::values.udp_input_port = static_cast<u16>(sdl2_config->GetInteger(
310 "Controls", "udp_input_port", InputCommon::CemuhookUDP::DEFAULT_PORT));
311 311
312 std::transform(keyboard_keys.begin(), keyboard_keys.end(), 312 std::transform(keyboard_keys.begin(), keyboard_keys.end(),
313 Settings::values.keyboard_keys.begin(), InputCommon::GenerateKeyboardParam); 313 Settings::values.keyboard_keys.begin(), InputCommon::GenerateKeyboardParam);
@@ -343,8 +343,8 @@ void Config::ReadValues() {
343 Settings::values.gamecard_path = sdl2_config->Get("Data Storage", "gamecard_path", ""); 343 Settings::values.gamecard_path = sdl2_config->Get("Data Storage", "gamecard_path", "");
344 344
345 // System 345 // System
346 Settings::values.use_docked_mode = sdl2_config->GetBoolean("System", "use_docked_mode", false); 346 Settings::values.use_docked_mode.SetValue(
347 const auto size = sdl2_config->GetInteger("System", "users_size", 0); 347 sdl2_config->GetBoolean("System", "use_docked_mode", true));
348 348
349 Settings::values.current_user = std::clamp<int>( 349 Settings::values.current_user = std::clamp<int>(
350 sdl2_config->GetInteger("System", "current_user", 0), 0, Service::Account::MAX_USERS - 1); 350 sdl2_config->GetInteger("System", "current_user", 0), 0, Service::Account::MAX_USERS - 1);
@@ -371,7 +371,7 @@ void Config::ReadValues() {
371 371
372 // Core 372 // Core
373 Settings::values.use_multi_core.SetValue( 373 Settings::values.use_multi_core.SetValue(
374 sdl2_config->GetBoolean("Core", "use_multi_core", false)); 374 sdl2_config->GetBoolean("Core", "use_multi_core", true));
375 375
376 // Renderer 376 // Renderer
377 const int renderer_backend = sdl2_config->GetInteger( 377 const int renderer_backend = sdl2_config->GetInteger(
@@ -395,11 +395,11 @@ void Config::ReadValues() {
395 const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 0); 395 const int gpu_accuracy_level = sdl2_config->GetInteger("Renderer", "gpu_accuracy", 0);
396 Settings::values.gpu_accuracy.SetValue(static_cast<Settings::GPUAccuracy>(gpu_accuracy_level)); 396 Settings::values.gpu_accuracy.SetValue(static_cast<Settings::GPUAccuracy>(gpu_accuracy_level));
397 Settings::values.use_asynchronous_gpu_emulation.SetValue( 397 Settings::values.use_asynchronous_gpu_emulation.SetValue(
398 sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", false)); 398 sdl2_config->GetBoolean("Renderer", "use_asynchronous_gpu_emulation", true));
399 Settings::values.use_vsync.SetValue( 399 Settings::values.use_vsync.SetValue(
400 static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync", 1))); 400 static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync", 1)));
401 Settings::values.use_assembly_shaders.SetValue( 401 Settings::values.use_assembly_shaders.SetValue(
402 sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", false)); 402 sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", true));
403 Settings::values.use_asynchronous_shaders.SetValue( 403 Settings::values.use_asynchronous_shaders.SetValue(
404 sdl2_config->GetBoolean("Renderer", "use_asynchronous_shaders", false)); 404 sdl2_config->GetBoolean("Renderer", "use_asynchronous_shaders", false));
405 Settings::values.use_asynchronous_shaders.SetValue( 405 Settings::values.use_asynchronous_shaders.SetValue(
@@ -429,9 +429,6 @@ void Config::ReadValues() {
429 // Debugging 429 // Debugging
430 Settings::values.record_frame_times = 430 Settings::values.record_frame_times =
431 sdl2_config->GetBoolean("Debugging", "record_frame_times", false); 431 sdl2_config->GetBoolean("Debugging", "record_frame_times", false);
432 Settings::values.use_gdbstub = sdl2_config->GetBoolean("Debugging", "use_gdbstub", false);
433 Settings::values.gdbstub_port =
434 static_cast<u16>(sdl2_config->GetInteger("Debugging", "gdbstub_port", 24689));
435 Settings::values.program_args = sdl2_config->Get("Debugging", "program_args", ""); 432 Settings::values.program_args = sdl2_config->Get("Debugging", "program_args", "");
436 Settings::values.dump_exefs = sdl2_config->GetBoolean("Debugging", "dump_exefs", false); 433 Settings::values.dump_exefs = sdl2_config->GetBoolean("Debugging", "dump_exefs", false);
437 Settings::values.dump_nso = sdl2_config->GetBoolean("Debugging", "dump_nso", false); 434 Settings::values.dump_nso = sdl2_config->GetBoolean("Debugging", "dump_nso", false);