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-rw-r--r--src/yuzu_cmd/config.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index 903e02297..5576fb795 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -99,8 +99,8 @@ void Config::ReadSetting(const std::string& group, Settings::Setting<bool>& sett
99 setting = sdl2_config->GetBoolean(group, setting.GetLabel(), setting.GetDefault()); 99 setting = sdl2_config->GetBoolean(group, setting.GetLabel(), setting.GetDefault());
100} 100}
101 101
102template <typename Type> 102template <typename Type, bool ranged>
103void Config::ReadSetting(const std::string& group, Settings::Setting<Type>& setting) { 103void Config::ReadSetting(const std::string& group, Settings::Setting<Type, ranged>& setting) {
104 setting = static_cast<Type>(sdl2_config->GetInteger(group, setting.GetLabel(), 104 setting = static_cast<Type>(sdl2_config->GetInteger(group, setting.GetLabel(),
105 static_cast<long>(setting.GetDefault()))); 105 static_cast<long>(setting.GetDefault())));
106} 106}
@@ -310,8 +310,6 @@ void Config::ReadValues() {
310 ReadSetting("Renderer", Settings::values.gpu_accuracy); 310 ReadSetting("Renderer", Settings::values.gpu_accuracy);
311 ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation); 311 ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation);
312 ReadSetting("Renderer", Settings::values.use_vsync); 312 ReadSetting("Renderer", Settings::values.use_vsync);
313 ReadSetting("Renderer", Settings::values.fps_cap);
314 ReadSetting("Renderer", Settings::values.disable_fps_limit);
315 ReadSetting("Renderer", Settings::values.shader_backend); 313 ReadSetting("Renderer", Settings::values.shader_backend);
316 ReadSetting("Renderer", Settings::values.use_asynchronous_shaders); 314 ReadSetting("Renderer", Settings::values.use_asynchronous_shaders);
317 ReadSetting("Renderer", Settings::values.nvdec_emulation); 315 ReadSetting("Renderer", Settings::values.nvdec_emulation);