diff options
Diffstat (limited to 'src/video_core')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_disk_cache.cpp | 43 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_disk_cache.h | 18 |
2 files changed, 37 insertions, 24 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp index 254c0d499..1ba16d4ca 100644 --- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp | |||
| @@ -303,12 +303,12 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn | |||
| 303 | for (u32 i = 0; i < const_buffers_count; ++i) { | 303 | for (u32 i = 0; i < const_buffers_count; ++i) { |
| 304 | u32 max_offset{}; | 304 | u32 max_offset{}; |
| 305 | u32 index{}; | 305 | u32 index{}; |
| 306 | u8 is_indirect{}; | 306 | bool is_indirect{}; |
| 307 | if (!LoadObjectFromPrecompiled(max_offset) || !LoadObjectFromPrecompiled(index) || | 307 | if (!LoadObjectFromPrecompiled(max_offset) || !LoadObjectFromPrecompiled(index) || |
| 308 | !LoadObjectFromPrecompiled(is_indirect)) { | 308 | !LoadObjectFromPrecompiled(is_indirect)) { |
| 309 | return {}; | 309 | return {}; |
| 310 | } | 310 | } |
| 311 | entry.entries.const_buffers.emplace_back(max_offset, is_indirect != 0, index); | 311 | entry.entries.const_buffers.emplace_back(max_offset, is_indirect, index); |
| 312 | } | 312 | } |
| 313 | 313 | ||
| 314 | u32 samplers_count{}; | 314 | u32 samplers_count{}; |
| @@ -320,18 +320,17 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn | |||
| 320 | u64 offset{}; | 320 | u64 offset{}; |
| 321 | u64 index{}; | 321 | u64 index{}; |
| 322 | u32 type{}; | 322 | u32 type{}; |
| 323 | u8 is_array{}; | 323 | bool is_array{}; |
| 324 | u8 is_shadow{}; | 324 | bool is_shadow{}; |
| 325 | u8 is_bindless{}; | 325 | bool is_bindless{}; |
| 326 | if (!LoadObjectFromPrecompiled(offset) || !LoadObjectFromPrecompiled(index) || | 326 | if (!LoadObjectFromPrecompiled(offset) || !LoadObjectFromPrecompiled(index) || |
| 327 | !LoadObjectFromPrecompiled(type) || !LoadObjectFromPrecompiled(is_array) || | 327 | !LoadObjectFromPrecompiled(type) || !LoadObjectFromPrecompiled(is_array) || |
| 328 | !LoadObjectFromPrecompiled(is_shadow) || !LoadObjectFromPrecompiled(is_bindless)) { | 328 | !LoadObjectFromPrecompiled(is_shadow) || !LoadObjectFromPrecompiled(is_bindless)) { |
| 329 | return {}; | 329 | return {}; |
| 330 | } | 330 | } |
| 331 | entry.entries.samplers.emplace_back(static_cast<std::size_t>(offset), | 331 | entry.entries.samplers.emplace_back( |
| 332 | static_cast<std::size_t>(index), | 332 | static_cast<std::size_t>(offset), static_cast<std::size_t>(index), |
| 333 | static_cast<Tegra::Shader::TextureType>(type), | 333 | static_cast<Tegra::Shader::TextureType>(type), is_array, is_shadow, is_bindless); |
| 334 | is_array != 0, is_shadow != 0, is_bindless != 0); | ||
| 335 | } | 334 | } |
| 336 | 335 | ||
| 337 | u32 global_memory_count{}; | 336 | u32 global_memory_count{}; |
| @@ -342,21 +341,20 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn | |||
| 342 | for (u32 i = 0; i < global_memory_count; ++i) { | 341 | for (u32 i = 0; i < global_memory_count; ++i) { |
| 343 | u32 cbuf_index{}; | 342 | u32 cbuf_index{}; |
| 344 | u32 cbuf_offset{}; | 343 | u32 cbuf_offset{}; |
| 345 | u8 is_read{}; | 344 | bool is_read{}; |
| 346 | u8 is_written{}; | 345 | bool is_written{}; |
| 347 | if (!LoadObjectFromPrecompiled(cbuf_index) || !LoadObjectFromPrecompiled(cbuf_offset) || | 346 | if (!LoadObjectFromPrecompiled(cbuf_index) || !LoadObjectFromPrecompiled(cbuf_offset) || |
| 348 | !LoadObjectFromPrecompiled(is_read) || !LoadObjectFromPrecompiled(is_written)) { | 347 | !LoadObjectFromPrecompiled(is_read) || !LoadObjectFromPrecompiled(is_written)) { |
| 349 | return {}; | 348 | return {}; |
| 350 | } | 349 | } |
| 351 | entry.entries.global_memory_entries.emplace_back(cbuf_index, cbuf_offset, is_read != 0, | 350 | entry.entries.global_memory_entries.emplace_back(cbuf_index, cbuf_offset, is_read, |
| 352 | is_written != 0); | 351 | is_written); |
| 353 | } | 352 | } |
| 354 | 353 | ||
| 355 | for (auto& clip_distance : entry.entries.clip_distances) { | 354 | for (auto& clip_distance : entry.entries.clip_distances) { |
| 356 | u8 clip_distance_raw{}; | 355 | if (!LoadObjectFromPrecompiled(clip_distance)) { |
| 357 | if (!LoadObjectFromPrecompiled(clip_distance_raw)) | ||
| 358 | return {}; | 356 | return {}; |
| 359 | clip_distance = clip_distance_raw != 0; | 357 | } |
| 360 | } | 358 | } |
| 361 | 359 | ||
| 362 | u64 shader_length{}; | 360 | u64 shader_length{}; |
| @@ -384,7 +382,7 @@ bool ShaderDiskCacheOpenGL::SaveDecompiledFile(u64 unique_identifier, const std: | |||
| 384 | for (const auto& cbuf : entries.const_buffers) { | 382 | for (const auto& cbuf : entries.const_buffers) { |
| 385 | if (!SaveObjectToPrecompiled(static_cast<u32>(cbuf.GetMaxOffset())) || | 383 | if (!SaveObjectToPrecompiled(static_cast<u32>(cbuf.GetMaxOffset())) || |
| 386 | !SaveObjectToPrecompiled(static_cast<u32>(cbuf.GetIndex())) || | 384 | !SaveObjectToPrecompiled(static_cast<u32>(cbuf.GetIndex())) || |
| 387 | !SaveObjectToPrecompiled(static_cast<u8>(cbuf.IsIndirect() ? 1 : 0))) { | 385 | !SaveObjectToPrecompiled(cbuf.IsIndirect())) { |
| 388 | return false; | 386 | return false; |
| 389 | } | 387 | } |
| 390 | } | 388 | } |
| @@ -396,9 +394,9 @@ bool ShaderDiskCacheOpenGL::SaveDecompiledFile(u64 unique_identifier, const std: | |||
| 396 | if (!SaveObjectToPrecompiled(static_cast<u64>(sampler.GetOffset())) || | 394 | if (!SaveObjectToPrecompiled(static_cast<u64>(sampler.GetOffset())) || |
| 397 | !SaveObjectToPrecompiled(static_cast<u64>(sampler.GetIndex())) || | 395 | !SaveObjectToPrecompiled(static_cast<u64>(sampler.GetIndex())) || |
| 398 | !SaveObjectToPrecompiled(static_cast<u32>(sampler.GetType())) || | 396 | !SaveObjectToPrecompiled(static_cast<u32>(sampler.GetType())) || |
| 399 | !SaveObjectToPrecompiled(static_cast<u8>(sampler.IsArray() ? 1 : 0)) || | 397 | !SaveObjectToPrecompiled(sampler.IsArray()) || |
| 400 | !SaveObjectToPrecompiled(static_cast<u8>(sampler.IsShadow() ? 1 : 0)) || | 398 | !SaveObjectToPrecompiled(sampler.IsShadow()) || |
| 401 | !SaveObjectToPrecompiled(static_cast<u8>(sampler.IsBindless() ? 1 : 0))) { | 399 | !SaveObjectToPrecompiled(sampler.IsBindless())) { |
| 402 | return false; | 400 | return false; |
| 403 | } | 401 | } |
| 404 | } | 402 | } |
| @@ -409,14 +407,13 @@ bool ShaderDiskCacheOpenGL::SaveDecompiledFile(u64 unique_identifier, const std: | |||
| 409 | for (const auto& gmem : entries.global_memory_entries) { | 407 | for (const auto& gmem : entries.global_memory_entries) { |
| 410 | if (!SaveObjectToPrecompiled(static_cast<u32>(gmem.GetCbufIndex())) || | 408 | if (!SaveObjectToPrecompiled(static_cast<u32>(gmem.GetCbufIndex())) || |
| 411 | !SaveObjectToPrecompiled(static_cast<u32>(gmem.GetCbufOffset())) || | 409 | !SaveObjectToPrecompiled(static_cast<u32>(gmem.GetCbufOffset())) || |
| 412 | !SaveObjectToPrecompiled(static_cast<u8>(gmem.IsRead() ? 1 : 0)) || | 410 | !SaveObjectToPrecompiled(gmem.IsRead()) || !SaveObjectToPrecompiled(gmem.IsWritten())) { |
| 413 | !SaveObjectToPrecompiled(static_cast<u8>(gmem.IsWritten() ? 1 : 0))) { | ||
| 414 | return false; | 411 | return false; |
| 415 | } | 412 | } |
| 416 | } | 413 | } |
| 417 | 414 | ||
| 418 | for (const bool clip_distance : entries.clip_distances) { | 415 | for (const bool clip_distance : entries.clip_distances) { |
| 419 | if (!SaveObjectToPrecompiled(static_cast<u8>(clip_distance ? 1 : 0))) { | 416 | if (!SaveObjectToPrecompiled(clip_distance)) { |
| 420 | return false; | 417 | return false; |
| 421 | } | 418 | } |
| 422 | } | 419 | } |
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.h b/src/video_core/renderer_opengl/gl_shader_disk_cache.h index 0142b2e3b..34d4bd637 100644 --- a/src/video_core/renderer_opengl/gl_shader_disk_cache.h +++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.h | |||
| @@ -259,12 +259,28 @@ private: | |||
| 259 | return SaveArrayToPrecompiled(&object, 1); | 259 | return SaveArrayToPrecompiled(&object, 1); |
| 260 | } | 260 | } |
| 261 | 261 | ||
| 262 | bool SaveObjectToPrecompiled(bool object) { | ||
| 263 | const auto value = static_cast<u8>(object); | ||
| 264 | return SaveArrayToPrecompiled(&value, 1); | ||
| 265 | } | ||
| 266 | |||
| 262 | template <typename T> | 267 | template <typename T> |
| 263 | bool LoadObjectFromPrecompiled(T& object) { | 268 | bool LoadObjectFromPrecompiled(T& object) { |
| 264 | return LoadArrayFromPrecompiled(&object, 1); | 269 | return LoadArrayFromPrecompiled(&object, 1); |
| 265 | } | 270 | } |
| 266 | 271 | ||
| 267 | // Copre system | 272 | bool LoadObjectFromPrecompiled(bool& object) { |
| 273 | u8 value; | ||
| 274 | const bool read_ok = LoadArrayFromPrecompiled(&value, 1); | ||
| 275 | if (!read_ok) { | ||
| 276 | return false; | ||
| 277 | } | ||
| 278 | |||
| 279 | object = value != 0; | ||
| 280 | return true; | ||
| 281 | } | ||
| 282 | |||
| 283 | // Core system | ||
| 268 | Core::System& system; | 284 | Core::System& system; |
| 269 | // Stored transferable shaders | 285 | // Stored transferable shaders |
| 270 | std::map<u64, std::unordered_set<ShaderDiskCacheUsage>> transferable; | 286 | std::map<u64, std::unordered_set<ShaderDiskCacheUsage>> transferable; |