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-rw-r--r--src/video_core/renderer_opengl/gl_shader_disk_cache.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
index c0e73789b..2dcc2b0eb 100644
--- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
@@ -422,7 +422,8 @@ void ShaderDiskCacheOpenGL::SavePrecompiledHeaderToVirtualPrecompiledCache() {
422void ShaderDiskCacheOpenGL::SaveVirtualPrecompiledFile() { 422void ShaderDiskCacheOpenGL::SaveVirtualPrecompiledFile() {
423 precompiled_cache_virtual_file_offset = 0; 423 precompiled_cache_virtual_file_offset = 0;
424 const std::vector<u8> uncompressed = precompiled_cache_virtual_file.ReadAllBytes(); 424 const std::vector<u8> uncompressed = precompiled_cache_virtual_file.ReadAllBytes();
425 const std::vector<u8> compressed = Common::Compression::CompressDataZSTDDefault(uncompressed); 425 const std::vector<u8> compressed =
426 Common::Compression::CompressDataZSTDDefault(uncompressed.data(), uncompressed.size());
426 427
427 const auto precompiled_path{GetPrecompiledPath()}; 428 const auto precompiled_path{GetPrecompiledPath()};
428 FileUtil::IOFile file(precompiled_path, "wb"); 429 FileUtil::IOFile file(precompiled_path, "wb");