diff options
Diffstat (limited to 'src/video_core')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_disk_cache.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp index a74b66a90..0c8001b19 100644 --- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp | |||
| @@ -475,7 +475,7 @@ void ShaderDiskCacheOpenGL::SaveDecompiled(u64 unique_identifier, const std::str | |||
| 475 | return; | 475 | return; |
| 476 | 476 | ||
| 477 | const std::vector<u8> compressed_code{ | 477 | const std::vector<u8> compressed_code{ |
| 478 | Compression::CompressDataLZ4(reinterpret_cast<const u8*>(code.data()), code.size())}; | 478 | Compression::CompressDataLZ4(reinterpret_cast<const u8*>(code.data()), code.size(), true)}; |
| 479 | if (compressed_code.empty()) { | 479 | if (compressed_code.empty()) { |
| 480 | LOG_ERROR(Render_OpenGL, "Failed to compress GLSL code - skipping shader {:016x}", | 480 | LOG_ERROR(Render_OpenGL, "Failed to compress GLSL code - skipping shader {:016x}", |
| 481 | unique_identifier); | 481 | unique_identifier); |
| @@ -506,7 +506,7 @@ void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint p | |||
| 506 | glGetProgramBinary(program, binary_length, nullptr, &binary_format, binary.data()); | 506 | glGetProgramBinary(program, binary_length, nullptr, &binary_format, binary.data()); |
| 507 | 507 | ||
| 508 | const std::vector<u8> compressed_binary = | 508 | const std::vector<u8> compressed_binary = |
| 509 | Compression::CompressDataLZ4(binary.data(), binary.size()); | 509 | Compression::CompressDataLZ4(binary.data(), binary.size(), true); |
| 510 | 510 | ||
| 511 | if (compressed_binary.empty()) { | 511 | if (compressed_binary.empty()) { |
| 512 | LOG_ERROR(Render_OpenGL, "Failed to compress binary program in shader={:016x}", | 512 | LOG_ERROR(Render_OpenGL, "Failed to compress binary program in shader={:016x}", |