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-rw-r--r--src/video_core/vertex_shader.cpp28
-rw-r--r--src/video_core/vertex_shader.h78
2 files changed, 92 insertions, 14 deletions
diff --git a/src/video_core/vertex_shader.cpp b/src/video_core/vertex_shader.cpp
index 8df14b51f..cdecbff3c 100644
--- a/src/video_core/vertex_shader.cpp
+++ b/src/video_core/vertex_shader.cpp
@@ -65,26 +65,32 @@ static void ProcessShaderCode(VertexShaderState& state) {
65 const Instruction& instr = *(const Instruction*)state.program_counter; 65 const Instruction& instr = *(const Instruction*)state.program_counter;
66 state.debug.max_offset = std::max<u32>(state.debug.max_offset, 1 + (state.program_counter - shader_memory)); 66 state.debug.max_offset = std::max<u32>(state.debug.max_offset, 1 + (state.program_counter - shader_memory));
67 67
68 const float24* src1_ = (instr.common.src1 < 0x10) ? state.input_register_table[instr.common.src1] 68 const float24* src1_ = (instr.common.src1 < 0x10) ? state.input_register_table[instr.common.src1.GetIndex()]
69 : (instr.common.src1 < 0x20) ? &state.temporary_registers[instr.common.src1-0x10].x 69 : (instr.common.src1 < 0x20) ? &state.temporary_registers[instr.common.src1.GetIndex()].x
70 : (instr.common.src1 < 0x80) ? &shader_uniforms.f[instr.common.src1-0x20].x 70 : (instr.common.src1 < 0x80) ? &shader_uniforms.f[instr.common.src1.GetIndex()].x
71 : nullptr;
72 const float24* src2_ = (instr.common.src2 < 0x10) ? state.input_register_table[instr.common.src2]
73 : &state.temporary_registers[instr.common.src2-0x10].x;
74 // TODO: Unsure about the limit values
75 float24* dest = (instr.common.dest <= 0x1C) ? state.output_register_table[instr.common.dest]
76 : (instr.common.dest <= 0x3C) ? nullptr
77 : (instr.common.dest <= 0x7C) ? &state.temporary_registers[(instr.common.dest-0x40)/4][instr.common.dest%4]
78 : nullptr; 71 : nullptr;
72 const float24* src2_ = (instr.common.src2 < 0x10) ? state.input_register_table[instr.common.src2.GetIndex()]
73 : &state.temporary_registers[instr.common.src2.GetIndex()].x;
74 float24* dest = (instr.common.dest < 0x08) ? state.output_register_table[4*instr.common.dest.GetIndex()]
75 : (instr.common.dest < 0x10) ? nullptr
76 : (instr.common.dest < 0x20) ? &state.temporary_registers[instr.common.dest.GetIndex()][0]
77 : nullptr;
79 78
80 const SwizzlePattern& swizzle = *(SwizzlePattern*)&swizzle_data[instr.common.operand_desc_id]; 79 const SwizzlePattern& swizzle = *(SwizzlePattern*)&swizzle_data[instr.common.operand_desc_id];
80 const bool negate_src1 = swizzle.negate;
81 81
82 const float24 src1[4] = { 82 float24 src1[4] = {
83 src1_[(int)swizzle.GetSelectorSrc1(0)], 83 src1_[(int)swizzle.GetSelectorSrc1(0)],
84 src1_[(int)swizzle.GetSelectorSrc1(1)], 84 src1_[(int)swizzle.GetSelectorSrc1(1)],
85 src1_[(int)swizzle.GetSelectorSrc1(2)], 85 src1_[(int)swizzle.GetSelectorSrc1(2)],
86 src1_[(int)swizzle.GetSelectorSrc1(3)], 86 src1_[(int)swizzle.GetSelectorSrc1(3)],
87 }; 87 };
88 if (negate_src1) {
89 src1[0] = src1[0] * float24::FromFloat32(-1);
90 src1[1] = src1[1] * float24::FromFloat32(-1);
91 src1[2] = src1[2] * float24::FromFloat32(-1);
92 src1[3] = src1[3] * float24::FromFloat32(-1);
93 }
88 const float24 src2[4] = { 94 const float24 src2[4] = {
89 src2_[(int)swizzle.GetSelectorSrc2(0)], 95 src2_[(int)swizzle.GetSelectorSrc2(0)],
90 src2_[(int)swizzle.GetSelectorSrc2(1)], 96 src2_[(int)swizzle.GetSelectorSrc2(1)],
diff --git a/src/video_core/vertex_shader.h b/src/video_core/vertex_shader.h
index 1b71e367b..f0a8a5b60 100644
--- a/src/video_core/vertex_shader.h
+++ b/src/video_core/vertex_shader.h
@@ -117,9 +117,78 @@ union Instruction {
117 // while "dest" addresses individual floats. 117 // while "dest" addresses individual floats.
118 union { 118 union {
119 BitField<0x00, 0x5, u32> operand_desc_id; 119 BitField<0x00, 0x5, u32> operand_desc_id;
120 BitField<0x07, 0x5, u32> src2; 120
121 BitField<0x0c, 0x7, u32> src1; 121 template<class BitFieldType>
122 BitField<0x13, 0x7, u32> dest; 122 struct SourceRegister : BitFieldType {
123 enum RegisterType {
124 Input,
125 Temporary,
126 FloatUniform
127 };
128
129 RegisterType GetRegisterType() const {
130 if (BitFieldType::Value() < 0x10)
131 return Input;
132 else if (BitFieldType::Value() < 0x20)
133 return Temporary;
134 else
135 return FloatUniform;
136 }
137
138 int GetIndex() const {
139 if (GetRegisterType() == Input)
140 return BitFieldType::Value();
141 else if (GetRegisterType() == Temporary)
142 return BitFieldType::Value() - 0x10;
143 else if (GetRegisterType() == FloatUniform)
144 return BitFieldType::Value() - 0x20;
145 }
146
147 std::string GetRegisterName() const {
148 std::map<RegisterType, std::string> type = {
149 { Input, "i" },
150 { Temporary, "t" },
151 { FloatUniform, "f" },
152 };
153 return type[GetRegisterType()] + std::to_string(GetIndex());
154 }
155 };
156
157 SourceRegister<BitField<0x07, 0x5, u32>> src2;
158 SourceRegister<BitField<0x0c, 0x7, u32>> src1;
159
160 struct : BitField<0x15, 0x5, u32>
161 {
162 enum RegisterType {
163 Output,
164 Temporary,
165 Unknown
166 };
167 RegisterType GetRegisterType() const {
168 if (Value() < 0x8)
169 return Output;
170 else if (Value() < 0x10)
171 return Unknown;
172 else
173 return Temporary;
174 }
175 int GetIndex() const {
176 if (GetRegisterType() == Output)
177 return Value();
178 else if (GetRegisterType() == Temporary)
179 return Value() - 0x10;
180 else
181 return Value();
182 }
183 std::string GetRegisterName() const {
184 std::map<RegisterType, std::string> type = {
185 { Output, "o" },
186 { Temporary, "t" },
187 { Unknown, "u" }
188 };
189 return type[GetRegisterType()] + std::to_string(GetIndex());
190 }
191 } dest;
123 } common; 192 } common;
124 193
125 // Format used for flow control instructions ("if") 194 // Format used for flow control instructions ("if")
@@ -128,6 +197,7 @@ union Instruction {
128 BitField<0x0a, 0xc, u32> offset_words; 197 BitField<0x0a, 0xc, u32> offset_words;
129 } flow_control; 198 } flow_control;
130}; 199};
200static_assert(std::is_standard_layout<Instruction>::value, "Structure is not using standard layout!");
131 201
132union SwizzlePattern { 202union SwizzlePattern {
133 u32 hex; 203 u32 hex;
@@ -185,6 +255,8 @@ union SwizzlePattern {
185 // Components of "dest" that should be written to: LSB=dest.w, MSB=dest.x 255 // Components of "dest" that should be written to: LSB=dest.w, MSB=dest.x
186 BitField< 0, 4, u32> dest_mask; 256 BitField< 0, 4, u32> dest_mask;
187 257
258 BitField< 4, 1, u32> negate; // negates src1
259
188 BitField< 5, 2, Selector> src1_selector_3; 260 BitField< 5, 2, Selector> src1_selector_3;
189 BitField< 7, 2, Selector> src1_selector_2; 261 BitField< 7, 2, Selector> src1_selector_2;
190 BitField< 9, 2, Selector> src1_selector_1; 262 BitField< 9, 2, Selector> src1_selector_1;