diff options
Diffstat (limited to 'src/video_core')
| -rw-r--r-- | src/video_core/textures/decoders.cpp | 74 |
1 files changed, 71 insertions, 3 deletions
diff --git a/src/video_core/textures/decoders.cpp b/src/video_core/textures/decoders.cpp index 8ae6dcf9a..d6750b174 100644 --- a/src/video_core/textures/decoders.cpp +++ b/src/video_core/textures/decoders.cpp | |||
| @@ -98,6 +98,74 @@ static void FastSwizzleData(u32 width, u32 height, u32 bytes_per_pixel, u32 out_ | |||
| 98 | } | 98 | } |
| 99 | } | 99 | } |
| 100 | 100 | ||
| 101 | void Precise3DProcessGobs(u8* swizzled_data, u8* unswizzled_data, bool unswizzle, const u32 x_start, | ||
| 102 | const u32 y_start, const u32 z_start, const u32 x_end, const u32 y_end, | ||
| 103 | const u32 z_end, const u32 tile_offset, const u32 xy_block_size, | ||
| 104 | const u32 layer_z, const u32 stride_x, const u32 bytes_per_pixel, | ||
| 105 | const u32 out_bytes_per_pixel) { | ||
| 106 | std::array<u8*, 2> data_ptrs; | ||
| 107 | u32 z_adress = tile_offset; | ||
| 108 | const u32 gob_size = 64 * 8 * 1; | ||
| 109 | for (u32 z = z_start; z < z_end; z++) { | ||
| 110 | u32 y_adress = z_adress; | ||
| 111 | u32 pixel_base = layer_z * z + y_start * stride_x; | ||
| 112 | for (u32 y = y_start; y < y_end; y++) { | ||
| 113 | const auto& table = legacy_swizzle_table[y % 8]; | ||
| 114 | for (u32 x = x_start; x < x_end; x++) { | ||
| 115 | const u32 swizzle_offset{y_adress + table[x * bytes_per_pixel % 64]}; | ||
| 116 | const u32 pixel_index{x * out_bytes_per_pixel + pixel_base}; | ||
| 117 | data_ptrs[unswizzle] = swizzled_data + swizzle_offset; | ||
| 118 | data_ptrs[!unswizzle] = unswizzled_data + pixel_index; | ||
| 119 | std::memcpy(data_ptrs[0], data_ptrs[1], bytes_per_pixel); | ||
| 120 | } | ||
| 121 | pixel_base += stride_x; | ||
| 122 | if ((y + 1) % 8 == 0) | ||
| 123 | y_adress += gob_size; | ||
| 124 | } | ||
| 125 | z_adress += xy_block_size; | ||
| 126 | } | ||
| 127 | } | ||
| 128 | |||
| 129 | void Precise3DSwizzledData(u8* swizzled_data, u8* unswizzled_data, bool unswizzle, u32 width, | ||
| 130 | u32 height, u32 depth, u32 bytes_per_pixel, u32 out_bytes_per_pixel, | ||
| 131 | u32 block_height, u32 block_depth) { | ||
| 132 | auto div_ceil = [](u32 x, u32 y) { return ((x + y - 1) / y); }; | ||
| 133 | |||
| 134 | const u32 stride_x = width * out_bytes_per_pixel; | ||
| 135 | const u32 layer_z = height * stride_x; | ||
| 136 | const u32 gob_x_bytes = 64; | ||
| 137 | const u32 gob_elements_x = gob_x_bytes / bytes_per_pixel; | ||
| 138 | const u32 gob_elements_y = 8; | ||
| 139 | const u32 gob_elements_z = 1; | ||
| 140 | const u32 block_x_elements = gob_elements_x; | ||
| 141 | const u32 block_y_elements = gob_elements_y * block_height; | ||
| 142 | const u32 block_z_elements = gob_elements_z * block_depth; | ||
| 143 | const u32 blocks_on_x = div_ceil(width, block_x_elements); | ||
| 144 | const u32 blocks_on_y = div_ceil(height, block_y_elements); | ||
| 145 | const u32 blocks_on_z = div_ceil(depth, block_z_elements); | ||
| 146 | const u32 blocks = blocks_on_x * blocks_on_y * blocks_on_z; | ||
| 147 | const u32 gob_size = gob_x_bytes * gob_elements_y * gob_elements_z; | ||
| 148 | const u32 xy_block_size = gob_size * block_height; | ||
| 149 | const u32 block_size = xy_block_size * block_depth; | ||
| 150 | u32 tile_offset = 0; | ||
| 151 | for (u32 zb = 0; zb < blocks_on_z; zb++) { | ||
| 152 | const u32 z_start = zb * block_z_elements; | ||
| 153 | const u32 z_end = std::min(depth, z_start + block_z_elements); | ||
| 154 | for (u32 yb = 0; yb < blocks_on_y; yb++) { | ||
| 155 | const u32 y_start = yb * block_y_elements; | ||
| 156 | const u32 y_end = std::min(height, y_start + block_y_elements); | ||
| 157 | for (u32 xb = 0; xb < blocks_on_x; xb++) { | ||
| 158 | const u32 x_start = xb * block_x_elements; | ||
| 159 | const u32 x_end = std::min(width, x_start + block_x_elements); | ||
| 160 | Precise3DProcessGobs(swizzled_data, unswizzled_data, unswizzle, x_start, y_start, | ||
| 161 | z_start, x_end, y_end, z_end, tile_offset, xy_block_size, layer_z, | ||
| 162 | stride_x, bytes_per_pixel, out_bytes_per_pixel); | ||
| 163 | tile_offset += block_size; | ||
| 164 | } | ||
| 165 | } | ||
| 166 | } | ||
| 167 | } | ||
| 168 | |||
| 101 | void Fast3DProcessGobs(u8* swizzled_data, u8* unswizzled_data, bool unswizzle, const u32 x_start, | 169 | void Fast3DProcessGobs(u8* swizzled_data, u8* unswizzled_data, bool unswizzle, const u32 x_start, |
| 102 | const u32 y_start, const u32 z_start, const u32 x_end, const u32 y_end, | 170 | const u32 y_start, const u32 z_start, const u32 x_end, const u32 y_end, |
| 103 | const u32 z_end, const u32 tile_offset, const u32 xy_block_size, | 171 | const u32 z_end, const u32 tile_offset, const u32 xy_block_size, |
| @@ -148,7 +216,7 @@ void Fast3DSwizzledData(u8* swizzled_data, u8* unswizzled_data, bool unswizzle, | |||
| 148 | const u32 blocks_on_y = div_ceil(height, block_y_elements); | 216 | const u32 blocks_on_y = div_ceil(height, block_y_elements); |
| 149 | const u32 blocks_on_z = div_ceil(depth, block_z_elements); | 217 | const u32 blocks_on_z = div_ceil(depth, block_z_elements); |
| 150 | const u32 blocks = blocks_on_x * blocks_on_y * blocks_on_z; | 218 | const u32 blocks = blocks_on_x * blocks_on_y * blocks_on_z; |
| 151 | const u32 gob_size = 64 * 8 * 1; | 219 | const u32 gob_size = gob_x_bytes * gob_elements_y * gob_elements_z; |
| 152 | const u32 xy_block_size = gob_size * block_height; | 220 | const u32 xy_block_size = gob_size * block_height; |
| 153 | const u32 block_size = xy_block_size * block_depth; | 221 | const u32 block_size = xy_block_size * block_depth; |
| 154 | u32 tile_offset = 0; | 222 | u32 tile_offset = 0; |
| @@ -176,8 +244,8 @@ void CopySwizzledData(u32 width, u32 height, u32 bytes_per_pixel, u32 out_bytes_ | |||
| 176 | Fast3DSwizzledData(swizzled_data, unswizzled_data, unswizzle, width, height, 1U, | 244 | Fast3DSwizzledData(swizzled_data, unswizzled_data, unswizzle, width, height, 1U, |
| 177 | bytes_per_pixel, out_bytes_per_pixel, block_height, 1U); | 245 | bytes_per_pixel, out_bytes_per_pixel, block_height, 1U); |
| 178 | } else { | 246 | } else { |
| 179 | LegacySwizzleData(width, height, bytes_per_pixel, out_bytes_per_pixel, swizzled_data, | 247 | Precise3DSwizzledData(swizzled_data, unswizzled_data, unswizzle, width, height, 1U, |
| 180 | unswizzled_data, unswizzle, block_height); | 248 | bytes_per_pixel, out_bytes_per_pixel, block_height, 1U); |
| 181 | } | 249 | } |
| 182 | } | 250 | } |
| 183 | 251 | ||