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-rw-r--r--src/video_core/renderer_opengl/gl_device.cpp1
-rw-r--r--src/video_core/renderer_opengl/gl_device.h5
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp13
3 files changed, 14 insertions, 5 deletions
diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp
index 81b71edfb..04c267ee4 100644
--- a/src/video_core/renderer_opengl/gl_device.cpp
+++ b/src/video_core/renderer_opengl/gl_device.cpp
@@ -246,6 +246,7 @@ Device::Device()
246 GLAD_GL_NV_transform_feedback && GLAD_GL_NV_transform_feedback2; 246 GLAD_GL_NV_transform_feedback && GLAD_GL_NV_transform_feedback2;
247 247
248 use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue(); 248 use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue();
249 use_driver_cache = is_nvidia;
249 250
250 LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi); 251 LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi);
251 LOG_INFO(Render_OpenGL, "Renderer_ComponentIndexingBug: {}", has_component_indexing_bug); 252 LOG_INFO(Render_OpenGL, "Renderer_ComponentIndexingBug: {}", has_component_indexing_bug);
diff --git a/src/video_core/renderer_opengl/gl_device.h b/src/video_core/renderer_opengl/gl_device.h
index 3e79d1e37..9141de635 100644
--- a/src/video_core/renderer_opengl/gl_device.h
+++ b/src/video_core/renderer_opengl/gl_device.h
@@ -120,6 +120,10 @@ public:
120 return use_asynchronous_shaders; 120 return use_asynchronous_shaders;
121 } 121 }
122 122
123 bool UseDriverCache() const {
124 return use_driver_cache;
125 }
126
123private: 127private:
124 static bool TestVariableAoffi(); 128 static bool TestVariableAoffi();
125 static bool TestPreciseBug(); 129 static bool TestPreciseBug();
@@ -147,6 +151,7 @@ private:
147 bool has_debugging_tool_attached{}; 151 bool has_debugging_tool_attached{};
148 bool use_assembly_shaders{}; 152 bool use_assembly_shaders{};
149 bool use_asynchronous_shaders{}; 153 bool use_asynchronous_shaders{};
154 bool use_driver_cache{};
150}; 155};
151 156
152} // namespace OpenGL 157} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index d4841fdb7..529570ff0 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -159,6 +159,10 @@ std::unordered_set<GLenum> GetSupportedFormats() {
159 159
160ProgramSharedPtr BuildShader(const Device& device, ShaderType shader_type, u64 unique_identifier, 160ProgramSharedPtr BuildShader(const Device& device, ShaderType shader_type, u64 unique_identifier,
161 const ShaderIR& ir, const Registry& registry, bool hint_retrievable) { 161 const ShaderIR& ir, const Registry& registry, bool hint_retrievable) {
162 if (device.UseDriverCache()) {
163 // Ignore hint retrievable if we are using the driver cache
164 hint_retrievable = false;
165 }
162 const std::string shader_id = MakeShaderID(unique_identifier, shader_type); 166 const std::string shader_id = MakeShaderID(unique_identifier, shader_type);
163 LOG_INFO(Render_OpenGL, "{}", shader_id); 167 LOG_INFO(Render_OpenGL, "{}", shader_id);
164 168
@@ -336,7 +340,7 @@ void ShaderCacheOpenGL::LoadDiskCache(u64 title_id, const std::atomic_bool& stop
336 } 340 }
337 341
338 std::vector<ShaderDiskCachePrecompiled> gl_cache; 342 std::vector<ShaderDiskCachePrecompiled> gl_cache;
339 if (!device.UseAssemblyShaders()) { 343 if (!device.UseAssemblyShaders() && !device.UseDriverCache()) {
340 // Only load precompiled cache when we are not using assembly shaders 344 // Only load precompiled cache when we are not using assembly shaders
341 gl_cache = disk_cache.LoadPrecompiled(); 345 gl_cache = disk_cache.LoadPrecompiled();
342 } 346 }
@@ -356,8 +360,7 @@ void ShaderCacheOpenGL::LoadDiskCache(u64 title_id, const std::atomic_bool& stop
356 std::atomic_bool gl_cache_failed = false; 360 std::atomic_bool gl_cache_failed = false;
357 361
358 const auto find_precompiled = [&gl_cache](u64 id) { 362 const auto find_precompiled = [&gl_cache](u64 id) {
359 return std::find_if(gl_cache.begin(), gl_cache.end(), 363 return std::ranges::find(gl_cache, id, &ShaderDiskCachePrecompiled::unique_identifier);
360 [id](const auto& entry) { return entry.unique_identifier == id; });
361 }; 364 };
362 365
363 const auto worker = [&](Core::Frontend::GraphicsContext* context, std::size_t begin, 366 const auto worker = [&](Core::Frontend::GraphicsContext* context, std::size_t begin,
@@ -432,8 +435,8 @@ void ShaderCacheOpenGL::LoadDiskCache(u64 title_id, const std::atomic_bool& stop
432 return; 435 return;
433 } 436 }
434 437
435 if (device.UseAssemblyShaders()) { 438 if (device.UseAssemblyShaders() || device.UseDriverCache()) {
436 // Don't store precompiled binaries for assembly shaders. 439 // Don't store precompiled binaries for assembly shaders or when using the driver cache
437 return; 440 return;
438 } 441 }
439 442