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-rw-r--r--src/video_core/vertex_loader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/vertex_loader.cpp b/src/video_core/vertex_loader.cpp
index 21ae52949..83896814f 100644
--- a/src/video_core/vertex_loader.cpp
+++ b/src/video_core/vertex_loader.cpp
@@ -124,7 +124,7 @@ void VertexLoader::LoadVertex(u32 base_address, int index, int vertex, Shader::I
124 input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(), input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32()); 124 input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(), input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32());
125 } else if (vertex_attribute_is_default[i]) { 125 } else if (vertex_attribute_is_default[i]) {
126 // Load the default attribute if we're configured to do so 126 // Load the default attribute if we're configured to do so
127 input.attr[i] = g_state.vs.default_attributes[i]; 127 input.attr[i] = g_state.vs_default_attributes[i];
128 LOG_TRACE(HW_GPU, "Loaded default attribute %x for vertex %x (index %x): (%f, %f, %f, %f)", 128 LOG_TRACE(HW_GPU, "Loaded default attribute %x for vertex %x (index %x): (%f, %f, %f, %f)",
129 i, vertex, index, 129 i, vertex, index,
130 input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(), 130 input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(),