diff options
Diffstat (limited to 'src/video_core/vertex_loader.cpp')
| -rw-r--r-- | src/video_core/vertex_loader.cpp | 160 |
1 files changed, 0 insertions, 160 deletions
diff --git a/src/video_core/vertex_loader.cpp b/src/video_core/vertex_loader.cpp deleted file mode 100644 index 37c5224a9..000000000 --- a/src/video_core/vertex_loader.cpp +++ /dev/null | |||
| @@ -1,160 +0,0 @@ | |||
| 1 | #include <memory> | ||
| 2 | #include <boost/range/algorithm/fill.hpp> | ||
| 3 | #include "common/alignment.h" | ||
| 4 | #include "common/assert.h" | ||
| 5 | #include "common/bit_field.h" | ||
| 6 | #include "common/common_types.h" | ||
| 7 | #include "common/logging/log.h" | ||
| 8 | #include "common/vector_math.h" | ||
| 9 | #include "core/memory.h" | ||
| 10 | #include "video_core/debug_utils/debug_utils.h" | ||
| 11 | #include "video_core/pica_state.h" | ||
| 12 | #include "video_core/pica_types.h" | ||
| 13 | #include "video_core/regs_pipeline.h" | ||
| 14 | #include "video_core/shader/shader.h" | ||
| 15 | #include "video_core/vertex_loader.h" | ||
| 16 | |||
| 17 | namespace Pica { | ||
| 18 | |||
| 19 | void VertexLoader::Setup(const PipelineRegs& regs) { | ||
| 20 | ASSERT_MSG(!is_setup, "VertexLoader is not intended to be setup more than once."); | ||
| 21 | |||
| 22 | const auto& attribute_config = regs.vertex_attributes; | ||
| 23 | num_total_attributes = attribute_config.GetNumTotalAttributes(); | ||
| 24 | |||
| 25 | boost::fill(vertex_attribute_sources, 0xdeadbeef); | ||
| 26 | |||
| 27 | for (int i = 0; i < 16; i++) { | ||
| 28 | vertex_attribute_is_default[i] = attribute_config.IsDefaultAttribute(i); | ||
| 29 | } | ||
| 30 | |||
| 31 | // Setup attribute data from loaders | ||
| 32 | for (int loader = 0; loader < 12; ++loader) { | ||
| 33 | const auto& loader_config = attribute_config.attribute_loaders[loader]; | ||
| 34 | |||
| 35 | u32 offset = 0; | ||
| 36 | |||
| 37 | // TODO: What happens if a loader overwrites a previous one's data? | ||
| 38 | for (unsigned component = 0; component < loader_config.component_count; ++component) { | ||
| 39 | if (component >= 12) { | ||
| 40 | LOG_ERROR(HW_GPU, | ||
| 41 | "Overflow in the vertex attribute loader %u trying to load component %u", | ||
| 42 | loader, component); | ||
| 43 | continue; | ||
| 44 | } | ||
| 45 | |||
| 46 | u32 attribute_index = loader_config.GetComponent(component); | ||
| 47 | if (attribute_index < 12) { | ||
| 48 | offset = Common::AlignUp(offset, | ||
| 49 | attribute_config.GetElementSizeInBytes(attribute_index)); | ||
| 50 | vertex_attribute_sources[attribute_index] = loader_config.data_offset + offset; | ||
| 51 | vertex_attribute_strides[attribute_index] = | ||
| 52 | static_cast<u32>(loader_config.byte_count); | ||
| 53 | vertex_attribute_formats[attribute_index] = | ||
| 54 | attribute_config.GetFormat(attribute_index); | ||
| 55 | vertex_attribute_elements[attribute_index] = | ||
| 56 | attribute_config.GetNumElements(attribute_index); | ||
| 57 | offset += attribute_config.GetStride(attribute_index); | ||
| 58 | } else if (attribute_index < 16) { | ||
| 59 | // Attribute ids 12, 13, 14 and 15 signify 4, 8, 12 and 16-byte paddings, | ||
| 60 | // respectively | ||
| 61 | offset = Common::AlignUp(offset, 4); | ||
| 62 | offset += (attribute_index - 11) * 4; | ||
| 63 | } else { | ||
| 64 | UNREACHABLE(); // This is truly unreachable due to the number of bits for each | ||
| 65 | // component | ||
| 66 | } | ||
| 67 | } | ||
| 68 | } | ||
| 69 | |||
| 70 | is_setup = true; | ||
| 71 | } | ||
| 72 | |||
| 73 | void VertexLoader::LoadVertex(u32 base_address, int index, int vertex, | ||
| 74 | Shader::AttributeBuffer& input, | ||
| 75 | DebugUtils::MemoryAccessTracker& memory_accesses) { | ||
| 76 | ASSERT_MSG(is_setup, "A VertexLoader needs to be setup before loading vertices."); | ||
| 77 | |||
| 78 | for (int i = 0; i < num_total_attributes; ++i) { | ||
| 79 | if (vertex_attribute_elements[i] != 0) { | ||
| 80 | // Load per-vertex data from the loader arrays | ||
| 81 | u32 source_addr = | ||
| 82 | base_address + vertex_attribute_sources[i] + vertex_attribute_strides[i] * vertex; | ||
| 83 | |||
| 84 | if (g_debug_context && Pica::g_debug_context->recorder) { | ||
| 85 | memory_accesses.AddAccess( | ||
| 86 | source_addr, | ||
| 87 | vertex_attribute_elements[i] * | ||
| 88 | ((vertex_attribute_formats[i] == PipelineRegs::VertexAttributeFormat::FLOAT) | ||
| 89 | ? 4 | ||
| 90 | : (vertex_attribute_formats[i] == | ||
| 91 | PipelineRegs::VertexAttributeFormat::SHORT) | ||
| 92 | ? 2 | ||
| 93 | : 1)); | ||
| 94 | } | ||
| 95 | |||
| 96 | switch (vertex_attribute_formats[i]) { | ||
| 97 | case PipelineRegs::VertexAttributeFormat::BYTE: { | ||
| 98 | const s8* srcdata = | ||
| 99 | reinterpret_cast<const s8*>(Memory::GetPhysicalPointer(source_addr)); | ||
| 100 | for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) { | ||
| 101 | input.attr[i][comp] = float24::FromFloat32(srcdata[comp]); | ||
| 102 | } | ||
| 103 | break; | ||
| 104 | } | ||
| 105 | case PipelineRegs::VertexAttributeFormat::UBYTE: { | ||
| 106 | const u8* srcdata = | ||
| 107 | reinterpret_cast<const u8*>(Memory::GetPhysicalPointer(source_addr)); | ||
| 108 | for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) { | ||
| 109 | input.attr[i][comp] = float24::FromFloat32(srcdata[comp]); | ||
| 110 | } | ||
| 111 | break; | ||
| 112 | } | ||
| 113 | case PipelineRegs::VertexAttributeFormat::SHORT: { | ||
| 114 | const s16* srcdata = | ||
| 115 | reinterpret_cast<const s16*>(Memory::GetPhysicalPointer(source_addr)); | ||
| 116 | for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) { | ||
| 117 | input.attr[i][comp] = float24::FromFloat32(srcdata[comp]); | ||
| 118 | } | ||
| 119 | break; | ||
| 120 | } | ||
| 121 | case PipelineRegs::VertexAttributeFormat::FLOAT: { | ||
| 122 | const float* srcdata = | ||
| 123 | reinterpret_cast<const float*>(Memory::GetPhysicalPointer(source_addr)); | ||
| 124 | for (unsigned int comp = 0; comp < vertex_attribute_elements[i]; ++comp) { | ||
| 125 | input.attr[i][comp] = float24::FromFloat32(srcdata[comp]); | ||
| 126 | } | ||
| 127 | break; | ||
| 128 | } | ||
| 129 | } | ||
| 130 | |||
| 131 | // Default attribute values set if array elements have < 4 components. This | ||
| 132 | // is *not* carried over from the default attribute settings even if they're | ||
| 133 | // enabled for this attribute. | ||
| 134 | for (unsigned int comp = vertex_attribute_elements[i]; comp < 4; ++comp) { | ||
| 135 | input.attr[i][comp] = | ||
| 136 | comp == 3 ? float24::FromFloat32(1.0f) : float24::FromFloat32(0.0f); | ||
| 137 | } | ||
| 138 | |||
| 139 | LOG_TRACE(HW_GPU, "Loaded %d components of attribute %x for vertex %x (index %x) from " | ||
| 140 | "0x%08x + 0x%08x + 0x%04x: %f %f %f %f", | ||
| 141 | vertex_attribute_elements[i], i, vertex, index, base_address, | ||
| 142 | vertex_attribute_sources[i], vertex_attribute_strides[i] * vertex, | ||
| 143 | input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(), | ||
| 144 | input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32()); | ||
| 145 | } else if (vertex_attribute_is_default[i]) { | ||
| 146 | // Load the default attribute if we're configured to do so | ||
| 147 | input.attr[i] = g_state.input_default_attributes.attr[i]; | ||
| 148 | LOG_TRACE(HW_GPU, | ||
| 149 | "Loaded default attribute %x for vertex %x (index %x): (%f, %f, %f, %f)", i, | ||
| 150 | vertex, index, input.attr[i][0].ToFloat32(), input.attr[i][1].ToFloat32(), | ||
| 151 | input.attr[i][2].ToFloat32(), input.attr[i][3].ToFloat32()); | ||
| 152 | } else { | ||
| 153 | // TODO(yuriks): In this case, no data gets loaded and the vertex | ||
| 154 | // remains with the last value it had. This isn't currently maintained | ||
| 155 | // as global state, however, and so won't work in Citra yet. | ||
| 156 | } | ||
| 157 | } | ||
| 158 | } | ||
| 159 | |||
| 160 | } // namespace Pica | ||