diff options
Diffstat (limited to 'src/video_core/textures/decoders.cpp')
| -rw-r--r-- | src/video_core/textures/decoders.cpp | 191 |
1 files changed, 133 insertions, 58 deletions
diff --git a/src/video_core/textures/decoders.cpp b/src/video_core/textures/decoders.cpp index 0d2456b56..0fe91622e 100644 --- a/src/video_core/textures/decoders.cpp +++ b/src/video_core/textures/decoders.cpp | |||
| @@ -40,72 +40,146 @@ struct alignas(64) SwizzleTable { | |||
| 40 | constexpr auto legacy_swizzle_table = SwizzleTable<8, 64, 1>(); | 40 | constexpr auto legacy_swizzle_table = SwizzleTable<8, 64, 1>(); |
| 41 | constexpr auto fast_swizzle_table = SwizzleTable<8, 4, 16>(); | 41 | constexpr auto fast_swizzle_table = SwizzleTable<8, 4, 16>(); |
| 42 | 42 | ||
| 43 | static void LegacySwizzleData(u32 width, u32 height, u32 bytes_per_pixel, u32 out_bytes_per_pixel, | 43 | /** |
| 44 | u8* swizzled_data, u8* unswizzled_data, bool unswizzle, | 44 | * This function manages ALL the GOBs(Group of Bytes) Inside a single block. |
| 45 | u32 block_height) { | 45 | * Instead of going gob by gob, we map the coordinates inside a block and manage from |
| 46 | * those. Block_Width is assumed to be 1. | ||
| 47 | */ | ||
| 48 | void PreciseProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool unswizzle, | ||
| 49 | const u32 x_start, const u32 y_start, const u32 z_start, const u32 x_end, | ||
| 50 | const u32 y_end, const u32 z_end, const u32 tile_offset, | ||
| 51 | const u32 xy_block_size, const u32 layer_z, const u32 stride_x, | ||
| 52 | const u32 bytes_per_pixel, const u32 out_bytes_per_pixel) { | ||
| 46 | std::array<u8*, 2> data_ptrs; | 53 | std::array<u8*, 2> data_ptrs; |
| 47 | const std::size_t stride = width * bytes_per_pixel; | 54 | u32 z_address = tile_offset; |
| 48 | const std::size_t gobs_in_x = 64; | 55 | const u32 gob_size_x = 64; |
| 49 | const std::size_t gobs_in_y = 8; | 56 | const u32 gob_size_y = 8; |
| 50 | const std::size_t gobs_size = gobs_in_x * gobs_in_y; | 57 | const u32 gob_size_z = 1; |
| 51 | const std::size_t image_width_in_gobs{(stride + gobs_in_x - 1) / gobs_in_x}; | 58 | const u32 gob_size = gob_size_x * gob_size_y * gob_size_z; |
| 52 | for (std::size_t y = 0; y < height; ++y) { | 59 | for (u32 z = z_start; z < z_end; z++) { |
| 53 | const std::size_t gob_y_address = | 60 | u32 y_address = z_address; |
| 54 | (y / (gobs_in_y * block_height)) * gobs_size * block_height * image_width_in_gobs + | 61 | u32 pixel_base = layer_z * z + y_start * stride_x; |
| 55 | (y % (gobs_in_y * block_height) / gobs_in_y) * gobs_size; | 62 | for (u32 y = y_start; y < y_end; y++) { |
| 56 | const auto& table = legacy_swizzle_table[y % gobs_in_y]; | 63 | const auto& table = legacy_swizzle_table[y % gob_size_y]; |
| 57 | for (std::size_t x = 0; x < width; ++x) { | 64 | for (u32 x = x_start; x < x_end; x++) { |
| 58 | const std::size_t gob_address = | 65 | const u32 swizzle_offset{y_address + table[x * bytes_per_pixel % gob_size_x]}; |
| 59 | gob_y_address + (x * bytes_per_pixel / gobs_in_x) * gobs_size * block_height; | 66 | const u32 pixel_index{x * out_bytes_per_pixel + pixel_base}; |
| 60 | const std::size_t x2 = x * bytes_per_pixel; | 67 | data_ptrs[unswizzle] = swizzled_data + swizzle_offset; |
| 61 | const std::size_t swizzle_offset = gob_address + table[x2 % gobs_in_x]; | 68 | data_ptrs[!unswizzle] = unswizzled_data + pixel_index; |
| 62 | const std::size_t pixel_index = (x + y * width) * out_bytes_per_pixel; | 69 | std::memcpy(data_ptrs[0], data_ptrs[1], bytes_per_pixel); |
| 63 | 70 | } | |
| 64 | data_ptrs[unswizzle] = swizzled_data + swizzle_offset; | 71 | pixel_base += stride_x; |
| 65 | data_ptrs[!unswizzle] = unswizzled_data + pixel_index; | 72 | if ((y + 1) % gob_size_y == 0) |
| 66 | 73 | y_address += gob_size; | |
| 67 | std::memcpy(data_ptrs[0], data_ptrs[1], bytes_per_pixel); | ||
| 68 | } | 74 | } |
| 75 | z_address += xy_block_size; | ||
| 69 | } | 76 | } |
| 70 | } | 77 | } |
| 71 | 78 | ||
| 72 | static void FastSwizzleData(u32 width, u32 height, u32 bytes_per_pixel, u32 out_bytes_per_pixel, | 79 | /** |
| 73 | u8* swizzled_data, u8* unswizzled_data, bool unswizzle, | 80 | * This function manages ALL the GOBs(Group of Bytes) Inside a single block. |
| 74 | u32 block_height) { | 81 | * Instead of going gob by gob, we map the coordinates inside a block and manage from |
| 82 | * those. Block_Width is assumed to be 1. | ||
| 83 | */ | ||
| 84 | void FastProcessBlock(u8* swizzled_data, u8* unswizzled_data, const bool unswizzle, | ||
| 85 | const u32 x_start, const u32 y_start, const u32 z_start, const u32 x_end, | ||
| 86 | const u32 y_end, const u32 z_end, const u32 tile_offset, | ||
| 87 | const u32 xy_block_size, const u32 layer_z, const u32 stride_x, | ||
| 88 | const u32 bytes_per_pixel, const u32 out_bytes_per_pixel) { | ||
| 75 | std::array<u8*, 2> data_ptrs; | 89 | std::array<u8*, 2> data_ptrs; |
| 76 | const std::size_t stride{width * bytes_per_pixel}; | 90 | u32 z_address = tile_offset; |
| 77 | const std::size_t gobs_in_x = 64; | 91 | const u32 x_startb = x_start * bytes_per_pixel; |
| 78 | const std::size_t gobs_in_y = 8; | 92 | const u32 x_endb = x_end * bytes_per_pixel; |
| 79 | const std::size_t gobs_size = gobs_in_x * gobs_in_y; | 93 | const u32 copy_size = 16; |
| 80 | const std::size_t image_width_in_gobs{(stride + gobs_in_x - 1) / gobs_in_x}; | 94 | const u32 gob_size_x = 64; |
| 81 | const std::size_t copy_size{16}; | 95 | const u32 gob_size_y = 8; |
| 82 | for (std::size_t y = 0; y < height; ++y) { | 96 | const u32 gob_size_z = 1; |
| 83 | const std::size_t initial_gob = | 97 | const u32 gob_size = gob_size_x * gob_size_y * gob_size_z; |
| 84 | (y / (gobs_in_y * block_height)) * gobs_size * block_height * image_width_in_gobs + | 98 | for (u32 z = z_start; z < z_end; z++) { |
| 85 | (y % (gobs_in_y * block_height) / gobs_in_y) * gobs_size; | 99 | u32 y_address = z_address; |
| 86 | const std::size_t pixel_base{y * width * out_bytes_per_pixel}; | 100 | u32 pixel_base = layer_z * z + y_start * stride_x; |
| 87 | const auto& table = fast_swizzle_table[y % gobs_in_y]; | 101 | for (u32 y = y_start; y < y_end; y++) { |
| 88 | for (std::size_t xb = 0; xb < stride; xb += copy_size) { | 102 | const auto& table = fast_swizzle_table[y % gob_size_y]; |
| 89 | const std::size_t gob_address{initial_gob + | 103 | for (u32 xb = x_startb; xb < x_endb; xb += copy_size) { |
| 90 | (xb / gobs_in_x) * gobs_size * block_height}; | 104 | const u32 swizzle_offset{y_address + table[(xb / copy_size) % 4]}; |
| 91 | const std::size_t swizzle_offset{gob_address + table[(xb / 16) % 4]}; | 105 | const u32 out_x = xb * out_bytes_per_pixel / bytes_per_pixel; |
| 92 | const std::size_t out_x = xb * out_bytes_per_pixel / bytes_per_pixel; | 106 | const u32 pixel_index{out_x + pixel_base}; |
| 93 | const std::size_t pixel_index{out_x + pixel_base}; | 107 | data_ptrs[unswizzle] = swizzled_data + swizzle_offset; |
| 94 | data_ptrs[unswizzle] = swizzled_data + swizzle_offset; | 108 | data_ptrs[!unswizzle] = unswizzled_data + pixel_index; |
| 95 | data_ptrs[!unswizzle] = unswizzled_data + pixel_index; | 109 | std::memcpy(data_ptrs[0], data_ptrs[1], copy_size); |
| 96 | std::memcpy(data_ptrs[0], data_ptrs[1], copy_size); | 110 | } |
| 111 | pixel_base += stride_x; | ||
| 112 | if ((y + 1) % gob_size_y == 0) | ||
| 113 | y_address += gob_size; | ||
| 114 | } | ||
| 115 | z_address += xy_block_size; | ||
| 116 | } | ||
| 117 | } | ||
| 118 | |||
| 119 | /** | ||
| 120 | * This function unswizzles or swizzles a texture by mapping Linear to BlockLinear Textue. | ||
| 121 | * The body of this function takes care of splitting the swizzled texture into blocks, | ||
| 122 | * and managing the extents of it. Once all the parameters of a single block are obtained, | ||
| 123 | * the function calls 'ProcessBlock' to process that particular Block. | ||
| 124 | * | ||
| 125 | * Documentation for the memory layout and decoding can be found at: | ||
| 126 | * https://envytools.readthedocs.io/en/latest/hw/memory/g80-surface.html#blocklinear-surfaces | ||
| 127 | */ | ||
| 128 | template <bool fast> | ||
| 129 | void SwizzledData(u8* swizzled_data, u8* unswizzled_data, const bool unswizzle, const u32 width, | ||
| 130 | const u32 height, const u32 depth, const u32 bytes_per_pixel, | ||
| 131 | const u32 out_bytes_per_pixel, const u32 block_height, const u32 block_depth) { | ||
| 132 | auto div_ceil = [](const u32 x, const u32 y) { return ((x + y - 1) / y); }; | ||
| 133 | const u32 stride_x = width * out_bytes_per_pixel; | ||
| 134 | const u32 layer_z = height * stride_x; | ||
| 135 | const u32 gob_x_bytes = 64; | ||
| 136 | const u32 gob_elements_x = gob_x_bytes / bytes_per_pixel; | ||
| 137 | const u32 gob_elements_y = 8; | ||
| 138 | const u32 gob_elements_z = 1; | ||
| 139 | const u32 block_x_elements = gob_elements_x; | ||
| 140 | const u32 block_y_elements = gob_elements_y * block_height; | ||
| 141 | const u32 block_z_elements = gob_elements_z * block_depth; | ||
| 142 | const u32 blocks_on_x = div_ceil(width, block_x_elements); | ||
| 143 | const u32 blocks_on_y = div_ceil(height, block_y_elements); | ||
| 144 | const u32 blocks_on_z = div_ceil(depth, block_z_elements); | ||
| 145 | const u32 blocks = blocks_on_x * blocks_on_y * blocks_on_z; | ||
| 146 | const u32 gob_size = gob_x_bytes * gob_elements_y * gob_elements_z; | ||
| 147 | const u32 xy_block_size = gob_size * block_height; | ||
| 148 | const u32 block_size = xy_block_size * block_depth; | ||
| 149 | u32 tile_offset = 0; | ||
| 150 | for (u32 zb = 0; zb < blocks_on_z; zb++) { | ||
| 151 | const u32 z_start = zb * block_z_elements; | ||
| 152 | const u32 z_end = std::min(depth, z_start + block_z_elements); | ||
| 153 | for (u32 yb = 0; yb < blocks_on_y; yb++) { | ||
| 154 | const u32 y_start = yb * block_y_elements; | ||
| 155 | const u32 y_end = std::min(height, y_start + block_y_elements); | ||
| 156 | for (u32 xb = 0; xb < blocks_on_x; xb++) { | ||
| 157 | const u32 x_start = xb * block_x_elements; | ||
| 158 | const u32 x_end = std::min(width, x_start + block_x_elements); | ||
| 159 | if (fast) { | ||
| 160 | FastProcessBlock(swizzled_data, unswizzled_data, unswizzle, x_start, y_start, | ||
| 161 | z_start, x_end, y_end, z_end, tile_offset, xy_block_size, | ||
| 162 | layer_z, stride_x, bytes_per_pixel, out_bytes_per_pixel); | ||
| 163 | } else { | ||
| 164 | PreciseProcessBlock(swizzled_data, unswizzled_data, unswizzle, x_start, y_start, | ||
| 165 | z_start, x_end, y_end, z_end, tile_offset, xy_block_size, | ||
| 166 | layer_z, stride_x, bytes_per_pixel, out_bytes_per_pixel); | ||
| 167 | } | ||
| 168 | tile_offset += block_size; | ||
| 169 | } | ||
| 97 | } | 170 | } |
| 98 | } | 171 | } |
| 99 | } | 172 | } |
| 100 | 173 | ||
| 101 | void CopySwizzledData(u32 width, u32 height, u32 bytes_per_pixel, u32 out_bytes_per_pixel, | 174 | void CopySwizzledData(u32 width, u32 height, u32 depth, u32 bytes_per_pixel, |
| 102 | u8* swizzled_data, u8* unswizzled_data, bool unswizzle, u32 block_height) { | 175 | u32 out_bytes_per_pixel, u8* swizzled_data, u8* unswizzled_data, |
| 176 | bool unswizzle, u32 block_height, u32 block_depth) { | ||
| 103 | if (bytes_per_pixel % 3 != 0 && (width * bytes_per_pixel) % 16 == 0) { | 177 | if (bytes_per_pixel % 3 != 0 && (width * bytes_per_pixel) % 16 == 0) { |
| 104 | FastSwizzleData(width, height, bytes_per_pixel, out_bytes_per_pixel, swizzled_data, | 178 | SwizzledData<true>(swizzled_data, unswizzled_data, unswizzle, width, height, depth, |
| 105 | unswizzled_data, unswizzle, block_height); | 179 | bytes_per_pixel, out_bytes_per_pixel, block_height, block_depth); |
| 106 | } else { | 180 | } else { |
| 107 | LegacySwizzleData(width, height, bytes_per_pixel, out_bytes_per_pixel, swizzled_data, | 181 | SwizzledData<false>(swizzled_data, unswizzled_data, unswizzle, width, height, depth, |
| 108 | unswizzled_data, unswizzle, block_height); | 182 | bytes_per_pixel, out_bytes_per_pixel, block_height, block_depth); |
| 109 | } | 183 | } |
| 110 | } | 184 | } |
| 111 | 185 | ||
| @@ -153,10 +227,11 @@ u32 BytesPerPixel(TextureFormat format) { | |||
| 153 | } | 227 | } |
| 154 | 228 | ||
| 155 | std::vector<u8> UnswizzleTexture(VAddr address, u32 tile_size, u32 bytes_per_pixel, u32 width, | 229 | std::vector<u8> UnswizzleTexture(VAddr address, u32 tile_size, u32 bytes_per_pixel, u32 width, |
| 156 | u32 height, u32 block_height) { | 230 | u32 height, u32 depth, u32 block_height, u32 block_depth) { |
| 157 | std::vector<u8> unswizzled_data(width * height * bytes_per_pixel); | 231 | std::vector<u8> unswizzled_data(width * height * depth * bytes_per_pixel); |
| 158 | CopySwizzledData(width / tile_size, height / tile_size, bytes_per_pixel, bytes_per_pixel, | 232 | CopySwizzledData(width / tile_size, height / tile_size, depth, bytes_per_pixel, bytes_per_pixel, |
| 159 | Memory::GetPointer(address), unswizzled_data.data(), true, block_height); | 233 | Memory::GetPointer(address), unswizzled_data.data(), true, block_height, |
| 234 | block_depth); | ||
| 160 | return unswizzled_data; | 235 | return unswizzled_data; |
| 161 | } | 236 | } |
| 162 | 237 | ||