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-rw-r--r--src/video_core/textures/bcn.cpp87
1 files changed, 87 insertions, 0 deletions
diff --git a/src/video_core/textures/bcn.cpp b/src/video_core/textures/bcn.cpp
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1// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
2// SPDX-License-Identifier: GPL-2.0-or-later
3
4#include <stb_dxt.h>
5#include <string.h>
6
7#include "common/alignment.h"
8#include "video_core/textures/bcn.h"
9#include "video_core/textures/workers.h"
10
11namespace Tegra::Texture::BCN {
12
13using BCNCompressor = void(u8* block_output, const u8* block_input, bool any_alpha);
14
15template <u32 BytesPerBlock, bool ThresholdAlpha = false>
16void CompressBCN(std::span<const uint8_t> data, uint32_t width, uint32_t height, uint32_t depth,
17 std::span<uint8_t> output, BCNCompressor f) {
18 constexpr u8 alpha_threshold = 128;
19 constexpr u32 bytes_per_px = 4;
20 const u32 plane_dim = width * height;
21
22 Common::ThreadWorker& workers{GetThreadWorkers()};
23
24 for (u32 z = 0; z < depth; z++) {
25 for (u32 y = 0; y < height; y += 4) {
26 auto compress_row = [z, y, width, height, plane_dim, f, data, output]() {
27 for (u32 x = 0; x < width; x += 4) {
28 // Gather 4x4 block of RGBA texels
29 u8 input_colors[4][4][4];
30 bool any_alpha = false;
31
32 for (u32 j = 0; j < 4; j++) {
33 for (u32 i = 0; i < 4; i++) {
34 const size_t coord =
35 (z * plane_dim + (y + j) * width + (x + i)) * bytes_per_px;
36
37 if ((x + i < width) && (y + j < height)) {
38 if constexpr (ThresholdAlpha) {
39 if (data[coord + 3] >= alpha_threshold) {
40 input_colors[j][i][0] = data[coord + 0];
41 input_colors[j][i][1] = data[coord + 1];
42 input_colors[j][i][2] = data[coord + 2];
43 input_colors[j][i][3] = 255;
44 } else {
45 any_alpha = true;
46 memset(input_colors[j][i], 0, bytes_per_px);
47 }
48 } else {
49 memcpy(input_colors[j][i], &data[coord], bytes_per_px);
50 }
51 } else {
52 memset(input_colors[j][i], 0, bytes_per_px);
53 }
54 }
55 }
56
57 const u32 bytes_per_row = BytesPerBlock * Common::DivideUp(width, 4U);
58 const u32 bytes_per_plane = bytes_per_row * Common::DivideUp(height, 4U);
59 f(output.data() + z * bytes_per_plane + (y / 4) * bytes_per_row +
60 (x / 4) * BytesPerBlock,
61 reinterpret_cast<u8*>(input_colors), any_alpha);
62 }
63 };
64 workers.QueueWork(std::move(compress_row));
65 }
66 workers.WaitForRequests();
67 }
68}
69
70void CompressBC1(std::span<const uint8_t> data, uint32_t width, uint32_t height, uint32_t depth,
71 std::span<uint8_t> output) {
72 CompressBCN<8, true>(data, width, height, depth, output,
73 [](u8* block_output, const u8* block_input, bool any_alpha) {
74 stb_compress_bc1_block(block_output, block_input, any_alpha,
75 STB_DXT_NORMAL);
76 });
77}
78
79void CompressBC3(std::span<const uint8_t> data, uint32_t width, uint32_t height, uint32_t depth,
80 std::span<uint8_t> output) {
81 CompressBCN<16, false>(data, width, height, depth, output,
82 [](u8* block_output, const u8* block_input, bool any_alpha) {
83 stb_compress_bc3_block(block_output, block_input, STB_DXT_NORMAL);
84 });
85}
86
87} // namespace Tegra::Texture::BCN