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Diffstat (limited to 'src/video_core/swrasterizer/framebuffer.cpp')
| -rw-r--r-- | src/video_core/swrasterizer/framebuffer.cpp | 360 |
1 files changed, 0 insertions, 360 deletions
diff --git a/src/video_core/swrasterizer/framebuffer.cpp b/src/video_core/swrasterizer/framebuffer.cpp deleted file mode 100644 index f34eab6cf..000000000 --- a/src/video_core/swrasterizer/framebuffer.cpp +++ /dev/null | |||
| @@ -1,360 +0,0 @@ | |||
| 1 | // Copyright 2017 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #include <algorithm> | ||
| 6 | |||
| 7 | #include "common/assert.h" | ||
| 8 | #include "common/color.h" | ||
| 9 | #include "common/common_types.h" | ||
| 10 | #include "common/logging/log.h" | ||
| 11 | #include "common/math_util.h" | ||
| 12 | #include "common/vector_math.h" | ||
| 13 | #include "core/hw/gpu.h" | ||
| 14 | #include "core/memory.h" | ||
| 15 | #include "video_core/pica_state.h" | ||
| 16 | #include "video_core/regs_framebuffer.h" | ||
| 17 | #include "video_core/swrasterizer/framebuffer.h" | ||
| 18 | #include "video_core/utils.h" | ||
| 19 | |||
| 20 | namespace Pica { | ||
| 21 | namespace Rasterizer { | ||
| 22 | |||
| 23 | void DrawPixel(int x, int y, const Math::Vec4<u8>& color) { | ||
| 24 | const auto& framebuffer = g_state.regs.framebuffer.framebuffer; | ||
| 25 | const PAddr addr = framebuffer.GetColorBufferPhysicalAddress(); | ||
| 26 | |||
| 27 | // Similarly to textures, the render framebuffer is laid out from bottom to top, too. | ||
| 28 | // NOTE: The framebuffer height register contains the actual FB height minus one. | ||
| 29 | y = framebuffer.height - y; | ||
| 30 | |||
| 31 | const u32 coarse_y = y & ~7; | ||
| 32 | u32 bytes_per_pixel = | ||
| 33 | GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(framebuffer.color_format.Value())); | ||
| 34 | u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + | ||
| 35 | coarse_y * framebuffer.width * bytes_per_pixel; | ||
| 36 | u8* dst_pixel = Memory::GetPhysicalPointer(addr) + dst_offset; | ||
| 37 | |||
| 38 | switch (framebuffer.color_format) { | ||
| 39 | case FramebufferRegs::ColorFormat::RGBA8: | ||
| 40 | Color::EncodeRGBA8(color, dst_pixel); | ||
| 41 | break; | ||
| 42 | |||
| 43 | case FramebufferRegs::ColorFormat::RGB8: | ||
| 44 | Color::EncodeRGB8(color, dst_pixel); | ||
| 45 | break; | ||
| 46 | |||
| 47 | case FramebufferRegs::ColorFormat::RGB5A1: | ||
| 48 | Color::EncodeRGB5A1(color, dst_pixel); | ||
| 49 | break; | ||
| 50 | |||
| 51 | case FramebufferRegs::ColorFormat::RGB565: | ||
| 52 | Color::EncodeRGB565(color, dst_pixel); | ||
| 53 | break; | ||
| 54 | |||
| 55 | case FramebufferRegs::ColorFormat::RGBA4: | ||
| 56 | Color::EncodeRGBA4(color, dst_pixel); | ||
| 57 | break; | ||
| 58 | |||
| 59 | default: | ||
| 60 | LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x", | ||
| 61 | framebuffer.color_format.Value()); | ||
| 62 | UNIMPLEMENTED(); | ||
| 63 | } | ||
| 64 | } | ||
| 65 | |||
| 66 | const Math::Vec4<u8> GetPixel(int x, int y) { | ||
| 67 | const auto& framebuffer = g_state.regs.framebuffer.framebuffer; | ||
| 68 | const PAddr addr = framebuffer.GetColorBufferPhysicalAddress(); | ||
| 69 | |||
| 70 | y = framebuffer.height - y; | ||
| 71 | |||
| 72 | const u32 coarse_y = y & ~7; | ||
| 73 | u32 bytes_per_pixel = | ||
| 74 | GPU::Regs::BytesPerPixel(GPU::Regs::PixelFormat(framebuffer.color_format.Value())); | ||
| 75 | u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + | ||
| 76 | coarse_y * framebuffer.width * bytes_per_pixel; | ||
| 77 | u8* src_pixel = Memory::GetPhysicalPointer(addr) + src_offset; | ||
| 78 | |||
| 79 | switch (framebuffer.color_format) { | ||
| 80 | case FramebufferRegs::ColorFormat::RGBA8: | ||
| 81 | return Color::DecodeRGBA8(src_pixel); | ||
| 82 | |||
| 83 | case FramebufferRegs::ColorFormat::RGB8: | ||
| 84 | return Color::DecodeRGB8(src_pixel); | ||
| 85 | |||
| 86 | case FramebufferRegs::ColorFormat::RGB5A1: | ||
| 87 | return Color::DecodeRGB5A1(src_pixel); | ||
| 88 | |||
| 89 | case FramebufferRegs::ColorFormat::RGB565: | ||
| 90 | return Color::DecodeRGB565(src_pixel); | ||
| 91 | |||
| 92 | case FramebufferRegs::ColorFormat::RGBA4: | ||
| 93 | return Color::DecodeRGBA4(src_pixel); | ||
| 94 | |||
| 95 | default: | ||
| 96 | LOG_CRITICAL(Render_Software, "Unknown framebuffer color format %x", | ||
| 97 | framebuffer.color_format.Value()); | ||
| 98 | UNIMPLEMENTED(); | ||
| 99 | } | ||
| 100 | |||
| 101 | return {0, 0, 0, 0}; | ||
| 102 | } | ||
| 103 | |||
| 104 | u32 GetDepth(int x, int y) { | ||
| 105 | const auto& framebuffer = g_state.regs.framebuffer.framebuffer; | ||
| 106 | const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress(); | ||
| 107 | u8* depth_buffer = Memory::GetPhysicalPointer(addr); | ||
| 108 | |||
| 109 | y = framebuffer.height - y; | ||
| 110 | |||
| 111 | const u32 coarse_y = y & ~7; | ||
| 112 | u32 bytes_per_pixel = FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format); | ||
| 113 | u32 stride = framebuffer.width * bytes_per_pixel; | ||
| 114 | |||
| 115 | u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride; | ||
| 116 | u8* src_pixel = depth_buffer + src_offset; | ||
| 117 | |||
| 118 | switch (framebuffer.depth_format) { | ||
| 119 | case FramebufferRegs::DepthFormat::D16: | ||
| 120 | return Color::DecodeD16(src_pixel); | ||
| 121 | case FramebufferRegs::DepthFormat::D24: | ||
| 122 | return Color::DecodeD24(src_pixel); | ||
| 123 | case FramebufferRegs::DepthFormat::D24S8: | ||
| 124 | return Color::DecodeD24S8(src_pixel).x; | ||
| 125 | default: | ||
| 126 | LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", framebuffer.depth_format); | ||
| 127 | UNIMPLEMENTED(); | ||
| 128 | return 0; | ||
| 129 | } | ||
| 130 | } | ||
| 131 | |||
| 132 | u8 GetStencil(int x, int y) { | ||
| 133 | const auto& framebuffer = g_state.regs.framebuffer.framebuffer; | ||
| 134 | const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress(); | ||
| 135 | u8* depth_buffer = Memory::GetPhysicalPointer(addr); | ||
| 136 | |||
| 137 | y = framebuffer.height - y; | ||
| 138 | |||
| 139 | const u32 coarse_y = y & ~7; | ||
| 140 | u32 bytes_per_pixel = Pica::FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format); | ||
| 141 | u32 stride = framebuffer.width * bytes_per_pixel; | ||
| 142 | |||
| 143 | u32 src_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride; | ||
| 144 | u8* src_pixel = depth_buffer + src_offset; | ||
| 145 | |||
| 146 | switch (framebuffer.depth_format) { | ||
| 147 | case FramebufferRegs::DepthFormat::D24S8: | ||
| 148 | return Color::DecodeD24S8(src_pixel).y; | ||
| 149 | |||
| 150 | default: | ||
| 151 | LOG_WARNING( | ||
| 152 | HW_GPU, | ||
| 153 | "GetStencil called for function which doesn't have a stencil component (format %u)", | ||
| 154 | framebuffer.depth_format); | ||
| 155 | return 0; | ||
| 156 | } | ||
| 157 | } | ||
| 158 | |||
| 159 | void SetDepth(int x, int y, u32 value) { | ||
| 160 | const auto& framebuffer = g_state.regs.framebuffer.framebuffer; | ||
| 161 | const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress(); | ||
| 162 | u8* depth_buffer = Memory::GetPhysicalPointer(addr); | ||
| 163 | |||
| 164 | y = framebuffer.height - y; | ||
| 165 | |||
| 166 | const u32 coarse_y = y & ~7; | ||
| 167 | u32 bytes_per_pixel = FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format); | ||
| 168 | u32 stride = framebuffer.width * bytes_per_pixel; | ||
| 169 | |||
| 170 | u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride; | ||
| 171 | u8* dst_pixel = depth_buffer + dst_offset; | ||
| 172 | |||
| 173 | switch (framebuffer.depth_format) { | ||
| 174 | case FramebufferRegs::DepthFormat::D16: | ||
| 175 | Color::EncodeD16(value, dst_pixel); | ||
| 176 | break; | ||
| 177 | |||
| 178 | case FramebufferRegs::DepthFormat::D24: | ||
| 179 | Color::EncodeD24(value, dst_pixel); | ||
| 180 | break; | ||
| 181 | |||
| 182 | case FramebufferRegs::DepthFormat::D24S8: | ||
| 183 | Color::EncodeD24X8(value, dst_pixel); | ||
| 184 | break; | ||
| 185 | |||
| 186 | default: | ||
| 187 | LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", framebuffer.depth_format); | ||
| 188 | UNIMPLEMENTED(); | ||
| 189 | break; | ||
| 190 | } | ||
| 191 | } | ||
| 192 | |||
| 193 | void SetStencil(int x, int y, u8 value) { | ||
| 194 | const auto& framebuffer = g_state.regs.framebuffer.framebuffer; | ||
| 195 | const PAddr addr = framebuffer.GetDepthBufferPhysicalAddress(); | ||
| 196 | u8* depth_buffer = Memory::GetPhysicalPointer(addr); | ||
| 197 | |||
| 198 | y = framebuffer.height - y; | ||
| 199 | |||
| 200 | const u32 coarse_y = y & ~7; | ||
| 201 | u32 bytes_per_pixel = Pica::FramebufferRegs::BytesPerDepthPixel(framebuffer.depth_format); | ||
| 202 | u32 stride = framebuffer.width * bytes_per_pixel; | ||
| 203 | |||
| 204 | u32 dst_offset = VideoCore::GetMortonOffset(x, y, bytes_per_pixel) + coarse_y * stride; | ||
| 205 | u8* dst_pixel = depth_buffer + dst_offset; | ||
| 206 | |||
| 207 | switch (framebuffer.depth_format) { | ||
| 208 | case Pica::FramebufferRegs::DepthFormat::D16: | ||
| 209 | case Pica::FramebufferRegs::DepthFormat::D24: | ||
| 210 | // Nothing to do | ||
| 211 | break; | ||
| 212 | |||
| 213 | case Pica::FramebufferRegs::DepthFormat::D24S8: | ||
| 214 | Color::EncodeX24S8(value, dst_pixel); | ||
| 215 | break; | ||
| 216 | |||
| 217 | default: | ||
| 218 | LOG_CRITICAL(HW_GPU, "Unimplemented depth format %u", framebuffer.depth_format); | ||
| 219 | UNIMPLEMENTED(); | ||
| 220 | break; | ||
| 221 | } | ||
| 222 | } | ||
| 223 | |||
| 224 | u8 PerformStencilAction(FramebufferRegs::StencilAction action, u8 old_stencil, u8 ref) { | ||
| 225 | switch (action) { | ||
| 226 | case FramebufferRegs::StencilAction::Keep: | ||
| 227 | return old_stencil; | ||
| 228 | |||
| 229 | case FramebufferRegs::StencilAction::Zero: | ||
| 230 | return 0; | ||
| 231 | |||
| 232 | case FramebufferRegs::StencilAction::Replace: | ||
| 233 | return ref; | ||
| 234 | |||
| 235 | case FramebufferRegs::StencilAction::Increment: | ||
| 236 | // Saturated increment | ||
| 237 | return std::min<u8>(old_stencil, 254) + 1; | ||
| 238 | |||
| 239 | case FramebufferRegs::StencilAction::Decrement: | ||
| 240 | // Saturated decrement | ||
| 241 | return std::max<u8>(old_stencil, 1) - 1; | ||
| 242 | |||
| 243 | case FramebufferRegs::StencilAction::Invert: | ||
| 244 | return ~old_stencil; | ||
| 245 | |||
| 246 | case FramebufferRegs::StencilAction::IncrementWrap: | ||
| 247 | return old_stencil + 1; | ||
| 248 | |||
| 249 | case FramebufferRegs::StencilAction::DecrementWrap: | ||
| 250 | return old_stencil - 1; | ||
| 251 | |||
| 252 | default: | ||
| 253 | LOG_CRITICAL(HW_GPU, "Unknown stencil action %x", (int)action); | ||
| 254 | UNIMPLEMENTED(); | ||
| 255 | return 0; | ||
| 256 | } | ||
| 257 | } | ||
| 258 | |||
| 259 | Math::Vec4<u8> EvaluateBlendEquation(const Math::Vec4<u8>& src, const Math::Vec4<u8>& srcfactor, | ||
| 260 | const Math::Vec4<u8>& dest, const Math::Vec4<u8>& destfactor, | ||
| 261 | FramebufferRegs::BlendEquation equation) { | ||
| 262 | Math::Vec4<int> result; | ||
| 263 | |||
| 264 | auto src_result = (src * srcfactor).Cast<int>(); | ||
| 265 | auto dst_result = (dest * destfactor).Cast<int>(); | ||
| 266 | |||
| 267 | switch (equation) { | ||
| 268 | case FramebufferRegs::BlendEquation::Add: | ||
| 269 | result = (src_result + dst_result) / 255; | ||
| 270 | break; | ||
| 271 | |||
| 272 | case FramebufferRegs::BlendEquation::Subtract: | ||
| 273 | result = (src_result - dst_result) / 255; | ||
| 274 | break; | ||
| 275 | |||
| 276 | case FramebufferRegs::BlendEquation::ReverseSubtract: | ||
| 277 | result = (dst_result - src_result) / 255; | ||
| 278 | break; | ||
| 279 | |||
| 280 | // TODO: How do these two actually work? OpenGL doesn't include the blend factors in the | ||
| 281 | // min/max computations, but is this what the 3DS actually does? | ||
| 282 | case FramebufferRegs::BlendEquation::Min: | ||
| 283 | result.r() = std::min(src.r(), dest.r()); | ||
| 284 | result.g() = std::min(src.g(), dest.g()); | ||
| 285 | result.b() = std::min(src.b(), dest.b()); | ||
| 286 | result.a() = std::min(src.a(), dest.a()); | ||
| 287 | break; | ||
| 288 | |||
| 289 | case FramebufferRegs::BlendEquation::Max: | ||
| 290 | result.r() = std::max(src.r(), dest.r()); | ||
| 291 | result.g() = std::max(src.g(), dest.g()); | ||
| 292 | result.b() = std::max(src.b(), dest.b()); | ||
| 293 | result.a() = std::max(src.a(), dest.a()); | ||
| 294 | break; | ||
| 295 | |||
| 296 | default: | ||
| 297 | LOG_CRITICAL(HW_GPU, "Unknown RGB blend equation %x", equation); | ||
| 298 | UNIMPLEMENTED(); | ||
| 299 | } | ||
| 300 | |||
| 301 | return Math::Vec4<u8>(MathUtil::Clamp(result.r(), 0, 255), MathUtil::Clamp(result.g(), 0, 255), | ||
| 302 | MathUtil::Clamp(result.b(), 0, 255), MathUtil::Clamp(result.a(), 0, 255)); | ||
| 303 | }; | ||
| 304 | |||
| 305 | u8 LogicOp(u8 src, u8 dest, FramebufferRegs::LogicOp op) { | ||
| 306 | switch (op) { | ||
| 307 | case FramebufferRegs::LogicOp::Clear: | ||
| 308 | return 0; | ||
| 309 | |||
| 310 | case FramebufferRegs::LogicOp::And: | ||
| 311 | return src & dest; | ||
| 312 | |||
| 313 | case FramebufferRegs::LogicOp::AndReverse: | ||
| 314 | return src & ~dest; | ||
| 315 | |||
| 316 | case FramebufferRegs::LogicOp::Copy: | ||
| 317 | return src; | ||
| 318 | |||
| 319 | case FramebufferRegs::LogicOp::Set: | ||
| 320 | return 255; | ||
| 321 | |||
| 322 | case FramebufferRegs::LogicOp::CopyInverted: | ||
| 323 | return ~src; | ||
| 324 | |||
| 325 | case FramebufferRegs::LogicOp::NoOp: | ||
| 326 | return dest; | ||
| 327 | |||
| 328 | case FramebufferRegs::LogicOp::Invert: | ||
| 329 | return ~dest; | ||
| 330 | |||
| 331 | case FramebufferRegs::LogicOp::Nand: | ||
| 332 | return ~(src & dest); | ||
| 333 | |||
| 334 | case FramebufferRegs::LogicOp::Or: | ||
| 335 | return src | dest; | ||
| 336 | |||
| 337 | case FramebufferRegs::LogicOp::Nor: | ||
| 338 | return ~(src | dest); | ||
| 339 | |||
| 340 | case FramebufferRegs::LogicOp::Xor: | ||
| 341 | return src ^ dest; | ||
| 342 | |||
| 343 | case FramebufferRegs::LogicOp::Equiv: | ||
| 344 | return ~(src ^ dest); | ||
| 345 | |||
| 346 | case FramebufferRegs::LogicOp::AndInverted: | ||
| 347 | return ~src & dest; | ||
| 348 | |||
| 349 | case FramebufferRegs::LogicOp::OrReverse: | ||
| 350 | return src | ~dest; | ||
| 351 | |||
| 352 | case FramebufferRegs::LogicOp::OrInverted: | ||
| 353 | return ~src | dest; | ||
| 354 | } | ||
| 355 | |||
| 356 | UNREACHABLE(); | ||
| 357 | }; | ||
| 358 | |||
| 359 | } // namespace Rasterizer | ||
| 360 | } // namespace Pica | ||