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path: root/src/video_core/swrasterizer/clipper.cpp
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Diffstat (limited to 'src/video_core/swrasterizer/clipper.cpp')
-rw-r--r--src/video_core/swrasterizer/clipper.cpp46
1 files changed, 32 insertions, 14 deletions
diff --git a/src/video_core/swrasterizer/clipper.cpp b/src/video_core/swrasterizer/clipper.cpp
index 6fb923756..c1ed48398 100644
--- a/src/video_core/swrasterizer/clipper.cpp
+++ b/src/video_core/swrasterizer/clipper.cpp
@@ -31,7 +31,7 @@ public:
31 : coeffs(coeffs), bias(bias) {} 31 : coeffs(coeffs), bias(bias) {}
32 32
33 bool IsInside(const Vertex& vertex) const { 33 bool IsInside(const Vertex& vertex) const {
34 return Math::Dot(vertex.pos + bias, coeffs) <= float24::FromFloat32(0); 34 return Math::Dot(vertex.pos + bias, coeffs) >= float24::FromFloat32(0);
35 } 35 }
36 36
37 bool IsOutSide(const Vertex& vertex) const { 37 bool IsOutSide(const Vertex& vertex) const {
@@ -95,6 +95,17 @@ void ProcessTriangle(const OutputVertex& v0, const OutputVertex& v1, const Outpu
95 static const size_t MAX_VERTICES = 9; 95 static const size_t MAX_VERTICES = 9;
96 static_vector<Vertex, MAX_VERTICES> buffer_a = {v0, v1, v2}; 96 static_vector<Vertex, MAX_VERTICES> buffer_a = {v0, v1, v2};
97 static_vector<Vertex, MAX_VERTICES> buffer_b; 97 static_vector<Vertex, MAX_VERTICES> buffer_b;
98
99 auto FlipQuaternionIfOpposite = [](auto& a, const auto& b) {
100 if (Math::Dot(a, b) < float24::Zero())
101 a = a * float24::FromFloat32(-1.0f);
102 };
103
104 // Flip the quaternions if they are opposite to prevent interpolating them over the wrong
105 // direction.
106 FlipQuaternionIfOpposite(buffer_a[1].quat, buffer_a[0].quat);
107 FlipQuaternionIfOpposite(buffer_a[2].quat, buffer_a[0].quat);
108
98 auto* output_list = &buffer_a; 109 auto* output_list = &buffer_a;
99 auto* input_list = &buffer_b; 110 auto* input_list = &buffer_b;
100 111
@@ -105,23 +116,18 @@ void ProcessTriangle(const OutputVertex& v0, const OutputVertex& v1, const Outpu
105 static const float24 f0 = float24::FromFloat32(0.0); 116 static const float24 f0 = float24::FromFloat32(0.0);
106 static const float24 f1 = float24::FromFloat32(1.0); 117 static const float24 f1 = float24::FromFloat32(1.0);
107 static const std::array<ClippingEdge, 7> clipping_edges = {{ 118 static const std::array<ClippingEdge, 7> clipping_edges = {{
108 {Math::MakeVec(f1, f0, f0, -f1)}, // x = +w 119 {Math::MakeVec(-f1, f0, f0, f1)}, // x = +w
109 {Math::MakeVec(-f1, f0, f0, -f1)}, // x = -w 120 {Math::MakeVec(f1, f0, f0, f1)}, // x = -w
110 {Math::MakeVec(f0, f1, f0, -f1)}, // y = +w 121 {Math::MakeVec(f0, -f1, f0, f1)}, // y = +w
111 {Math::MakeVec(f0, -f1, f0, -f1)}, // y = -w 122 {Math::MakeVec(f0, f1, f0, f1)}, // y = -w
112 {Math::MakeVec(f0, f0, f1, f0)}, // z = 0 123 {Math::MakeVec(f0, f0, -f1, f0)}, // z = 0
113 {Math::MakeVec(f0, f0, -f1, -f1)}, // z = -w 124 {Math::MakeVec(f0, f0, f1, f1)}, // z = -w
114 {Math::MakeVec(f0, f0, f0, -f1), Math::Vec4<float24>(f0, f0, f0, EPSILON)}, // w = EPSILON 125 {Math::MakeVec(f0, f0, f0, f1), Math::Vec4<float24>(f0, f0, f0, EPSILON)}, // w = EPSILON
115 }}; 126 }};
116 127
117 // TODO: If one vertex lies outside one of the depth clipping planes, some platforms (e.g. Wii)
118 // drop the whole primitive instead of clipping the primitive properly. We should test if
119 // this happens on the 3DS, too.
120
121 // Simple implementation of the Sutherland-Hodgman clipping algorithm. 128 // Simple implementation of the Sutherland-Hodgman clipping algorithm.
122 // TODO: Make this less inefficient (currently lots of useless buffering overhead happens here) 129 // TODO: Make this less inefficient (currently lots of useless buffering overhead happens here)
123 for (auto edge : clipping_edges) { 130 auto Clip = [&](const ClippingEdge& edge) {
124
125 std::swap(input_list, output_list); 131 std::swap(input_list, output_list);
126 output_list->clear(); 132 output_list->clear();
127 133
@@ -140,12 +146,24 @@ void ProcessTriangle(const OutputVertex& v0, const OutputVertex& v1, const Outpu
140 } 146 }
141 reference_vertex = &vertex; 147 reference_vertex = &vertex;
142 } 148 }
149 };
150
151 for (auto edge : clipping_edges) {
152 Clip(edge);
143 153
144 // Need to have at least a full triangle to continue... 154 // Need to have at least a full triangle to continue...
145 if (output_list->size() < 3) 155 if (output_list->size() < 3)
146 return; 156 return;
147 } 157 }
148 158
159 if (g_state.regs.rasterizer.clip_enable) {
160 ClippingEdge custom_edge{g_state.regs.rasterizer.GetClipCoef()};
161 Clip(custom_edge);
162
163 if (output_list->size() < 3)
164 return;
165 }
166
149 InitScreenCoordinates((*output_list)[0]); 167 InitScreenCoordinates((*output_list)[0]);
150 InitScreenCoordinates((*output_list)[1]); 168 InitScreenCoordinates((*output_list)[1]);
151 169