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-rw-r--r--src/video_core/shader/control_flow.cpp10
-rw-r--r--src/video_core/shader/decode.cpp4
2 files changed, 7 insertions, 7 deletions
diff --git a/src/video_core/shader/control_flow.cpp b/src/video_core/shader/control_flow.cpp
index 9120bf705..43d965f2f 100644
--- a/src/video_core/shader/control_flow.cpp
+++ b/src/video_core/shader/control_flow.cpp
@@ -257,7 +257,7 @@ std::pair<ParseResult, ParseInfo> ParseCode(CFGRebuildState& state, u32 address)
257 single_branch.ignore = false; 257 single_branch.ignore = false;
258 break; 258 break;
259 } 259 }
260 if (state.registered.count(offset) != 0) { 260 if (state.registered.contains(offset)) {
261 single_branch.address = offset; 261 single_branch.address = offset;
262 single_branch.ignore = true; 262 single_branch.ignore = true;
263 break; 263 break;
@@ -632,12 +632,12 @@ void DecompileShader(CFGRebuildState& state) {
632 for (auto label : state.labels) { 632 for (auto label : state.labels) {
633 state.manager->DeclareLabel(label); 633 state.manager->DeclareLabel(label);
634 } 634 }
635 for (auto& block : state.block_info) { 635 for (const auto& block : state.block_info) {
636 if (state.labels.count(block.start) != 0) { 636 if (state.labels.contains(block.start)) {
637 state.manager->InsertLabel(block.start); 637 state.manager->InsertLabel(block.start);
638 } 638 }
639 const bool ignore = BlockBranchIsIgnored(block.branch); 639 const bool ignore = BlockBranchIsIgnored(block.branch);
640 u32 end = ignore ? block.end + 1 : block.end; 640 const u32 end = ignore ? block.end + 1 : block.end;
641 state.manager->InsertBlock(block.start, end); 641 state.manager->InsertBlock(block.start, end);
642 if (!ignore) { 642 if (!ignore) {
643 InsertBranch(*state.manager, block.branch); 643 InsertBranch(*state.manager, block.branch);
@@ -737,7 +737,7 @@ std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code,
737 auto back = result_out->blocks.begin(); 737 auto back = result_out->blocks.begin();
738 auto next = std::next(back); 738 auto next = std::next(back);
739 while (next != result_out->blocks.end()) { 739 while (next != result_out->blocks.end()) {
740 if (state.labels.count(next->start) == 0 && next->start == back->end + 1) { 740 if (!state.labels.contains(next->start) && next->start == back->end + 1) {
741 back->end = next->end; 741 back->end = next->end;
742 next = result_out->blocks.erase(next); 742 next = result_out->blocks.erase(next);
743 continue; 743 continue;
diff --git a/src/video_core/shader/decode.cpp b/src/video_core/shader/decode.cpp
index c8f4da6df..ab14c1aa3 100644
--- a/src/video_core/shader/decode.cpp
+++ b/src/video_core/shader/decode.cpp
@@ -153,8 +153,8 @@ void ShaderIR::Decode() {
153 const auto& blocks = shader_info.blocks; 153 const auto& blocks = shader_info.blocks;
154 NodeBlock current_block; 154 NodeBlock current_block;
155 u32 current_label = static_cast<u32>(exit_branch); 155 u32 current_label = static_cast<u32>(exit_branch);
156 for (auto& block : blocks) { 156 for (const auto& block : blocks) {
157 if (shader_info.labels.count(block.start) != 0) { 157 if (shader_info.labels.contains(block.start)) {
158 insert_block(current_block, current_label); 158 insert_block(current_block, current_label);
159 current_block.clear(); 159 current_block.clear();
160 current_label = block.start; 160 current_label = block.start;