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-rw-r--r--src/video_core/shader/shader.h18
1 files changed, 17 insertions, 1 deletions
diff --git a/src/video_core/shader/shader.h b/src/video_core/shader/shader.h
index f068cd93f..1be4e3734 100644
--- a/src/video_core/shader/shader.h
+++ b/src/video_core/shader/shader.h
@@ -77,6 +77,22 @@ struct OutputVertex {
77static_assert(std::is_pod<OutputVertex>::value, "Structure is not POD"); 77static_assert(std::is_pod<OutputVertex>::value, "Structure is not POD");
78static_assert(sizeof(OutputVertex) == 32 * sizeof(float), "OutputVertex has invalid size"); 78static_assert(sizeof(OutputVertex) == 32 * sizeof(float), "OutputVertex has invalid size");
79 79
80/// Vertex shader memory
81struct ShaderSetup {
82 struct {
83 // The float uniforms are accessed by the shader JIT using SSE instructions, and are
84 // therefore required to be 16-byte aligned.
85 Math::Vec4<float24> MEMORY_ALIGNED16(f[96]);
86
87 std::array<bool, 16> b;
88 std::array<Math::Vec4<u8>, 4> i;
89 } uniforms;
90
91 Math::Vec4<float24> default_attributes[16];
92
93 std::array<u32, 1024> program_code;
94 std::array<u32, 1024> swizzle_data;
95};
80 96
81// Helper structure used to keep track of data useful for inspection of shader emulation 97// Helper structure used to keep track of data useful for inspection of shader emulation
82template<bool full_debugging> 98template<bool full_debugging>
@@ -347,7 +363,7 @@ OutputVertex Run(UnitState<false>& state, const InputVertex& input, int num_attr
347 * @param setup Setup object for the shader pipeline 363 * @param setup Setup object for the shader pipeline
348 * @return Debug information for this shader with regards to the given vertex 364 * @return Debug information for this shader with regards to the given vertex
349 */ 365 */
350DebugData<true> ProduceDebugInfo(const InputVertex& input, int num_attributes, const Regs::ShaderConfig& config, const State::ShaderSetup& setup); 366DebugData<true> ProduceDebugInfo(const InputVertex& input, int num_attributes, const Regs::ShaderConfig& config, const ShaderSetup& setup);
351 367
352} // namespace Shader 368} // namespace Shader
353 369