diff options
Diffstat (limited to 'src/video_core/shader/shader.cpp')
| -rw-r--r-- | src/video_core/shader/shader.cpp | 44 |
1 files changed, 42 insertions, 2 deletions
diff --git a/src/video_core/shader/shader.cpp b/src/video_core/shader/shader.cpp index 67ed19ba8..2857d2829 100644 --- a/src/video_core/shader/shader.cpp +++ b/src/video_core/shader/shader.cpp | |||
| @@ -21,7 +21,8 @@ namespace Pica { | |||
| 21 | 21 | ||
| 22 | namespace Shader { | 22 | namespace Shader { |
| 23 | 23 | ||
| 24 | OutputVertex OutputVertex::FromAttributeBuffer(const RasterizerRegs& regs, AttributeBuffer& input) { | 24 | OutputVertex OutputVertex::FromAttributeBuffer(const RasterizerRegs& regs, |
| 25 | const AttributeBuffer& input) { | ||
| 25 | // Setup output data | 26 | // Setup output data |
| 26 | union { | 27 | union { |
| 27 | OutputVertex ret{}; | 28 | OutputVertex ret{}; |
| @@ -51,7 +52,8 @@ OutputVertex OutputVertex::FromAttributeBuffer(const RasterizerRegs& regs, Attri | |||
| 51 | // The hardware takes the absolute and saturates vertex colors like this, *before* doing | 52 | // The hardware takes the absolute and saturates vertex colors like this, *before* doing |
| 52 | // interpolation | 53 | // interpolation |
| 53 | for (unsigned i = 0; i < 4; ++i) { | 54 | for (unsigned i = 0; i < 4; ++i) { |
| 54 | ret.color[i] = float24::FromFloat32(std::fmin(std::fabs(ret.color[i].ToFloat32()), 1.0f)); | 55 | float c = std::fabs(ret.color[i].ToFloat32()); |
| 56 | ret.color[i] = float24::FromFloat32(c < 1.0f ? c : 1.0f); | ||
| 55 | } | 57 | } |
| 56 | 58 | ||
| 57 | LOG_TRACE(HW_GPU, "Output vertex: pos(%.2f, %.2f, %.2f, %.2f), quat(%.2f, %.2f, %.2f, %.2f), " | 59 | LOG_TRACE(HW_GPU, "Output vertex: pos(%.2f, %.2f, %.2f, %.2f), quat(%.2f, %.2f, %.2f, %.2f), " |
| @@ -82,6 +84,44 @@ void UnitState::WriteOutput(const ShaderRegs& config, AttributeBuffer& output) { | |||
| 82 | } | 84 | } |
| 83 | } | 85 | } |
| 84 | 86 | ||
| 87 | UnitState::UnitState(GSEmitter* emitter) : emitter_ptr(emitter) {} | ||
| 88 | |||
| 89 | GSEmitter::GSEmitter() { | ||
| 90 | handlers = new Handlers; | ||
| 91 | } | ||
| 92 | |||
| 93 | GSEmitter::~GSEmitter() { | ||
| 94 | delete handlers; | ||
| 95 | } | ||
| 96 | |||
| 97 | void GSEmitter::Emit(Math::Vec4<float24> (&vertex)[16]) { | ||
| 98 | ASSERT(vertex_id < 3); | ||
| 99 | std::copy(std::begin(vertex), std::end(vertex), buffer[vertex_id].begin()); | ||
| 100 | if (prim_emit) { | ||
| 101 | if (winding) | ||
| 102 | handlers->winding_setter(); | ||
| 103 | for (size_t i = 0; i < buffer.size(); ++i) { | ||
| 104 | AttributeBuffer output; | ||
| 105 | unsigned int output_i = 0; | ||
| 106 | for (unsigned int reg : Common::BitSet<u32>(output_mask)) { | ||
| 107 | output.attr[output_i++] = buffer[i][reg]; | ||
| 108 | } | ||
| 109 | handlers->vertex_handler(output); | ||
| 110 | } | ||
| 111 | } | ||
| 112 | } | ||
| 113 | |||
| 114 | GSUnitState::GSUnitState() : UnitState(&emitter) {} | ||
| 115 | |||
| 116 | void GSUnitState::SetVertexHandler(VertexHandler vertex_handler, WindingSetter winding_setter) { | ||
| 117 | emitter.handlers->vertex_handler = std::move(vertex_handler); | ||
| 118 | emitter.handlers->winding_setter = std::move(winding_setter); | ||
| 119 | } | ||
| 120 | |||
| 121 | void GSUnitState::ConfigOutput(const ShaderRegs& config) { | ||
| 122 | emitter.output_mask = config.output_mask; | ||
| 123 | } | ||
| 124 | |||
| 85 | MICROPROFILE_DEFINE(GPU_Shader, "GPU", "Shader", MP_RGB(50, 50, 240)); | 125 | MICROPROFILE_DEFINE(GPU_Shader, "GPU", "Shader", MP_RGB(50, 50, 240)); |
| 86 | 126 | ||
| 87 | #ifdef ARCHITECTURE_x86_64 | 127 | #ifdef ARCHITECTURE_x86_64 |