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Diffstat (limited to 'src/video_core/shader/shader.cpp')
-rw-r--r--src/video_core/shader/shader.cpp44
1 files changed, 42 insertions, 2 deletions
diff --git a/src/video_core/shader/shader.cpp b/src/video_core/shader/shader.cpp
index 67ed19ba8..2857d2829 100644
--- a/src/video_core/shader/shader.cpp
+++ b/src/video_core/shader/shader.cpp
@@ -21,7 +21,8 @@ namespace Pica {
21 21
22namespace Shader { 22namespace Shader {
23 23
24OutputVertex OutputVertex::FromAttributeBuffer(const RasterizerRegs& regs, AttributeBuffer& input) { 24OutputVertex OutputVertex::FromAttributeBuffer(const RasterizerRegs& regs,
25 const AttributeBuffer& input) {
25 // Setup output data 26 // Setup output data
26 union { 27 union {
27 OutputVertex ret{}; 28 OutputVertex ret{};
@@ -51,7 +52,8 @@ OutputVertex OutputVertex::FromAttributeBuffer(const RasterizerRegs& regs, Attri
51 // The hardware takes the absolute and saturates vertex colors like this, *before* doing 52 // The hardware takes the absolute and saturates vertex colors like this, *before* doing
52 // interpolation 53 // interpolation
53 for (unsigned i = 0; i < 4; ++i) { 54 for (unsigned i = 0; i < 4; ++i) {
54 ret.color[i] = float24::FromFloat32(std::fmin(std::fabs(ret.color[i].ToFloat32()), 1.0f)); 55 float c = std::fabs(ret.color[i].ToFloat32());
56 ret.color[i] = float24::FromFloat32(c < 1.0f ? c : 1.0f);
55 } 57 }
56 58
57 LOG_TRACE(HW_GPU, "Output vertex: pos(%.2f, %.2f, %.2f, %.2f), quat(%.2f, %.2f, %.2f, %.2f), " 59 LOG_TRACE(HW_GPU, "Output vertex: pos(%.2f, %.2f, %.2f, %.2f), quat(%.2f, %.2f, %.2f, %.2f), "
@@ -82,6 +84,44 @@ void UnitState::WriteOutput(const ShaderRegs& config, AttributeBuffer& output) {
82 } 84 }
83} 85}
84 86
87UnitState::UnitState(GSEmitter* emitter) : emitter_ptr(emitter) {}
88
89GSEmitter::GSEmitter() {
90 handlers = new Handlers;
91}
92
93GSEmitter::~GSEmitter() {
94 delete handlers;
95}
96
97void GSEmitter::Emit(Math::Vec4<float24> (&vertex)[16]) {
98 ASSERT(vertex_id < 3);
99 std::copy(std::begin(vertex), std::end(vertex), buffer[vertex_id].begin());
100 if (prim_emit) {
101 if (winding)
102 handlers->winding_setter();
103 for (size_t i = 0; i < buffer.size(); ++i) {
104 AttributeBuffer output;
105 unsigned int output_i = 0;
106 for (unsigned int reg : Common::BitSet<u32>(output_mask)) {
107 output.attr[output_i++] = buffer[i][reg];
108 }
109 handlers->vertex_handler(output);
110 }
111 }
112}
113
114GSUnitState::GSUnitState() : UnitState(&emitter) {}
115
116void GSUnitState::SetVertexHandler(VertexHandler vertex_handler, WindingSetter winding_setter) {
117 emitter.handlers->vertex_handler = std::move(vertex_handler);
118 emitter.handlers->winding_setter = std::move(winding_setter);
119}
120
121void GSUnitState::ConfigOutput(const ShaderRegs& config) {
122 emitter.output_mask = config.output_mask;
123}
124
85MICROPROFILE_DEFINE(GPU_Shader, "GPU", "Shader", MP_RGB(50, 50, 240)); 125MICROPROFILE_DEFINE(GPU_Shader, "GPU", "Shader", MP_RGB(50, 50, 240));
86 126
87#ifdef ARCHITECTURE_x86_64 127#ifdef ARCHITECTURE_x86_64