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-rw-r--r--src/video_core/shader/shader.cpp29
1 files changed, 13 insertions, 16 deletions
diff --git a/src/video_core/shader/shader.cpp b/src/video_core/shader/shader.cpp
index dbad167e9..99a22c2dd 100644
--- a/src/video_core/shader/shader.cpp
+++ b/src/video_core/shader/shader.cpp
@@ -4,6 +4,7 @@
4 4
5#include <cmath> 5#include <cmath>
6#include <cstring> 6#include <cstring>
7#include "common/bit_set.h"
7#include "common/logging/log.h" 8#include "common/logging/log.h"
8#include "common/microprofile.h" 9#include "common/microprofile.h"
9#include "video_core/pica.h" 10#include "video_core/pica.h"
@@ -19,22 +20,13 @@ namespace Pica {
19 20
20namespace Shader { 21namespace Shader {
21 22
22OutputVertex OutputVertex::FromRegisters(Math::Vec4<float24> output_regs[16], const Regs& regs, 23OutputVertex OutputVertex::FromAttributeBuffer(const Regs& regs, AttributeBuffer& input) {
23 u32 output_mask) {
24 // Setup output data 24 // Setup output data
25 OutputVertex ret; 25 OutputVertex ret;
26 // TODO(neobrain): Under some circumstances, up to 16 attributes may be output. We need to
27 // figure out what those circumstances are and enable the remaining outputs then.
28 unsigned index = 0;
29 for (unsigned i = 0; i < 7; ++i) {
30 26
31 if (index >= regs.vs_output_total) 27 unsigned int num_attributes = regs.vs_output_total;
32 break; 28 for (unsigned int i = 0; i < num_attributes; ++i) {
33 29 const auto& output_register_map = regs.vs_output_attributes[i];
34 if ((output_mask & (1 << i)) == 0)
35 continue;
36
37 const auto& output_register_map = regs.vs_output_attributes[index];
38 30
39 u32 semantics[4] = {output_register_map.map_x, output_register_map.map_y, 31 u32 semantics[4] = {output_register_map.map_x, output_register_map.map_y,
40 output_register_map.map_z, output_register_map.map_w}; 32 output_register_map.map_z, output_register_map.map_w};
@@ -42,15 +34,13 @@ OutputVertex OutputVertex::FromRegisters(Math::Vec4<float24> output_regs[16], co
42 for (unsigned comp = 0; comp < 4; ++comp) { 34 for (unsigned comp = 0; comp < 4; ++comp) {
43 float24* out = ((float24*)&ret) + semantics[comp]; 35 float24* out = ((float24*)&ret) + semantics[comp];
44 if (semantics[comp] != Regs::VSOutputAttributes::INVALID) { 36 if (semantics[comp] != Regs::VSOutputAttributes::INVALID) {
45 *out = output_regs[i][comp]; 37 *out = input.attr[i][comp];
46 } else { 38 } else {
47 // Zero output so that attributes which aren't output won't have denormals in them, 39 // Zero output so that attributes which aren't output won't have denormals in them,
48 // which would slow us down later. 40 // which would slow us down later.
49 memset(out, 0, sizeof(*out)); 41 memset(out, 0, sizeof(*out));
50 } 42 }
51 } 43 }
52
53 index++;
54 } 44 }
55 45
56 // The hardware takes the absolute and saturates vertex colors like this, *before* doing 46 // The hardware takes the absolute and saturates vertex colors like this, *before* doing
@@ -80,6 +70,13 @@ void UnitState::LoadInput(const Regs::ShaderConfig& config, const AttributeBuffe
80 } 70 }
81} 71}
82 72
73void UnitState::WriteOutput(const Regs::ShaderConfig& config, AttributeBuffer& output) {
74 unsigned int output_i = 0;
75 for (unsigned int reg : Common::BitSet<u32>(config.output_mask)) {
76 output.attr[output_i++] = registers.output[reg];
77 }
78}
79
83MICROPROFILE_DEFINE(GPU_Shader, "GPU", "Shader", MP_RGB(50, 50, 240)); 80MICROPROFILE_DEFINE(GPU_Shader, "GPU", "Shader", MP_RGB(50, 50, 240));
84 81
85#ifdef ARCHITECTURE_x86_64 82#ifdef ARCHITECTURE_x86_64